#Rogue System - 3rd Party Faction

1 messages · Page 1 of 1 (latest)

ashen moon
#

Ok so i heard in the early days that they will implement a 3rd party faction whenever you lets say you went rogue and disowned your own faction and now you're factionless, so my suggestion for this system will be either:

  • Stay Rogue: do whatever task or event that MFG cook for it (you wont be able to access your faction's task and stash while being a rogue)
  • Try to join a faction through a series of hard task to gain their faction's task and stash, but the thing is you can join either 3 faction, that will encourage player not to wipe and reset their entire account just to join another faction with their friends, they can still keep their level and task, so it makes more sense and keeping the game flow alive
sonic monolith
#

How would a rogue individual be able to safe end deployment or even get items from their stash? I could see going rogue with a full combat load but if it takes more then that to join another faction (i.e. picking up weapons/ammo you find from the bodies you kill that might not match your own in turn losing looting space) then that would be a turn off to a lot of players (assuming)

ashen moon
crude nexus
#

I feel like this idea or a system was just some thought they had but I doubt they really figured out the design around it. At first it sounded like a punishment for greifers. you wouldn't want it to be interesting gameplaywise so that people start killing their own faction members in order to experience it..

teal wyvern
sonic monolith
#

Or how about a few set rouge COPs near the edges of GZ as a way to "hide" from the other factions BUT other COPSs could be capped and taken over tho they wouldn't have any AI back up, thus the Rouges can have a COP but now it could easily be taken back over by a faction and those that take it back could get some exp/cash/rep as a reward

teal wyvern
sonic monolith
teal wyvern
sonic monolith
#

Then what about moving/taking out a quest where you have to go to the trench base between sawmill and the fort? That's pretty out of the way (at least compared to CSI and MSS)

#

I'm sure there's other pretty far locations between each faction that could work as a starting/ending area for them

teal wyvern
#

that would mean removing the task(s) related to that LLA camp/base

#

the little campsite POIs that are remote enough could work, and since we're talking about rogues/traitors, they'd have little to zero logistics and other support on/in Lamang