#0.4 AI Discussion

1 messages · Page 2 of 1

frozen flame
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Something's off, and who knows what specifically.

Hopefully once they switch to UE 5.7 they can fix it, maybe it's just a cut-down version of what they want, so it "fits" into the current UE version they're on, and that's causing the AI to go from Office Doofy to Jason Bourne

opaque geyser
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UE 5.7
Not covered in this thread but just gonna say I'd not mind they do a tongue-in-cheek weapon release to go with, like the 5.7mm-firing FiveSeveN pistol and FN P90.

I will say this to stay on topic: I can completely understand that the AI inconsistency is down to a server performance issue, as if you break it down, each AI entity has to account for "seeing" enemy, "hearing" enemy, navigation, the deep-as-fuck rabbit hole of weapons handling and accuracy that is its own bag of worms, calculating and processing health state to go with. And thats just for one AI entity.

We easily have hundreds on Lamang, interacting with dozens of players, across the entire breadth and scope of the region. Thats a lot of AI compute cycles to consider.

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It could very well just be a weird interaction with whatever they're using to put AI compute cycles on a lower process for optimization purposes that messes with how we end up fighting them perhaps?

waxen lily
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i feel like if i get high ping some time ai acting wierd i saw an ai in ms its glithing between floor im not sure its code issue or server load with ping issue

toxic crescent
waxen lily
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i noticed that ai has issue with line of sight with y axis if ai didnt detect you for example if you are near the staircase and crouch climbing ai is not detecting my location ai is just look around like braindead, same thing if you climb on the wall and walk next to ai if the ai not see us directly it keep looking in straight line

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and some place ai can see through the wall and shoot through wall, i didn't check the bullet can pass through the wall have to check later, in our main base one area the bullte can pass through 2 layer of wall

empty gate
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damn AI is cheating. I just tried to approach my dead body at "the trenches" in a cornfield coming fresh from spawn crouching all the way through the field then going prone for the rest and they can just hit me perfectly hidden in the field. this is outrages....

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tried it several time in a row with different approaches. they always know where i am

vague bluff
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they managed to kill you when you were there the first time

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dont be surprised they can do it again

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in the trenches IS hard as balls tho

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i dislike that mission

empty gate
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but hidden in the middle of a field and i crouched all the way to the position

vague bluff
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yes

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concealment is never perfect

empty gate
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i call that cheating

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i have a video

vague bluff
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i've been shot with what feels like bullshit at in the trenches too

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i'd wager a lot of people have

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i disagree that it's cheating

empty gate
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but if an AI is in a field crouched i can't see them

vague bluff
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im quite sure you can its just VERY hard

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i agree the AI can definitely see you easier than you can see them

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but you should NEVER rely on concealment as your only defence

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thats a wonderful way to get shot up

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cover is better

empty gate
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i wouldnt care if i had them engaged prior and they should on last known position, but this smells fishy

vague bluff
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also out of curiosity

empty gate
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of course but i tried to recover my body and it was quite far away

vague bluff
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were you holding ctrl?

empty gate
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they only have m16 without scope

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i way about 100m still away don't think they should hear me crouching

vague bluff
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im actually not certain crouching lowers your sound profile unless you hold ctrl too

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dont quote me on that but i do need to do some testing there

worldly rose
empty gate
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i run from mystic yes, but not in a direct line. more like 200m away, then towards the field and body

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i recorded a vid but have to make it smaller to upload

worldly rose
empty gate
worldly rose
empty gate
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i closed the game, its the tranches mission and area. its around here

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i just wanted to show how i approached the area. not in a direct line

worldly rose
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If they were deep inside the forest its a little dumb tho haha

empty gate
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the last bit i crouched from the tree line towards enemy

vague bluff
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that "forest" is actually a trench system

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the map is kinda misleading

empty gate
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yeah its the old tacmap

worldly rose
vague bluff
empty gate
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ah nice thx

vague bluff
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yeah makes stuff way easier

worldly rose
vague bluff
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i refuse to do in the trenches during the day lol

worldly rose
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Just lob a few and clear out most of the enemies

vague bluff
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yeah

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L LRI moment lol

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yall cant actually hit it right?

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its just out of range?

worldly rose
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Imma kms doing that task

vague bluff
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nighttime!

empty gate
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Yeah probably next approach at night with mortar support

vague bluff
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or find a random CSI player in pve and offer them money to mortar it for you lol

frozen flame
empty gate
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Funniest thing: Trenches mission says difficulty is medium 😂

waxen lily
vivid osprey
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Something is definitely off with the AI in FN - was clearing 'A' Barracks lower floor, moving from the left hand side towards the front door, clearing each room in turn of AI to ensure there was nobody behind me.

Paused a moment to get a genade out to lob up the stairs, and heard a full auto click - there was an AI literally right up my backside at barrel stuff range for a 8" MCX.

He missed all his shots when he had me dead to rights, so there's something funky when the AI spawns right behind you and whiffs all his shots.

empty gate
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here is the video from the situation i described earlier

waxen lily
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LLA are deadly in that area

empty gate
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they got xray cornfield vision

waxen lily
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i noticed all ai can see through walls other object some start shooting and some just stand and looking at us

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shoot without suppressor and alert all ai and go in another direction to get your loot

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some time if the ai is closer the will trun around faster

stark hazel
# vivid osprey Something is definitely off with the AI in FN - was clearing 'A' Barracks lower ...

I had similar situation in barracks, an AI left shover room, I kind of ignored him because of other player around me who looked exactly same, wearing same clothes.

The AI stood for a while, then went full auto after some 2-3 seconds, I didn't responded with fire, because he was missing all the shots, I thought it was that player shooting at someone behind me, not an AI at me.
So I turned around to see what is he shooting at and finally died to this AI 🤣

vivid osprey
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Seriously though, the AI behaving like that (just popping into existence out of nowhere) and missing shots that by all rights they shouldn't is an two pronged issue.

1.) Why is the AI spawning in like that?
2.) Why is it missing shots at point blank?

waxen lily
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the mp 5 some time scarry they can shoot laser from 15 mag ammo in a same spot with 0 recoil

steep tree
frozen flame
waxen lily
tight pilot
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Safe bet is to not linger when you hear flies, just get out and go somewhere else. That's why they added the flies.

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That's your notification that the bots have been dead a while and will be respawning soon

vivid osprey
tight pilot
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The AI whiffing shots is probably some hard coded, guaranteed x number of seconds after they engage before they're lethal

vivid osprey
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In either case, the inconsistency in behaviours like that is an issue in my book.

tight pilot
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The only times I've been one-tap-brained is after the bot has been aware of my presence for a bit and I just happen to give them the shot. Had one in Ban Pa during Supporter Edition release where I knew he was on the other side of the fence at the Warehouse and I was trying to sprint to it so I could peak and get the shot.

I didn't realize there was a small rise in front of the fence that allowed my head to crest over it and I got domed.

quasi olive
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I think the coding for those weird one shot head shots when you start sprinting etc is more about the code is trying to get the AI to track you but instead of tracking you, it pin points your head and as the AI is also randomly firing it isn't whiffing shots like it should do it hits the head as all it is doing is tracking your head, its not applying the randomness or inaccuracy

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I suspect all the AI are "tracking" you and maybe they track the head and then they apply all their inaccuracies/LOS etc after the fact, just like when its dark and you shoot and they all shoot the "last known" location, but they still must "track" you and the head is the tracking point? I supect it needs to be done this way due to it being server side and having to deal with multiple players and multiple AI and all the different states and "level" of AI

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In terms of AI being local, when you play a single player game or something, each AI can have their own seperate logic as you can multi thread this thing, that's why something like Crimson Desert bogs down when you have multiple enemies on screen unless you have a hefty CPU as each AI has its own thread where they have their own logic to "think" through in any given moment, so each AI seem unique to themselves unless there is some overarching "social" AI so groups of them can react alike

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While GZW, all this has to be done server side so AI may not have their own "logic" per se as it'll be super heavy having each AI having their own thread which is hosted server side, as there must be hundreds of them as well as the server having to keep 1:1 for weather/wind/ballistics/persistence of objects/anything else that requires the server to keep track of. So with all that going on there most likely is some major workarounds so AI can work, where instead of AI having their own "logic/thread" it is more based on the player and working back from that

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My bad on the novel i just wrote 😄

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P.S. i could be all wrong on this

vivid osprey
# quasi olive P.S. i could be all wrong on this

To be fair, nobody here beyond the devs themselves have any real knowledge of how it all works underneath the hood (so to speak). We can only speak to our personal experiences in how we've interacted with the AI.

lilac talon
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play warfare!

empty gate
steep tree
empty gate
# quasi olive While GZW, all this has to be done server side so AI may not have their own "log...

With this scenario, GZW has set itself the greatest possible challenge in terms of AI implementation. Problem number one: MMO gameplay. The AI must be calculated on the server side. This is already a challenge with hundreds of AI entities. Unfortunately, due to synchronization issues (and cheating), this cannot be offloaded to the client. Problem number two is a unique one: the great distances at which combat can take place due to the nature of the weapons. Many other games don’t have these problems, even if they are MMOs. With a few exceptions like Tarkov or Arma, distances are always relatively short (Destiny 2, etc.). AI LOD is often used in online games as well. However, this proves difficult here due to the potential distances mentioned. One idea I have that would fit the scenario (and also accommodate reduced AI at a distance) would be for the AI, when under fire from a distance, to first take cover in the nearest available shelter and then alert other AI units. That would be a resource-efficient yet credible reaction. It would be relatively simple to simulate the AI having a general idea of the direction from which the shot came and occasionally poking its head out from cover to look for the player. The server knows where all the players are anyway and could simulate this behavior relatively easily. If the player continues to shoot, the detection range would narrow further; otherwise, it would widen again. As soon as the AI knows the player’s position, it can open fire on him.

lilac talon
burnt lance
# empty gate Funniest thing: Trenches mission says difficulty is medium 😂

The way I did in the trenches was scope around the bottom of the tree portion, they still snipe you around there but there are just less enemies. You can then do a sprint into the trenches and go CQB, if you like CQB like me then you're basically good to go and you can massacre them.
The other routes of approach you just get sniped through brush and briar until you wish you were back in the 16th century so you can write poetry about your suffering.

