#A compilation of ideas. <To avoid spam>
1 messages · Page 1 of 1 (latest)
oh shiz, my dumbass so blind didnt notice the sort mode till you made me look facepalm
Theres inventory packing too which will condense it
mainly trying to sort this and other alike
Sorting things in containers could be cool. It just needs to be smart, now often it's not efficient, especially with guns being put in some wired way sometime.
assuming cammo/paint picker of some kind is coming - basing that on the videos they've shown so with different paints/cammo that we don't have now.
the vid only seemed to show weapons only
Oh sorry my bad!
But we have some variety in clothing - not the biggest fan that we have to unlock them every patch though.
But as they're increasing character customization for characters, my bet is we'd see more improvements to this in general. Just guessing though.
yeh, but the helmet/ vest/mask rarely match . w.
True - for me, backpacks have been the hardest in trying to match it up. Especially when several of the 5.11 ones do have color options irl but not in game.
like this is as matchy as I can get with my current access.
bet options will come with time though
true
Long sleves are good against insects in the jungle, but damn... One would be hell of a sweating bucket there wearing all of that... Glasses in constant fog when breathing thru mask, dehydrated quick...
I understand the drip though. It's fun to play with cosmetics, I like too.
The glasses have flashbang and rain prot..
the mask prolly meant to have gas prot :-?
Maybe it's just me but if I wear any glasses and breath thru mask, the glasses go into fogged mode in no time...
thats me in the winter
Yeah. I know it’s been mentioned before, but I still think each PMC faction should have distinct gear / styles. It would make me want to try different factions each play through.
This would determine camo patterns, vendor stock, etc for gear & weapons.
It might be difficult to balance, and people could choose one faction over the others, leaving some factions empty. This isn’t really a problem in PvE, but it could be an issue in PvP.
We were talking about it with XYKO during his stream yesterday. Mithras is already overcrowded. It seems that its description appeals to players more than CSI and LRI, and it’s also somewhat closer to FN and TB compared to the other factions.
For example, he plays his main character in MSS, but when he streams he switches to LRI because it’s much easier to get into PvP servers there. MSS often has queues.
Adding differences between factions could make it accidently even more imbalanced when done wrong.
I would argue that this is a way to actually create faction selection balance. If you find that certain gear drives people to certain factions, make that part of the gear for the least popular faction.
For instance, I like using AKs rather than M4s. If the other 2 factions had effective, decked out AKs available at vendors, and Mithras didn’t, then I would want to only be Mithras on rotating play throughs instead of all the time.
Just a thought. Interesting discussion.
"If you find that certain gear drives people to certain factions, make that part of the gear for the least popular faction"
Would that not get these people to swap to another faction making it overpopulated while the one that was overpopulated underpopulated now?
Weapon and gear then became a big factor
Possibly. Or it gives you a tool to bring people to a faction that you previously needed to offer a sign-on bonus for.
Not gonna love the idea
LRI in itself is not attractive to people because its local orientation and humanitarian lean
I think they should add something to it than just making gear a big factor
Or money bonus
Agreed. I think this serves to create distinct experiences between factions and make the choice between them not reliant only on their location on the map.
I like any idea that creates some distinction.
Make something from their lore
Like LRI might be able to get some stuff from UN or local easier
But not a hard buff
But I can also see the challenge in balancing weapon stats. But I don’t think it being a challenge means it’s not worth the effort.
I love the idea of having lore play a part as well.
I can truly see both sides to this. It isn’t make or break for me either way. I’m sure the devs have had this discussion millions of times lol 😂
I thought the same, if the difference in gear maybe more UN grear available at vendors? There are cool blck class III vests with UN.
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Option to listen on the headsets to the main menu music for when we do inventory.
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If it makes sense, a way to see on the compass [top of the screen hud] the direction of your squad mates and on pve only side if possible players within 10m..
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If possible physical rooms for the vendors inside the main bases and a workshop desk well lit for gun modifications / maintenance
#7 is already slotted for 0.4
#8 would cause some issues with players crowding around the same area, right? Thoughts?
it was? o.O I didn't see it. As for #8 Not if is like a solo/squad instance I rekon Plus the cap per faction in lobbies is rather tight I think... like 16 or so
No hate. I love any idea that brings immersion.
- ( A bit for the lols) Since we have a gluck gluck gluck we can turn into a sniper... Can we also have this, for ridiculous reasons? https://www.facebook.com/share/r/17CWkSBx83/
See posts, photos and more on Facebook.
- New melee weapons. The knife is kinda meh and not that badass. So am thinking more of axes, machette, katanas since we in a jungle. Or a bayonette attachment for mosin and aome other weapons. Maybe even a tactical shovel (tottaly not a death krops of krieg inspired idea). Maybe make knife a throwable and the axe more of a tomahawk/ one handed chopping boi
- Tactical map interactive. While in a cop/boop the squad leader can draw out plans to aproach a PoI or how we proceed and each squad member gets assigned Alpha/Bravo/Charlie/Delta based on the position in squad with alpha being the leader
#11 I’m down with. There’s a couple threads suggesting this already. 😊
Ye, saw one other, but wasnt well detailed what that op wanted it to be used like ... or at the time I saw
yeah some more melee options would be neato.
I would like a flail, to cosplay a diablo 2 hammerdin.
12.eye and face gas masks. Like we could use smoke or pepper spray nades or stinky nades or world has hazarduous gases areas like drugs stuff or chem labs that are within enemies teritories so we would need those or we might faint/ die due to their status induces thus such would provide protection 👁️ 🫦 👁️
the hightier gasmask is the one that provides fullish fov, but lowtier have a rather restricted field of view
- ||People might hate this|| All attachments in 6 collor varriants [except wood pieces which could have like 2-3....But non woodies would be nice to be coming with the following collor vaiants each imo: black, kaki, brown, green, navy blue and red[I cant help miself but crave red ... ] Why? So people wont make mutant lookin weapons that turn slightly rainbowy cuz some good parts are collor x or y or z and wanna make good stuff or stuff we like to look at while trading efficiency~ Let us have both... And yes Ik 0.4 will bring collor variants for attachments, but yeh...
👁️ 👁️ 14. Weapon crates need a change. Instead of havin a grid slot, instead give us 5-6 backpack like weapon slots... Way better this way imo
(bump)
Backpack slots for crates are not a good idea because you can disassemble weapons that will end up taking 3-5 squares. You can get much more space out of squares than the main weapon slots.
brev, am tolkin bout wep crates with poopoo slotss