#Flashlights highlight loose lootables
1 messages · Page 1 of 1 (latest)
There are some broken phones that you can't pick up, but you can't tell it's a broken phone until you check it and realize it can't be picked up.
This is a great point. I would argue this point as well - if the interact with objects was a little more precise.
Oh please no.
?
It doesn't need to be precise - because you get the indicator just by being close and not only when you're perfectly aligned to it.
sure - then I also suggest highlighting items when close enough to them, indicating your PMC has 'now seen the item'
immersion =/= lack of feedback to the player
I guess I just don't understand why you want some magical glowy aura when you're actually getting feedback (in terms of the interaction indicator) when you go and start checking out things.
i realize you may instantly go with the worst option in your mind, as I would to. are you completely fine the way it is, and accepting you may completely miss things? Is there a middle ground you would suggest?
I appreciate your willingness to discuss it btw, not just thumbs down and run.