#Regarding the shared character mode between PvE and PvEvP

1 messages · Page 1 of 1 (latest)

naive monolith
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Improve the rewards for completed tasks in PvEvP mode.

This way, PvEvP mode can attract even more players.

Missions completed in PvE mode could have lower XP and money rewards than a mission completed in PvEvP mode.

calm tendon
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Your increased reward in PvEvP is player loot. Thats all it should remain

edgy quail
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Given that the game is explicitly "PvE-first", the idea that you're making game changes to try to encourage players into Warfare feels backwards.

glossy kraken
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I understand this suggestion, however, as a PVE player I don't want to feel coerced to play PVP

naive monolith
carmine iron
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I think that's what this is intended to do - punish people for not playing a preferred game mode.

edgy quail
wintry latch
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If this is trying to be like playing Dying light at night vs day time then it shouldn't lower PVE mode rewards and punish those people but only increase PvEvP rewards

edgy quail
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PvP diehards need to realize that the only thing that's going to encourage PvE players to play the Warfare mode is if you disable PvP on it.

calm tendon
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PvEvP is already a mode where you can get more loot, because you can kill the person that got there before you and vacuumed it up ahead of you. In PvE, if you aint first youre last. Yall already have the upper hand on loot.

wintry latch
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I would play warfare if there were no guns allowed and everyone ran around with knives only

wintry latch
carmine iron
wintry latch
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I tried to play devil's advocate and failed

naive monolith
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Some of the answers here seem like a joke....
Nothing would change in PvE.

wintry latch
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If your goal is to coerce people to play PvP there are other ways to do that. More rewards in warfare than joint ops is not the way.

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I personally prefer PvE because it encourages slower more tactical play. Moving fast gets you killed and being cautious keeps you alive.

In 0.1, the last time I tried warfare, i found that the play style that dominates is the opposite. Move fast, shoot first, spray n pray. That's how you defeat the player in front of you. With recent changes to PvP with the circles and whatnot I feel like this play style is reinforced

desert copper
# naive monolith Some of the answers here seem like a joke.... Nothing would change in PvE.

I get what you're after, but you're not addressing the issue PvE players don't play PvEvP.

The goal, if I understand it, is to make PvEvP a more attractive game mode and attract more PvE players to PvEvP. But, you're not addressing the fact that those who play PvE are playing it because they don't want to deal with other players trying to kill them.

Making PvEvP more attractive by making the rewards better inevitably makes the PvE crowd feel like they're not playing as efficiently as they could. They could get more reward for their time by playing PvEvP which they don't want to do.

Keeping the rewards the same prevents pressuring PvE players into a game mode they don't want to play.

edgy quail
swift sand
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But why would you wanna force PvE player into PVPVE because you like PVP better01_GZW_Sadcat

wintry latch
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What happens with PvP is only the most competitive people and streamers are left playing and the more casual PvP enjoyers are left in the dust

swift sand
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There are more alternatives then simply "give pvp player more loot" tho, casual player quit bcz currently PVP is very punishing.

Perhaps a middle ground would be better.

wintry latch
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Really just needs changes to encourage tactical play and punish reckless fast-paced behavior

wanton minnow
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There is way how to get more people in PvEvP. Less run and gun.
Fixed ballistics so if you actually hit someone when they do "run and gun", they die or are forced to stop due to injury.
No stims that heal you or can bring you up from coma. No stims that allow you to do said gun and run. No pain meds that allow you to continue fighting after being shot up during dumb pushing like cod player.
Change LPVOs so you cant mag-dump in them. So aim, precision and actually waiting for good shot are rewarded over dumb spraying in vicinity of enemy player.
These would actually make large group of currently PVE players to try PvEvP because tactical gameplay is rewarded over adhd sprinting like idiot from COD.
Aka make this game's PVP as anti-streamer as possible and you get bunch of pve players on pvevp aswell.

warped loom
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Personally, and this is just my view --- I'd much prefer if this game had no PVE mode, though I realize many people would not play if this was the case. There's always communities that want PVE only (other games took a stand against pve only). There's nothing like the feeling that anywhere you are you might not be safe, and that feeling mostly goes away in PVE where the more you play the more you know where AI is and their patrols, etc, and you know where you'll be 100% safe. The main point of the 3 factions is in my view intended for pvp situations.

I think it's fair to say that PVE mode carries a lot less risk, I would say very minimal of losing kit, as most often dying will just mean you go back to your body. Questing in PVE mode is definitely going to be a breeze, so for the purpose of leveling up vendors, doing PVE mode has a clear advantage imo. Looting I can see it being harder at times, only because of the congestion.

Warfare mode has the "reward" of looting your enemies after winning a fight, but that reward is quite minimal / not enough. The risk outweighs the reward. You can easily die to a basic weapon kit that you wouldn't even bother looting if you won the fight. I'd argue that people just enjoy the PVP potential (whether naturally occurring or purposely looking for pvp), instead of playing warfare for the "potential greater reward".

soft crane
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I agree. People who want cross progression just want to cheese the hard tasks where they required to go to POI's that are mostly contested by the enemy factions. It makes no sense that you can progress on easy mode and reap the rewards on PVEVP. It also makes the PVEVP servers way lifeless because there are very few people who dare to roam further than the starter areas. And who blames them? when the game gives you a cheesy route to achieve the same goals many will take that route and the result is boring PVP experience.

dense juniper
# wanton minnow There is way how to get more people in PvEvP. Less run and gun. Fixed ballistic...

The stims are a sleeper problem there. What's the point to creating entire weight, stamina, etc systems when a simple injector bypasses them, and you can just lick some charcoal to get rid of the intoxication?

Between the stims and the red circles of doom, I want no part of PvP.

If they add stupid skills like Tarkov, I'll be even less inclined to PvP, because those only widen the gap between no-life PvPers and more casual players.

Suggestions like the OPs exist to punish people like me for not wanting to deal with them and their crap, and should be roundly denounced. Punishing people for not wanting to play with you is rather selfish.

wild ginkgo
soft crane
dense juniper
soft crane
dense juniper
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And the reason I care is the same reason others in here do. If you want people to try PvP, constantly punishing them for not PvPing makes it worse not better

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Its been noted by more than a couple of people over the many times this conversation has happened that half the reason they play PvP is because they can at least recoup losses in PvE, unlike games like Tarkov

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Killing cross progression causes those people to remain in PvE too, further killing the PvP population

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I may have no desire to play the current implementation of Warfare, but that doesn't mean I won't wind up in there at some point. Take away that cross progression, and I won't bother trying it when the red circles die, guaranteed

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I don't have the time to keep pace leveling one character right now, because I have a job and shit to do outside of gaming. What makes you think I have the time to level two characters?

soft crane
# dense juniper Buffing one thing is indirectly nerfing the other. The modes don't exist in excl...

No? Buffing one thing isn't nerfing the other. PVP and PVE are like completely different games. It has no effect on you. Basides maybe making you feel a little fomo for not playing PVP for the rewards. But if you just stick with PVE there isn't any reason for you to care. The people who play on PVP server play a different game than you.

You can always try PVP. You have a character there. You just progress separately. This isn't a punishment. you literally progress in the game you play.. What is the point rewarding people for NOT playing the game? The game doesn't need to bribe you to play it. You need to WANT to play it. If you don't want to play PVP so don't. But if you do, than it needs to be on fair grounds.

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Maybe they should also give us a button that if we press we get a stash full of guns and best ammo and max traders? because without that I don't want to play the game? So it is better because more people will want to try it out? It makes no sense. There shouldn't be shortcuts in a game with progression system.

flat belfry
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If you decouple PvP and PvE progression, wouldn’t that run the risk of getting less PvP players in general?

On principle, PvP should be more rewarding than PvE, because there’s more risk. However in practice, it creates fomo for PvE players and they will feel forced to PvP and be very unhappy about it. There’s a lot to learn with how Dune handled trying to mix these player bases, it is oil and water.

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PvP servers need to attract players with engaging gameplay - not exclusive rewards (cosmetics are fine though)

soft crane
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The problem is that people want to play PVP but also cheese the tasks.

flat belfry
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I don’t think we’ll ever see the real answer because I just don’t see them doing that. But who knows

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For me, I think having some rails on the experience would be fun.

Maybe a dynamic server event where we fight for control of Midnight Sapphire for two hours

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But anyway, I think it will be a while before we see huge changes to PvP. It’s a 10:1 difference or something insane.

soft crane
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10:1 in players?

dense juniper
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Yes. The only number we got from the devs a while back was 10:1 PvE:PvP split

flat belfry
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Yeah, that’s a huge gap. The proper business move is to cater to the 10

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Dune Awakening refused to budge on this PvP vs PvE topic and they bled so many players that they closed a lot of servers and merged them.

