#0.4 AI Discussion

1 messages · Page 3 of 1

pliant geyser
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Respectfully you should pick up a rifle and go in a real combat zone if you want a ultra realistic experience.

obtuse moth
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Get a grip

pliant geyser
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This. TB soldiers with stock ak 12 hitting you fine at 100 meters lmao

steep tree
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Quite literally what people in this thread are asking for

pliant geyser
pliant geyser
obtuse moth
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Go take a long hard look at yourself in the mirror then give yourself an uppercut

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Peek a different angle if you dont tap ai you crayon eater

pliant geyser
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Earlier this night i went to MS with my friend. Perfect run until i decided to kust run outside

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Got punished by instant death and thats normal

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Just dont make everyone in lamang special forces

robust coral
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In reality, when you penetrate an AI's lungs, it doesn't stop them from sprinting quickly to nearby cover as if they weren't injured at all. Meanwhile, a player can only hold their breath for 10 seconds, and after being hit in the lungs, they lose nearly 90% of their combat capability.

pliant geyser
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My fault for giving my opinion. I can see you can't control your emotions

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Usually around 14yo you learn to do that

obtuse moth
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Opinions are like assholes nobody wants what your selling

pliant geyser
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Wow

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If you can't debate without insulting you already lost.

robust coral
# pliant geyser Got punished by instant death and thats normal

That's right, this kind of thing happens easily. I think as the AI's alert state duration increases, their accuracy also goes up. So it's very easy for me to get instantly headshot by an AI hiding in the distance the moment I leave cover, even if it wasn't me who alerted the AI in the first place.

pliant geyser
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Makes it more enjoyable

obtuse moth
pliant geyser
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More tense

obtuse moth
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You can tell whos never played an actually difficult game for the challenge of it

pliant geyser
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Well i play to have fun with my friends

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But you probably wouldnt know how that feels

obtuse moth
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Nintendo switch is waiting for you man go right ahead

steep tree
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I have yet to see any accuracy difference. I. 0.4 there have been 3 things the AI lack: reaction to taking fire, consistency in hit probability, and the ability to utilize small unit tactics at any level. When you read thru this thread youll find those are what the community is debating at the core and MFG is taking steps in that direction.

The thing that gets overlooked is this was advertised as a hardcore shooter based on Roadside Picnic and right now it's not living up to the hardcore part of it.

pliant geyser
obtuse moth
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Can tell

pliant geyser
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So much rage in you

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Who touched you man ?

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Hurt*

obtuse moth
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Nah just sick of rubish takes from sitting president of the HOA

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On ya bike karen

pliant geyser
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So much assumption

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I paid for an early access game and the devs ask for feedback

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I give feedback

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So what is your problem exactly ?

obtuse moth
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Expect my feedback on your shit feed back

pliant geyser
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Ok Chris Kyle

robust coral
pliant geyser
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Why dont you go in Ukraine ? Show us how its done

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And if you get killed well

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Just hit your shots eh ?

obtuse moth
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Yeah cause wanting a difficult game means im macho doesnt it? I can tell youre low T by looking at your DP but you dont need more advertising than that tbh

pliant geyser
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And if you still cant tap them

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Just peek a different angle

obtuse moth
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Lmao so bad

pliant geyser
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Anyone got something intersting to say ? Rambo over there been giving us a whole lotta yappacino

obtuse moth
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Imagine getting shit on by the ai in this game now how shit can you get are you playng MNK with hulk hands

robust coral
robust coral
steep tree
robust coral
steep tree
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I am one of them. Mainly because if I run up on a guy and we are close enough to smell each other's breath, it should be a crap shoot on who comes out on top.

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Not how it is currently with an artificial nerf to the Ai accuracy to ensure they don't get a first round hit.

robust coral
# steep tree Not how it is currently with an artificial nerf to the Ai accuracy to ensure the...

That's right, it's very reasonable to ask for a change. But I think the current accuracy ramp-up curve is the problem — it needs to be adjusted, not simply increased or decreased.
The AI's hit rate is too low at the start of an engagement: even if you're standing right in front of it, its first shot won't hit you. But after a while, it becomes too high. I've seen a poor guy get instantly hit by five shots from an AI using an SMG from 100 meters away while he was sprinting. This doesn't feel like a human at all.

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Simply put, increase the hit rate at the beginning and lower the upper limit of the hit rate later on. That would be much better than the current experience, and there would be no need to add any new judgment mechanisms for now. Just by balancing the numbers under the existing design, this could serve as a temporary solution until they want to implement more sophisticated AI shooting mechanics.