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There's like a hill that overlooks an entryway into the area and you get an LZ that gets you there but you're still marching your way there. Don't go from the side at all, as you will get sniped and you will not see them. You want to effectively find the trench or at least get into a position where you can return fire while under cover.

copper gorge
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This is definitely true. The game is so damn easy now! I can just waltz through any area of the game with no problem whatsoever killing everything all by myself and most of the time not even taking a single shot. I've also noticed that the amount of bots is a lot less than in previous versions and this alone makes the game easy but I've also noticed that the bots for some reason don't move around much at all. They will spend so much time standing in one spot and when they do move it's slow and hardly at all. I really miss 0.1 Tiger Bay because it really felt like I had to team up with other people around me and move through tiger bay together. Also as soon as you engaged the Ai then all of the bots in Tiger Bay would start moving towards your position and I suddenly felt like I was in the movie The Lone Survivor.

fleet crag
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only PVE here, i wouldnt be down for a higher challenge, not with the individual AI itself but them playing together as a group... But not with these Aimbot like capabilities.

vague bluff
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are you suppressing the enemy and using a helmet?

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theyre laughably easy

mint silo
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as of 0.4 anyone claiming there are are ousting themselves as positioning themselves so horribly theyre getting head shot constantly

crystal hawk
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Man wouldnt survive tarkov 30 minutes xD jk

fleet crag
# vague bluff are you suppressing the enemy and using a helmet?

Last time it happened i wasnt even aware of the enemy. And i still dont know where he was, but from the sound signature he wasnt close to me. Maybe he got my attention from a firefight i had on that area with other AI. Yes i was using helmet... and i had just got out of a "trench" area. i dotn walk in the middle of the street in MS, i take the grasslands from north or the rice fields south to get in and get out... No it wasnt from the patrol that roams the rice fields , those were dead a long time ago...

burnt lance
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How good the AI is, is pretty relative, the Mp5 guys do actually hit you and often spray at you with full auto(probably why they hit due to bad MOA lol)
Fog makes it so you can't see them, but they can see you. There are also times where they will just start shooting at you despite you physically not being visible to them

cedar peak
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Yes.. we do.

burnt lance
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I don't want it back

cedar peak
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it indeed is a skill issue.. this isnt COD

fleet crag
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i wouldnt mind harder AI in a tactical sense, giving them unhuman aim isnt what im looking for

burnt lance
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I want the AI to be able to reposition good, take cover, suppress, flank. I don't want them to stand still and nail me in the head 200m away through fog, bush and trees

cedar peak
burnt lance
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Yep

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Unless you're in pvp and it blocks a grenade fragment

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1.4kg for a chance of ricochet or fragment block

cedar peak
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Yea..I hae a theory helmets make the AI target your head

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ever since I stopped wearing one . I stopped getting randomly headshot

fleet crag
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im wearing light body armor already, since they do not shoot me in the chest

cedar peak
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My best advice tbh , that I had to get out of .. is dont run around in the open like its COD.. move tactically from cover to cover and lean around corners to shoot.. or stay behind a tree and lean and shoot.. also Distance is always your friend

fleet crag
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i try to play GZW the same way i play in Squad, RoN or in milsim ops in arma.

cedar peak
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Slow is Smooth and Smooth is Fast

fleet crag
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i never played COD (since like MW) since i dont enjoy full auto run an gun FPS's. I like moving planing a route, running from cover to cover, now with binos i use them a lot to scan the area... yeah in that example i wrote above it was MB for not spotting the AI that headshot me, but him hitting in the head from a moderate distance while i run should be an exception, and it happens a lot unfortunatly

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i think i've used the surkit less than 5 times during this patch

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and only got 1 coma

burnt lance
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The terminal ballistics is wonky so you definitely want range, you can squish someone with the biggest bullets in existence in their vitals and it will be like bad flesh wounds

quasi olive
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They introduce 50 BMG, "Light Bruise" to a Lvl3 armoured AI 😄

burnt lance
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.50bmg "light bruise" enter chest on unarmored AI

quasi olive
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Dump a 10 round 50 BMG mag on unarmoured enemy point blank, hes still groining at you

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"no vital organs hit"

cedar peak
cedar peak
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take that extra second and aim.

burnt lance
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Also if I recall they weren't using armor and I was using the mid tier 762 stuff, I'm not sure if hollowpoints would've helped

cedar peak
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thats crazy...

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I dont use much 7.62 .. so I cant help there.. but I do usually just use M855 5.56 because its lootable and I dont want to spend money on ammo

burnt lance
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I don't mind spending money on ammo if it actually did something. Basically headshots are the only instant incapacitation shots and CQB it's hard to hit it. So some armorless guy just eats 762 like it's .22

cedar peak
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I cant alot for cqb if I have a scope on

tight yacht
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Imo the best thing we can do for AI?

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Make them like that of arma III

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Rank them in difficulty like that from the antistasi mod

tight yacht
ornate summit
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I don't think anything they do to the AI is going to matter as long as there are basically only 3 POIs worth going to and at any given moment there are already PMC players running all over the place. Unless you get a fresh or inactive lobby you almost never get to fully clear the POI by yourself. The bots could never keep up with the amount of players constantly raiding them.
So until the expansion and addition of more high tier POIs I wouldn't expect the experience to change much even if they up the bot difficulty

crystal hawk
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Which is why they need to either A) put in the harder AI they spoke about
B) make them increasingly difficult to deal with based on the amount of people in the area. You should 110% be punished for not checking corners and planning actions in high tier areas such as FN or Midnight.

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If lil Timmy .2 kda against AI is the only one in the area, makes sense for the AI to be dumber. But if 8 people from different factions are trying to slam FN make it all crazy chaos lol

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Currently as it sits is worrisome for “keeping” players. I just finished every quest today, all traders maxed except vulture (almost 3) and there’s nothing thats motivating me to continue racing others for higher tier loot because it’s WAY to easy for anyone to throw play dough and kill the AI in a couple minutes lel

waxen lily
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if anyone who is saying ai is to easy just run in a straigh line you will get perfect head shot from 100-150m 😂 ,

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but miss all the shots if you stand still

vague bluff
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they protect me from roughly 50% of headshots

trail dew
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They just need to tweak the ai to make them play more tactically. They’re still robots.

burnt lance
quasi olive
vague bluff
ornate summit
# crystal hawk Which is why they need to either A) put in the harder AI they spoke about B) ma...

A) I don't think it is going to help all that much. Even if they crank them up to 11, they are still going to be dead once you come to an area after someone else has been there, which is the case very often.
unless you make them so difficult most people will not be able to clear them at all - and in this case I don't it is going to improve the gameplay. At some point AI level feels artificial if you just give them inhuman reaction time and aimbot.

B) how is that even going to work? if I come into POI 1 minute after someone else came in solo it will suddenly up their aimbot? or spawn more bots? scaling their level dynamically isn't as simple as one may think and it can just make the game feel very inconsistent.
The mechanics for "reinforcements" are not in the game, for example an alarm that cause waves of enemy AI from outside the POI. but this is not something that they can just implement... so just spawning the AI could just make the game feel wierd, like you cleared your way in and suddenly there are AI behind you because someone else also entered the POI area..

vague bluff
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d'you reckon the LAF can operate choppers like we can?

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maybe have them heli in from off the map

ornate summit
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Yeah or just ground vehicles. that would be awesome but I wouldn't be expecting it to be in the game anytime soon..

maiden gate
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They don't have any fuel afaik

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Like there is a mission from gunny to check fuel levels at FN and they were dry

dense anvil
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T1 and T2 should be easy enough for solos given you play well. T3 should encourage team play so more people have a chance

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Then we can expect T4 and T5 areas. It would be cool to have the chance for a faction-wide effort to hit those locations. However, if just anyone can solo and suck up all the loot alone no one would waste time to do that

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Imagine that in Warfare. Two or even three separate factions clashing while also hitting a really big POI

steep tree
ornate summit
hasty hazel
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0.1 was the goat. actual tactical gameplay solo. you slip, you die. thats how it should be

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t3 areas need to be feared. they need to be scary. you need to be careful asf.

main trout
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AI needs to be a challenge or it gets boring.

waxen lily
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I think this how the ai coded atm

int ammoFired = 0;

if (playerInSight)
{
if (ammoFired > 10)
{
// ok enough lets kill the player
shoot(player.head); // 11th shot = instant regret
}
else
{
// pretend to be paid actor
shoot(player.position + random(0.5m to 1m));
}

ammoFired++;

}

rigid surge
#

int ammoFired = 0;

if (playerInSight)
{
if (ammoFired > 10 || (player.isRunning && player.isFacingAway))
{
// ok enough lets kill the player
shoot(player.head); // 11th shot = instant regret
}
else
{
// pretend to be paid actor
shoot(player.position + random(0.5m to 1m));
}

ammoFired++;

}

empty gate
weak sage
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The ai was absolutely garbage in 0.1, it was just a dumb aimbot with wallhacks.

Please let's not have a return of that. We need AI that's difficult but fair and enjoyable.

static lake
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i played 30 hours so far and died twice... i dont even need to use heals

steep tree
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I don't understand that. Way more comas, less death from head shots. AI targeting was working better then. They were just real spongey from net code and ballistics issues.

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It really made you slow down and be more methodical. You could still solo t1 and t2 areas just fine. Even with shotguns which weren't working right back then.

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If you want to talk aimbot, I died last night in TB Central to a guy with an SVD while crossing a small threshold at full sprint and got heart shot side on with less than a half second exposure time.

cedar peak
dense anvil
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They did well toning down the AI cheating but at the same time they almost completely lobotomized them

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AI need to have aim dispersion instead of the circle of probability they have right now. They either miss every shot or land a perfect vital hit on the first shot after seeing you for 27 milliseconds.

Aim dispersion just seems like it would be more natural, and have it default to center mass. Increase it when they are injured, when it's dark, raining, foggy, whatever. You can use the environment to your advantage easier. It could also decrease as they continue shooting at a target in the same location, so moving would be a good tactic. The whole randomness aspect to their aim is not enjoyable, it's also still a laser beam as it only has vertical recoil simulated, if you look at the demonstration videos and even the bullet holes from an AI burst there is 0 spread.

ornate summit
dense anvil
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That's an easy fix. Even now most bots have the reaction time of a drunk. They could have a short delay before being able to react/shoot/run. slow down their non-sprinting speed

waxen lily
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I’ve noticed that when AI spawns directly in front of the player, it often fails to react appropriately. Instead of engaging, it appears to ignore the player entirely, looking around as if searching for another target while continuously playing random voice lines.

Additionally, there is an issue with AI persistence. If a player eliminates one member of a patrol and then moves far enough away (beyond rendering distance), the remaining AI seems to reset its behavior. It effectively “forgets” the previous encounter and resumes unrelated actions, breaking immersion and consistency.

empty gate
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My new meta for AI patrols is 5 dig shots and smoke a cigar in peace while they bleed out.

