#*******MULTIPLE SUGGESTIONS*******

1 messages · Page 1 of 1 (latest)

final pecan
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1a. I'm not sure I understand the need for such control over your stance, but it's a common request and I'm sure it'll be added at some point.

1b. Falling down a hill that's steep enough with 54kg of gear on you is going to lead to a bad time. It might not kill you IRL, but odds are you'd be combat ineffective. Pretty sure that's what they're going for. I have to say also that I've never been "swallowed by a rock" without being able to get out of a situation. If you have, there's a #👾︱report-a-bug section you should visit.

  1. I'm on the fence about this one because I think I know where MFG is coming from by not adding this. A scoped weapon needs to feel like a scoped weapon. There's no sniper in existence that uses super twitchy movements to get on target. You need to be able to control your rifle (mouse) if you're looking through a scope at an intense magnification. I like that higher magnifications require more control over your mouse.

  2. I don't think I disagree with this either, but I also don't understand the performance hit complaints either. I play on a 3060 and my gameplay doesn't really suffer bad enough for me to complain about it.

  3. Contrast is being addressed in a coming update.

rustic juniper
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You're getting ambitious about how many people you are speaking for. And player counts spike then dwindle for every update to every early access game, that's just how it is. Also for most released games.

Additionally, I don't touch the in-game contrast settings, but I do have to crank up my monitor brightness because pretty much everything, even daytime, is unrealistically dark as portrayed on my IPS display.

I do like low ready if I need to take screenshots, as a side note. Beyond completely manual control, I think what the game offers is a reasonable compromise.

There are a lot of hills that are more dangerous to a loaded up PMC than they would be to a lightweight hiker. Sometimes I wish we could crawl up or down hills on all fours, but that gets a lot more complicated, is slow, and would be a lot of extra development work for very small gain. It's fine.

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And with hills no matter what you do people will whine about not being able to climb it because they don't have the same perspective as seeing it in real life.

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There are also issues of loose soil/rocks that makes something simply unclimbable for our PMCs.

covert ivy
rustic juniper
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What does that have to do with climbing hills?

covert ivy
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Everything

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It’s the things they choose to hard cap over others they neglect

rustic juniper
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Everything about video game design and development is about compromise to get closest to what the developers want.

covert ivy
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How is it my character can go through numerous battles, become riddled with bullets, but I can survive and become 100% stable in the field everytime.

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It’s the give and take. You can’t have your cake and eat it too.

manic musk
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The only thing I can agree with is not having any control over your mouse sensitivity settings when looking through a scope. None of the current settings affect that.

rustic juniper
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But different people have different ideas of what they find fun. Some, like yourself, seem to like CoD. Others like ARMA, and some like to find something in-between.

covert ivy
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I’m a battlefield kid

final pecan
covert ivy
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Well battlefield man at this point, BF2 being my first title.

final pecan
rustic juniper
covert ivy
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Yes but it’s also a game I’m controlling with a mouse and 4 directional keys. I’ve grown up shooting firearms my entire life, I shoot every Sunday at my local members club, have for going on 8 years now. It is not the same control.

rustic juniper
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Are you using high power scopes while standing or are you shooting off a bench? I am excited for future bracing, but it's not a thing yet.

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That actually brings up another point, the game isn't done yet and there are systems in place that still need to be tweaked or are placeholders. It's all well and good to "fix" things for the current state of the game but the downfall would be having to re-fix them for the future release. Some things you can't get around doing that, though.

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And no matter what gets done, when players feel like something is being taken away, even if it sucked, people start complaining.

covert ivy
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It’s chambered in lapua not .223

manic musk
covert ivy
manic musk
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Not only that, but when you adjust the general mouse sensitivity it affects everything, but when looking through a scope so in my opinion if you adjust the general setting it should apply across everything involving movements of the mouse.

covert ivy
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You’ll understand how movement, getting on target, quick adjustments work in reality. This game is not it. It’s close but it hinders a lot of fluidity.

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Higher zoom doesn’t mean lack of control for someone proficient in firearms. Any shooter will understand that. You also have dual vision. True shooting involves both eyes open. Long range controlled shots you close off peripheral but any competitive or military/law enforcement person shoots both eyes open. You follow the dominant eye.

manic musk
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I would also just add one more point that you don't have the same type of control you'd have holding a rifle in your hands vs. using your mouse for that same control.