Then guess what player base their first huge update this year was geared towards?

soft crane
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If that's doesn't tell you that PVE mode kills the PVP one so I don't know what else to say. You don't need high player numbers in PVE. You do need them on PVP. Right now you open a random server on PVP and it is just people jorking off in the starter town. No one goes to far POI's in PVP because it is a dumb risk when you can do it for way less risk. Remove cross progression and people who want to main PVP will have to man up and do their tasks there. It will only increase the player count.

flat belfry
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PvE didn’t kill PvP in Dune. It was a forcibly mixed population with the best rewards locked behind PvP

soft crane
flat belfry
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the players just decided to bounce

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It is the proper move lol. MFG would rather have more players than less.

soft crane
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Why do you think they will have less players if the make PVP separate? PVE playersd will just keep playing PVE.

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We are not talking about merging or deleting one mode

dense juniper
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Why invest dev time in a tiny playerbase, when you can invest in a much larger one?

The larger one is far, far more likely to word-of-mouth friends in. And PvE here is huge because there's been a massive dearth of good coop tac shooters with this quality and quantity of gameplay and content

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They've found a large, exploitable niche, and they're exploiting it by being PvE first.

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Also, something something dev resources aren't infinite. Separating modes is an immediate doubling of workload, minimum

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For a fraction of the playerbase

soft crane
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Removing cross progression doesn't take dev time 😂

dense juniper
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Its the same issue with "optional" gameplay, tools, systems, etc.

soft crane
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The larget player base in PVE are just the PVP players doing their tasks there

dense juniper
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Still PvE players

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And...i sincerely doubt its just PvPers playing their tasks

soft crane
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The game is still sedigned around three factions being hostile to each other. It is PVE first in the PVEVP environment. The PVE environment makes no sense. Why have 3 faction there anyway?

flat belfry
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Why do you feel the need to separate them or create some sort of exclusive item reward for PvP servers? If you like PvP so much then play it for the love of it like the rest of us do

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I do agree with having 3 different factions, it's weird in PvE

dense juniper
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Because otherwise people would, I dunno, move to PvP when they finished their tasks, instead of quitting, as you lot keep grousing about?

soft crane
dense juniper
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Thats...not going to make people play PvP

flat belfry
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Right, so I am saying the incentive needs to be gameplay related - not forced using items or by separating

dense juniper
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You cannot force someone to do something they don't want to

flat belfry
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And I do think they know that

soft crane
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Ofc it will. Because they want to play the game the way it is meant to be played

dense juniper
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And giving bonuses for doing the unwanted thing is basically the devs saying the PvE players time is worth less than the PvP players time because reasons

soft crane
flat belfry
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That's not the same

dense juniper
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When, to the devs, player time ought to be equal

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Because they just needs players period

flat belfry
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And regardless, they're not going your route Turtle, trust me

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there's been too many games recently and even in their own internal testing. Make sure your PvE base is happy, and your wallet wil be happy

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Even Tarkov learned this lol

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Look, just play PvP and go hunting players, stop complaining.

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If you can't find any, the reason isn't because of PvE. It's because PvP isn't fun. Youre not going to make it fun by adding exclusive guns

dense juniper
flat belfry
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LZ camping, chilling in bushes until someone walks by

soft crane
dense juniper
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Putting more walls up isn't going to incentivize me to play, and holding goodies over my head is just manipulative

flat belfry
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They have excellent game design choice: they chose PvE

dense juniper
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Trying to use psychological tricks to get players is how we got MTX hell in other games

soft crane
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I want the PVP players to play

dense juniper
soft crane
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I want the PVP players, not you. You are a pve player.

dense juniper
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Make better gameplay, and I'll play PvP. But don't punish me for not playing PvP instead of making a better game. That's just insulting to me

flat belfry
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The PvP players are playing though

soft crane
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How can they make beter gameplay when the players don't even play the game?

scenic quarry
dense juniper
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At least read what I write ffs

past chasm
flat belfry
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Yea he begrudgingly pocketed more money

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and probably begrudgingly bought a ferrari

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I bet its more than 60% too LMAO

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and Tarkov is PvP centered

dense juniper
elfin verge
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they should just make the different gamemodes seperate characters

scenic quarry
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Probably why else would SPT have such a big following

soft crane
flat belfry
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I think that was suggested, i don't think it will work for GZW

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They already have it shared - it will just make people mad
Alhough* I agree that it shouldn't matter, but as I have stated before, reality is different

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I do think PvP is also absolutely harder than PvE

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But i still don't think it's a reason to separate the progression (because they started with this) nor to have exclusive rewards

soft crane
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Why does it matter if they started with this. it is an alpha.. things will change

flat belfry
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This won't

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Trust me, they got a big injection of cash from focusing on PvE players

soft crane
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maybe it wont I am not arguing about the future i am arguing about how bad game design choice it is

edgy quail
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The only numbers that have been shared with us by MFG is that the PvE crowd outnumbers PvP by about 10-to-1.

And we know that there are a significant number of players that "transition" to PvP once they finish their questing and tasks. This is a very meaningful influx of players into the PvP pool mid to late wipe.

I guarantee you that if they had to start from square one after putting in however many dozens of hours into PvE progression to participate into PvP that the vast, vast majority of them would opt out - ultimately harming the PvP player count.

flat belfry
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they're going to stick with this. But they will work on PvP in some other way, hopefully it's actual gameplay

scenic quarry
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I think MFG has seen the writing on the wall about PVP, its not massively popular for these types of games

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They will keep it as an option but PVE is where they will mostly focus on

flat belfry
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Yeah, i mean in other threads similar to this - people asked for PvP events

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I like that idea

soft crane
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So why the whole 3 factions design? Why open world MMO? just make a PVE game. why do I need other people running around me doing their own stuff and killing my bosses? The whole concept of the game makes no sense if you take the PVP aspect from it

flat belfry
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even a dynamic server event like for the next 2 hours - fight over Midnight Sapphire

past chasm
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Bro how the fuck are ppl scared of pvp in 2026? Every fuckn game that comes out mfs complain about having any kind of challenge. This game is supposed to be hardcore and punishing.

scenic quarry
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Do also remember that MFG have said they don't want to have wipes too, so having your progression shared does help with that

edgy quail
flat belfry
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I think the way I see them going is keeping shared progression and having big PvP events where you loop from farming up gear in PvE, then taking it into these PvP events

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and losing all of it

scenic quarry
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The seperation of the 3 factions are most likely going to become more apparent further down the line when more core systems have been implemented

scenic quarry
flat belfry
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idk though, they need to flesh out their core systems before they move forward

edgy quail
flat belfry
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The thing is they need to keep their PvE playerbase as a priority - if you lose these players, the chances of them coming back to play a new update are low

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but you can absolutely grow a PvP base from a larger PvE population

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So I really don't see them prioritizing PvP until they are near complete with their PvE core loops

soft crane
# flat belfry I think the way I see them going is keeping shared progression and having big Pv...

What you don't understand is that farming gear or doing quests and then just coming for the PVP servers for pure PVP isn't going to work. Who are you going to PVP with? only the poor bastards who haven't figured out that they play on the wrong server? It doesn't sustain itself. You need to have the WHOLE loop of tasking-loot farming - pvping in the same lobby. otherwise it all falls apart.

edgy quail
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PvP isn't going to pay the bills. Esp with the numbers that we've been told. If the PvP crowd wants the game to survive, they need to accept that PvE has to be the priority.

elfin verge
scenic quarry
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We are still missing a lot of content and features to

flat belfry
edgy quail
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Estimates put the game somewhere around 35% done-ish?

past chasm
scenic quarry
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And honestly we have no idea how the gameplay loop of ground zero is going to work, so PVP could change completely because of that as will PVE

soft crane
flat belfry
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But still - players are on PvP

soft crane
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Yeah, jorking in the starter town

flat belfry
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if you feel like the server is dying down you want to log out and relog and it will put you back in with players

soft crane
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and then going to PVE for the POIs

flat belfry
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I never experienced PvP in the starter town myself it's always been around the T2 areas for me

soft crane
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I mean your own faction starter town

flat belfry
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Yeah

edgy quail
# past chasm Can you give an example of toxicity? Cause the point is to kill each other first...

You can just browse the discord and see it all over the place. Reddit gets some, but not as much in my experience.

But you see A LOT of it actually in-game as well. Watch some streams. You'll hear random racism and just really vile remarks from players. You get literally none of that in PvE.

