Hello, this is a continuation of the previous AI discussion thread found here https://discord.com/channels/1166365362158313522/1243936228840308889.
This is my brief analysis of the state of the AI as I see it in 0.3.2. By no means is this the end of the subject, since AI development is an iterative process.
So, to preface this, these are my opinions. I do not play in Warfare mode in general, so these opinions may not translate as well when playing in that mode, though overall the AI are the same. However, I do have a little more than 700 hours in game, so I think that I may have some worthwhile opinions to share.
So to start, things that do not feel so great.
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AI will turn to look in the direction they “heard” a shot come from. Even if this means they are looking dead ass at a wall. Inside of buildings this quickly becomes absurd. Ideally this will be changed to looking in the apparent direction instead of true direction.
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AI do not cut corners coming out of doors very well, or at all. In some cases AI will stand next to a door that is opened but look straight at the wall next to it. This can be seen at Ft. N Armory Bunker at the inner door. AI tend to stand to the right of the door as you open it.
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Occasionally some AI are incredibly quiet and unmoving, which is disjointing when 90% of them are yelling their heads off and sprinting everywhere. I’m not sure I like the feature that make the AI so loud, but if it is going to be in the game, either make it 100% of them, or 50%-50%,or other ratio to reflect veterans and new or green recruits.
Continued below.