#Add a player market

1 messages · Page 1 of 1 (latest)

coarse slate
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I am sensing an impending plaster surge again due to the hardcore tark wipe that is coming, might as well add a feature that'll be missing. Player markets also promote the auction house type of people in many mmos

storm hatch
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#1313846680742789231 is something in the discord already, and anything more than a simple trade window is excessive for the game's needs.

tall mesa
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I can see both side being good

copper walrus
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as far as i love player markets, especially in pve games/modes, i dont thinks its a good idea for GZW. I'd love to deep in my heart, but my mind is telling me no-no, not here

nova furnace
shadow scaffold
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Personally dislike the idea of player markets, since I do not really want this game to become more loot-centric. Rather have tasks that award special equipment.

pine gale
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If there is a player market, will there be an increase in cheating players? I think the player market can only be open at certain times?

bright hazel
pine gale
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so should we use level limits? I think the current levels give poor feedback.

ocean kelp
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The RMT/Cheater angle. This needs to be screamed. Right now cheating is low because there's no real money to be made, either from streaming (think WZ style pvp) or trading. No player market. Vulture is enough

worldly crescent
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Yeah... just hard pass on this.

On literally every other game where there has been an auction house or player market, regardless of genre or setting, RMT/Cheating/Exploiting explodes through the roof.

That in turn puts a massive strain on the game studio to combat it (via harsh measures, often hamfistedly) or ignore it till the problem escalates exponentially, putting the game at risk.

I'm sure none of us want that.

weary wave
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sure, keeping all the typical mechanics of extraction games in second plan is vital in my opinion to keep Gzw unique in his genre

modest gale
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Playermarkets could be done well with out fear of major RMT if prices were set in a way like Black desert online uses with a maximum and minimum price and you can set the price in there with only the lowest price listed item being sold.

lets say for simplicity sake a gun you can buy from vendor sells for 10k

the maximum price of the gun would be the 10k with he minimum price being lets say 8k and you have 3 people selling

1 person lists it for 9000 and another for 8500 the third person could list for lower to quick sell or sell for more to try and earn more money when the others sell out.

now if there are multiple on the same price level you can do first come first serve or randomized both would technically work.

warm widget
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That way no one can price gauge or try to manipulate the market.

modest gale
reef hollow
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Price caps would be needed. As well as limit the amount of items you can list and you could even limit how often someone can list things for sale. For example, You can list for sale up to X items total every Y amount of hours.

warm widget
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I'd also maybe suggest not being able to sell things that vendors themselves don't offer.