#AI behavior (nighttime)

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shrewd magnet
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I posted this in the wrong place so I'm posting it here as instructed.

If I stealth-kill an AI at night and there is another AI nearby, it will accurately track the player's position and return fire.
If the AI ​​doesn't see the muzzle flash in the dark, shouldn't it start searching for the enemy?
Because when someone throws a stone in the dark, you look for the person who threw it, right?

It's possible that they could hear the sound of the suppressor, but I think the return fire was too accurate. Unless it was close range, I think it would be difficult to accurately determine the player's location just by hearing the sound in a night environment.

I don't play PvP, but if you were in the same situation and the other person was a player instead of an AI, do you think that player would be able to retaliate accurately on the spot? I think the player would probably do blind fire, then hide in the shadows and look for them??

noble verge
# shrewd magnet I posted this in the wrong place so I'm posting it here as instructed. If I ste...

AI needs a lot of work still, I'm not going to argue.

Yet there are a few things to consider.

  • Hearing and pinpointing noises during night is much easier than during day because that's all we have and brain puts more energy there; Player wouldn't know in the game where we shot from as accurate as AI but human in real life, real jungle would know much better - there we go with finding a sweet spot between realism and playability devs have to set, because in game we would never have such good senses and sound as in real life and AI would always have an advantage if made realistic.

  • if I shoot at AI I expect one of three reactions: fight-freeze-flight response. So either it should look for me and fight, freeze and do nothing or run away and hide. If AI would always look for a fight it would be inhuman and not organic.

I hope AI is going to be improved when it comes to seeing in the shadows, because sometime it feels like in dark cloudy day, deep in the jungle they see as if it was a midday on the beach.

empty bobcat
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Because when someone throws a stone in the dark, you look for the person who threw it, right?

Gun shots are a lot louder than someone throwing a rock. Even suppressed, they're going to know your general direction and return fire in that direction. but if it's truly dark, you can generally crouch/sneak to a different location and they'll still be searching for you in the direction of your shot.

pulsar temple
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Muzzle flash is the majority of what draws accurate return fire, you'll typically know the direction fire came from by the sound, but it's a wide area (depending on range), and often made confusing for people without combat experience because the round also makes a cracking sound when it flies over your head. Continued shots from the same position would be what eventually allows who you're ambushing to reign in your location.

However, regarding suppressor usage and muzzle flash. There's a thing called "first round pop" which I don't believe is in the game but I'd personally like to see. It causes a louder sound signature and a flash to come out of the suppressor from the first and often second round fired, due to the oxygen present in the can. While that isn't in the game, the effect of guys who are looking roughly in your direction being able to accurately return fire does have some level of realism. The guys that do a 180 and dome you from 200 meters, do not.