Going to be doing more testing here, so for now, ignore this.
~~This is about the only new animation on the AI that does not make any sense.
If it worked correctly, for instance if we shot a wall and they get fragmented, then I could see it.
BUT, a lot of face shots result in them grabbing the face.
(Maybe not alot, but at least 5 - 10 % or so )
To me, what this shows, is the calculation for face hit vs bullet "damage" to the face is not tuned correctly.
The animation is pretty frustrating, as we are proven that we hit them in the face, and they are just acting like we threw dirt in the eyes.~~
[ Adding that this needs to be a temporary thing until the actual issue gets resolved ]