#performance on 0.3.1.0 is bad [solved?] - noticeably increased input delay - possibly 0.3.0.3 too

1 messages · Page 1 of 1 (latest)

uncut merlin
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i would even compare it to 0.1 especially in areas of tiger bay central or midnight saphire
introducing stutter and input delay

way wose than on 0.3.0.1/2

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and seems to be 'triggered' by bigger / denser poi's

uncut merlin
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and so on and so forth, for me 0.3.1.0 is stutter and input delay

thin quest
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man if you are having these micro stutters, whats my RTX 4060 and i5-9400f going to think of the game😂

uncut merlin
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it's only on experimental in that extent, on live build it was occasional / limited

flat ingot
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I see your system started to compile shaders and used resources on that. can that be the reason for the performance decrease you are mentioning ?

flat ingot
uncut merlin
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and overall i did not have such severe issues on live build, althought i was not at MS / TBC yet tho

uncut merlin
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you can also tell that shaders are compiling by cpu utilization going to 100%

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i will give the game today another spin with freshly restarted system

flat ingot
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but if you don't see the same stuttering in the live environment its definitively something that needs to be looked into

uncut merlin
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but i had such issues also on preview / experimental and live - just not that severe, now i can't basically play at bigegr poi's - can at fn tho...

valid orchid
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overall performance seems better to me now (both regular and experimental), compared to 0.2 and especially compared to 0.1

POIs like TB still make my PC suffer but no worse than before

Ryzen 7 5700 RX7800XT 32gb ddr4

uncut merlin
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yes it's 'better' when it's not stuttering and introducing input lag

uncut merlin
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so yea, something is fundamentally broken

valid orchid
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same results every time you do the same steps?

flat ingot
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out of curiosity, any of the tactical devices turned on, IR or something ?

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Basically is the game "rendering" a laser beam interacting with the enviornment and we don't see it ?

valid orchid
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yeah, maybe some other interaction with the rifle - ADS, tac device, cant....

even if you do same steps but with dropping the handgun instead of rifle? (in case its specific item or item type related for whatever reason)

uncut merlin
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with and without, random - only common is that it happens near or within the big poi's imho

uncut merlin
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you might have not clicked around my youtube channel but i basically stream or record every GZW session and i do have PC to run it - so it's a thing specific to some settings or hw setup - that means when i'm making a ticket i've noticved some change / regression

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well you have certainly did not click any of the videos description since there is a hw listed there 😉

uncut merlin
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i was somehow able to "break" nvidia reflex by changing presets from all maxed to all low, at some point the reflex setting was just gone

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the shader compilation process [first boot and menu screen] in current prod build takes MUCH LONGER [experimental like a minute and prod takes five] than in the experimental build

uncut merlin
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rolled back drivers to 576.28-desktop-win10-win11-64bit-international-dch-whql still no luck

uncut merlin
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ok scratch that i guess - driver rollback is the way to go

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576.28

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and 576.52 on all low

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well should be with nods on but still you can see the fps difference

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SOLUTION: downgrade NVIDIA Drivers to 576.28-desktop-win10-win11-64bit-international-dch-whql

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ok nvm issue is back :DDDDD

uncut merlin
zinc sierra
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I'm running on a RTX 3070 + Ryzen 7 5800x undervolted + 32GB RAM@3466MT/s + Medium Preset. On the live server I get some relatively random crashes after 30m to 1h of gameplay. Specially when returning to base via helicopter.

0.3.1.0 is much more stable on my end. But I also notice a small performance reduction, I think I went from 90fps to 80fps on average. I have not checked Tiger Bay, so I'll take a look how it goes, but so far no input lag or stutter.

Both Live and 0.3.1.0 have this strange black flickering, like UE5 is trying to regenerate the world lighting, looks like blinking to be honest.

uncut merlin
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somehow i dont know how i've fixed it doing many things like rolling back and instaling latest, verification and compiling shaders multiple times durring that

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but there is some small imput delay added

uncut merlin
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performance on 0.3.1.0 is bad [solved?] - noticeably increased input delay

uncut merlin
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there is somehtign wierd going on with this game 😄

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this screenshots were taken 80 seconds apart

uncut merlin
zinc sierra
uncut merlin
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last version that played ok for me was 0.3.0.1

uncut merlin
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performance on 0.3.1.0 is bad [solved?] - noticeably increased input delay - possibly 0.3.0.3 too

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it feels like game is not utilizing all resources as it usually did with some 'process' running in the engine in the background constantly limiting it from performing at max hardware specs

uncut merlin
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since that's the performance i get at doom the dark ages on all settings maxed and with dlaa i don't think that's my pc issue 🙂

dire flare
uncut merlin
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@dire flare i think my game is not using dlss4 😉

dire flare
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at that time it was in tiger bay, 16gb card, still uses shared memory, the higher the shared memory usage, the higher the fps drop

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but the vram used by the process was nowhere near maxed out

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so it should be just allocation for later rather than actively needing it

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so in the end the more I check the parameters while running there the less I understand whats going on xD

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set both textures and effects detail to low, restarted the game and went to tiger bay

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the VRAM usage didnt go above 8gb, RAM usage didnt go above 27gb (so much less than 32gb)

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the frames still dropped from 160 to 80

dire flare
# uncut merlin same i have with dlss

turn variable rate shading completely off in game settings, re-compile all shaders, keep the setting off and go to TBC / MSH and test. It appears to have fixed it for me and GPU usage stays high at 90-95% and fps are high and stable.

uncut merlin
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will do that scenario

minor lily
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Yeah can agree with this 1000% game was running way better on previous hotfix. Getting terrible fps drops, stutter imput delays. Feels like the servers again. I'm in Oceania. Ngl I hadn't been able to play the game at all for the first week, get that last patch, all fixed and running fine, the next day they drop this latest patch, game runs like poo intermittently. So bloody annoying. Roll back to last hotfix. Pls pls pls🙏

uncut merlin
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yes that could be server side issue as well

uncut merlin
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i got stutter still when getting close to tb from juliet to side

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even vorse at ybl for some reason

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and few minutes ago it looked ok

dire flare
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might be multiple things goin on at the same time then

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couz on my end for TB atleast that variable rate shading deffo did something as I went from ~80 fps back to 120-140 when inside TBC but some stutter might be still present but I wrote if off as new stuff loading in as it was usually the case in 0.2, will pay attention to it once Im in YBL