#No ammo usage in shooting range
1 messages · Page 1 of 1 (latest)
Especially with the revamped shooting range coming, would be great
But it also would be a little Bit unrealistic. Ammo is Not that expensive compared to Quest rewards. It would also bei anoying If you Join a Server and everyone is in full Auto on the Shooting Range.
If this happens: no weapon wear would also be helpful.
This would help us get familiar with the recoil control, accuracy, handling, etc. given we're supposed to be trained operatives.
aiming with mouse is also unrealistic. we should get a real ddm and shoot at the pc monitor with live amunition.
shooting range is for practice, there should be no weapon wear and no ammo usage. not every player has great aim. devs should help someone if someone wants to practice.
We could have practice ammunition for free that deals no dmg.
Quick and easy implementation in my opinion.
Weapon wear still stands though. 😎
Different ammo types have different recoil, accuracy, velocity/ballistic characteristics though. I'd prefer testing what I might use.
Thats why it could be implemented in the way IRR does it, and the magazine ammo just never gets consumed, but it still "fires" that type of ammo
I would prefer to have to reload as it can be useful to get familiar with the reload times during combat. But yeah, I've tested IRR and it's just convenient and doesn't affect immersion imho.
i would think in that sorta setup you could still hit r to reload to practice with em, like we can do currently even if our mag is full.
well tarkov does it really well
you get unlimited ammo and mag in the shooting range zone
out of it it's normal ahah
SP rounds for practice are cheap. C'mon money are easy in this game. It's not like we're practicing with a Gatling gun.
Wear and tear and paying for shit 😜
Reminds me that crazy CEO who wanted to make ingame rounds purchasable for real $$$ 😆 (not aiming at you MaVoy)
Make the pain reaaaaal 🙂
I would even further add to this: Make ALL ammo types accessible when in the gun range (even locked ones). That would be FANTASTIC for ballistics analysis every update as well as fun for the players to experiment with how different ammos affect their current build recoil and damage wise
If the range would have targets with ballistic plates/vests , that would be cool to see, rounds of all types for players to see how these work.
Like ABI…
That sounds like HELL to prevent people just...Absconding with the ammo
So if ammo is free on the range and of all choices, how do we make it so people leave the range and it dissapear from inventory?
Yeah it would require a load in / out I would imaging. I don’t know if they want to do that.
I don't like the idea of free ammo and unharmed guns - for me it's part of the gameplay. Just my PoV.
Kind of a weird situstion to put in a loading screen in a game with no other loading screens outside of loading into a server
That's why the devs need to make the shooting range a separate entity from your own stash and inventory somehow
Agreed. 👍 I don’t think they’d go for it. Also, I’d rather not have this option if it means loading screens.
But that’s my opinion
not really. I think if the can somehow make the player's inventory separate from the shooting range one they can do it without any loading screens
Loading or not, the code would have to store free ammo in deferent allocation of memory and delete it after leaving the range.
Making some distinction between real ammo and the same free ammo sounds like pain in the ass from coding perspective, just to add and remove it from stash when leaving the range.
I’m not a dev so I can’t speak to this. The concept is interesting tho.
I'm no game dev but maybe they can tag ANY and ALL ammo you acquire within the shooting range as temporary, as soon as you leave the range, the items disappear from your inventory and you're back to what you originally had on you
Or it would just not count the consumption. I dont think it has to go super complicated coding wise. Like if the order of operations is "round removed from chamber, next round from magazine in chamber, -1 round from magazine" they could negate the part that actually subtract the round when within the firing range area
Would be cool if they can make it work for sure.
great minds think alike lol
It makes sense.
Still, I want pay for it 😂
This probably won't come in the 0.4 patch cycle, if it does, huzzah! But at the very least a "practice grenade" that costs like $1-5 would be nice
Box of potatoes #COD2
No ammo NOR weapon degradation...