It's even worse if you're a woman. I've seen female players get all sorts of shitty comments in PvP. Haven't seen it in PvE.

scenic quarry
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I would get this conversation about PVP and PVE etc if we are nearing content and feature complete stages and we have ground zero fully realised, but at the moment even PVE is still lacking as much as things have improved from 0.3, so why are we trying to push PVP when even PVE hasn't been fully realised?

flat belfry
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Exactly.

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Just accept the fact that it is not their current focus. You'll be back when they improve the PvP population - or not

flat belfry
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And it won't matter because if they have a strong PvE player base: there will be PvP players born out of it

past chasm
scenic quarry
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We are still lacking hideouts, skills, crafting, tier 4 and 5 AI, ground zero, weapons, gear, valuables, loot etc

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Shouldn't we maybe focus on those things before we focus on trying to balance the 2 modes?

edgy quail
past chasm
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Yea PvP players are all Chads confirmed

elfin verge
edgy quail
flat belfry
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Is this game so dissimilar from Tarkov that you can't just play Tarkov for PvP?

soft crane
flat belfry
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Sorry to ask it like this, but Drayvn is right, the game is nowhere close to complete in it's core

elfin verge
past chasm
elfin verge
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i just dont see the appeal of playing a hardcore looter shooter to just kill AI all the time bc its easy to cheese them thats all

flat belfry
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Fair, but a lot of other people are enjoying it - meanwhile you can play other games that have a more fleshed out PvP loop

past chasm
elfin verge
flat belfry
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Because the PvE base will get mad about this

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and I've said this - I don't think it's a big deal

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But the majority will

elfin verge
flat belfry
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I am just telling you

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facts

robust heart
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if you split the progression there is a 0% chance those pve players will join in on pvp

flat belfry
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I am telling you what will happen

past chasm
soft crane
scenic quarry
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Lols, sure thing bud

elfin verge
flat belfry
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Im not disagreeing with you guys that it doesn't matter and shouldnt

soft crane
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no they want because they just keep playing pve ans sing koombaya

flat belfry
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if someone only plays pve why does it matter

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BUT

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the reality is

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their bread is made from PvE players

scenic quarry
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So whats the reason why you guys want PVE and PVP to be seperate?

soft crane
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And besides that f them who cares about people getting mad? If this is a good design choice than they should have a spine and do it.

elfin verge
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i just dont want whats happening to tarkov happen to this game

flat belfry
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unless you can economically overpower them, you won't matter

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Well I got bad news for you buddy...

scenic quarry
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Whats happening to tarkov?

robust heart
past chasm
flat belfry
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Arma?

soft crane
edgy quail
# elfin verge i agree but why not split the two progression of pve and pvp

Because if you do that, then the PvP population suffers. You get a lot of pepole that move to PvP from PvE after they complete quests. They're not going to do that if they have to start at square one after putting dozens of hours into the game.

And that ignores all of the people that play both modes pending the friends they're playing with.

flat belfry
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EFT?

flat belfry
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less sales

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Do you not understand the business aspect here

past chasm
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They can attract them while making pvp a better experience.

flat belfry
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I am agreeing with you that split progression shouldn't matter in principle

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Other way around spartan

soft crane
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Who cares? they play PVE. they don't matter. they have zero effect of the game because PVE isn't dependant on player base. Once a PVE player bought your game you won. But with PVP players - you have to keep them playing because PVP is dependant on playerbase

scenic quarry
elfin verge
flat belfry
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You matter even less

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You go, so what?

soft crane
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The devs who want to atract other players

flat belfry
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PvP servers are dead? So. What?

past chasm
scenic quarry
robust heart
flat belfry
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They could have zero PvP servers

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and it wouldnt matter

soft crane
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If I want to play a single player game I don't care about player count. I just play it. If I want a PVP game I first need to make sure people are playing

flat belfry
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because you dont make a difference in their bottom line

edgy quail
flat belfry
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It doesnt matter if the PvP player base dies out completely

elfin verge
flat belfry
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it won't make a difference

soft crane
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If no people play pvp - no new pvp player.
if no people play pve - new players can still come because they don't need other players

past chasm
flat belfry
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There is zero need for pvp players at all

edgy quail
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And let's be honest: for the VAST, VAST majority of PvE players, the only thing that's going to get them to play on a PvP server is if you disable PvP on it.

scenic quarry
soft crane
edgy quail
robust heart
past chasm
flat belfry
scenic quarry
elfin verge
edgy quail
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The idea that you'd rather lose players in PvP because you don't want players to take gear that they acquired in PvE is wild to me. The playerbase is already so small compared to PvE, you would think folks wouldn't want to push people away.

flat belfry
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Helldivers succeeds without PvP despite people clamoring for it initially

soft crane
robust heart
flat belfry
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Wait are you talking about PvP mode?

soft crane
flat belfry
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Yeah, it can die and it won't matter for the game's health overall

past chasm
flat belfry
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No, i like the game, Im just telling you that PvP isn't necessary for them to succeed

flat belfry
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You misunderstand your impact in this game

edgy quail
# past chasm Is this gear fear or bc theyre physically scared? Like for real why not? Whats s...

People just don't want to deal with other players killing them. I imagine virtually anything you can imagine is a reason why someone doesn't like it.

For me, I just don't want to have to rat my way through the game. I like being able to chill and grind without worrying about someone sitting in a corner with a backpack full of food and water for 2 hours waiting for someone to walk by.

But I'll play other PvP games.

elfin verge
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on pve you cant get into intense cqb fights in ybl or anything it takes so much content away from the game

soft crane
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See what happens the next game they develop

flat belfry
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They can delete PvP mode and focus solely on PvE and they will still succeed.

robust heart
flat belfry
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They can then add a new PvP mode after they burned that player base

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and they will come back

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This is the reality

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I am sorry

soft crane
flat belfry
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Im not saying they will

scenic quarry
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Lols this conversation is hilarious

soft crane
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you just have very weird takes

edgy quail
flat belfry
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Im just telling you the PvP population isn't as important as you think it is

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It's not weird, you just can't understand that this is a business

soft crane
past chasm
flat belfry
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And the money isn't coming from the PvP population

elfin verge
flat belfry
robust heart
past chasm
soft crane
elfin verge
edgy quail
robust heart
soft crane
past chasm
robust heart
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splitting the playerbase is not gonna be the boon you guys think

edgy quail
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0.3 absolutely got a HUGE amount of PvP support - moreso than I think anyone expected. Almost all of it came directly from what PvP voices asked for.

robust heart
#

it isnt working for tarkov its not gonna work for gray zone either

elfin verge
# robust heart yes

so you know how far pvp has come. im not saying the devs said any of that, that is what the playerbase is saying

robust heart
#

all you'll do is end up with less and less pvp players

flat belfry
#

Perhaps they are innocent and havent seen what happened in every other game that dealt with this debate

#

PvE won every single time

soft crane
robust heart
robust heart
soft crane
#

no it is not. imagine you take takrkov and make it cross progression

#

you kill the game loop

flat belfry
soft crane
#

it is much better to have it split

flat belfry
#

It is not

robust heart
soft crane
#

no it doesn't kill pve. you can play pve alone.

robust heart
#

and I honestly dont think cross-progression is killing anything

soft crane
#

you can be the only one in the world playing a pve game and you wouldn't care

edgy quail
#

I believe having a PvP mode is important. I do believe it needs to be the second priority though and MFG clearly agrees unequivocally. I also think it's important that both modes "look and feel as close as possible".

I don't want PvP to go away. But I also don't want to see the PvP crowd think that the "solution" is to "build features that force PvE players to engage in PvP" (which is a very, very common theme in the suggestion forum).

scenic quarry
robust heart
#

splitting the community will do nothing good

flat belfry
#

they dont understand this though

#

we been at it for the past hour

scenic quarry
#

Why split PVP and PVE when we don't know what features and systems that will be added down the road would change things

flat belfry
#

maybe to iterate on pvp as development progresses?

soft crane
# robust heart and I honestly dont think cross-progression is killing anything

It is because these games revolve around people going around doing their tasks and looting. if they don't need to do that, and they just log in solely for PVP with no other objective, then the whole loop breakes. Where will they go to find PVP? the POI? but no one has a reason to be there. Because they are in PVE.

scenic quarry
#

Why don't we come back to this conversation after the game is near completion when we can make a proper assesment of how the game will work

edgy quail
robust heart
soft crane
tranquil veldt
#

Why do you think SPT is so popular????

scenic quarry
edgy quail
soft crane
#

in PE the whole idea of 3 factions lose all of its meaning. Tasking on a far away POI is just the same as tasking close to your base

scenic quarry
#

Don't you think when we have ground zero, hideouts, skills, crafting, more conent, bosses, tasks, events, when the game nears completion that there will be more to do so people will be more spread out so not everyone is going for the same things over and over

edgy quail
#

I'll say this: as far as "PvP vs PvE" threads go in this discord, this has been one of the more constructive bits of discorse that I've seen.

