I've noticed a recurring exploit during PvP encounters in the COP bases.
When a player kills someone inside a COP, they can instantly loot the body and then disconnect from the server. Upon reconnecting, they spawn back at their main base, completely avoiding any siege or retaliation attempts from allies still engaged in the fight.
This behavior breaks the tactical flow of PvP and undermines the risk-reward balance of attacking or defending a COP.
PROPOSED SOLUTIONS
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If a player voluntarily disconnects during PvP, apply a cooldown (e.g., 40 minutes) before they can rejoin the game.
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Alternatively, if a player disconnects and reconnects quickly, they should respawn at the exact location where they left, not at their main base.
This would discourage exploitative behavior and promote fairer, more immersive PvP engagements.
Thanks for considering!