#Proposal: Make Helicopters Dynamic, Risky, and a Real Part of the Gameplay

1 messages · Page 1 of 1 (latest)

primal phoenix
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Conclusion

Right now:
Helicopters = safe taxis, no tension, no real gameplay value.

With this proposal:

  • Dynamic LZ selection
  • Real AA threats (Stinger / Igla / Strela)
  • More realistic insertions
  • Fewer spawn-kills
  • Higher tension and immersion
  • Memorable air assault moments

Helicopters would finally become a true gameplay mechanic, not just an easy way to go back to base.

primal echo
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....huh?

deft gale
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I fail to see how adding stinger missiles is going to reduce the frustration associated with LZ camping.

regal flint
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The anti air idea to me would just make it annoying. Anti air with zero way to counter because you're just along for the ride would be terrible. 100% people would just sit on flight paths in a bush and shoot choppers just to piss people off. This would only add more frustration to the game, not excitement.

primal phoenix
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have the vison if he add that le flight path will never be the same just add logic path finding with basic logic for never be the same for helicopter and anti colison systeme

regal flint
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it still makes it so that you fight to even get on the chopper, and then youre just at the mercy of anyone shooting you down and theres nothing you can do about that. imagine fighting for your extract to the chopper in the first place, being successful, and then after 20 seconds youre just blown up and there wasnt a single thing you could have done to prevent it. would make people quit the game REAL quick

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dynamic LZ selection and all would be cool. but not the anti air

primal phoenix
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heli have chaff and flair

granite raptor
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Your chopper ride is effectively a loading screen. It's an immersive loading screen. But that's the function it serves.

You should never have to roll the dice to see if you actually survive the loading screen.

primal echo
# primal phoenix heli have chaff and flair

Yes but then why add MANPADs if they just get shut down by the AI pilot? This isnt ARMA, we don't fly.

MANPADs dont contribute much of anything so I dont see the point personally.

desert bronze
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This proposal imo will be nice not for choppers but for boats on the river if will add them in the future...

chilly quest
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If it helps, I think they've mentioned something about weather affecting helicopter availability, but anyone feel free to correct me.

Personally I don't mind a more involved system, but I can see both sides.

lyric knot
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A fastroping option anywhere on the flight track would be nice. In PvP it would make it less easy to predict the incoming PMCs and overall it could be a nice addition if you just wanna explore the map and can just exit the heli if you spot something of interest from above.

primal echo
primal phoenix
primal echo
primal phoenix
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the AI pilot

primal echo
primal phoenix
primal echo
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I have a feeling English is your 5th language.

primal phoenix
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6th

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I'm better in French and Russian bro

primal echo
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That explains you being annoyed and repeating what I said back at me to correct me.

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Even though I was the one who said it initially.

primal phoenix
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wait, I will use GT to give you my point of view and how I imagine if it was in the game

primal echo
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Do not.

Google translate will make it worse, and I am fundamentally in the camp of "this suggestion is bad."

primal phoenix
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just wait

primal phoenix
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From my point of view, adding MANPADS (portable anti-air systems) would be a great improvement. It would make helicopter travel more dangerous and therefore more realistic, especially when flying over combat zones. Combined with the ability to choose your own flight path to avoid flight-path camping, as well as the dynamic LZ system I mentioned earlier, I think weapons like Stingers would fit perfectly.

Right now, many players simply escape with a helicopter instead of taking the fight. Personally, I don’t see the point of fleeing in complete safety in a game where players willingly choose between PvP and PvE. If they choose to play PvP, then it makes sense to add tools that prevent them from escaping every time without any risk. And of course, a Stinger cannot be used against ground players since it’s an IR-guided weapon, so there’s no balance issue there.

As it stands, helicopters are basically a safe zone: no stress, you can cross the entire map without any danger. With MANPADS, you could actually get engaged, which would completely change the dynamic. Taking a missile doesn’t automatically mean dying; crashing doesn’t either. It can simply mean you miss your LZ and end up in the forest, being hunted by another team. You can still choose to flee, but you can also choose to take the fight — both remain viable. Naturally, MANPADS/Stingers wouldn’t be free; they would have a reasonable cost to keep things balanced.

Regarding the AI that pilots the helicopter: in most real situations, it’s the copilot who handles threat detection and flare deployment. Allowing a player to take the copilot seat would not only be more realistic, but also easier to implement. The copilot watches for MANPADS and calls them out, and the pilot fires the flares. Even if the Little Bird doesn’t have a large amount of flares, it still has enough to defend itself.

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And of course, once the helicopter reaches the LZ, the player copilot gets out. When the helicopter takes off again, it becomes autonomous for flare deployment, but it still remains far from invincible.

deft gale
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I'll just say giving players the ability to fly the helicopters would imo cause a situation where you see a group of players essentially dedicating themselves to flying and with a limited amount of choppers we could very quickly see getting somewhere via chopper becoming almost an impossiblity.

scenic topaz
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what will happen to the rest of the faction when the little bird got shot tho? are they gonna forced to run all the way to cop or nothing happen since our benefactors apparently has like thousands of little birds on hand and what will happen with the wreck afterward, will the wreck has specific landing area that can be camped too or randomly generated and you can crashed into TB and have the entire place ganging out on your half dead ass?
I can see MANPAD only matter when we're going to Ground Zero (as a scripted event or lore excuse)