#Ammo refilling into the magazine

1 messages · Page 1 of 1 (latest)

hearty canyon
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I've been playing the game since 0.1, I immediately bought the supporter edition and I look forward to new things with every update. But I still don't understand why the game doesn't implement ammo refilling into the magazine. There's no need for animation if it's complicated, but just make a CD timer in the inventory, for example 15s. I'm sure a lot of people would appreciate it and it would change the course of the combat and how many magazines you need to take with you. 🙂

dusty ingot
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I miss this feature so much as this would greatly benefit mission planning and overal combat stakes. The current state allows you to run with just one mag and all the ammo in safelock 😴

elder jacinth
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i have a strange feeling we will get this one in .4

hearty canyon
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That would be great 😄 But I'm afraid we'll have new weapon inspection animations instead 😄

silver imp
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My only ask is that if this is implemented, it's done so when AI have finite ammo. They do reload, but it's largely for show.

elder jacinth
silver imp
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"Probably not" what?

I'm voicing my opinion that this feature, if implemented, should be paired with making AI behave the same as players and have parity between the two.

noble gale
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AI could have limited ammo and ammo boxes around, once they have run out in mags, they would have to run to the box.
Box could be always full for them (not players) to simplify and keep AI in game for other players if we'd decide to quit the fight.
Players should have bigger storage in plate carriers and vests to accommodate real life number of mags, not like 3 or 4 and nothing else.

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3-4 mags on player would be OK for small task, low risk, low probability of encounter. But we barely have any tasks like that.

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So if I carry RPC I want 6 mags primary, 2 secondary, 1 grenade on it, now we can barely fit half of that.

ruby nymph
visual quartz
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I 💯 agree with this request. I also don’t quite understand why there’s no reload cooldown. It’s a small thing that absolutely makes EVERY MOVE MATTER.

hearty canyon
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I'm glad I'm not the only one who misses this mechanic. Maybe it would be a good idea to ask about it in QaA too🙂

solar trail
blazing river
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pretty sure thats what ur asking for but do correct me if im wrong

visual quartz
noble gale
hearty canyon
# blazing river auto mag refill gotta be one of the worst suggestions ive seen

no, I mean refilling the magazine one by one. Like EFT, ABI or modded ARMA. At the moment there is no reason to carry more than 2 magazines and a bunch of bullets in your pocket, because you refill them in 1 second. In my opinion, it would be enough to add Cd for example 15 seconds in the inventory without animation and it would change the course of the entire combat.

visual quartz
blazing river
visual quartz
blazing river
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ok yea that i agree with

visual quartz
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For the longest time EFT just had the sound + loading symbol with no animation. I’d be down for that until animations can be added. Would drastically change gunfights I think.

knotty tulip
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600% right

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Must to have for 0.4.5~0.5

hearty canyon
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I'm not a programmer, but I don't think adding a CD is difficult.

visual quartz
visual quartz
hearty canyon
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Yes, I understand that too, but if we can wrap our hand in toilet paper, it wouldn't be such a delay 😄

hearty canyon
# visual quartz ?

it was a joke that considering how much time we spend tying bandages, this mechanic isn't a big delay anymore 😄

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but we'll see, maybe we'll be pleasantly surprised

cunning lodge
hearty canyon
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I'm very glad that players are quite interested in this topic. I know that it was already addressed on QaA in version 0.3, but maybe if we keep complaining, the dev will listen to us 😄

lime hare
hearty canyon
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Will be added with transparent magazines, it takes development time, it is doable. It is not a priority right now, its a dream, it will come eventually."😭

elder jacinth
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I hope mfg will add some kind of temporary solution between .4 and .5 (check stalker gamma with magazines mod)

dusty ingot
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Imho we have many less important things being added to .4 it amazes me how its still not implemented

visual quartz
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Yeah would love to see it.

rare flicker
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bigg bump! this would realllly help with the immersion, and force people to bring more than 2 mags with them out into the world, that we can just right-click ammo into instantly. We honestly need this ASAP, the animation itself can wait a while if they still feel the need!

novel sedge
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Ohohoho, magazine loading, it'd be cool to see our operator with a handful of rounds and loading them by hand. CD timer... meh too "lazy" imho, like imagine mid-mission you see your buddy behind cover just standing there not shooting.

Now imagine this, in a squad, operators would say; "loading mag(s)" or "changing mags", "reloading", "weapon's jammed!", "smoke", "frag out", "nade out", "popping smoke!", "flashbang".

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Animations could be like the operators hand loading or using speed loaders whichever fits the mil-sim/realism feel.

gilded dagger
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This was one of the most annoying things of EFT, which is possibly because the raid timers on EFT were so short.
I was talking with a squadie last night, he thought the same.
But a 5 second run for a full mag or SOMETHING, would make it a tactical consideration.
Having it be real-life-long would be annoying. But I feel like there's a middle ground here that could be reached.

cunning lodge