#ANTI-DISCONNECT EXPLOIT IN COP PvP

1 messages · Page 1 of 1 (latest)

compact gazelle
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I've noticed a recurring exploit during PvP encounters in the COP bases.

When a player kills someone inside a COP, they can instantly loot the body and then disconnect from the server. Upon reconnecting, they spawn back at their main base, completely avoiding any siege or retaliation attempts from allies still engaged in the fight.

This behavior breaks the tactical flow of PvP and undermines the risk-reward balance of attacking or defending a COP.

PROPOSED SOLUTIONS

  1. If a player voluntarily disconnects during PvP, apply a cooldown (e.g., 40 minutes) before they can rejoin the game.

  2. Alternatively, if a player disconnects and reconnects quickly, they should respawn at the exact location where they left, not at their main base.

This would discourage exploitative behavior and promote fairer, more immersive PvP engagements.

Thanks for considering!

candid egret
# compact gazelle I've noticed a recurring exploit during PvP encounters in the COP bases. When a...

or just not having access to the stuff posed in the cops with a flow
Or make the stuff deposited in the cops only and not secure if the cops were attacked less than 10 minutes ago if the cops are attacked again the timer remains and if the cops are capture the stuff deposited in the cops can be stolen

example a safe with all the stuff from the cops
with something like entering a code as found in the cops

add a limit of droppable stuff in a cops

#

one cannot restrict access to the game because a player has left as a cops
one cannot know if there was an emergency, it would be unfair for the person who really has something to sort out. He

desert flame
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There's so many problems with this suggestion and so many better ways to curb this sort of undesired behavior - which has been discussed countless times.

compact gazelle
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That idea is more appealing than a penalty.

Making it so that while the COP is under attack, any loot stored there isn’t safe until the siege ends.

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That’s why I clarified that it only applies if it’s a disconnect followed by an immediate reconnect.

desert flame
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And how do you know if that DC was intentional or not?

If it wasn't player-initiated, then people almost always immediately reconnect. That's the expected behavior.

tribal lynx
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Logging out in the middle of a COP under attack should result in all Kit being deleted. They can spawn back in with a knife.

onyx wave
tribal lynx
onyx wave
muted hamlet
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the idea of anti-disconnect is good but your ideas of solution are bad, just make it so players can't log out in a COP, and fixed, no need for 40 minute cooldown, and making them log back in where they logged out isn't going to help in anything, they just log out and switch servers or go play another game and then come back later

TL DR:

can't log out in COP under attack
can't log out in COP recently capture
or can't log out in COP at all