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The behavior is just stupid

static lake
static lake
static lake
#

😂

static lake
# mint silo have not encountered this

maybe ur aim is too good, it happens usually if i hit a few shots on a guy and then stop shooting. then he teleports to the side and starts running off

mint silo
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thatd be a nice addition

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only ones i can even consider to speak some english are VTS, maybe LLA, and LAF

static lake
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so it seems

buoyant glacier
# mint silo how

tbh they all seem a bit too interested in my mother, surely some of them have other kinks

ornate summit
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while my pmc is still moving at sneaking pace to the side when I try to get into cover

vague bluff
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my helmet saves me from 50% of headshots

empty gate
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Also its rarely mentioned how they magically can distinguish my footsteps from their comrades. They just hear footsteps through a wall and know its an enemy…

ornate summit
empty gate
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At least they could yell „who is there?“ or start to investigate if unsure

ornate summit
empty gate
ornate summit
burnt lance
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It would be nice to dress like the enemy only to take out a pistol and shoot them in the face

empty gate
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Also a suppressed pistol with sub ammo should give a stealth benefit in some situations. Like reduced detection awareness to balance the risk involved. You have to land face shots on armored enemies to kill them instantly.

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I also wish for different behaviors regarding engagement distances. A start would be to not just stand around when shot from far away 😂

burnt lance
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Subsonic ammo can be extremely quiet with a suppressor and there isn't a crack since it's subsonic.

empty gate
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And can we get the legendary F.EA.R. AI back for CQB battles?

vital terrace
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ai dont use cover, dont use medical, have maybe a 10% hit chance, dont use nades, dont get aggressive, dont use squad tactics, have a 3+ second response time, dont specifically aim for vitals, dont push you after hurting you, dont react to you reloading/using medical/being generally too occupied to fight back, they dont suppress you,
all ai do right now is stare at you, and fumble the bag harder than a discord mod

steep tree
vital terrace
#

not to be that girl, the game is fun, but it probably has some of the stupidest, easiest ai ive ever seen lol

static lake
#

🙎‍♂️

dense anvil
#

They were gutted. They have already addressed this so I expect them to gradually raise the roof

dense anvil
worldly rose
dense anvil
#

They are only dangerous because they have that small chance of landing an impossibly lucky hit

worldly rose
dense anvil
#

I still have only 7 deaths this patch all the way from the supporter preview

worldly rose
#

Since the AI changes ive died like twice and both were completely my incompetence

dense anvil
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My most recent death, I was shot in the back of the head through a wall. I guess the AI saw me through a crack or something and turned into John Wick

worldly rose
dense anvil
foggy wigeon
#

Had a guy at Ban Pa one tap me at night, through my arm straight into my heart. I was using nods and subsonic .300 AAC. Deaths get to be random as hell sometimes.

worldly rose
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But I have to admit I have played the game a lot, and know every AI spawn in most locations (except the new ones added in 4.0) so I can predict where the AI is most of the time

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I found the most effective strat to be just to snipe them from like 100m away

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I cleared Ban pa with a friend yesterday and the AI didnt get a single shot of

foggy wigeon
foggy wigeon
dense anvil
# foggy wigeon

Funniest part? If you land the same shot on an AI nothing would happen

foggy wigeon
#

Yep, they completely removed cavitation from anything that isn't hollow points apparently. So far ive been in 2 coma's, thats it. One was from bleeding out because I didn't have meds, and the other was a JFK .32 acp from a scorpion that tumbled through one arm, completely zig zagged through my torso and out through the other arm.

hasty hazel
#

bring back 0.1 AI. bring back tactical gameplay

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people who cant handle it bring a medic

worldly rose
#

stfu

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please

hasty hazel
#

ok ill go general

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kek

worldly rose
hasty hazel
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AI is this game's biggest issue. it needs to be repeated till its fixed

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this thread is all about getting good AI back

worldly rose
hasty hazel
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lol

worldly rose
hasty hazel
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whats the opposite of too easy

quasi olive
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Not to easy

hasty hazel
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there ya go. bring back 0.1

quasi olive
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Doesn't mean the AI is gonna be good

hasty hazel
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who was actually complaining about the AI in 0.1, filthy casuals cant shoot shit

quasi olive
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Yeah lets bring back AI that insta kills us through walls and 100's of meters away!

hasty hazel
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strange i never encountered that

quasi olive
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Must mean you're bad at the game

hasty hazel
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its harder to say '

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'i suck' i know

quasi olive
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filthy casual

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All you want is AI that aren't good

hasty hazel
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same with ppl accusing cheaters

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noone wants to look at themselves

quasi olive
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I want an AI that's so good no one can play

hasty hazel
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that sounds spicy. id play it

quasi olive
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That means if you're the only one playing, must mean you're good

hasty hazel
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harder the better

quasi olive
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Just stay in the FOB, yeah you're amazing

worldly rose
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Yeah lets bring that AI back xD

hasty hazel
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tell me how tarkov remains popular when ppl get insta killed by bosses

quasi olive
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Hey, MFG, don't do any coding for AI, just make them never die, and can insta kill you

hasty hazel
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cos ppl who play tarkov arent bloody pussies and keep trying

worldly rose
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Whats this game called again?

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Oh right

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GZW

hasty hazel
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ppl in this game they cry to devs, oh no, AI too hard, nerf pls

quasi olive
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We need to keep stroking his ego, he thinks hes cool

hasty hazel
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tarkov people go, yeah lets keep at this, we'll improve

worldly rose
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Must be in the wrong discord

hasty hazel
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strange how almost every gameplay mechanic is taken from tarkov

worldly rose
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Im not even gonna reply to that

quasi olive
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I guess that's why Solarint's has been held in high regard in making a better Tarkov AI...

hasty hazel
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tarkov AI isnt perfect, but then theres this...lol

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anyway, 0.1, goat, do do

worldly rose
quasi olive
worldly rose
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So a 10 year old game

quasi olive
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Supposedly started development in 2012

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Im not sure on this but Alpha/EA started 2024 for GZW, and between 2020 to 2024 is when GZW started production as MFG last game was released in 2020

worldly rose
quasi olive
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Looks like Shadowgun War Games was their last game and was a free to play MP game but was shut down by the end of 2021 due to techincal problems, so i suspect 2022 is when production started on GZW

static lake
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like stalker gamma

ornate summit
steep tree
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If the AI we have currently in GZW is way more deadly than whats in Tarkov, what a sad state tarkov is in

ornate summit
dense anvil
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1.0 is genuinely really good. Most fun I have ever had in tarkov

worldly rose
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Lets not make this a Tarkov discussion xD

dense anvil
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Lmao

crystal hawk
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my only two cents on comparing to tarkov is the boss's would benifit in gzw if they acted the same and were broken to fight half the time haha

hasty hazel
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downside of a game getting popular, it gets dumbed down. happened to tarkov. used to have a hardcore identity, you'd get slapped by scavs. at least bosses are still a challenge sometimes

ornate summit
hasty hazel
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yeah. same as in gzw.

ornate summit
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In Gzw they one shoted me several times already

hasty hazel
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never been killed by AI in gzw yet

ornate summit
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Even while sprinting

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They don't kill me often but they do give me the feeling that if I will disrespect them they will kill me which is enough for me

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So I will usually not engage if I don't have good cover etc

main trout
steep tree
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The current state is a massive overcorrection.

neon brook
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Idky but my experience has been so different. I played 1 maybe 2hrs yesterday before I quit in sheer annoyance. Loot run in MS, started at lookout by hotel 2, cleared villas gaining good gear & loot, went into the hotel with 2-3 others.
So far so normal, checking corners, mix of svd & ak12, decide the golf course might have something nice.
Patrol out front, 3 tangos, drop 1 with headshot, behind car hood for cover, put 3+ rounds into each of the others for suppression & possible kill. They run for cover, guy 1 makes it, guy 2 gets stuck behind him, done him. Guy 1 is hurt, doubled over, I edge to the right, still behind car, put 3 rounds in him, he fires 1x while staggering & domes me.

Sneak/run back, get body "huh weird", guy 1 bled out. Go into golf office thru back, tango in kitchen, lean/pie corner put 5 dead in chest, he staggers, fires 1x & domes me. Annoyed now, pistol sneak/run back, get body. Clear remaining 5 tangos, got to villa NE of golf course, 1 nade & half a mag all 5 tangos down, clear villa of loot. Step out near pool, patrol of 3 appears, drop 2 with 3-5 shots, put 6 into remaining guy, staggering he fires 3-4x, domes me with 1.
Really annoyed now, sneak/run back to villa, get near body. No sight not sound of tangos, almost at body, guy stands up in pool fires 1x, domes me.

From hotel to 4th death was ~15-20 min. If this was rare or 1 off I wouldn't care, but this happens ALL. THE. TIME. From talking with other players in game, this happens to a lot but in varying degrees. I make no claim I'm unbeatable, I'm going to screw up, get over confident & get dropped. But hyper tanky, head sniping enemies all over the place? That's BS

vague bluff
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if its taking you more than about 3 shots to kill your aim is off

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or your ammo isnt up to the task of penning that armour

ornate summit
waxen lily
vague bluff
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do you have patch notes lmao

ornate summit
vague bluff
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hit the vitals

vague bluff
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had nothing to do with skulls

ornate summit
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Pretty sure I've also heard something about bones deflecting

vague bluff
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and im quite sure it wasnt the skull

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HPBT consistently pens the skull

waxen lily
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same hit points

vague bluff
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im 99.98% sure that was about ricochet causing extreme amounts of damage

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if skulls were deflecting bullets, dont you think the random headshots from a scorpion at 100m wouldnt be happening?

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i think i've had an AI survive a headshot maybe twice, this patch, and both times they were helmeted

ornate summit
ornate summit
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skulls are just a private case of bones

vague bluff
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people having issues with headshot kills in the past have also been due to overpen

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not due to ricochet

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overpen which is stupid, tbf

ornate summit
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in any case - ballistic bugs could still be present, no need to just believe the ballistic system blindly

vague bluff
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but overpen

vague bluff
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the AI isnt really spongey, they just dont suffer aim debuffs from injuries the way they should

ornate summit
vague bluff
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two in the same spot in the upper chest will always kill from my experience, thats about what it takes to pop a lung with 855a1

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if you hit all over the shop, then no shit they survive until they bleed out

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you're not hitting vitals and they dont have some arbitrary HP value that makes them always die to x number of bullets

ornate summit
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So I will not gaslight myself I didn't hit a "vital" when there is tons of pink mist and he is obviously reacting to my shots with animation

vague bluff
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AI being spongey is about 80% a skill issue, maybe 20% their medical system not quite being up to snuff

vague bluff
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you caused an injury

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im not saying you didnt

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im saying you didnt hit anything important

ornate summit
vague bluff
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aight so a single shot in the arm should also kill you instantly?