Even some of the people that I think "don't get it" are being polite and engaging.

So, honestly, good on all of you.

scenic quarry
#

Its like you've decided that PVP has to work NOW when not even PVE has been fleshed out, THE GAME ISN'T COMPLETE!

soft crane
#

maybe, but it will probably still be the same core loop and even worse on PVE. I imagine GZ will attract all faction to fight in PVP. Idk who it is going to play on PVE.. it is pobably going to be lame

tranquil veldt
#

If anything PVE needs dynamic AI ala SAIN

#

Or fuckin A Life

#

I think people complain about PVE because we're fighting basic AI

edgy quail
#

You'll find some of the most dedicated PvE players have been complaining that AI are far too easy and want to see them dialed back up. I'm absolutely one of those voices.

I also think we need more penalty for death - such as brining back the durability hit. Probably an unpopular opinion. 🙂

scenic quarry
edgy quail
#

But it's difficult to balance the challenge for a wide array of players - and as much as literally everyone would prefer an experience curated to their specific preferences, games don't survive like that.

tranquil veldt
#

Call me a moron but sometimes the problem with suggestions like these is that people just want to turn something into a tarkov or DayZ clone

edgy quail
#

You def get a lot of that for sure.

scenic quarry
#

My take is the game isn't even fully complete, we're missing so much and a lot needs to be tweaked and iterated, so trying to finalise PVP vs PVE or whatever it is, is a little early

robust heart
tranquil veldt
robust heart
#

and I always sit there and ask why dont these people just go play tarkov instead

tranquil veldt
#

People find deficiencies in their games and then suggest shit in other game forums to turn other games into what they want the original game to be

soft crane
robust heart
soft crane
robust heart
#

it was put in intentionally mind you, it isnt an accident

soft crane
#

it is a cheesy system put by the devs yes

#

They litally tell you "Here is a hard POI near an enemy base, lets see you survive it" - "here is an easy mode where no one kills you"

robust heart
#

what takes away more organic pvp from POIs is COPs in my opinion

soft crane
#

wonder what people will choose if they want to progress

#

COPs system is shit for sure. more than one thing can be badly designed at the same time

robust heart
#

in my experience people who "cheese" the tasks in pve will come to POIs to find pvp so I don't really see the same problem you do

#

now they have an option to go to COPs instead

scenic quarry
#

I have a few friends who've made bank by cheesing PVP, they just stick on cheap shit, sit in places like YBL and rat, come away with a ton of gear, run to a COP dump their stuff and die, rinse and repeat

soft crane
#

People who want to progress fast in PVE want to come to PVP and kill the people who loot and task.. but if no one loots and tasks in PVP anymore - it breaks the gameplay loop

scenic quarry
#

No matter what mode you do, people will find a way to make the most out of the smallest amount of effort

tranquil veldt
#

You put PVP into a game everyone wants it to be another tarkov clone Jesus

soft crane
soft crane
tranquil veldt
#

Might as well go back to IRR lmao

warped whale
#

What if we replace the 10 NPC kill objective with, say, 5 PMC kills? (Only on PvP servers, on PvE servers we'll leave it as is.) To avoid offending PvE players, we'd keep the same rewards, and for PvP players, this would at least provide additional opportunities, rather than just shooting for the sake of shooting.

soft crane
soft crane
soft crane
tranquil veldt
soft crane
#

what?

tranquil veldt
#

Ain't the game marketed as an extraction?

wintry latch
#

Quite honestly they have shifted away from that without saying much about it. Game has evolved over the last couple years (can't believe I started playing in 2024)

#

More like an "open world mmo shooter"

ornate steppe
#

eventho you think that PvEvP should have more loot. it doesnt, you will definitely burn out your storage

#

all mentioned points are spot on

soft crane
wanton minnow
wanton minnow
past chasm
ocean lintel
#

They have the exact same attitude to criticisms of that game's PvP

desert copper
dense juniper
# desert copper Pretty sure you made his point for him.....

The average PvPer seems to think insulting PvE players will rectify the core problems which make PvE players PvE players.

First and foremost, gameplay be damned, if someone doesn't want to PvP, they won't, and no amount of cajoling, coercing, or manipulative rewards systems will change that.

Being toxic on top of it, as though its a skill issue, not a desire issue, doesn't make a compelling argument to change their stance, either.

I wish I could say I was better than spartan in my youth, but unfortunately I wasn't. Perhaps he, too, will see that light someday.

gloomy girder
#

THIS IS A PvE................v........p...... game, you don’t understand anything, go back to your stinky Tarkov, you dirty toxic PvP gamer!!!!!!!!!!!!!

dense juniper
#

Ah, yes, insult me further, because personal attacks are totally non-toxic, well-adjusted behaviors

#

Was it spartan asking about proof of toxicity in the PvP playerbase in here?

#

See above for proof

gloomy girder
past chasm
wild ginkgo
#

Why do pvp-only players seem to think insulting someone will make them want to play pvp? I once coached a semi professional LoL team (not bragging, using for context), do you think I told people they were dogshit humans because they were silver? No. I was just happy to see someone enjoy a game I enjoyed, albeit differently. We're all playing the same game. Just because you shoot Timmies and I vibe with the homies and drink a beer after work doesn't mean I'm somehow less of a man than you.

#

If you're hitching your entire self worth to your ability to perform well in a casual survival shooter that's PvE first, as stated by the developers themselves, and then finding it necessary to insult others because they aren't... Seek help. Please.

gloomy girder
wild ginkgo
#

If the shoe fits, wear it. Otherwise, carry on.

patent helm
soft crane
patent helm
soft crane
#

yeah what's the problem with that

gloomy girder
scenic quarry
#

"Nothing good will come out of this" But ever since 0.2's release we've had more and more ppl play the game...

gloomy girder
desert copper
soft crane
desert copper
#

PvE comes first

soft crane
#

what does it means? like surely most of the game is pve. you can't avoid it

scenic quarry
#

So if you guys don't like PVE i guess they should take out AI so you don't have any PVE in your PVP mode?

desert copper
soft crane
#

Like people give suggestions how to make the PVP part better and you guys say noooo PVE first

#

It is nonesensical

gloomy girder
wild ginkgo
#

I think that based on the original roadmap's timeline, 1.0 is still at least two years away, and with that in mind, the devs should focus on PvE more than PvP and get it right before they worry about what's not the core gameplay of the fuckin game. Maybe I'm insane though.

#

Tarkov gamers coming here complaining the AI is "too easy" but seem to forget how bad scav AI was in 2018.

soft crane
desert copper
soft crane
desert copper
#

In that, we agree. And I agree 100% that issues like COPs need to be fixed.

But splitting progression effectively locks PvE players out of the PvEvP experience because they dont want to grind two accounts just to try out or play PvEvP now and then.

scenic quarry
#

I still honestly think that trying to balance PVP and PVE will come at the end just before release as we still have so much more of the game to add into it

#

All the content and features and systems are going to change the PVP and PVE dynamic a lot

static delta
gloomy girder
# desert copper In. Your. Opinion.

Yeah, that’s just my opinion, right? And according to you, the AI in the game is perfectly fine. This clip illustrates really well just how ‘great’ the AI actually is... https://youtu.be/N3usS3tqCWM?t=477

The largest update to Gray Zone Warfare yet.

►Follow my Twitch! https://www.twitch.tv/operatordrewski
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▼ PC Specs ▼
I record all my gameplay on a custom sponsored...

▶ Play video
wild ginkgo
#

Nobody here said the AI is fine.

#

Not once.

desert copper
soft crane
# desert copper In that, we agree. And I agree 100% that issues like COPs need to be fixed. But...

But there are no free meals in life. You want to try - try it from the start. There is no point in "trying" the PVEVP now and then when it plays almost EXACTLY the same as PVE because people barely go to POIs. If you are a PVE player and you grinded and maxed everything and now you hop in to do some PVPing. who are you planning to fight? other people who want to PVP? because chances are low you will find any on your own terms. So probably - you plan on fighting people doing their tasks in POI's. But then you will see the problems - they do these tasks in the PVE servers.

static delta
#

Everyone agrees the AI needs to be improved (and it is). This patch I've already noticed some slight improvements.

wild ginkgo
#

That might be the only thing we can ALL agree on. The AI needs a lot of work.

wild ginkgo
#

I'd love to see AI suppress, flank, aggress, use grenades, ambush, hunt. Not just stand in one place and hipfire.

static delta
#

Pretty much all my fights this patch have been bumping into people tasking or just going on loot runs. Some people just enjoy that kind of thing ya know.