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Of course, it would be even better if the bullet cavitation effect could be rolled back to version 0.3.😄

main trout
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AI accuracy still needs to be improved. I'll leave it to the developer how exactly this will be done.

dense anvil
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Difference between the wrong kind of hard and the right kind of hard

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No one wants terminators. I don't know a single person who does

dense anvil
dense anvil
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They aim better but god damn they still only hit limbs lmao. I'm burning through bandages and tourniquets

maiden gate
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Lab Rat is quite happy indeed

jagged ether
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i always use the syringe to stop the bleed but bandages i bring 8 nowadays xD

hasty hazel
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AI still too easy.

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dont creep on this shit. slam that knob. riiiiiight over to max

wide granite
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Sounds cool on paper and can add some immersion but in practice, people will grief and just stay there so no respawns happen.

pseudo hamlet
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Ngl they should just give them free will, i mean jsut let them learn throo observation how players move, peak, shoot, and push, let them roam everywhere in their area not on enabled line, let them curse at u (let us on/off in settings so ppl who dont like it or kids will be able to play without any problem)

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Remember that more dangerous scavs=more fun

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Make us suffer from ai :D.

rigid surge
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take off the knob, reach into the dial device, and push it beyond max until it breaks

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then leave it alone

steep tree
dense anvil
dense anvil
clear patio
stark hazel
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Well trained if they can tell what and if any plates player is wearing. I don't believe that's the case. It would be rather bug or bad design imo.

dense anvil
worldly rose
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Stand in front of a building and get shot at a little, kill them and turn around, you will notice a circle shape of holes on the building

dense anvil
wind horizon
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So, I have finally had some time to play after the patch, and holy shit they absolutely fucked the AI.
I get making more of them be in T3 locations, but I have been consistently 1 tapped through bushes seemingly randomly. having the AI be more aggressive and suppress and push and flank was a very welcome change. Cranking up their accuracy was not.

dense anvil
# wind horizon So, I have finally had some time to play after the patch, and holy shit they abs...

Are you engaging from concealment often? Their accuracy did genuinely need an upgrade.

I've only been one tapped once so far and that was when I was engaging a group of LAF from behind a tiny ass tree and they were shooting at me for a while already, a dude flanked right and shot me in the face. Honestly that's pretty fair.

A lot of us got used to the braindead AI so we'll have to relearn how to find effective cover again and shoot and move if we want to hit T3 areas. It's to a point now that I feel I sorta needed another person with me and I randomly asked this guy if he wanted to stick together to task in FN. It absolutely fucked, very fun

burnt lance
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I've learned the hard way as well, basically once they see you, they really do see you and will track you with absolute precision, the only way is to move out of hard cover. Don't bother with using grenades to take out enemies without revealing your location, the impact of the grenade causes your phone to ring so they know where you are. You have to completely reposition to break that aggro, they will still fire at where you were though.
Pre-fire, peek, reposition and most importantly do not treat them like you would in an actual realistic scenario or you will get booped. And don't forget they are tanky as heck, and weapon jams are coming. We will suffer trying to actually kill anyone. Perhaps they will add diplomacy so killing isn't needed?
If you have range and hard cover they will likely not aggro onto you. Sometimes they will stare at you, dance a bit, but not fire at you.

dense anvil
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Until they can fix ballistics to how it was I don't think they should make AI any harder. Shooting a dude in the head and him holding his head for a bit and shooting back at me while I'm still actively shooting him is ridiculous sometimes. If I don't aim right between the eyes or a little above the jaw I don't kill

burnt lance
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Yep, I just started to rapidly tap their head to ensure there are as many bullets going into it as possible, otherwise I shoot the abdomen

dense anvil
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This guy took a total of 6 shots, 7 but the last one was shot after he already died. Strange part is I think some of the rounds deflected from his armor don't show up as a bruise so it looks like 4 shots. 1 round was stopped and there is no indication of another it ever hitting him.

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Then we have this absolute unit

quasi olive
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Usually when there is a diamond outlined wound that means its more than 1 shot

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So that guy tanked at least 2 rounds to the head

dense anvil
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Froma round rated to pen NIJ III armor lol

quasi olive
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The cavitation (which i very much doubt is in the game anymore) would have turned his brains to mush

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I really think they've completely done away with cavitation, tumbling is still there, i suspect they thought cavitation was causing enemies to die to quickly and wanted to "gamify" the system so we could have enemies like in the Division?