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or they should add an arbitrary HP value system?

ornate summit
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in a game?

vague bluff
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in this game

ornate summit
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Idk how they design it. It can be a severe bleeding that is practically instant, or trauma, but if a guy gets shot in the spine or in the torso where the is no armor Idc if i missed the heart he should still be unable to fight me like he can now

vague bluff
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people will bitch even more about bullshit one hit deaths

ornate summit
vague bluff
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some of the selling points of this game are A) the modelled ballistics and injury system and B) AI and players sharing that system

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thats intended

ornate summit
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Like I would rather have more AI that actually fall when shot than tanky AI

vague bluff
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any change you make to the AI has to also be made to the players

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the only difference should be equipment and skill

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tactical shooter, not run and gun

ornate summit
vague bluff
ornate summit
vague bluff
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yes

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you arent hitting vitals, then are complaining that the nonlethal shot wasnt lethal

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you can wait a minute for them to bleed out

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or you can hit a vital

ornate summit
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It isn't about me unable to adjust to the game rules, it is about thinking the rules are a bad design

vague bluff
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if you shot me in the stomach IRL, i would not die immediately

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it would be miserable

ornate summit
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I have no problem headshotting every npc, it just makes the game less interesting imo

vague bluff
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a big enough bullet would kill me at some point

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but i would not die immediately

vague bluff
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put one in the heart

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put a couple in the shoulder and let them bleed out

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if you want a one tap, you have to work for it

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you cant just hit "somewhere in the torso"

ornate summit
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ok man 🙂

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The health system is perfect immersive and realistic

vague bluff
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i never said its perfect

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i just said the lethality is correct

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they should not make AI easier to kill

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they should make their performance degrade as they are injured more

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yk, the same as the player

ornate summit
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And I disagree. It isn't lethal. definitely should make more parts 'vital' like the whole spine and heavier bleeding and even a coma or incapacitate state for AI in those cases you didn't destroy their vitals but they are practically out of the game

vague bluff
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the spine i agree should be a lethal zone

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we're also fairly sure theyre working on it to some degree given that they've made the neck a brain hitbox at the moment to bandaid neckshots not killing always

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the bleeding is... already a thing

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you just need to wait

ornate summit
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should have faster bleeding

vague bluff
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they can still kill you until that's happened

ornate summit
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like another degree

vague bluff
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because the AI and players sharing a system is a required part

vague bluff
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its real hard to take money from people promising X, then delivering Y

vague bluff
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do you know how many people bitch about bullshit headshots already?

ornate summit
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so what.. number of complaints never stopped anyone

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like what's the difference if I complain about AI not dying or about me dying too much

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at the end people will complain

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I believe they can make the health system feel better. not my job to design it for them, I'm sure they can figure it out. but I am right to feel like it isn't satisfying to me atm.

vague bluff
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you also have to be careful not to entirely invalidate tourniquets

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theyre already kinda meh IME, and completely worthless as soon as you hit lab rat 3

ornate summit
vague bluff
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making bleed faster nerfs the underperforming medical item significantly harder

vague bluff
ornate summit
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It also doesn't have to be binary - vital or not. You could have for example areas that aren't "one shot" but they bleed faster to prevent the cases you put several bullets but the dude still takes his time to fall.

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I don't need it to always be one shot. It is the cases where there are multiple shots not killing that feel bad

vague bluff
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and those cases need you to count to 5 behind cover

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they will die

ornate summit
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even so, it isn't as satisfying

vague bluff
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feels plenty satisfying to me

ornate summit
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I find it pretty funny and not very convincing when they die like that

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Like at that point i would put one in their head just to prevent it from happening

dense anvil
# vague bluff "weird issues" being, again, 80% a skill issue

I half agree. Sometimes it is a skill issue on my part and I fail to take into account the weird unnatural angles their animations contort their bodies into. Sometimes the server just genuinely hates me for a second and I place 2 shots to the heart, and 3 more in other parts of the chest and end up having to get a headshot kill. I have a few screen shots of AI have bullets going straight through the heart and lungs and there being 0 damage at all. I also have had a situation that I checked a body and the bot had a destroyed lungs and heart, yet the headshot is what finally killed him... sometimes it really is just BS

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The worst part is that it is never consistant. If I tried to replicate these issues it is up to chance. There is a chance I can play for 3 hours right now and record it with 0 problems. Then hop on the next day and AI are tanking shot after after shot for a bit and then it stops

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I rarely have bad aim. Which is why it's probably rarer for me. I notice when my aim is off and I don't count those as an AI issue. Only when I'm perfectly on target and they still refuse to die

honest marsh
dense anvil
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I'm normally on ethernet

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Playing right now it's been a great experience, pretty much one tapped any AI that should have been a one tap and it's great

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Probably just bad servers at times or something

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I know there was server maintenance today but I don't know if it relates

neon brook
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That combined with torso shots, I'm definitely hitting vitals. Especially since I know their armor has no side plates so when they turn doubled over I aim directly into their sides

vague bluff
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yk the best way to check if you're hitting vitals

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check the body when they die

neon brook
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Yea I do cause I always loot my kills

vague bluff
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if youre using bullets stopped by level 4, you really dont want to be hitting the unarmoured section

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you get next to no cavitation which means you need to be more precise

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there reaches a point where hitting armour is actually better to cause tumbling lol

neon brook
vague bluff
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yeah but the way the damage is modelled is kinda weird

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its like, area afaik

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so your lower cavitation is causing less damage to the lung

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i believe it has to be a certain area of the organ is inside the cavitation bubble for it to be considered "destroyed"

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so you're basically overpenning the lung

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i normally kill with 2 taps from the front into the same lung

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855a1 or 5.45 PP through 3+ plates

neon brook
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This being a game I get the weirdness of it, but when my armor stops the bullet yet my lungs get damaged & I can't hold the gun straight, my vision is blurry & I'm wheezing like kettle, there's no way I'm hitting a 1 shot dome except by sheer fucking luck

vague bluff
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i havent had my lungs damaged after my armour has successfully stopped a round

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huh

neon brook
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Happened multiple times to me & a few others I've talked to, it's not common tho. My armor has stopped over 100rds, it's happened ~7-8x

vague bluff
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that definitely does sound weird

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and should get looked at

neon brook
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What's crazy is last night I did the same exact run, the only difference is I changed servers from US East to US Central (I'm a flatbed driver & my ping was way off on East) had a totally different experience. Went great & scored near 90k in loot

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Not 1 single death

worldly rose
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This isnt a fact, And I may be wrong, but Ping seems to greatly affect how easy it is to deal with AI

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They seem to die easier on lower ping

neon brook
worldly rose
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Also I witnessed the AI retreat behind cover

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That was great

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They forced me to push them

vague bluff
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lmao imagine if its JUST US east that has the problem and thats why people feel like other people are insane

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never been on US east, always OCE, SEA or US west

neon brook
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I was about to suggest that there might be a server side issue with East lol

neon brook
worldly rose
neon brook
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It's AI acting like real combatants that makes them a decent challenge. If my deaths were mostly the result of that (I'd be annoyed) but would have 0 honest complaints.

worldly rose
neon brook
worldly rose
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let the militias just do whatever

neon brook
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Yea I can agree with you there, it would really give meaning to the higher tier POIs. Better loot but also better defenders

waxen lily
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@vague bluff most of the time im getting less damage when i shoot the back of the armor

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this 2 almost same distance one stoped the bullet right side and one didnt used same wepon

waxen lily
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is neck not vital part?

neon brook
# waxen lily is neck not vital part?

I'm honestly not sure, I've seen a lot like that image but also seen some where it counts as a headshot.

But I think the devs did say something about the neck not currently being a vital point

waxen lily
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and they lived

neon brook
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I think it might be tied to angle, you would need to rotate the X-ray paperdoll to see the entry angles

waxen lily
neon brook
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Roughly yea, when looting the dead guy just use the mouse to rotate the X-ray & u can see a lil bullet & it's angle of entry

dense anvil
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Use M855A1

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Or even M855 out of a 20"

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Similar penetration as A1 out of a 14.5"

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And yes shots to the back seem to do less damage for some reason

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The ballistics are extremely complex so even when it wasn't broken it was still unpredictable. It's a simulation not a simple health and hurtbox system

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I've found the M855A1 with a 16" barrel has enough penetration to defeat almost all armor even at a 45 degree angle, and enough raw tissue damage to destroy the heart with one shot (most of the time)

steep tree
dense anvil
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Exactly. The longer barrels are for a very specific application now. Anti-boss

waxen lily
dense anvil
waxen lily
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its change the path when i shoot, and going in another direction but the ai is dead

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its not often

dense anvil
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That's really weird. I don't know I would say desync maybe

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You see something different than what the server sees

honest marsh
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I use 20" because it is only 970 grams while having great moa.

main trout
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Wouldn't all this ammo discussion better posted in the "Ballistics & Ammo" under #1487037460050346148 ?

dense anvil
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Half and half an ammo and AI discussion

hasty hazel
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i cant even play man. so many missions to do and with the AI as it is, just a huge snorefest. i like tactical games thats why i bought gzw

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if they swung it all the way back to 0.1, it'd be so much better. even if it swung too far to hard, at least you'd get the feeling of intensity and a dangerous map, using quick peeks, changing position etc

dense anvil
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MFG just needs to do what they believe is right and not listen to either direction.

ornate summit
# worldly rose They seem to die easier on lower ping

It wouldn't suprise me at all
Their ballistic system is complicated enough for all kinds of hard to detect bugs to appear offline..
Combining all of that with all the complications that comes with netcode and hit reg and I will just feel safe to assume that some parts of one system aren't 100x working with the other.
Problem is that it is very hard to even test it so even if there are bugs they could be dismissed as some RNG phenomena emerging from such complex systems.
This is why I am generally against implementing too complex systems when the end result to the end user would most often just look like a simplified system with some RNG sprinkled on top.
It doesn't feel more than a gimmick that happens under the hood and doesn't really make the gameplay any different or couldn't be emulated with a more simplified model.
But some people love the fact that semi realistic simulations are running constantly begind the curtain even though the end result could be modeled with much more simplification one day and they will never know

rigid surge
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sometimes complex systems just end up looking like rng

frozen flame
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I've no clue how that Kekw reaction got there Fatigued sorry Turtle

hasty hazel
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that is if you arent standing out in the open like a moron and just facing 3-5 npcs

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grayzone : destiny it'll eventually be called at this rate

ornate summit
dense anvil
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Can't even argue with that

gleaming edge
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Honestly, I like the AI now. Compared to 0.1 they're way better. My only concern is that they need to do more like:
1.flank us / push the player(s)
2.heal themselves an/or other AI
3.behavior variety for more intense fights, i.e one pushes while others are covering, camping, or assisting
I would like to see more movement. It's much more intense to try to shoot targets that are tactically trying to suppress and push you

tight yacht
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literally just take a look at arma

burnt lance
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I think I have seen Ai bandage themselves, it's just they rarely have meds

hasty hazel
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ammo that can penetrate the best armor should be a luxury find, rather than bought, or easily found, it keeps armor relevant

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in this game though, im sure its all placeholder until 1.0, with weapons and ammo found too easily, likely for testing purposes

tight yacht
tight yacht
burnt lance
waxen lily
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the angle of the bullet effect the penetration and the bullet not penetrating the bone

rigid surge
ornate summit
burnt lance
ornate summit
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Maybe the skeleton is still bouncing bullets who knows 😂

dense anvil
dense anvil
burnt lance
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My existence must balance you out ;( otherwise the universe would explode. I might just be phenomenally unlucky.

dense anvil
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Lol

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The animations they do are strange. When they are alerted they basically turn their body 90 degrees when facing you and show you their side

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If you aim for the chest you miss everything since it just grazes them but if you aim for the armpit it's always a one shot

waxen lily
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and some ammo with same angle penetrate the ai with armor but the ai without any armor they not getting penetrated

rigid surge
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One of the issues with pen is we don't know... is it a bug or intended? And if it's intended how does the mechanic work exactly?