Actually, there should be degradation so we can test how different ammo types affect the gun's durability. After you leave the shooting range everything would reset how you entered the range.
This is actually a killer idea
A realistic dummy that shows wound channels like some of the pictures from the steam store page would be amazing
Gun smithing bench at firing range that allows you to select a gun and modify it. Durability choices accessory choices etc.
Ammo boxes are stationed at each bench and allows you to select from a context menu which ammo is loaded into the mag, context menu can set mag to bottomless or reload able.
This set up creates a temporary weapon and ammo solution like some have suggested while providing a currency free interaction with the firing range.
If you leave the area, poof gun is gone and so is the imaginary ammo.
If someone finds a way to leave the area with the gun, it's easy for the devs or game moderator to see that a training weapon ID was used for exploitation and can result in a temporary/permanent ban until the exploit is fixed.
100%.
We have had shooting range for two years. I never saw a suggestion to make free ammo and no degradation for weapon. The new range is going to be just longer, nothing else changes.
Why suddenly we need ammo at no cost and no degradation for weapon?
SP ammo is good enough to practice full auto and recoil, super cheap, barely degrades weapon.
There is no wind or super advanced ballistics in game that would make a difference to use SP vs AP ammo in game to practice long distance differences, at least not at 400m distance we have now to be rendered at max in game.
We probably don't get ballistic gels on the shooting range to test various penetration levels, so...
Why suddenly we need free ammo and no degradation on guns?
Even when we had 10% degradation on death no one was asking for no degradation on shooting range.
What am I missing?
Beside paying for ammo on the range and repairing weapon is cool part of the game and economy. Money are really easy to make, especially on PvE.
PvP can kill money faster but with people ramming COPs for weapons and free gear and with overflow of stashes with free gear in the world, I really see no economical reason to make free ammo and no degradation at the range.
Also, cool part of an endgame when money are important, not unlimited.
No one has really made a suggestion like this before because the firing range we did have was not pointed at or used in any real purpose besides testing. The new firing range is both getting attention and being used for a purpose now through the tutorial and potentially some kind of mission. Like a tutorial mission being design a weapon with a certain stat requirement or something.
when we got weapon degredation, I used the firing range and my own money, on the second or third day, to blast thru thousands upon thousands of rounds to test it.
With this change, how can I do that?
Any details on tutorial or mission connected with the range?
And if we have to pay for ammo to do any other mission, why this one should be an exception?
I believe devs are smart and reasonable people and if the range would be a part of tutorial, they would not design it to destroy our bank account also.
Also, I have no problem with the range being free of charge for tutorial. Just after the tutorial is finished, we're back to normal - paid ammo and weapon degradation.
https://youtu.be/DUxh30rBJjo?t=101&si=66PnUcauZn86NaTo
Currently all we have for details unless the devs have given more somewhere in the discord.
I have also included my own tutorial suggestion within my suggestion earlier, but this game is still being developed and it's being developed with player feedback k and ideas. Perhaps, a mission similar to my suggestion: create a gun with a specific stat or requirement. This could lead to a mission chain that has you repeatedly use this specific weapon with potential bonuses to consecutive completions while using this weapon and not dieing or swapping it for something different. Example, keep specific item equipped as an optional in order to to receive bonus weapon parts or weapon repair kits that may restore durability beyond permanent wear threshold.
Lamang is about to feel richer, more dynamic, and more interactive, giving you a wealth of reasons to explore, loot, and experiment with a wider variety of weapons and gear. Alongside the player-driven improvements we covered in the previous devlog, Spearhead Update (0.4) brings a wave of new content.
Spearhead, coming in March 2026, is the ne...
I would assume you just go out of the gate of the FOB and blast there :d
Any idea how much work it would be to go outside the gate back and forth to blast thru 10 thousand rounds?
You can acces the inventory right inside the gate , so filling it up would take couple steps/filling. Also I believe you wont burn through that much ammo this patch as they will degrade faster.