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Lets "gamify" durability
Lets "gamify" the economy
Lets "gamify" the ballistics
Lets "gamify" vision/stealth
Who wants to bet on what they gamify next

dense anvil
burnt lance
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The Ai are just built different.

viral quail
burnt lance
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Cavities are still there, likely we're dealing with hitreg or something like that

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As you can see my 45 acp damaged both lungs(and 45 acp doesn't have a big cavity compared to 556), plus those things are difficult to model in general

quasi olive
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Tumbling is still working

dense anvil
burnt lance
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I suspect they buffed light wounds, a singular light wound now causes you to bleed for a few hundred ml of blood if it hits you right, which is actually lethal, but not as bad as a medium or severe.
Severe is too unlikely on AI

quasi olive
dense anvil
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Lol Idk which it is then

quasi olive
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Maybe they don't know either

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😄

burnt lance
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You'll need more than one enemy to test it, tumbling is notoriously inconsistent even IRL

quasi olive
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We aren't basing this off 1 enemy

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Ballistics have been wildly off since 0.4, they were pretty good in 0.3

burnt lance
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Mhm, they did feel good. When 0.4 came out suddenly we are dealing with Abrams given human form

quasi olive
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I rarely had these issues in 0.3, the odd one, but that i can chalk up to lag etc

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0.4 has been consistently inconsistent lol

burnt lance
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Inconsistent, extremely tanky enemies that don't get disabled, headshots don't always pen the helmet despite ammo being a few tiers above, I just gave up personally and just started shooting more. The downside is my guns are dying faster

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One time I shot an enemy in the chest, they went down clutching their chest and I went to finish them, they lift their gun with a feeble hand and head tap me with one shot. I then went back to get my body and fell through the world.
Needless to say I was angry ;(

quasi olive
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I play every now and then and then come across a load of issues with AI and then log off lol

dense anvil
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Unrelated, but should I pay for WinRAR or just install 7zip

quasi olive
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7zip is just as good, you won't notice a difference

mint silo
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that and more people got body armor

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and higher tier armor at that

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i dont fully mind it, i havent had too many big issues with it

rigid surge
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Something definitely feels off to me too. It's not that AI are too difficult it's that the damage model is making less sense to me with every patch.

For example the amount of times a non-helmet enemy grabs their head after headshot is way too high. I'm sure grazing is possible but it seems to be happening way too frequently if that's the reason.

mint silo
mint silo
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weird

quasi olive
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I don't play PVP but from the friends that do play PVP say the ballistics are just like 0.3 against players but its AI that's changed

rigid surge
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and with AKs i use BP rounds

mint silo
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they only say that because more bots have armor

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anyone saying theres a difference between us and them beyond no coma is just a slowhead

rigid surge
mint silo
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center mass shots have still been consistent when im not using ammo thats likely gonna get stopped by armor

rigid surge
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Players also seem to bleed out much faster. One of the reasons I like 5.45x39 BP is it tends to cause heavy bleeds more consistently. A couple shots on a player usually means they'll bleed out within seconds. Not the same for AI.

quasi olive
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So many inconsistencies, Residual isn't having problems in PVP but Knifer has lol, and you can see that even PVE players have both ends of the spectrum too 😄

mint silo
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should emphasize im an AR user

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i almost never touch anything thats not 5.56

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so i speak for the ARs

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not the other calibers

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except 9mm, 9mm works fantastic anyone saying otherwise is lying

quasi olive
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I have heard that non 556 and AK rounds seem to work better against AI

rigid surge
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Nah M995 is the best in my experience hands down. It just kills faster in more situations.

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5.45 BS rounds have been much worse for me than BP rounds. I can only assume it's the velocity difference between them because the pen values are supposed to be the same.

dense anvil
quasi olive
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Would be hilarious if there is some bug that the durability modifiers are messing with the ballistics 😄

mint silo
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with its 50,000 gauge needle ass projectile

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but its fun to shoot

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like really fun

dense anvil
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The MP7 is my favorite gun to use. I almost exclusively use it and the MP5

mint silo
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i might try to run it again

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it is incredibly light weight so

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another w

dense anvil
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Two to the chest drops AI almost every time. Or one to the head

wide granite
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I use nothing but 995. AI is definitely not consistent. Ive put 20 rounds into some AI and they still just dance around and shoot at you. This is after of course their dizzy dance after being hit in the head. Some AI will take a shot or two. Others will tank half a clip.

rigid surge
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libra snail is great for ai 😄

mint silo
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LS

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the only pistol round i ever will use

worldly rose
quasi olive
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I would never get that kind of TTK with 556 😄

worldly rose
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Been running a mosin with LPS ammo and it sucks even tho it pens, some enemies take like 5 shots to the chest

quasi olive
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Maybe they secretly took off cavitation on 556 and AK rounds to "balance" them 😄

dense anvil
# rigid surge

Magnifier and predator lasers on an MP5 goes surprisingly hard

dense anvil
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First time ever repairing armor this patch

quasi olive
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Who saw this coming 😄

rigid surge
quasi olive
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I've been reading up on the UE5.7 update that is supposedly coming and been reading that most of the AI changes will be coming from the 5.6 update that is in the 5.7 overall update