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All we know is there's some ballistics modeling and angle matters. But then barrel length matters too but we don't know exactly how.

waxen lily
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At this point,GZW isn’t a milsim it’s a slot machine with guns. pull trigger, pray to RNG

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MFG seriously loves their RNG a bit too much 😂

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I think MFG didn’t just add gambling they built a whole casino and accidentally put a shooter game inside it

hidden wedge
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Yeah if u are unemployed or buy cheats then game is easy bet 🥲

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I find my self getting yelled at from somewhere and suppressed, where I can’t see or have to reposition to get better angles I don’t think the ai is supposed to be the deadliest in here

But more the PvP side of things that should frighten you walking in the jungle

waxen lily
quasi olive
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The issue im seeing is AI death and penetration and all that never seemed an issue before 0.4

steep tree
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It's always been an issue.

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Even 0.1 had major pen and hit reg issues

quasi olive
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I defo don't remember it being a 0.3 problem though?

gleaming edge
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play hide and seek but to actually move like a player. honestly that is really hard to implement.

long depot
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I wish they work together in team

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I mean sure it make sense for unprofessional factions such as the Lotus to be disorganized

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but the LLA, the LAF, Viper Tactical Service, and Red Stone Brigade are professional factions with combat experience

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they should be more organized and work as a squad

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flanking, performing suppressive fire, cover each other

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would be also cool if they can heal each other

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drag each other to cover

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speaking of cover they dont really take much cover, a lot of time I see them out in the open

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they dont utilize their surrounding effectively

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the MS should not be this easy considering this is the LAF turf

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no fortification, no choke point, no alarm system, no preparation for an attack

waxen lily
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ms,tb,fn had more ai in 0.1 idk why they reduced maybe some performance issue

long depot
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at least they are repopulating the game

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which is nice

long depot
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sure you will take ms but you will pay a heavy price for it

maiden gate
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The AI at POI were reduced for patrols, to keep the server load approximately the same. They're going to try to get it back to previous levels iirc in future patch

long depot
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same with fort narith

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it should more populated with LAF

maiden gate
#

Yes

long depot
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its the heart of the army after all

maiden gate
#

But yeah they're definitely working on it since it was one of the major points mentioned in their post spearhead devlog Nodders

long depot
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there should also be an alarm system

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similar to the one in Metal Gear Solid V

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you be clearing one area of the fort while the others doesnt seem to care at all

maiden gate
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I heard that the AI gets more accurate the longer they're engaged

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I imagine there is a non zero chance that it derps out and lets the AI head tap you on sight if they all were alerted

long depot
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I love Tiger Bay so much because its should be what MS and FN supposed to be

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intense combat

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the LAF got a bunch of checkpoints across the location

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fortification in the mall area

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Old Block should be renamed to O' Block because of how bloody it is

maiden gate
steep tree
dense anvil
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My friends don't even hit me up to team up anymore since it's not necessary. It's just more boring cause whoever has point gets all the kills

dense anvil
quasi olive
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Thats why they made the AI tanky. So the whole squad can join in on the fun!

dense anvil
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2 to the head one to the chest or whatever

frozen flame
quasi olive
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Then when the AI is on deaths door you sprint to get into cover and relocate, insta headshot 😄

stark hazel
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Even in crazy situations like on the road between LAF checkpoint and flip-flops in the houses on the way to TB Mall
I had flip flops on the road, LAF on checkpoint and sprinted the road to TB Mall not once - silly idea - yet no one ever got me hit there. Or anywhere when sprinting cover to cover, even legendary MP5 guys in HP area.

quasi olive
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Clearly SBMM

burnt lance
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Since now my shots are going through the armor in the same scenarios I was in before, it's like I'm playing on easy mode with my bullets actually working

steep tree
burnt lance
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It would, but it was like -1% velocity

dense anvil
hasty hazel
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just gotta keep at it, and improve. the mistake is complaining to the devs to make the game easier. then theres no room for improvement. you can just watch youtube while playing

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cos thats the current state of the game with the AI. no tactical gameplay (as advertised) unless its PVP.

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bring back the glory days. 0.1

waxen lily
worldly rose
solid shell
#

Idk bout yall but I don’t wear helmets anymore because the AI just one tap me in the face every time now lol.

waxen lily
#

wear helmet and pray for rng

waxen lily
dense anvil
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Wasn't perfect but it was fun

crystal hawk
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Gets said so many times lol. Bring back the AI fear and tactics forced upon us from .1. Better to hear people crying over dying than not getting loot. Get Gud plebeians

stark hazel
#

Farming EXP is so easy with repeatable tasks and easy/no AI. Some main tasks like "Mysterious Machines" can be done in 5 minutes 🙂

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Rinse, repeat.

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Not much excitement though.

dense anvil
#

Farming and RNG in my tactical shooter are not it

stark hazel
#

As for 0.1 AI, it was fun to have it difficult but the hive mind was bad. Most of the time one could sit in one room and wait for them to run there like mindless zombies and for player to pile up the bodies.
MS Hotel had this issue in 0.3 still, I was finding it very artificial and annoying. As for difficulty, I can't wait for some challenge.

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Now they don't act very smart but it doesn't feel like hive mind anymore, even patrols when they go out to search for enemy, in MS they actually seem to cauciously seek for threat once shooting starts.
But the other patrols are still well underdeveloped.

dense anvil
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I just went to YBL for the first time this patch. Those AI are amazing, I need all AI to be like that. I died a couple times but when I started taking them seriously I rediscovered the fun in fighting them

hidden wedge
# hasty hazel lol so many people say this 'only unemployed can play hard' infact i find more p...

lol and so many people say it’s just watch videos and get better infact this isn’t rust but I guess you were trying to make a point

Mistake is thinking and assuming people are complaining, sad way of thinking about everyone whenever there is a subject
Ai is fine, the same way you say get good we can say go play smth else and touch grass

Nostalgia hits hard with your 0.1 😂
I find more people in game doing tactical stuff then people saying what you say and complain about nostalgia days

#

There is always a point you can reach where you are too good, and game dosent feel challenging, that’s when you do smth else and enjoy life a bit

#

0.1 glitchy ai with bullet sponge
And one taps, yeah great days bet 🤣 fr play smth else a bit

hasty hazel
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you have to be terrible if you think the current AI requires tactical gameplay and they are challenging. dont watch videos. just play against the hardest AI in various games, you get better.

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0.1 wasnt nostalgia. if you peeked an enemy too long, you got shot. thats how it should be. people expecting to be able to face dudes shooting at you and just shrug it off.

#

do we want the world to feel like a theme park forest walk or a dangerous immersive world?

frozen flame
frozen flame
frozen flame
hasty hazel
hidden wedge
# rigid surge survival rate on that should have been 0%

This yeah maybe but remember it’s a game has to be balanced- your belle button isn’t the only one playing + PvP aspect of things that’s where it’s supposed to be hard

But yeah, hopping a fence meeting 4 ai at this short range should leave you almost dead but not blasted immediately, that’s where you have PvP to take to to an insane unpredictable level

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It’s a good base now to develop from it, where we are at now
Similar to Tarkov scavs

hasty hazel
hidden wedge
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You gotta play smth else instead of just thinking g your idea of game is the best one

hasty hazel
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not just me. ppl know the AI is broken

hidden wedge
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Yeah I see them all here with you 🥲

hasty hazel
hidden wedge
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XD

#

It’s a great base to go from, way better than when I first played gzw in 2024

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And again like i wrote above, that video should have left you limping and crying but not dead if you are a good shot

Next level would be PvP 🤷🏼‍♀️

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But yeah, you links def show mass of people saying what you do 🙌🏼 bet or smth

hasty hazel
#

ya

rigid surge
#

The biggest difference is how forgiving the initial shots are.

#

Also there are fewer AI at POIs now. Like at Midnight there are way fewer AI.

dense anvil
dense anvil
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Another problem with AI right now is the fact that they miss and hit limbs 90% of the time, and the other 10% is them getting a lucky instant headshot that makes no sense outside of the fact that it was just chance.

#

The people who think I want all the broken parts of 0.1 back are mistaken about my intentions for this suggestion. 0.4 is a great leap from other patches in terms of AI behavior. It's just tragic that they are so unbelievably passive and weak, no one gets to even experience that. I specifically wanted the tactics and agression they once had cause that is what should make them hard, it's fun that way. The random chance slot machine aim they have right now has to go too.

So don't misconstrue my suggestion, I don't want aimbot. I don't want bullet sponges. I don't want hive mind. I don't want "terminators."

steep tree
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I toom a 6 month hiatus from gaming when my kid was born and I am very diaspointed at how easy the AI is now compared to when I stopped. They're essentially shooting gallery targets that some times shoot back. 0.1 had them behaving in a way that was believable aside from the aimboting and sponginess. Like, TB actually felt like real street fighting. Having to fight from building to building and relentlessly aggressive AI. Thats how high tier areas should be. The starting town should have been tuned down a touch, and it has. The rest of the areas feel empty with how dumb the AI are. They're like zombies in stalker but cant hit for nothing.

dense anvil
steep tree
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They're hit percentage needs to go up a bit. Not much. Extremity and head shots are all they get now. They're aim priority is real wonky and there's no reason to carry anything more than a hemostat and a bandage because thats all the wounding youll take if it's not An immediate death. At least back then you had a real chance of being put into a coma.