#

I've done everything in PvEvP in 0.3 and now in 0.4 and my buddies have as well

soft crane
# static delta Some do, many still don't.

Well after you go and try some pvp in the pvevp server - they will switch to pve, and you will have one less player to fight. It is a feedback system. you reward not playing in pvevp, so this is what people will do.

static delta
soft crane
#

kill that poor soul who was tasking and the next thing he is doing is switch to pve because why not

static delta
#

They're not poor souls.

#

Why not switch? Because it's fun! People enjoy the tension it creates. Otherwise you're just running from POI to POI, opening boxes, and pressing F on folders.

soft crane
#

But you understand that once you want to hop on PVP and try it out with your maxxed traders, you would want more people doing stuff in your server? because otherwise it will be kind of boring for you?

#

this is when you will understand how cross progression ruines this mode

static delta
soft crane
static delta
#

Dude I'm level 27. I've been no lifing it since 0.4 came out. And I no-lifed it when 0.3 came out. PvP never stopped. The one bad thing that happens when the population drops is the cheaters are more % of the playerbase. But they're working on that.

static delta
#

My K/D is like 1.1 so I'm finding ~10-14 fights per night which is enough to keep me happy between looting and exploring.

#

If it was like 100 fights per night it wouldn't be Grayzone.

scenic quarry
#

It seems like some ppl on here want PVP only, nothing else, they want a KD like its Warzone

soft crane
#

Interesting. I barely seen any fight. When I hop in a server I see maybe one or two guys that are not sitting in the starter town or in the base. do you play solo?

static delta
#

What region? I play half solo, half with some friends.

soft crane
#

EU west

static delta
#

All the US regions are active PvP wise. I can try EU West later and see.

scenic quarry
#

Yeah always a thing, NA East is always the busiest

static delta
#

It depends on your expectations. Some people do things like select the LZ closest to an enemy COP and rush in. I don't like playing that way.

#

Like if I want to fight in Tiger Bay I'll find an excuse to go there (task, looting, exploring) and I'll always run into someone while doing that.

#

You have to pay attention to shots, surrounding COPs being taken, your faction mates getting into fights, etc. Sometimes you have to go find it in the general area based on what's going on.

#

There's kind of a flow to the map if that makes sense

dense juniper
static delta
#

Ok if you really want PvP. Just go to Sawmill. If you like sniping bring a sniper rifle. The whole place is surrounded by hills. You can snipe people, have them chase you. It's super fun. I don't even loot them and just let them get their stuff back and fight till I die.

carmine iron
static delta
#

Yea LRI are always outnumbered lol

gloomy girder
static delta
#

This is a common occurence lol. Headshot one, grenade another, and get out of there lmao

#

The big groups always turn on their lights and just run around

#

MS is really popular right now because they redid the whole location (er, I mean hotel). Blueprints (on the roof of MS and many other places) are also hotspots for people to go.

#

If you're LRI hit Fanny's. If you're not LRI hit Villa Vongphet

dense juniper
tranquil veldt
#

I'm gonna get timed out engaging in this shit again Jesus Christ

gloomy girder
# tranquil veldt Let's just kill PVE

Just to be clear, I don’t support the original idea of giving more rewards on PvP servers. I’m in favor of fully separating PvE and PvP progression.

gloomy girder
dense juniper
young oasis
#

Idk why fellas who support separate progression always have to act like they have the biggest doohickey.

tranquil veldt
#

This is why I nearly go sarcastic and tell just kill PVE

#

it favors everyone

#

And no one bitches about dumb AI

dense juniper
dense juniper
tranquil veldt
#

Mindless PVE grind
That's really insulting to the division players ngl

dense juniper
#

To be totally fair, Div 1 was decent. Div 2 was a turd in comparison.

Div 1 Dark Zone shenanigans were lit, once the devs fixed the worst of the borked guns

tranquil veldt
#

flooded by negative comments from PVE people

Or maybe there's already prejudice that the game should have not have a PVE mode

dense juniper
#

Like, I'm not opposed to actually emergent PvP at all

#

But, the current system ain't that. When I first played in .1, I remember being endlessly harassed by PvPers every time i left base ("arethereplayersthere? Arethereplayersthere? Doyouneedhelp? Arethereplayersthere?)

#

Thats how we got the stupid red circles

tranquil veldt
#

I mean holy shit the first thing people do in PVE vs PVP discussion is straight up go ad hominem then start asking why are pve players invading PVP?

dense juniper
#

Because a whole crapload of us looked at MFG and said, "Either the harassment stops or no one is playing, period."

dense juniper
tranquil veldt
dense juniper
#

Like I said, I was that guy once

tranquil veldt
#

And then when you tell them just kill the one mode you hate

They start claiming "uhh uhh we support having different progression"

#

Bro were euthanizing PVE with shit AI why are you telling me something progressive lol

dense juniper
#

And somehow, gating my time even harder, with separate progression, is supposed to compel me to engage with a PvP system that I have mechanical issues with, too.

Can't leave that out

tranquil veldt
#

That's the most civil solution I can find before I start being called a pussy

scenic quarry
tranquil veldt
#

Dawg I've played hardcore games it's obviously my DELIBERATE choice to just play more PVE

God forbid a man makes a choice for his health and be called a fucking wuss

static delta
#

People care too much what other people do.

#

Play your own game, have fun. If not having fun, do something that is fun. Not that hard.

tranquil veldt
#

Except some people really try their way to make people feel shit for their choice

static delta
#

The human condition 😐

tranquil veldt
#

Yes ignore them but they really really try to bait you in

scenic quarry
#

Sorry i should say they want to feel superior so they make your choice feel inferior

tranquil veldt
scenic quarry
#

Yup all to make them look and feel superior

tranquil veldt
#

All that shit just to say skill issue for not playing PVP huh

patent helm
tranquil veldt
patent helm
soft crane
dense juniper
soft crane
#

It is your argument. you don't have time to play both modes, so you want your progress from the easier mode to transfer to the more difficult one. it is a bad argument, and the max trader button emphesize that.

tranquil veldt
#

Why not say that

soft crane
soft crane
#

But this is not my point 🤣

tranquil veldt
soft crane
#

ok you can think that.. I just want the progression to be separated. But if it is not, Than I want a skip questing button that puts me at max trader and infinite money.

patent helm
tranquil veldt
desert copper
tranquil veldt
carmine iron
#

At the end of the day, loot is loot and gear is gear - it is all identical, regardless of source.

The only difference is how a loadout is built, and that is entirely personal preferance.

tranquil veldt
#

Separating PVE and PVP can be good without having to go insulting

#

I wouldn't respond in good faith if the argument isn't in good faith at all

soft crane
#

Are you talking about me?

tranquil veldt
#

I want a button that I press so that Ill have max traders and millions of dollars

soft crane
#

How is that insulting to you. It is an argument to emphesize my point

#

Are you against such button?

tranquil veldt
#

Call it bait but the button you mention is an entire game mode

soft crane
#

why are you against it

#

no

#

You can leave the button for people who enjoy pressing it.

#

it just doesn't do anything for the PVEVP mode

tranquil veldt
soft crane
#

I don't care?

tranquil veldt
soft crane
#

Still I have no idea what you want. focus

tranquil veldt
#

Like I said a healthy separation of PVE and PVP without insulting players of either modes

#

If anything some if not most of the arguments for separation tend to incline towards insulting PVE

soft crane
tranquil veldt
soft crane
#

How am I supposed to do that

#

It is an argument

#

You can respond to it, or you can act offended

#

If I can use your logic to keep the modes connected to justify a skip quests button, and If

#

I can use it to justify seperating the modes

#

than this is my argument

tranquil veldt
#

I didn't even go and explicitly say keep the modes connected

Literally said I agree on the separation

soft crane
#

Ok but you intervened and tried to say I am insulting, and "kill PVE", so what do you want? you agree but argue for the sake of it

tranquil veldt
#

But oh no I'm a fucking wuss

soft crane
#

No I think I'll word it however I like to

desert copper
#

I think these two finally found the pvp they've been looking for 😂

tranquil veldt
soft crane
#

Ok man

tranquil veldt
#

Why even deny you have prejudice

soft crane
#

You really want me to have it don't you. Because otherwise nothing you say makes any sens

tranquil veldt
#

Or you're just choosing to ignore it

soft crane
#

whatever makes you feel better

tranquil veldt
soft crane
#

oh man

#

this is getting awkward

patent helm
#

Ok, both of you go separate ways or I'm ending it myself.

dense juniper
tranquil veldt
soft crane
#

I'm not trying to put words into your mouth this is what I understand from your own words

dense juniper
#

Gr8 b8 m8 I r8 8/8.

