1a. I'm not sure I understand the need for such control over your stance, but it's a common request and I'm sure it'll be added at some point.
1b. Falling down a hill that's steep enough with 54kg of gear on you is going to lead to a bad time. It might not kill you IRL, but odds are you'd be combat ineffective. Pretty sure that's what they're going for. I have to say also that I've never been "swallowed by a rock" without being able to get out of a situation. If you have, there's a #👾︱report-a-bug section you should visit.
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I'm on the fence about this one because I think I know where MFG is coming from by not adding this. A scoped weapon needs to feel like a scoped weapon. There's no sniper in existence that uses super twitchy movements to get on target. You need to be able to control your rifle (mouse) if you're looking through a scope at an intense magnification. I like that higher magnifications require more control over your mouse.
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I don't think I disagree with this either, but I also don't understand the performance hit complaints either. I play on a 3060 and my gameplay doesn't really suffer bad enough for me to complain about it.
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Contrast is being addressed in a coming update.