#Respawning Mechanic/Timer

1 messages · Page 1 of 1 (latest)

soft vortex
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Right now, i feel that a lot of PVP firefights are just World War Z reenactment. Me and my friend were trying to do some quests on YBL the other day. We killed around 4 players across the hallway, got beat up pretty bad and by the time we healed, the same players were coming back fully loaded on Lima 1 and we went to shoot again. We managed to hold two waves and on the third, as we were low on ammo, meds and food we fell. My friend came up with an idea of having to heal up after death. It could work by either healing with items from stash, waiting on a bed in an infirmary or maybe paying a little fee to the doctors (tarkov style? not too sure about the last one).

unreal barn
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That friend of yours sound smart, it is truly worth considering his opinion. As the pvp loop is atm it's really easy to run back to gather back your stuff or just keep runing back with a pistol hoping you get lucky with only limit being your willingness to spend some petty cash for a gun. One of the solution i can see is penality on being deployed outside of main HQ is either not getting the same medical treatment you would get normally or some kind of time penality

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Either way there been messages from devs themself that they are actively working on pvp. Hopefully the pvp rework will come sooner rather than later

formal knoll
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Maybe do not allow the medics stuff to be in the safe case, it's hard when after you win a hard fight that you can' find healing in his body because all his heal is in his safe case.

terse osprey
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Or maybe just give helicopters an added delay depending on how close the LZ is to your death location.

That way it wouldn't affect you if you chose to go somewhere else instead.

unreal barn
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Yeah, having cooldown on "hot" LZs would make sense and would create decent time buffer

unreal barn
foggy basalt
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Respawning over and over in PvP is DEFINITELY an issue that should be fixed tho. It’s so annoying and goes against the motto of the game.

formal knoll
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Add a timer based from the distant of the respawn point seems to be the perfect idea. If you are a Lamang and die in YBL1, respawn in the nearest COP will take you 4 minutes for example, and in you main camp maybe 1 minutes or 30 secondes. But if you die in the airfield your respawn time can be 2 or 3 minutes in the main camp cause you are closer than YBL1.
During this time you can manage your inventory and buy from the vendors

foggy pier
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What if we have dedicated hardcore pvp servers where spawning outside of main base isn't possible ? Can still access vendors and such outside main base, but not respawn

(EDIT)
Could also issue a 10-15-20min timer on getting a chopper after respawn, forcing you to walk back

foggy basalt
foggy basalt
foggy pier
foggy pier
foggy basalt
# foggy pier You might be right here, prob not best to split the player base a third time

Timers would be a decent start tho. Anything to stop people from running back every 2 mins. I mean it’s just not fun at all. And it takes away the win. Me and 2 guys took over a cop the other day, I got 7 kills just by myself and the same dudes just kept coming over and over until we decided this wasn’t enjoyable and went to do something else. We were just trying to take it over before questing in the area for respawn purposes in the event we died. I fully support PvP it just needs more things to make “every move matter”

foggy basalt
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But I do think the devs have some plans to fix these issues and make PvP more engaging and more fitting for the game vision they have. I’m betting we get a small update within the next couple months that address most of the issues people have with PvP

ember pecan
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there needs to be a small cool down on when to spawn on the same fob. or take away full access to inventory in a fob. like make it where you can turn in tasks and dump loot but need to go to base to sell it and move it into your own inventory. doing missions across the map is the worst experience everytime. Already the faction is small and no one is across the map because its overwhelming needing to take some fobs back to have that safety net to get your stuff back but then you got the guys you kill and clear already Strinching up and full sprint with a throwaway kit running your away 2 minutes after your firefight.. just got stuck at gladious as crimson fighting 10.. YES 10 WAVES OF ENEMY flying in or walking in from surrounding fobs. like we had no time to recover its almost as if theyre forcing your win the fight and combat log. cause you wont even have time to runaway to a LZ to get out.