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But there are notable updats with 5.7 too

maiden gate
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That's cool

worldly rose
dense anvil
worldly rose
quasi olive
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Lol i think there was a little notification to add it a few days back or week back or something at the top of the list of channels

worldly rose
quasi olive
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Its only just been active since those polls came out, you haven't missed anything

worldly rose
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Also none of them apply to me

quasi olive
worldly rose
quasi olive
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But yes in any case i know they do

worldly rose
maiden gate
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I don't even play PvP and I feel for the PvP guys

worldly rose
worldly rose
dense anvil
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Red circles are the reason I don't touch PvP much anymore

quasi olive
worldly rose
dense anvil
quasi olive
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I think the durability, red circles and AI have been the most talked about

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And when i say durability, none of us in that thread want the durability to go away, i think we've all come to the conclusion we like durability etc, just that some major reworks of the system is needed

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But im getting off track on a different thread

worldly rose
quasi olive
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Kinda just brought a whole host of other problems, or really brought forward the problems it already had to the front

worldly rose
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Well Red circles was 0.3, but AI was a problem before then too, and I gaurantee you theres plenty of bugs that are yet to be patched

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Atleast they are working on the AI issues atm

dense anvil
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I liked where AI were in 0.3.5

worldly rose
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But we really need a dedicated update to just fixing the game at its current state, not adding more stuff that will eventually bring more bugs than enjoyment

quasi olive
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True true, they will have to do that at some point just stop with all the content and just solely work on the bugs and balancing etc

dense anvil
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Though if they keep going the way they are going now with AI they'll be even better

quasi olive
maiden gate
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Any help for AI performance costs would be great

worldly rose
quasi olive
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And a side tangent, if they can implement the voxelised foliage that is in 5.7 in the Skalla engine, that would massively help performance especially with PIPs and help with the god awful pop in

maiden gate
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I know I was having some issues at FN yesterday with stuff rendering incorrectly in PiP

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More so than usual

worldly rose
maiden gate
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But yeah another UE engine update would be huge it sounds like for AI

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Using single player tarkov as an example with Solarint's SAIN mod, the AI was pretty legit but you could instantly notice the computational burden.

quasi olive
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Another tangent, preview for 5.8 is out and that has implemented a new lumen system where it uses probes for lower end system rather than ray traced illumination, which means for lower end systems you'll get way more performance for only a slight loss in fidelity

quasi olive
maiden gate
quasi olive
dense anvil
quasi olive
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Never really read their careers page but it kinda gives a little insight to the AI systems they are working with

maiden gate
quasi olive
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Anyone wanna send over the Careers page to Solarint? 😄 I know hes fairly new at Incursion 😄

maiden gate
dense anvil
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We can only dream

hasty hazel
waxen lily
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so ai fixed ? its little bit okey but still to easy now ai is not glitching

vivid smelt
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People have been speed running the tier 3 locations with pistols only. I would dread going into them, now feels like easy work…

wide granite
# waxen lily so ai fixed ? its little bit okey but still to easy now ai is not glitching

On one hand I think AI is too easy. On the other hand some of them have wallhacks again and shoot you through 2 concrete walls while following you through doors and crap exactly. Some of them are also still too spongy and unresponsive to getting lit up. Some of them still deflect multiple headshots. Those things need to be fixed more before they make them tougher IMO. Some of them seem to be more advanced and will flank you and stuff which I find to be fun.

dense anvil
carmine stream
hasty hazel
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thats why this game loses players so fast, ppl get bored

viral quail
toxic crescent
# hasty hazel thats why this game loses players so fast, ppl get bored

Also, as “immersive” as they’ve designed it to be, it’s not immersive at all, because of the design. The persistent world, single map choice makes it so areas are always wiped or in the process of respawning. Can you imagine, at the 1.0 release on someone’s first play through they get to the end zone and there’s nothing there but a bunch of players wandering around waiting for enemies or bosses to respawn? It’s horrible.

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It feels tolerable now because of the area that we’re all spread across but the end zone being the middle of the map is going to be a disaster with 48 players crammed in what will essentially be a town.

dense anvil
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Hopefully it isn't that small and is actually a decent challenge. I miss when making tactical choices mattered

vivid smelt
main trout
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Looks like no harder AI in 0.4.4.0, unfortunately.

lusty badge
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“I have 2k hours and I feel like it’s not challenging me any more”.

I get that this is something that customisable server rules (like arma reforger has) would solve for those looking for an absolutely brutal experience. However if we all have to play the same version of the game, it’s probably going to need to be relatively accessible for a new player (under 50hrs).

And “just play in starter town, noob” is not a viable solution to this.

dense anvil
lusty badge
main trout
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Well with the 0.4 AI it is certainly not "Every move matters.".

rigid surge
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AI should ramp up in difficulty up to T3. And T3 should be brutal as hell.

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(or T4 whenever that comes)

tight yacht