#PVP Looting should be more rewarding

1 messages · Page 1 of 1 (latest)

candid violet
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As title said, as current gameplay, It is not rewarding to loot PMC killed.

If you consider the loot value versus PMC's friend camping the body. There is no incentives to risk it looting my kills. And PVE looting is so much more rewarding.

Also, with multiple bodies on the ground, it is restricted with weight system, on foot travel to COP, low sell value.

Please rework PVP PMC gear value.

My suggestion: Add gear retrievable system to send back items with requirement of dog tags. So its much more enjoyable to stay and fight then loot

serene gust
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how do you rework it when it's all the same thing

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it's the same price no matter where it's picked up from

candid violet
serene gust
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I did and that wouldn't change the value of gear. Unless the gear turns is traded into being dog tags?

candid violet
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i would suggest using killed dog tags as tickets to send back some items, and keep people stay in the fight

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otherwise just loot the kill, overweight, run back to COP,

serene gust
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cops are already usually close enough in most pvp fights and running back to a cop holding someone's gear knowing some of it could be tracked is part of the fun imo

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and pve looting SHOULD be much more rewarding

candid violet
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in PVP COPs, i have seen people camping COPs, LZs to the most annoying level

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it also comes back to this

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theres no incentive to risk going for PMC loot

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cuz of weight system as well

serene gust
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I guess taking someone else's shit is enough incentive for me but different strokes etc

candid violet
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if you successfully loot the kill, their friends are always camping COP, LZ

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then you force to go further

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then no more fight

candid violet
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would love to hear constructive critism my guys

idle moth
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"Add gear retrievable system to send back items"
So a magic logistic center? No.

PvP is not the focus of GZW and thats good. I only play on warfare servers for the extra feeling of beeing hunted, hunting players, securing areas etc and just the more "breathing" world it generates. I dont need any more value.

candid violet
idle moth
candid violet
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it clearly state PvEvP

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with E first

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what will do you after you finish all vendors and have 10+ millions?

candid violet
idle moth
split anvil
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i just feel like any system they add to make PvP rewarding other than you taking valuable loot from other PMCs will also affect PvE only mode and basically not add anything for PvP specifically.

Maybe the better approach should be that you PvP people that might actually have valuable loot? Im not entirely sure how to make PvP rewarding in general beyond picking targets that actually carry valuable items that are valuable already in this update.

idle moth
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PvP in GZW doesnt really need to be any more "valuable". Its just there - another layer for the immersion of the world. Dont like that? Play Joint Ops servers. Like the feeling of Warfare? Play it. We already have more valuable stuff because you can kill the guys at COPs AND get tons of loot of enemy players which you dont get on Joint Ops.

candid violet
# split anvil i just feel like any system they add to make PvP rewarding other than you takin...

how do we detect people that actually have high value loot? because if you run into high loot zone, fight with other PMCs, camping each other bodies or go straight to COP to camp , respawn naked with a gun trying to reach the body. eventually if you are winning, you still wouldnt touch PMCs' gear cuz its overweight, if you dont move quick enough out of the area, you will get swamped again. in the end, its just spending money on guns to fight over and over. the loot probably wont get out

candid violet
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i have no problems accepting a quest in pvp server, then get dropped and eventually lost the quest too

split anvil
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i guess bragging rights arent enough

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anyway i gave my 2 cents and just dont think (or at least cant imagine it right now) that there is a way to make PvP rewarding in a way that makes sense and is sustainable in the game loop

actually there is one way i can think of but it doesnt fit GZW and thats if you die in PvEvP you get booted to the menu and connect to a new server but again not really fitting into how the game loop works rn and at that point you can just play any other extration shooter i feel like.

candid violet
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👍🏻

idle moth
# candid violet how do we detect people that actually have high value loot? because if you run i...

You dont have to detect them. Why even?
Look at them. NVGs, gun, gear .. you see what they have. Do you want to magicaly look into their backpack from 50 meters away? Why do you want to camp a body? Kill him or them fast in the right moment (you waited for), go to loot and dont take too long - just the most valuable stuff you need or want and get out ASAP. Run into a direction they dont think you went and maybe hide for a minute if you know they are back. Cat and mouse. Or kill them again and go on.

Enemy COP nearby where they can respawn? Attack it so they cant spawn there.

I killed people on the supporter weekend .. it was rewarding enough since it was tons of loot. I have more sights, NVGs and guns I could really use all the 0.4 update long and its just a week now lol.

Making PvP more "valuable" makes it into a arena shooter in the end where the PvE is not the main target anymore. As you said yourself, its a PvEvP shooter not PvPvE.

And even if the loot is not rewarding, the fights are mostly. Yesterday I and two friends took on three guys in Blue Lagoon. We sneaked there and thought its a single player. So we didnt take on COP Aresenal. In the end we killed all three of them but hell broke lose when they of course came back and back from arsenal. It was a cat and mouse game in the forest east of Blue Lagoon. After some time a second squad of two players came in Kilo 3. We chatted a bit and made a plan. They took on arsenal. We pushed the enemy players.

In the end we didnt need any of the loot. The experience was all we needed. It was like a freaking Vietnam situation lol. One small mission (we didnt want to finish a task or anything, we were hunting and roaming the world) lead to a full blown war just as in 0.1, 0.2, 0.3. No need for insured gear shit to retrieve back lol

candid violet
candid violet
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simply put like that. i made suggestion to give more incentive for pvp

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yes, thank you for your input

split anvil
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oh if this is just about PvP incentive I dont think that will come since the devs put it PvE first anyway. Maybe close to 1.0 there might be some incentives but i doubt we see something in the near future

idle moth
candid violet
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i made the suggestion, if you think that doesnt work, then its your perspective too. "give me even more stuff for fighting players" yes. this is it dude

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and it makes my whole idea bad?

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thanks for your input tho