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Im sure there's an outsized percentage of deaths by headshot to bleed outs compared to previous patches.

solid shell
dense anvil
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We are just casino slot machines to the AI. They miss a lot and sometimes they win big

crystal hawk
hasty hazel
crystal hawk
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yessir, thats the point. Obvious behavior forced so your screen cone has to be still on them by a certain threshold. They didnt engage until i stopped swinging my camera

#

but i do enjoy the UFO abduction death animations they have now

rigid surge
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That death felt exactly like a player death lol

#

Bypassed my side plates and went straight to the heart

#

It was a patrol I didn't see on the right

burnt lance
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Weird, I've been shot in the heart before with no armor and have lived.

rigid surge
stark hazel
# crystal hawk Just going to leave this here....

I know AI is bugged most of the time, but actually they acted like real humans here - to the point.
Unless one is a sociopath and shoots on sight to anything that moves, they seemed quite real but one thing - they should start shooting just a bit earlier seeing a guy running at them with a knife.
But I like that they don't always shoot right away - sometime they just try to scare others off and it seems organic (except for obvious AI coding mistakes).
If they started shooting when you were like 15 meters away, that would be allright I guess.

stark hazel
long depot
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the AI is so inconsistent

solid shell
frozen flame
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wear something else, they hit the side or back of your head

trollololo AI 01_GZW_Kekw

hidden wedge
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Trun off this tracker bull shit.. i get tracket with no loot when i die and respawn it shows im tracked and enemy knows where im even without loot so it must be bugged

happend to me now 5 times i die i go out and never pick up shit to just end up gettting tapped by someone who tarcks me

neon brook
# hasty hazel 0.1 wasnt nostalgia. if you peeked an enemy too long, you got shot. thats how it...

Or maybe your definition of tactical is actually "sweaty COD lobby"? Do you stand in the open & trade shots with a numerically superior force or do you use cover, peak & shoot? Do you relocate after a few shots so you don't get zeroed in on? Do you lob a nade if 2 or more are near each other? Do you pie corners keeping most of your body out of enemy fire? Do you lean out from corners/cover to spot enemy locations?

Guess what? All of that is tactics. Fire, suppress, close distance via cover & concealment while avoiding being highlighted by doorways, the sky, lights, etc.

I've seen several (not all tbh) complain that the AI is too easy while exploiting an obviously unfinished ai, gamey mechanics & "run & gun" methods. So yea I'm pretty positive it would be no challenge to them.

My only real complaints about the AI is the sponginess SOME of them have & the really wild single tap headshots, while actively flinching from my hits, I get nailed with.

If you actually read all of this then all I'm really saying is actively define what you mean by no tactics & maybe realize you're using some tactics even if you don't think of them that way

steep tree
#

I mean, I have stood and delivered in front of multiple AI shooting FA at me to kill them all and not get hit on multiple occassions

neon brook
# steep tree I mean, I have stood and delivered in front of multiple AI shooting FA at me to ...

I have no doubt that incidents like that will happen occasionally, especially on this unfinished AI. Yes this AI needs some work & definitely buffs to use tactics against us, but the entire month that I've been playing (every day, min 3hrs as I'm a flatbed driver) I've truly treated this game like a tactical shooter & it has performed like 1 for the most part.

It's early access, so it's not remotely perfect, there are definitely bugs & lots of things are just plain missing but I'm still getting as much if not more enjoyment now than I did the 1st day I started

steep tree
ornate summit
# neon brook I have no doubt that incidents like that will happen occasionally, especially on...

I guess the issue is that you don't really need to treat it like that. You can larp it but it isn't a requirement to succeed.
Also since all the engagements are the same (ie the bots just stand and you tap them) there is no need to think too much on how you approach because right now you can't get flanked, ambushed, attacked or basically anything. There is just one 'game mode' and it is like terrorist hunt. You alway attack, they are always unprepared. Tbh I didn't play for awhile because it all became kind of repetitive and boring

neon brook
# steep tree If you've only been playing since the 0.4 release, you missed out on the origina...

That is definitely the case from all the comments referring to prior updates I've read, but I don't think this is the level of AI the devs want. I truly think it's this way right now because of the massive changes made in other areas. It's give some take some as the updates roll out, I'm pretty sure most if not all the complaints now will be looked back on in the future like "damn, the devs really cooked. This is a fantastic game".

neon brook
# ornate summit I guess the issue is that you don't really need to treat it like that. You can l...

No it certainly isn't a requirement, nor should it be forced either. The devs are building a game, they have an ideal way it should be played but no 1 is obligated to do that. Nor should anyone be made to play that way.

It's a tactical shooter, so that's how I treat it & how I get enjoyment from it. Could it be better? Absolutely & I really think it will.

But I'm self aware enough to not hop in cod or battlefield & try playing those like a tactical shooter nor to complain (like some not all) that they don't live up to my tactical shooter expectations.

I guess I'm just mildly irritated with those who criticize but don't constructively criticize. Here is a game being made by devs actively listening to their player base to make the "game of their dreams", it's just so damn rare I feel like something should be said to prevent the worst of us from ruining what could really be 1 of the best games ever made

ornate summit
# neon brook No it certainly isn't a requirement, nor should it be forced either. The devs ar...

TBH it doesn't feel like it. It feel like they try to force it. for example the movement feels like it is tailored for 'slow and methodical' gameplay ONLY. The strafe speed is basically sneaking speed. you can sprint for exactly 1 nano meter. every fall (even from a small rock) locks your mouse completely... it is so clunky it is basically forcing you to move like a snail. A good tac shooter IMO will give you the ability to move at faster pace but will punish you for it. this game simply take this ability from you.. I don't think there is any other tac shooter where the strafe speed is so slow like in this game

rigid surge
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it's fine that you pretend to be tactical, glad you're having fun

#

but there's a lot of good constructive feedback on the ai in this very thread

neon brook
rigid surge
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i even posted video examples

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and what zarkov said is 100% on point

#

in the past if you peeked wrong you die, period

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if you're in the open for a second against military ai, you die

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they dumbed it down severely because people's reaction times are really bad

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there were also more ai at the difficult locations. like a lot more.

neon brook
# rigid surge but there's a lot of good constructive feedback on the ai in this very thread

I thought about making a general comment about this but since you brought it up specifically: yes in this tread I'd say 99% of the comments have been actually constructive & I'm far more active in here, even if it's just reading what others have put, than most threads. But so damn many threads are just complaining & throwing suggestions that completely ignores the fact that this is early access, it's not even close to feature complete & even runs counter to the initial premise the devs pitched the game on

rigid surge
#

it should just be feedback

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"game 2 ez, ai sux" is still good feedback hehe

#

doesn't need to be a novel

neon brook
neon brook
ornate summit
# rigid surge they dumbed it down severely because people's reaction times are really bad

This game doesn't utilize your reaction time anyway. anything your character does takes ages it makes your actual reflexes meaningless. even holding breath takes like 1sec. I always feel like my character is much slower than my inputs. In such cases I would hate the AI to be faster than my character. If my character takes 1 sec to aim his gun than the AI should also be slow like that

rigid surge
rigid surge
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You can point fire at pretty decent ranges if you practice at it.

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(it was the case before too but it was less forgiving)

ornate summit
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btw the time it takes him to lift his gun after it goes down when you get too close to a wall.... holy shit

rigid surge
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Learn the distances so it doesn't happen 🙂

ornate summit
rigid surge
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Don't stafe, push forward

ornate summit
#

exactly. no strafe.

rigid surge
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so?

#

not every game needs to have fast strafe

ornate summit
#

and diagonal movement has an unrealated camera glitch bug

rigid surge
#

you learn the mechs of the game you're playing

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slow strafe doesn't mean you can't play fast

ornate summit
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It is just super slow. so if these are the rules of the game i would expect the AI to play by the same rules. but the AI can strafe very fast

rigid surge
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yea that's true lol. their strafe speed is kind of ridiculous.

#

horizontal aiming/tracking is also the hardest for most players (including me)

maiden gate
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hidethepain same

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The AI can haul ass at times too like damn

dense anvil
rigid surge
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i personally don't mind if ai has abilities we don't. i know some people prefer a 1:1 match.

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as long as they're difficult (which they are not right now)

ornate summit
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The point is that I don't want to feel like I am being limited by my character. It creates a disconnect. If I feel like I have to ADS super fast in order to beat the AI reaction time (in case they increase it), but my character will not let me do it - it feels like an artificial difficulty. My character abilities need to fit the conditions he will need to deal with.
If strafing to the side force me to a certain speed, in which my hitbox is visible to the AI before I can shoot - it makes no sense for the AI to have fast reaction to the point it can shoot me before I had the chance to shoot him. This is the type of balance I would expect.. their reaction and aim should fit our character abilities and not be artificially high

rigid surge
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they had fast reaction times but strafe speed wasn't the limiting factor

ornate summit
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Idk by the way people describe it it sounds like you want terminator bots lol

rigid surge
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kinda yea. terminator bots would be cool.

dense anvil
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I just want their animations to be less exaggerated

dense anvil
ornate summit
rigid surge
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soooo... my dream would be that soloing midnight sapphire or tiger bay or narith should be almost impossible

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like less than 1% of people could do that

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so to do it reliably you gotta team up with people

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but other locations would be easier

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sort of how a very small % of people can do a no death run of resident evil 9 on insanity mode

ornate summit
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I wouldn't like that, but even if it is so - it shouldn't be artificially hard. it should be hard because the AI will move, flank, always surprise you. not becasue they can be more accurate than you, faster than you, have better recoil or accuracy etc

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I don't mind the AI being difficult to fight against in general, just what makes them difficult

rigid surge
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hmm yea thats honestly tough to do

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i dont know of any games that do it

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usually what makes ai hard is they can one shot you, are bullet sponges, and there are many of them

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in most games

ornate summit
#

and since we know they are going to make them move more.. than maybe you don't need to improve their aim or reaction time. their sheer numbers + the fact that they can move could be enough

rigid surge
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yea honestly that could be enough

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also there's a pretty big difference in ai difficulty in pve games vs pvp games

ornate summit
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Even right now there are very rare cases that I fight AI and they suddenly decide to push me. happend to me a couple of times and suddenly it felt like they became sentient lol

rigid surge
#

in pvp games the ai is usually not that difficult and more of a nuisance

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and in pve games the ai difficulty can be much higher b/c that's the only thing you're actually fighting

