#Quest System (please revert it)

1 messages · Page 1 of 1 (latest)

tropic delta
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The issue with the quest system in 0.4 is very noticeable, and I see many players complaining about it here and on Reddit.

The idea of making quests replayable is actually great. It helps with farming and allows you to play together with lower-level friends while doing quests alongside them. However, this should be optional, not forced.

The “1st Time” yellow badge is a nice addition, but it’s not enough. Being offered the same quests over and over again, whether main or side, becomes frustrating and completely removes the sense of progression that existed in 0.3.

For example, I’m playing with two friends. We are all Mithras, same level (20), yet we all have different quests available. That simply doesn’t make sense.

Progression itself also feels broken. When I complete a main quest, I should immediately receive the next one in the chain. Instead, I’ve had to wait hours (up to 3 hours and 20 minutes) before getting the next main quest in the same region. Sometimes the only workaround is restarting the game or switching servers.

Replayable quests should be placed in a separate section in the TASKS menu, ideally at the bottom, so they don’t interfere with active progression. Right now, they appear as “Available,” which is misleading and forces players to open each quest just to check if it has the “1st Time” badge.

This results in unnecessary confusion and a poor user experience, especially since already completed quests still show up on the map.

Overall, the current system doesn’t feel good. The UX is not clear, and the gameplay loop suffers because of it.

edgy hazel
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Repeatable quests are great. The problem is the UI stinks.

lunar bone
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Repeatble, Yes its great however very Rundown and Placeholder atm it affects task progression i personally myself suffer with now due to tasks automaticlly repeating themselves instead of moving onto the next one.
I think this system of repeatability would work really well.
-Main tasks shouldnt be repeatable theyre part of the story and lore Progression is mandatory to learn it.
-Side tasks dependant on the task Repeatble once or twice with the deduction of rep and $ gain
-Contracts should be fully repeatble as they dont really have alot to offer story/lore wise.
Thankfully ive been playing GZW since 0.1 and know what to do but i cant imagine what new players are going through with the struggles of this new system.

crimson urchin
lunar bone
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This shouldnt be a thing and if we are supposed to replay main tasks it should be in the task menu with a little icon allowing us to replay it not forcing it on the player

crimson urchin
tropic delta
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after release

lunar bone
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ah fair

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been supporter since preorder lol

serene stirrup
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an option to hide respawned quests would be nice

unreal cliff
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I'd add - remove the circles and icons from the map. Task description and follow up comms with the task giver should be enough if written in a clear way with solid (and plenty amount of) hints.

Right now it's a bit too hand-hold-y, and does a lot of the discovery work for you.

And also makes the map very crowded in a sense....