#Weapons need more sway when aiming while moving (moving with magnified optics and crouch-walking)

1 messages · Page 1 of 1 (latest)

nocturne musk
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I'm not advocating for insane noodle arms on PMCs, I quite like how this game doesn't have exaggerated sway when moving while aiming with a 1x. But I noticed how freakishly steady the PMCs can hold their rifles while moving with ACOGs and LPVOs. I also think their should be a much higher aim sway penalty when moving+crouching at the same time (Only when moving, if you are crouching and standing still the sway should remain manageable). Considering this game is aiming for realism I don't find it believable that you can hold your rifle this steady while moving with scopes.

unique valley
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0.3.5 is what you're looking for lol

austere steppe
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Already coming soon™

nocturne musk
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I just hope they actually manage to balance the scopes (contrary to what people will have you believe, dropping down to 30 fps when you aim down a scope is NOT in fact a balancing decision)

austere steppe
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Less effect if you dont run major upscaling

thick wasp
paper estuary
spiral lava
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The guns after 0.3.5 still feel way to stable. There needs to be some more sway when walking around

nocturne musk
thick wasp
# thin void Sometimes my fps goes up when I use a scope.

looks like youre not using a scope but some kind of holographic sight (not anough zoom i guess). then PIP is not taking place, you still have 1 source of frames generating from 1 camera. Im talking about scopes, where frames inside a scope vision are one set of frames (zoomable ones), and the frames around a scope (not zoomable) are from another rendered camera. having 2 cameras rendering image means always fps drops - its additional work for engine and GPU.

thin void
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That was a sniper mosin with stock optic.

thick wasp
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so not a scope right?

thin void
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Sniper mosin has 3.5x scope, I just forget the name of it right now.

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The PU or something with the special mount.

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You just can't see the body of the scope at the top corner of the screen because I have an ultrawide monitor.

thick wasp
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but is the image more smooth? im pretty sure not, its just a counter. generally by rendering technique its not possible to have more fps when using pip scopes. its just not possible to have 2 cameras rendering frames simultaneously and have the image more smooth. maybe you had some lucky preferences in this exact spot, or app showing you fps counter went a bit crazy. you may have good rig enough to not see any difference, but there is a difference