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but then most pve games have difficulty settings

dense anvil
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Tactics will def make them much harder

ornate summit
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Yeah. And since there is PvP here I also feel like making them too difficult will not be so fun. like i should be able to solo them, but it means i need to be super slow, and by that I put myself in more danger to die to other players. so the tradoff is take risk to clear the AI by yourself and possibly die to a player or play fast against the AI and risk dying to them

rigid surge
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yea i like that

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but then in joint ops it'll make the ai too easy

ornate summit
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I still think PvE should have super high level AI instead of other factions that can randomly spawn based on distance from the enemy HQ and basically mimic the other pmcs that are in Pvevp

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It is just two different experience you can't balance both at the same time

dense anvil
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T1 and T2 AI will still be soloable. It's really just the higher level AI that should take a higher level of skill

ornate summit
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even if I fight the low tier AI in PvEvP when I am close to the enemy faction HQ - it will play differently because I know there is a high chance a human will come to hunt me. this is not something you can do in PvE - basically all fights are the same regardless of where you are.

dense anvil
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It would solve so many problems. People will stop complaining about all AI being dead and everything looted, we won't need to have the super punishing durability system anymore since you'll lose gear more often, in PvP other players will also move slower so you don't have to worry about someone blazing through and mowing you down in the crossfire

zinc elbow
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I play PvP, still too easy. 🤷‍♂️

dense anvil
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I was moving slowly through Tiger Bay the other day and a dude blew past me running in the open and firing full auto at anything that moved. Full on COD style "tactics," it seriously feels pointless to play tactically in this tactical shooter

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Everything ahead of me was dead and it was all looted. This is the real reason why that happens

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People like that used to just die for playing like that and they would come here and complain the game is too hard

zinc elbow
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Seriously, that's what I do, there's no reason to play slow when the AI miss 95% of shots and just stare at you waiting to get one tapped.

dense anvil
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They fight like hollywood gunfights now. No cover, full auto

frozen flame
dense anvil
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GZW future bollywood AI

dense anvil
frozen flame
#

I'm thinking this is what it would look if two AI patrols from opposing factions met right now

maiden gate
dense anvil
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I've seen an AI shoot his buddy in front of him while shooting at me

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It's funny that it's something that would actually happen with fighting against gangs and pirates

remote fulcrum
hasty hazel
steep tree
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Dynamic AI spawns would also help. Currently there's fixed routes players can take that are unprotected. Its so routine to take those paths with no resistance that adding extra patrol paths, booby traps, or random spawn chance will help address that.

dense anvil
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Maybe server load is a concern but if it is possible AI could also move around a POI more. Clearing sectors and often checking known entries like holes in fences

hasty hazel
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thats a good point actually, in another game i play, starcitizen, AI reaction, intelligence, accuracy is all affected by current server FPS, if its below optimal they become stupidly easy. maybe GZW could add a debug panel that can be activated to observe server tickrate is healthy before judging AI behavior in future iterations.

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though the AI in this game for me at least has been consistently bad so i dont think it is the tickrate. maybe if client ping/packetloss isnt optimal then it does the reverse and makes them more difficult?

dense anvil
waxen lily
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i noticed ai spawn is broken but cant confirm in same place ai spwn 2 time within 10 min and next time it took 40 min for the same ai

ornate summit
waxen lily
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I think loot and AI are meant to spawn every 30 minutes if no players are nearby, but the system seems coded to only check a small radius for player activity. If no one is in that short range, AI and loot still spawns even if players are actually close by. These two systems are conflicting and messing up both loot and AI spawns.

dense anvil
frozen flame
# waxen lily I think loot and AI are meant to spawn every 30 minutes if no players are nearby...

I don't think there will ever be a good solution to this. And it's a big problem for a persistent online world of this type.

I'd love to see something like this, if at all possible or viable;

  • POI is cleared and looted
  • 10 or 15 min later the first audible alert is given that a repop is about to happen
  • repop does not happen if players are there, you have 5 min to leave the POI
  • if all players leave, POI repops within 5 min, second audible alert

For FN it can be a few, distinct alarm sounds, maybe some voicelines over the speakers.
For MS like some automated fire alarm or an advertisement for an event at the golf course.
TB can have something UNLRA and Lamang Gov related.

Can add some kind of layers to this, but the general idea is to somehow deal with the (seemingly) random repops in POI.

You get there and a few AI are there, who knows if repoped or never killed. Then a few repop behind and/or in front of you. Loot (especially containers) didn't repop at the same time. Overall a weird and potentially bad experience.

#

it's not an "instance" so the world is still open and persistent

hasty hazel
#

implement a zone based 'heat' system. if too many players are sitting around a cleared POI, and more players arrive, trigger a reinforcement event, enemies arrive from outside to in, rather than 'pop' spawn. enemies arriving is based off the players individual heat rating, an invisible stat that is calculated by K/D, time in zone, shots fired.

quasi olive
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This is the reason why most open world "persistent" games go with zombies as AI lol

#

No need for tactics, just straight up aggression, and beeline for the player

frozen flame
# hasty hazel implement a zone based 'heat' system. if too many players are sitting around a c...

those reinforcements have to "pop" from somewhere

which leads to just sitting at the spawn points for the reinforcements, because it's only a matter of time before players figure out where the spawn points are

also, why make it so complex by calculating shots fired, number of players, player stats, time spent, whatever else?

anyone there? yes, then no repop
no one there? nope, cool, repop timer begins

quasi olive
waxen lily
#

bring ai like arena brak out ininity thier respawn like gettting reinforcement not something raise from ground or fall from sky

frozen flame
#

ABI isn't open world but instance-maps right?

hasty hazel
#

it also wouldnt be a guarantee, it would only occur if an area has stayed clear and more players show up

frozen flame
#

"players arent gonna roam far out to camp reinforcements" - its an open world, players can be anywhere at any time, given enough reason to be in the area, and we have more and more reasons each update (especially with 0.4 which set the bar high)
"if you spread them out enough" - still fixed points that can be camped
"have code to prevent them spawning if someone is camping a spot" - kinda defeats the entire point doesnt it?

hasty hazel
#

not at all, if people want to camp reinforcements, then that'll spawn the POI enemies, then. lol

#

its easy to prevent spawn camping, just have lots of spawn points randomized

frozen flame
#

i thought you mean respawn of the entire POI, not the additional AI

dense anvil
empty gate
dense anvil
hasty hazel
#

have the AI train off pvp. lol. that'll make em mean. unreal engine has a machine learning plugin now i believe

rigid surge
#

rip everyone

empty gate
rigid surge
waxen lily
frozen flame
stark hazel
arctic pawn
#

They'll start doxing players for cheating aswell I reckon.

frozen flame
#

just a spam of automated reports to MFG about player XYZ "hitting headshots just a bit too good for the avg gamer"

rigid surge
orchid acorn
rigid surge
orchid acorn
dense anvil
hidden wedge
# rigid surge I think cheating is a major problem right now but it does annoy me a bit when pe...

I think the headsets are broken

I noticed you get additionally hearing with them

Should Only be amplified steps should be heard at same distance no matter headset that’s the most common thing that gets reported as cheating

When someone hears you at 70 meters and you don’t have a single cue of sound

Everyone should hear 70meters
Headsets should amplify the sound to make it hear easier not further away, no one expects it when they are new and it is a silly game mechanic

dense anvil
hidden wedge
# dense anvil It is stupid but there would be no reason to wear better headsets if all they di...

So you can do that in any other game, making magic headsets dosent help the issue

And just saying that you can work around it dosent make it less stupid
Right now 25 meters and audio cuts off dosent make sense

If one will take time to F with equlizers and stuff one have no life xD

But I guess its better to have 1000 reports of cheats instead of making the game mechanics make sense and be logical for people 🤷🏼‍♀️

Not doing anything and just keeping headset isn’t exactly s fix either, these headsets are broken

#

Same thing happens to gamma and stuff people can cheat with it too?
Dose it stop the devs with not making darker nights etc ?

I don’t Think so, they are making it realistic so i expect headset to be same

#

@stark hazel don’t need to just X on me, seems like you like the broken headsets so you can Bully noobs that dont understand it 🥲
Sad

I would love a more lvl playing field, magic makes it worse and not logical

#

Right now its grim, a person with no headset has 0% chance on winning
A fight if he made a sound at 70 meters

Compared to a player who is fully geared and can hear you all over the place

Making headsets more logical would allow for a more level playing field, allowing both players to use sound
And headset only amplifying the steps etc, this will provide less suspected cheaters from new comers and make it more fair
Current audio just stops at 25 meters with no headset which dosent make sense and is silly

This breaks up the fairness if a player is wearing 70meters hearing aids

Arguing against this by simply saying people will abuse it dosent make sense, people abuse anything but this would provide a better base for newbies and in general make more sense instead of cutting off audio fully, audio dosent work like that in Real life

stark hazel
# hidden wedge <@721350572837699614> don’t need to just X on me, seems like you like the broke...

Devs got some various brand headsets, took them out in the field to see how it works and based on that they are simulating how these headsets work in real life. It was told about in one of the devs live streams.
There might be some sound bugs sometime with sound but it's work in progress.

Please, could you share where did you get statistics from about "headphones are the most common reason to be reported as cheating"?

stark hazel
#

We all have started at some point and had it harder than others. It's part of the game.
You will get there too.

#

Be patient, learn, enjoy the game.
Part of the learning curve is to get over lost battles and carry on.

hidden wedge
# stark hazel Devs got some various brand headsets, took them out in the field to see how it w...

I don’t need to provide statistics im a player

But if you don’t just listen to what you want you will notice people complaining about cheats and what gear they use “no headset”

Also, having tested this my self it feels like blatant cheats when as i explained multiple times, audio just cuts off like if you paused it

Yes it’s a work in progress no shot Sherlock 🥲💚 but it dosent change the fact that it’s broken for now and adds to the suspected cheating issue

These headset do not provide hearing above 60meters irl that Is just a cap, hearing aid like that works in a different way my guy

It is there to muffle out the noise like gun fire, or loud noises

In real-world tactical environments, a headset will not typically triple your hearing distance from 25 meters to 70 meters for a sound as faint as footsteps. While military headsets like 3M Peltor ComTacs or Ops-Core AMPs provide active sound amplification, their primary goal is restoring "natural" hearing while wearing protection.

Search it up, it dose not provide magical 70meters sounds of steps

#

So I don’t know what magic devs are using in the studio. 🥹

#

But I bet USArmy would like those comtacts

hidden wedge
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And I actually don’t get the condescending way you started to write 😂 like I prob wiped you in the jungle couple times

The way you write is very personal and attacking like if I was a noob who just got started 😂😂😂

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Let it out I’m waiting

stark hazel
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I'm sorry I hurt your feelings and if I sounded like I was attacking you. English is not my first language, natives would probably put it in better words.
Communication is a skillI'm still learning.

