#CHEATERS REPORTS

1 messages · Page 1 of 1 (latest)

woven schooner
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it would be useful to introduce a system like Tarkov or ArenaBreakout but with more display delay. you could put a repository of recorded videos of the kill suffered, like 30 minutes or 1 hour apart (so as not to spot the PMC during the fight) but with the possibility of reporting the alleged cheating activity

gaunt hound
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My only concern would be how much of a strain it'd put on the servers/system having to make a 30 second clip of every pker's kill gameplay to then show it to you.

I'm not an authority on what's hard on the engine, and I think the feature would be useful to catch cheaters, so I'm upvoting, but we just got a fairly optimized experience and I'm not sure if/how that'd mess with it.

merry igloo
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Question: Who would get the video for review? The devs? The killed player? The killer?

Of these, only 1 is unbiased, and that would essentially make a full time job for entire teams of people just to review and act accordingly.

torn sable
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If it's being stored on the server "with a delay" then there's no reason for any player to ever see it. You make a report and then the devs get that video as part of the report. You're only reporting "suspicious kills".

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If it's the client doing the work, many PCs wouldn't be able to handle it anyway, so that's a non-starter. There's no way an omni-directional record of all players is going be resource-friendly.

But if the client is recording all of that, then someone's going to be able to decode that stream and that actually makes it MORE easy to cheat off of that telemetry.

You want the client to have as little access to data like this as possible - not feed it more.

open hornet
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Mutliplayer systems generally have a system called "server rewind" that is used when managing lag on the server to determine whether a "hit" is valid.

At that point, you're only storing player location and input so a video wouldn't be needed. Just data set aside upon the clicking of the "Report" button that would be used by some member of MFG to review what took place to confirm whether cheating occurred.

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With the stored data, the engine can "recreate" the events without the overhead of storing video files.

woven schooner
woven schooner
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I think that could be nice

rose sinew
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I'm sorry don't want this to sound rude, but what in the hell does "segnalations" mean.

woven schooner
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It mean that dev could check the segnalations and decide to ban the cheaters or not

dense zenith
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That's not a definition of the word.

rose sinew
merry igloo
dense zenith
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If translating from german or french google says Reports.

stray spindle
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I found a pdf in english that was using the word, but it was talking about protecting hardware. I dont think op is using the term correctly, or he may be misspelling another word.

merry igloo
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I think in the context it is likely "reports" - a little further googling I found this:

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Could be "Segnalations" is intended to be a plural, but only a guess.

woven schooner
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Reports right

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Sorry.. I'm italian guy

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Right

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CHEATERS REPORTS

woven schooner
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@calm spade i think you could implemented a system based on stats where you could looking for player that are very highly for headshot with 1 bullet against the medium of stats of all players? and so you can understood which is the players that are using cheatbot and you could use sistem with big data to check this infos

barren lotus