#NEW ANIMATIONS WISHLIST

1 messages · Page 1 of 1 (latest)

misty oxide
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After seeing the last Q&A stream, this here is in response to Petr Mores (cool guy 🤜 🤛 ), the lead animator on GZW, urging us to submit what we want to see the most, with regards to player animations So here is my list:

** HEALTH ANIMATIONS **

  • SURGERY: Sometimes a critical hit to an organ requires us to do surgery twice in a row on the same organ. I'd be cool if the surgery is done once on that organ, but takes longer due to the increased damage done to it. Also, if it's possible, make the surgery animations varies a bit between head, lungs& heart, stomach, and intestines areas to elevate the experience.

  • SPLINTS & BANDAGES: Same thing as with surgery, no more applying twice on the same limb for splints, rather, let it take longer to apply when needed for the critical fractures. Also, a unique applying animation of the following: Left leg, right leg, left thigh, right thigh, left arm, right arm, left upper arm, right upper arm.. When the player needs to apply to his lower limbs, the animation takes him to a crouch position, extending out the affected limb (right leg or left leg/ thighs) and applying meds needed (bandaging or splinting)

  • BLOOD TRANSFUSIONS: Same boat as the rest, make it possible to apply them in a continuous way, rather than twice or three times in repetition, taking longer the more blood is needed.

...1/2 (Continued below)

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2/2 Continuation...

** PLAYER ANIMATIONS **

  • ARMS INJURY: When a player's arm completely shatters in multiple critical fractures, it'd be cool to have him not be able to use his affected arm (if non dominant hand is affected, the arm would simply drop to a natural side position, making the player only able to support his gun with his shooting arm, greatly affecting his recoil control) (if shooting arm is affected, maybe he can't use his main gun and has to pull out his pistol with his left hand to engage, while forced to get to cover to immediately apply medical attention)...again, that's not ANY fracture, I'm talking orange critical fractures only. Applying effective painkillers/ adrenalin (future injector?) would help mitigate these circumstances temporarily.

  • LEGS INJURY: Same thing, would be great to see the player be severely impacted with his movement when critical fractures are affecting his legs. Severe limping if it's one leg, small movement ability if it's both legs critically shattered.

** WEAPON ANIMATIONS **

  • MAGAZINES: We need manual mag packing/unpacking at this point in GZW. Even if it's just in the inventory UI menu as a wait time + packing/unpacking sound of mags.

  • SCOPES/ MAGNIFIERS: The classic scopes/ magnifiers physical hand adjustments will be a great addition, but we realize it's a tremendous amount of work with the variety of weapons that are in the game/ will later be added

lavish agate
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Your SURGERY section was addressed by Marek in the Q&A. He said he wanted to address the Health system in its entirety because he wasn't happy with it. He doesn't like using the surgery kit more than once for the same wound either, so that's on their radar.

So is the Mag packing.

acoustic oxide
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If I remember right, Petr was referring to Emote Animations, like Mara joked the ability to show "the finger"......or it could be the dirty Sanches. Or some tacticle singns like the raised fist to stop your squad.

misty oxide
neat owl
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Chug multi-use drinks

sonic swan
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I know Maya suggested this during live stream. Middle finger.

ashen cradle
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All health related animations are okay, but I think with the polishing with later versions. Mara even said he would like to rework the surgery. It's an okay idea, but not with 0.5, maybe let's say 0.7, .8. right now it has its working function. It's not perfect and it'll be changed in the future.

I'm totally yes yes for new emotes - its just more useful for the players and doesn't need a lot of integration with other systems.

sly quiver
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new emotes including tactical hand signals and the middle finger....I made a post on this

sonic swan
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Equip backpack and armor animation xDDDDDDD