Blocked.

golden jasper
soft crane
golden jasper
spare stag
# soft crane I want the PVP players to play

pvp playewrs will alawys play pvp but statistically pvp is dying bro, it is not about the game design that killed it. truth to be told cheaters did plus a lot of players base have day job and a family to take care of so their playtime kust for them to chillout

#

there is no point of arguing bro, look I get it a lot of players is in pve whether it is just pure pve player or pvp player grinding safely in pve server. but you cant force a player to play pvp (via better rewards) let them what mode they want to play. let them have their fun. Look I appreciate that you are suggesting as it is healthy for the development of the game.,

soft crane
sullen oasis
#

Doubleful that GZW will do this.

soft crane
#

Maybe there is a skew in PVE VS PVP population but allowing players to progress their PVP character in PVE is increasing the skew even more

golden jasper
#

And you sharpen the population skew if you separate the modes, for no good reason.

soft crane
#

right now there is zero reason to power through any obstacle in the pvp

golden jasper
#

This is a very tired conversation that comes to the same conclusion every single time.

The damage it inflicts to PvEvP mode by separating progressions is too much relative to any gains from it, people who make these claims want recognition like Ironman Mode players from Runescape and World of Warcraft, when Ironman in those games is a genuine challenge whereas Warfare...really isnt.

soft crane
#

I don't say it because anything you mention. I've explained why I want it

wanton minnow
wanton minnow
zealous crag
ornate steppe
#

pve stick to pve posts, pvp stick to pvp's post . dont be nosy about things you dont care. dont be toxic against things you dont want to play. that just prove you are a karen

golden jasper
#

I play both and I Hate this idea.

patent helm
prisma summit
#

People have rights to voice their opinion as long as it’s not demeaning others.

ornate steppe
#

all im seeing that people are being toxic about things they dont care. so whos being civil here?

prisma summit
#

Lemme go up and read real quick. I just joined

ornate steppe
#

you can browse most post suggestions about pvp. its not being discussed a manner way

short haven
prisma summit
#

I don’t think, there’s a way to improve PVEVP player base aside from making it more natural and fix COP.

The only reason that I think, player don’t touch PVEVP are because they have to hassle with other player, current problematic PvP mechanics and I see it as end game content

#

Improving reward wouldn’t ring if player don’t want to engage in a fight with other player anyway

short haven
#

Everyone in this suggestion is acting like this is going to force them to play PVP i think missions shouldnt give you less Experience but less money is something i could get my head around and better loot in pvevp over-all.

short haven
prisma summit
#

Uhhhhh you still shoot AI though

#

Shooter doesn’t necessarily revolve around PVP only, you know.

short haven
#

Nah

#

but it does for me

#

Because AI isnt actually intelligent

#

I might aswell get on farming simulator if i feel like farming crops

prisma summit
#

That’s your opinion. But I think PVP have to be improve in someway that it back to what it was in 0.1

#

I love 0.1 PVP

short haven
#

Movement inertia like we had in 0.3.4

prisma summit
#

That’s too

short haven
#

Fixes most of the problems

#

movement wise

marsh wing
#

what was the difference? i didnt pvp at all in 0.1

prisma summit
#

It was more organic as you can ambush and flank enemy without a stupid circle around

#

You played with information at hands with your own knowledge

short haven
#

The thing is i get how some people play PVE but if your going to get on a shooter game to loot trying to avoid shooting AI and collect purple ¨dic¨ lighters to fill 80% of your stash with them

#

get on animal crossing

#

or roblox

marsh wing
#

i just dont get the pvp pve fight all the time

prisma summit
#

Your argument only prove Capua statement lol.

marsh wing
#

like pve hates pvp and pvp hates pve

prisma summit
#

I’m not trying to say which is best because world is not revolve around me.

short haven
#

I know which is best to me

prisma summit
#

I only see what have to be fix and what was good.

short haven
#

And im gonna share my opinion just as much as PvE players like to cancel out PvP

prisma summit
# marsh wing like pve hates pvp and pvp hates pve

I don’t really hate one of which, I think both serves its purpose only people separated themselves with modes. They disregard the main core of what fixing the problem or disregard a way to come up with common ground.

short haven
marsh wing
#

like ur never gonna end that

short haven
prisma summit
#

You guys just proved Capua right again lol.

short haven
#

Alright stop with these tiktok like comments

#

who the fuck is capua

ornate steppe
#

i play pvp, i dont hate pve players. its just pve players seem to think improving PVP does some bad to PVE players. nothing changes for PVE player base

short haven
marsh wing
#

cant people just accept that theres 2 modes? and u just play whatever u like

short haven
#

they are going to keep getting advantages while PvP is going to keep getting disadvantages and thats simply how its going to be

prisma summit
short haven
#

I mean they been worsening PvP every update

ornate steppe
#

no advantages for PVE going to PVP tho, you will lose more than you earn for storage value

short haven
#

Maybe you do

prisma summit
#

According to someone. PVP player is the one who suggested red circle in which make PVP worse by the way.

short haven
#

i gain more however

ornate steppe
#

so i dont run magnifiers

short haven
#

i dont lose storage value

marsh wing
short haven
#

sometimes it fluctuates by a little and then it just keeps going up

#

anyways i dont really care about my storage value.

prisma summit
short haven
#

I care about having kits to fight with

marsh wing
#

i mean this is just a pointless discussion kinda no or am i saying somthing wrong

prisma summit
#

Except you lose a real stuff but that doesn’t concern me

prisma summit
marsh wing
#

but what is the suggestion do

#

cause its never gonna satisfy both worlds no?

short haven
#

Not everything can satisfy both worlds

ornate steppe
#

but coming from me, PVP in this game needs a lot of work

prisma summit
#

Main Point? Wants more PVP population. But people turn it into PVEVP vs PVE discussion.

prisma summit
marsh wing
#

i agree asswel

#

but

prisma summit
short haven
#

Yeah we wont though

#

they made that clear by stating they are PvE first

marsh wing
#

that doesnt meant their never gonna change anything about pvp do

prisma summit
#

But that doesn’t mean they give up on PVP though?

marsh wing
#

?

short haven
#

And removing PvP features instead of adding them

marsh wing
#

its just not their first priority

#

as it should be

#

even do i like pvp just as much as u

prisma summit
#

They did ‘add’ PVP features on 0.3

short haven
#

0.2

prisma summit
#

Wrong one

short haven
#

and then removed some

#

PvE players we´re whining they are to slow to run away from AI so they remove movement inertia

#

i also thought they loved realism

prisma summit
#

I don’t count any mechanic that never meant specifically for PVP as PVP feature.

short haven
#

and now the movement feels like roblox

prisma summit
#

They remove that for all

short haven
#

Removing it benefits PvE but contradicts PvP

prisma summit
#

But they do add PVP feature

short haven
#

it makes PvP less enjoyable if people have weird movement metas

marsh wing
#

but if u where them would u focus more on the pvp side then the pve side?

short haven
#

No

#

But i´d give them a risk reward

marsh wing
#

why do the hole risk

#

is

#

killing the players

#

or dying

prisma summit
#

To be fair, removing Inertia making it bad for PVE too as I don’t like this current movement at all.

#

I want move movement like old 0.2 0.3

short haven
#

You not liking it doesnt mean it doesnt give you an advantage

prisma summit
#

So what? I still would say that they would add it back.

short haven
#

Yeah sure

#

i know a lot of chickens who would whine about it

#

But its half baked

#

they dont want movement inertia but dont want jumpshooting?

#

Its one or the other with movement mechs

#

Realism or Fun

prisma summit
#

I don’t really care about movement at all, that’s why I never noticed some stuff like Inertia but I felt it a bit different from 0.3. Still I think that will have to be a whole new forum for discussion.

marsh wing
#

movement isnt gonna fix what was getting discussed here tbf

prisma summit
#

I also think removing it is affecting both PVE and PVP since now you can’t jump shoot an AI too lol

#

Last time I played, I jumped shoot AI a lot

prisma summit
#

0.3 is bad so I jumped shot it.

