#No ammo usage in shooting range

1 messages · Page 1 of 1 (latest)

wicked cairn
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Yeah it's in the titles, would be nice for ammo to not decrease when we are in the shootings range so we can reload as much we want and practice shooting. Cause it's starting to be expensive to practice my aim lol.

past crystal
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Especially with the revamped shooting range coming, would be great

dusk wolf
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But it also would be a little Bit unrealistic. Ammo is Not that expensive compared to Quest rewards. It would also bei anoying If you Join a Server and everyone is in full Auto on the Shooting Range.

magic arrow
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If this happens: no weapon wear would also be helpful.
This would help us get familiar with the recoil control, accuracy, handling, etc. given we're supposed to be trained operatives.

lost steppe
sleek swift
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We could have practice ammunition for free that deals no dmg.
Quick and easy implementation in my opinion.

Weapon wear still stands though. 😎

magic arrow
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Different ammo types have different recoil, accuracy, velocity/ballistic characteristics though. I'd prefer testing what I might use.

past crystal
magic arrow
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I would prefer to have to reload as it can be useful to get familiar with the reload times during combat. But yeah, I've tested IRR and it's just convenient and doesn't affect immersion imho.

past crystal
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i would think in that sorta setup you could still hit r to reload to practice with em, like we can do currently even if our mag is full.

wicked cairn
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well tarkov does it really well

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you get unlimited ammo and mag in the shooting range zone

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out of it it's normal ahah

faint trail
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SP rounds for practice are cheap. C'mon money are easy in this game. It's not like we're practicing with a Gatling gun.

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Wear and tear and paying for shit 😜

wicked cairn
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Nah they need to make it

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Stop ragebaiting bro

magic arrow
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Reminds me that crazy CEO who wanted to make ingame rounds purchasable for real $$$ 😆 (not aiming at you MaVoy)
Make the pain reaaaaal 🙂

icy lagoon
faint trail
void gate
faint trail
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So if ammo is free on the range and of all choices, how do we make it so people leave the range and it dissapear from inventory?

inner nacelle
faint trail
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I don't like the idea of free ammo and unharmed guns - for me it's part of the gameplay. Just my PoV.

void gate
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Kind of a weird situstion to put in a loading screen in a game with no other loading screens outside of loading into a server

icy lagoon
inner nacelle
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But that’s my opinion

icy lagoon
faint trail
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Loading or not, the code would have to store free ammo in deferent allocation of memory and delete it after leaving the range.

Making some distinction between real ammo and the same free ammo sounds like pain in the ass from coding perspective, just to add and remove it from stash when leaving the range.

inner nacelle
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I’m not a dev so I can’t speak to this. The concept is interesting tho.

icy lagoon
past crystal
inner nacelle
icy lagoon
faint trail
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Still, I want pay for it 😂

void gate
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This probably won't come in the 0.4 patch cycle, if it does, huzzah! But at the very least a "practice grenade" that costs like $1-5 would be nice

final quarry
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No ammo NOR weapon degradation...

ember knot
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Actually, there should be degradation so we can test how different ammo types affect the gun's durability. After you leave the shooting range everything would reset how you entered the range.

novel crater
somber latch
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A realistic dummy that shows wound channels like some of the pictures from the steam store page would be amazing

brave radish
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Gun smithing bench at firing range that allows you to select a gun and modify it. Durability choices accessory choices etc.

Ammo boxes are stationed at each bench and allows you to select from a context menu which ammo is loaded into the mag, context menu can set mag to bottomless or reload able.

This set up creates a temporary weapon and ammo solution like some have suggested while providing a currency free interaction with the firing range.
If you leave the area, poof gun is gone and so is the imaginary ammo.

If someone finds a way to leave the area with the gun, it's easy for the devs or game moderator to see that a training weapon ID was used for exploitation and can result in a temporary/permanent ban until the exploit is fixed.

faint trail
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We have had shooting range for two years. I never saw a suggestion to make free ammo and no degradation for weapon. The new range is going to be just longer, nothing else changes.
Why suddenly we need ammo at no cost and no degradation for weapon?

SP ammo is good enough to practice full auto and recoil, super cheap, barely degrades weapon.
There is no wind or super advanced ballistics in game that would make a difference to use SP vs AP ammo in game to practice long distance differences, at least not at 400m distance we have now to be rendered at max in game.
We probably don't get ballistic gels on the shooting range to test various penetration levels, so...
Why suddenly we need free ammo and no degradation on guns?

Even when we had 10% degradation on death no one was asking for no degradation on shooting range.
What am I missing?

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Beside paying for ammo on the range and repairing weapon is cool part of the game and economy. Money are really easy to make, especially on PvE.
PvP can kill money faster but with people ramming COPs for weapons and free gear and with overflow of stashes with free gear in the world, I really see no economical reason to make free ammo and no degradation at the range.

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Also, cool part of an endgame when money are important, not unlimited.

brave radish
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No one has really made a suggestion like this before because the firing range we did have was not pointed at or used in any real purpose besides testing. The new firing range is both getting attention and being used for a purpose now through the tutorial and potentially some kind of mission. Like a tutorial mission being design a weapon with a certain stat requirement or something.

polar ridge
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when we got weapon degredation, I used the firing range and my own money, on the second or third day, to blast thru thousands upon thousands of rounds to test it.
With this change, how can I do that?

faint trail
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Also, I have no problem with the range being free of charge for tutorial. Just after the tutorial is finished, we're back to normal - paid ammo and weapon degradation.

brave radish
# faint trail Any details on tutorial or mission connected with the range? And if we have to p...

https://youtu.be/DUxh30rBJjo?t=101&si=66PnUcauZn86NaTo

Currently all we have for details unless the devs have given more somewhere in the discord.

I have also included my own tutorial suggestion within my suggestion earlier, but this game is still being developed and it's being developed with player feedback k and ideas. Perhaps, a mission similar to my suggestion: create a gun with a specific stat or requirement. This could lead to a mission chain that has you repeatedly use this specific weapon with potential bonuses to consecutive completions while using this weapon and not dieing or swapping it for something different. Example, keep specific item equipped as an optional in order to to receive bonus weapon parts or weapon repair kits that may restore durability beyond permanent wear threshold.

Lamang is about to feel richer, more dynamic, and more interactive, giving you a wealth of reasons to explore, loot, and experiment with a wider variety of weapons and gear. Alongside the player-driven improvements we covered in the previous devlog, Spearhead Update (0.4) brings a wave of new content.

Spearhead, coming in March 2026, is the ne...

▶ Play video
ember knot
polar ridge
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Any idea how much work it would be to go outside the gate back and forth to blast thru 10 thousand rounds?

ember knot