#Remove Key Requirements from Mission Progression

1 messages · Page 1 of 1 (latest)

quartz canopy
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I suggest that, for missions, players shouldn’t be required to obtain keys to open doors. Missions should be completable without relying on key or access card drops.

Spending time trying to get a key drop just to continue a mission isn’t enjoyable. Many players have jobs in real life, and when you already spend time killing AI without getting any drops, it becomes frustrating. Being stuck on a mission for two hours just because of a missing key is not motivating.

I propose an alternative: introduce a system where the mission handler (like Gunny, Lab Rat, etc.) could provide the key in exchange for money, but with reduced XP and reputation. This would allow players to progress without being blocked.

Keys could still be useful for rare or high-value loot, but not as a requirement that prevents mission progression.

glad sigil
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keys used in missions have static spawns

flat path
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^ Exactly, you can find them, they're usually not that hard to find if you look around.

quartz canopy
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when players pass in front of you no

flat path
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As far as I know, they only spawn when you have the mission active, so other players clearing out an area shouldn't be able to take them.

quartz canopy
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No, it drops based on RNG. My suggestion is much better: you pay for the key with a penalty.

glad sigil
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gzw tacmap has at least some of the key drop locations

quartz canopy
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My proposal is much better; relying on keys for missions is a no-go.

flat path
glad sigil
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hard disagree

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if it was RNG only sure but it isnt, they have static spawns for exactly this reason

flat path
quartz canopy
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And as I said, some people work and don’t have the time to search an entire map for a key. Paying for a key from a merchant, I don’t see a problem with that — it simply gives players a choice. And I’m only talking about mission keys, not keys with high-value loot.

glad sigil
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why does a merchant have a key for a location they dont even have basic intel on?

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again, if youre that pressed for time, just check tacmap

unkempt moat
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Most if not all keys required for tasks have a static spawn, that is only visible to you. If you don't have time to look for it, use a third party tool, or ask your faction chat to know where to look?

I honestly disagree with that suggestion and will turn tasking into a non interesting part of the game.

wheat spindle
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not having time for a key (no pun intended) part of the gameplay loop is.....

abstract ledge
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Can also ask around in server. Most of the time you will find someone who has extra or is happy to come and open a door.

I am one of the many players who drop extra keys at main or go to open doors.

buoyant stirrup
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Needing keys is like the only thing that makes quests interesting. Other than keys it’s just: go here press f.

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Nothing more fun then opening up a corpse and finding that gold key u been wanting

little onyx
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most if not all mission keys i've found so far have been a static spawn on a shelf or table around the immediate area... its not like you have to get the mission key from one town then hop on a bird to fly halfway across the map to open the mission door, the key is probably going to be within 50m of said door.. not like before where you had to farm AI in hopes to getting the right key or ask around in faction chat for someone to have the same key.

fierce bolt
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I am fine with static spawns. Looking for the key creates extra tension as you don’t know if the AI is about to respawn (which is a little dumb, but they could make that better in the form of AI reinforcements travelling to that location.).

buoyant shard
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No point, mission keys have static spawn since 0.3.

rigid mesa
# glad sigil keys used in missions have static spawns

Ill add that i think there should be a dedicated instanced spawn for those that have the quest active, becasue theres been a couple times where i've needed keys for quests where traffic through the areas is so hot that the key is always swiped up.

fervent compass
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keys have always spawned if other players havent taken them .

past idol
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I think adding in the mission briefing that there might be a key requirement would be enough

split basin
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while I dont agree completly I do think finding keys with 0 hints is some times beyond annoying and unfun for example the mission cumb collector my friend found the key right on the table with the info but me i surched every table in that area for 3 hours went to 3 locations google suggested and still never found the key mind you this mission is fail on death so I have yet to complete it i have sense spent 3 diffrent attemps at about 2 hours each clearing all locations and checking every table bed crate top no key thats about 12 hours for 1 mission with no key it needs to be changed