#

Pretty fun ngl

marsh wing
#

u play lot of tarkov?

#

boom?

short haven
#

Nah

#

tarkov is russian slop

prisma summit
#

I don’t like Tarkov

marsh wing
#

just asked cause ive seen lot of people come from tarkov to here and say alot of the same things

#

regarding pvp pve discussion

short haven
#

Maybe because tarkov players actually experienced PvP

#

I have played tarkov

#

i did not come here from tarkov though

marsh wing
#

but i feel like they want it to be as hard and aids as tarkov somthimes is

#

like most of them only pvp and thats fair if they want that then they can but

short haven
#

unless the devs start selling cheats and accounts

prisma summit
#

What I want, is for PVP to improve or back to what it was in 0.1

#

Nothing else

marsh wing
#

like lets say i started playing gray zone mostly pve cause i liked the quests and everything behind it but alot of people just come here to pvp alone

#

and thats like the only thing in mind

#

not saying everyone do dont wanna shit talk or anything

short haven
#

I can do everything and more on PvP

#

I have a LOT of friends that i got to touch this game

#

categorizing how well i know them it just seems really apparent to me which stereotypes never touch PvP

#

and i dont come here to PvP on its own either but to me it is the mechanic ill play and come back for at the end of the day

marsh wing
#

i dont even know anymore at this point lmao

prisma summit
marsh wing
#

i just think they have the chance of making it somthing for both worlds as it should be

#

pvp and pve

prisma summit
marsh wing
#

i mean

prisma summit
#

Arguing over something like this is more a waste of time.

marsh wing
#

they do but yet they cant accept eachother

#

lmao

warped loom
# wanton minnow Not anymore. Its supposed to be open world PVE tactical shooter. Having pvp in t...

Disagree completely that "pvp is a bonus / afterthought". The whole 3 faction design is made for pvp, the cop system is more relevant in pvp, tracking devices etc. I definitely disagree, and I read the PvEvP as "most of the time you experience pve, with chances of getting into pvp". I certainly wish the direction doesn't change towards a pve only game, I very very much doubt it will, but if it does I sadly would have to jump away.

If anything, pve mode is the afterthought in the grand design: easy mode with friendly fire disabled and no pvp across factions.

wanton minnow
short haven
#

Without PvP this game will literally Die once again

wanton minnow
short haven
#

when the game was averaging 40x less people then it is now.

#

That WILL happen again if the game only caters to PvE

#

and trust me you underestimate the PvP player base

desert copper
#

Pretending like the player jump was solely due to Warfare players is a stretch without data to back it up

wanton minnow
#

Devs themselves said its 10:1 for pve so stfu. Majority gives 0 fcks about pvp slop.

short haven
#

PvP slop

#

nobody cares about your millenial slop either

#

get a job bum

wanton minnow
short haven
#

Nah ill just be playing for the PvP

calm tendon
wanton minnow
short haven
wanton minnow
#

According to devs themselves

short haven
#

Source?

#

Sure it was bigger when only 1000 people played the game at one time

desert copper
#

There is no known link or official post anywhere that quotes the 10:1 figure but if memory serves, it was a statistic that was discussed on a dev stream early on. It wasn't given when the player count was so low and continuing to state that the increased player count is due to people playing PvEvP is also just as weak a position without a data source to back it up.

The thing to remember though is that Madfinger has continuously marketed the game as PvE first.

carmine iron
# short haven Source?

This is yet another argument we see over and over again with each wipe - "the game will die without PvP, the numbers bump is purely because the PvP players came back".

The only data that we have is from MFG themselves back in 0.1, where the player base was listed in a stream as tilting heavily 10:1 in favour of the PvE mode.

There has been no official data since then about the player split. Steam data can't be used as it's an aggregate of all game modes, and "word of mouth" isn't reliable either.

People will come and go during the development cycle to see and explore the new features, test new weapons and essentially "check in" to see how the game is doing. A drop off after they've done so is entirely reasonable as an expectation.

Pretending that it will only stay high due to PvP is, ultimately, a fallacy.

short haven
#

all the content i see of 0.1 is PvP

#

people keep saying 0.1 was peak PvP

scenic quarry
#

I swear this guy is ragebaiting

desert copper
short haven
#

If you cant provide the source then what you guys are saying is word of mouth

#

thats very hypocritical.

scenic quarry
#

So is yours...

#

Bet you'll come back with, "No, i have a friend"

short haven
#

Most unrealistic number EVER

desert copper
#

But you did claim that the player jump was due to PvP

short haven
#

its probably closer to equal then it is to 4:3

desert copper
#

sOuRcE!?

scenic quarry
#

Lol love it, 10:1 can't be true, no source, but 4:3 is fact, uh huh buddy

short haven
#

Closer to

#

Never said it was a fact

scenic quarry
#

Source?

short haven
#

So unintellectual

scenic quarry
#

Cool story bro

#

Keep going, tell me more

desert copper
#

Even if it's "closer to" 4:3, that still destroys your argument that "the game will die without PvP" because 60% of the playerbase is playing PvE in that example.

short haven
#

i never stated that

desert copper
#

you flipped the ratio on purpose?

short haven
#

Figure it out

desert copper
short haven
#

You guys are so intellectual and have access to all the statistics right?

#

Figure it out smartass

scenic quarry
#

Why is it always the ones who desperately want only PVP or seperate progression are raging that there's a PVE portion to the game

short haven
#

I want neither

#

Your assuming

scenic quarry
#

I never see threads being made about PVE players desperately asking for no PVP

short haven
#

outta fuel

short haven
#

PvE is boring anyways

#

Might aswell play farming simulator

scenic quarry
#

Lols

#

Still raging

short haven
#

Im chilling

#

You´re so immature for a millenial though.

scenic quarry
#

Lols

calm tendon
#

Guys, stop being baited by him into continuing. This is why threads get locked.

scenic quarry
#

And more personal attacks

short haven
#

Sure bud

warped loom
round crypt
#

Just remove the Red Circle and stop share lockers (pvp , pve lockers exclusive) and all be fine 🙂

young oasis
#

10 to 1 was according to the devs they literally announced it.

desert copper
# round crypt Just remove the Red Circle and stop share lockers (pvp , pve lockers exclusive)...

You kill Warfare if you separate progression.

People naturally choose the path of least resistance by our very nature.

Right now that means that some people choose to task in PvE and play PvP once the PvE content gets stale to them. PvEvP adds an additional game loop that they can play after PvE is finished. Take their progression in PvE away and they now have no incentive to play Warfare because they won't want to grind levels/rep again.

Additionally, players who like PvP but aren't very good at it would eventually just quit PvEvP altogether and settle for PvE, whereas now they have the ability to hop back and forth when they feel like it. If given the choice, those players would simply choose PvE.

You don't make Warfare healthier by restricting access. You reduce the already low interest.

soft crane
desert copper
#

I mean I don't disagree with experimentation, but I don't think it's needed either. There's plenty of player analytics in the PvP space.

World of Warcraft PvP servers inevitably end up lopsided with one faction being prevalent and another suffering
League of Legends is full of smurf accounts at lower ranks because players peak and need the dopamine rush of winning again
Escape from Tarkov starts off 80:20 PvP:PvE at the beginning of a wipe and ends more 50:50 by the end of the wipe

Those are only a few examples, but the data is pretty clear. People naturally choose the path of least resistance. That's why cheaters exist in PvP. Players who engage in PvP have a strong desire to dominate another player. That situation ends with someone being dominated. That's not fun and people find a way to avoid that friction if possible.

soft crane
#

What kind of analytics do you have? you know it is a 10 to 1 ratio but you don't know if it is mainly warfare mode players who just grind all tasks on PVE because it is the META or people who genuinely play PVE because they like PVE.

#

Like you say, people choose the path of least resistance, but this doesn't mean that if you remove this path they will stop playing the game..

short haven
scenic quarry
#

I still don't understand that if MFG want to focus their efforts on PVE, they must see the value in doing that? They must have the data to back up they want to keep shared progression at the moment. And after all they are the developers, they will take the game in the direction they believe will be best for the game, and since launch PVE has always been the predominant factor in the game

short haven
#

LoL is a chinese spyware distribution application

wintry latch
#

They added PvP to Operator at some point, for a week every server was a COD deathmatch style PvP thing. Then people finally found the meta and started cheating. You'd be lucky to find a single pvp server now.