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Also, I didn't use these headsets in real life, so I might be wrong, I just trusted devs streams. It put me in bad position, my mistake.

hidden wedge
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Ah, I guess before writing read it or put it in ai

I think you know exactly what you did 😉 they always do that when someone provides good points the other guy starts to nag about how little one may have played and will get gut with time 😂

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Ah maybe I missunderstood then but usually it is just to bully one

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😂

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And I know it’s difficult to balance the headsets because people expect them to give more sound, but it can’t be as it is currently

And yes I play game a lot 😂💚

And it should always amplify not add extra meters of sound

stark hazel
hidden wedge
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I’m sorry for calling you out like that, written words usually gets read how one expects the other person

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So it’s my bad 💚

stark hazel
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We're good. No worries 🍻

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Every time things like that happens it makes me feel like I really want to improve my communications skill to the next level.

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So I appreciate this conversation in any way.

hidden wedge
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It’s the written words, they get so twisted, can’t hear the guy so you make it up

I do it, everyone dose it it’s a god damn curse

dense anvil
# hidden wedge So you can do that in any other game, making magic headsets dosent help the issu...

Trust me more people than you think will take the time to do that which still creates the same unfair environment, in fact people already do, at least I know for a fact in Tarkov. Don't know enough about PvP in this game to know how sweaty it is. There are entire reddit groups dedicated to creating the most competitive gaming setups with software settings and whatnot.

If anything limiting cheaper headsets keeps people from running the cheapest gear and still competing with the best gear, again there would be no reason to buy better ones.

They would need some other advantage other than just making things louder or quieter if they were made to hear things at the same distance

ornate summit
hidden wedge
# dense anvil Trust me more people than you think will take the time to do that which still cr...

i get what you say, but wearing headset would still be a great option if they made them normal, and yes tarkov has the issue with audio, Arma has issue with gamma like other shooters etc some things we just cant be like, oh people can misuse so we cant use that feature

Would still prefer to be able to have normal audio over forced headsets i have to buy

see smth like binoculars, its a choice, your weapon is your choice, armor is a choice but headset is a forced unspoken part of a kit a nooby have to have without knowing

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it feels more like a mobile game feature then smth a tactical shooter would implement in that way

dense anvil
# hidden wedge i get what you say, but wearing headset would still be a great option if they ma...

I'm done playing devil's advocate lol. I see what you mean. I didn't even know they extended hearing range myself before I used the quads and noticed I can hear into the 4th dimension. It's a pretty gamey feature regardless to have them. Their main purpose is as hearing protection, which we don't need in game. In reality we would be better off not wearing them since there is no consequence to our ears. Unless we could manually adjust the gain

manic haven
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pvp is easy lol, i have 1.5 kd with 339 player kills

hasty hazel
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its a more casual game. pvp in this is much easier than in tarkov

stark hazel
frozen flame
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that "1.5 kid" confused me at first...."how do you have one and a half kid?!"

manic haven
manic haven
main trout
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Lets see what 0.4.2. brings. Maybe we finally get some form of a challenge back.

crystal hawk
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Alright boys go to a endgame areas and fight the AI

frozen flame
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drops 55 mortars on MS

I dunno man...seems the same...

01_GZW_LEL

quasi olive
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They've increased accuracy, woop, more insta headshots!

rigid surge
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Be careful what you wish for boys. This is gonna be fun 🤩

arctic pawn
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they need to look at the damage they take over causing more deaths to us.

worldly rose
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Looks like this post is defunct xD

steep tree
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That much change?

worldly rose
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AI also wont just stand there anymore

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They will move to cover or just move around

dense anvil
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If I am satisfied once I get to play later I'll change the purpose of this post lol

quasi olive
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But we don't have enough threads to derail about seperating progression!!!!

stark hazel
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I have PTSD kicking in every time a new update/patch is landing. I never know what to expect of AI right after 🤣

pseudo hamlet
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Still Scavs are to easy, make them roam more and make that look diffrent (clothes) so it will not look like u killing all the time same bot and make them have more type of weapons

stark hazel
pseudo hamlet
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Cause im feeling like bots there actually shoot u

crystal hawk
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You guys saying they act the same after this patch?

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Haven’t finished work yet to try it out

worldly rose
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Theres more of them too

crystal hawk
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Yeah I want to get lit up a lot more and punished for just trying to run through the open.

worldly rose
pseudo hamlet
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dont get me wrong im glad that they are hearing us

crystal hawk
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Yeah, I’m probably going to end up arguing to have even higher reaction from AI (it’s fine if it’s distance based) then tone down the % chance to get headtapped and up the legs chest areas

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Punishing players gets a more milsim reaction then just making T-1000s on the playing field

worldly rose
crystal hawk
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Gotta get that milsim action in somehow. Peek a whole mob and you should be fixing yourself lmfao

pseudo hamlet
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Make bots slur at us like in tarkov (just add option in settings to turn it on and off so kids or just ppl who are not enjoying it can turn it off)

crystal hawk
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lol make a new thread for AI behavior

pseudo hamlet
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just imagine looting and then from bushes u hear that u are fk xD

crystal hawk
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i want them to gimme that finger bro, so i can pipe some 12ga in their buttcheeks

crystal hawk
robust coral
crystal hawk
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So the main issue I’ve seen evolve is people open body peeking entire squads of ai and eventually get killed and cry about it. (There’s in between on each case but sums it up).

Regardless of running or just taking a bad path, you should be punished for not having a tactical approach and exposing yourself

worldly rose
dense anvil
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0.4 AI Discussion

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I'm capitalizing 01_GZW_heheboi

worldly rose
pseudo hamlet
proper blaze
robust coral
dense anvil
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I noticed that. I'm better off standing in the open and shooting than moving cover to cover. At least when my whole body is exposed they can hit something other than my head

maiden gate
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The AI fires in a cone around the player I believe. When moving you literally walk into their bullets since they do not lead iirc. Hence standing still or relatively stationary is safer 01_GZW_LEL

worldly rose
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No Cap

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fr fr

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I've had way too much caffeine dont mind me

maiden gate
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Though if you're running directly towards or away then you should be safe. It's running perpendicular to the AI that gets you more likely to be hit.

dense anvil
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So if they had a dispersion effect instead on their aim, and maybe tracked targets with a lead by like raytracing (I just learned what that is so I want to use it even if it's wrong) their aim to aim ahead of a moving target it'd probably feel more natural

steep tree
robust coral
# steep tree It's honestly really easy inside 150m

What I mean is, at the same distance, for a normal person, hitting a stationary target is always easier than hitting a running target, isn't it? I'm not saying that just because you're moving, you won't get hit.

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But the current experience in the game is completely the opposite: standing your ground and fighting back is actually safer than sprinting toward the nearest cover. A friend of mine told me that the current code design makes the AI's "crosshair" move faster when targeting a running player. To give a simple example, I once tested that when I walked around an AI at a distance of 1 meter, the AI couldn't keep up with my speed and kept missing me (in actual gameplay, a common manifestation of this design is when I'm at a corner — the AI will step out first and then slowly turn its gun toward me). However, when I started sprinting behind the AI, it would instantly turn around and shoot at me.

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When I tested it with walking, the AI was like a tank turret turning slowly.

dense anvil
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I'm happy with the direction AI have gone in. This was good

obtuse moth
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Why cant the ai be trained to copy the movement and behavior of a certain KD this is what machine learning should be doing to justify ram prices

stark hazel
frozen flame
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i have my doubts about that being useful at all

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start with this "certain KD" - which KD, how would you compensate for the KD from those using cheats in a non-raging way? trying to be "sneaky"?
then what tactics are we talking about here exactly?

you can bush camp, mortar spam, and get a decent KD

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Ai learning from players is gonna go as well as these "AI"s that suddenly recommend sucking a menthol for pneumonia

burnt lance
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The most difficult ai just standing in bushes waiting to fire mortars they could never actually use.

stark hazel
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Yeah, AI learning from players not profesionals would rather suck. We'd get a lot of good stuff but also a lot of toxic shit.

frozen flame
boreal spoke
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Bring Solarint to help on AI. This guy did an excellent job on the games we work on and made mods.

frozen flame
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AI is definitely improved this last patch, but their "lock on" during night time is still very "ESP-ish"....or at least give AI floodlights so I can understand why they suddenly see me light its daylight or I've got a big neon arrow pointing at me

frozen flame
boreal spoke
frozen flame
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atm we're all waiting on UE upgrade because then MFG should have a lot more room to play with the AI

proper blaze
obtuse moth
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Also it was a suggestion or idea calm your tits

proper blaze
obtuse moth
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Who asked

worldly rose
obtuse moth
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Nah ya didnt

frozen flame
proper blaze
proper blaze
frozen flame
worldly rose
robust coral
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When hitting an AI, the bullet still behaves like a needle — there is still no cavitation effect.

At dusk, because the night is darker, players have difficulty seeing distant targets, and indoors it is even completely dark. However, the AI's detection range remains above 70 meters and is not affected at all.🙁

dense anvil
frozen flame
frozen flame
dense anvil
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I see the LLA using them. Run out of ammo and charge

steep tree
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Finally got to play with the new AI. The definitely move more and advance. Still not accurate enough to be a threat tho

pliant geyser
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Not everyone wants a hardcore experience man. The current AI imo is hard enough. Especially with these janky movements and the fact they just eat bullets with no impact on their capacities.

robust coral
pliant geyser
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Yes, that is what i said

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What is your point ?

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@robust coral

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I just don't get why people want to play against terminators.

robust coral
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Right now, AI are just "humanoid tanks," while players are "disabled." Yet some still insist that AI should have higher accuracy instead of behaving more like humans. And MFG actually went ahead and increased AI accuracy — which doesn't make the game more fun.

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Not to mention that these same people love to mock players who don't accept these changes as "weak."

pliant geyser
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I feel like the current accuracy is good

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Its still avoidable but punishes you for being reckless

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What pisses me off is people going "WeLl dUh hE idnt DiE after 10 5.56 rounds in the plate carrier you dont use the roper rounds" my brother in christ after 3 rounds in the plate he should be screaming in pain. Whether it HP, FMJ or 855A1

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Sorry for bad english

robust coral
# pliant geyser I feel like the current accuracy is good

It depends on the specific situation regarding accuracy. Right now, AI becomes more and more accurate as the number of shots increases. When the accuracy gets high enough, the AI can even kill cheaters using speed hacks — those cheaters look as fast as the Flash. That's why people feel that enemies using SMGs are far more terrifying than those using rifles.

obtuse moth
pliant geyser
robust coral