PvP belongs in PvP games, PvE belongs in PvE games. Trying to mix them never works. One of those groups of players will eventually just leave or stop engaging in it. Arc raiders released as a game with a focus on PvPvE and it was great but the PvE player base is pretty much gone now. Same goes for this game and the PvP players

desert copper
desert copper
short haven
unreal ice
round crypt
unreal ice
short haven
#

Just loot enough and then when the wipe happens well you loot it all again

wintry latch
scenic quarry
desert copper
short haven
#

I’m genuinely curious

wintry latch
#

Literally nothing lol. I just like to look that I have it

unreal ice
wintry latch
#

Or sell it

unreal ice
#

i personally don’t know why you would only play pve

short haven
#

Can’t get my head around that but if that makes you happy I guess keep at it

scenic quarry
soft crane
wintry latch
short haven
#

Enjoying and it having a use is different

#

There is no gameplay loop to pve

#

As of yet

wintry latch
#

That is according to your own opinion and view

unreal ice
short haven
#

If they add hideouts or whatever its different

wintry latch
#

My gameplay loop is to go kill bots and gather loot

short haven
#

Is there an endgame?

unreal ice
scenic quarry
#

They said in the devstream, skills, crafting and hideouts will be coming in 0.5 (hopefully)

short haven
#

50% of those features will probably be released in 0.5 (hopefully)

unreal ice
wintry latch
#

I play when I want to shoot stuff and find loot. Then I go play something else

scenic quarry
#

The PVE players aren't expecting to play this game day in day out, once you feel fulfilled they will hop off to another game and come back when they want to pick it up again or the new patch

soft crane
#

They don't but for some reason they still oppose separating the modes even though they go to warfare mode once in a lifetime. But they just want to have the option..

wintry latch
#

Honestly it should be the PvP players arguing against the separation of the modes not going to lie. The only group that would harm is the PvP group. I don't see any downside for PvE

desert copper
# soft crane I believe the amount of players who mainly prefer to play warfare and just go to...

Yeah, but we're talking about longterm health. Data shows in multiple games that PvP in open world games diminishes as the experience drags on.

There is no PvP exclusive game that exists successfully. PvE is the backbone that keeps the game alive.

Even EVE Online isn't purely PvP only. Industry, mining and missions can be done safely and only venture out and engage in PvP on their own terms.

In Albion Online PvE players can stick to gathering, crafting and other PvE and stay out of black zones.

Gray Zone with it's shared progression fits that model. Players are free to play a fairly risk free version of the game and only swap over and PvP when they feel like it. But if you make them roll a completely different character to do so, the incentive is lost. Especially for someone who'd rather not risk it anyway and just wants to dabble now and then.

scenic quarry
#

What i gather is the problem is people regain in PVE to use in PVP, though i don't see how that's an issue, other than they lvl everything up in PVE and get all the good stuff to, but that would help the economy because you have tastier things to loot of dead players

#

Though whenever i watch PVP in GZW its using basic throwaway stuff so, dunno, i aint no PVP player lol

marsh wing
scenic quarry
marsh wing
#

and thats also cause pvp needs some work the cops are just a respawn battle if their under attack they can just stash their shit away things like that

soft crane
scenic quarry
marsh wing
wintry latch
#

Probably not fully related but, game that released as a PvE game, cancelled the campaign and that spike is when PvP was added and they became PvP exclusive. Didn't last long at all

scenic quarry
marsh wing
scenic quarry
wintry latch
#

If they just improved the PvP experience less PvP players would be on PvE

scenic quarry
#

I'd be more than happy to have a conversation about Shared Progression and PVP/PVE split when we have a near fully complete game

soft crane
# scenic quarry What i gather is the problem is people regain in PVE to use in PVP, though i don...

My problem is that it creates a break in the loop. There is no reason at all to quest or loot in warfare mode. Which cause less emergent interaction overall. If you see pvp it is a lot due to someone wanting to stirr shit up and not just two factions who went about their business tasking and looting and got into an organic fight. If you are pvping not while looting or tasking than you care way less and you play differently. It is like the difference between early wipe pvp in tarkov when people a careful and scared to die to late wipe when no one gives a shit

marsh wing
scenic quarry
round crypt
# desert copper As a PvE exclusive player I can definitively say what most others told you in th...

Okay, so this means that when PvP players lose equipment and want to replenish their stock, they come to PvE (because it's less risky) to grind for the best equipment..
Only to lose it again in PvP...
Return to PvE to replenish equipment...
Only to lose it again in PvP...
[Infinite loop]
And there's no negative impact?
But there is a negative impact if the lockers are separated?
When you take from some and give to others, someone loses.

marsh wing
#

i dont hate how it is rn tbh

desert copper
wintry latch
#

I feel like Arc Raiders had the most organic PvP interactions. You weren't always willing to risk a fight and neither was your enemy. Sometimes PvP only happened because someone legit felt threatened by you. Then some people did want to actually hunt players but they were few and also extremely easy to just kill

scenic quarry
soft crane
scenic quarry
marsh wing
#

but i dont think in this state of the game rn they shouldnt be deciding or discussing about the hole pvp pve war

soft crane
scenic quarry
scenic quarry
marsh wing
#

idk if its true but i heard streamers get told that this is only 40 prcnt of the hole like content and things

soft crane
scenic quarry
#

Technically thats correct, since 0.4 is 40% of 1.0 😄

marsh wing
#

when im playing im just thinking alot of small things to fix or add that isnt gonna break pve or pvp that could be hella cool or systems etc

#

i think its in a good balance atm for what state their at

#

but that might me my perspective

#

cause rn for me i get like 50 50 of both worlds cause i just switch from pve to pvp and somthimes from pve t pvp

scenic quarry
#

Honestly i have heard other PVP players liking it at the moment, so hopefully the majority of PVP and PVE players like it at the moment MFG should just concentrate on the core of the game and content, i think i can say, all of us want more content and systems lol

flat agate
#

dont fucking ruin the ONE PVE extraction shooter that is good bro come on

marsh wing
#

well apparantly pvp is way more important then the main game for some lmao

#

cause otherwise this post wouldnt be a thing

#

and thats vice versa

flat agate
#

if you want PVPVE go Arena Breakout, Tarkov, Arc

#

leave me and my PVE alone

marsh wing
round crypt
# desert copper PvE players aren't affected by an increase in Warfare players in Joint Ops serve...

Its not about the number of players is about the reason they're on the server; it's noticeable when they're on a server playing like crazy, ginding and killing some servers are empty, all dead and looted , bad game expirience pve players. 3 days to kill a boss in pve, 1 hour to kill a boss in pvp until the red circle .... stop playing because dont make ###king sense, this game (pve) feels more like a nature walk simulator.

flat agate
#

?

marsh wing
#

so whats the problem then lmao

soft crane
#

I still think they should make the other two factions high level AI npc's and not just other friendly players but that's a different subject

flat agate
#

especially when one of em is in a COMA

#

and u just stumble by

#

and help em up

#

its #hopecore

flat belfry
wanton minnow
soft crane
# flat agate running into other PMCs are so fun

yeah but you still have your own faction. PVE is missing the whole aspect of other POIs being more dangerous due to nearby factions HQ. also no COP flips etc.. So AI that simulates it can make PVE way more interesting imo.

flat agate
#

like the VTC

#

their a "PMC" from thailand

scenic quarry
soft crane
# flat agate just make the lamang army more dangerous? or the other NPC factions

still not the same as capturing a COP in the part of the map that is further from your HQW, having the enemy randomally flipping it, or going to a POI and finding a group of PMCs there instead of the local AI. Think a very high level AI faction that has a random chance of spawning in POIs instead of the normal faction there, and the more you are distant from your base the more likely they spawn for you

flat agate
soft crane
# flat agate theres no reason they cant add another ai faction that does this while keeping l...

Yeah but it will not be the same for other factions if they are in this server. because for them this AI needs to spawn closer to YOUR base.. you don't need the same number of people. less people in the server, more AI against you. I just feel like PVE missing this whole feeling of being behind enemy lines. Last wipe I played some PVE and every POI I go it feels like I own the place. There is no different between them based on distance.. If there was I would actually play this mode (and if I could do it separately XD)

flat agate
# soft crane Yeah but it will not be the same for other factions if they are in this server. ...

less people in the server means more server support needed, their a small company their not EA rich yet

i get the behind enemy lines tho, instead of just higher AI faction or more AI we need dynamic patrol routes that change every now and again so it keeps you on yr toes

and enemies also needa react better to sound and being shot at, but also keep in mind were PRE Alpha we aint even in brta yet lol i got no doubt theyll be adding a huge amt of these ideas

soft crane
#

Not sure about the first point. You might be right but it isn't obvious that more servers with less people is more expensive than less servers with more people