Suppressors dont work like in movies. The sound of a suppressed firearm firing a normal supersonic round is the average volume of an ambulance. Loud as hell still, just under the threshold of immediate hearing damage. You only get your ridiculously quiet use from a subsonic round. So those could use a tweak. But the supersonics seem to actually be pretty appropriate
#AI and Stealth
1 messages · Page 1 of 1 (latest)
They're still audible but have a much harder sound signature to locate, along with the reduced/nullified muzzle flash. That's the big reason SOF uses them, it's a lot harder to locate a shooter using one vs one not using one. It'd be nice if the AI would become alert but not aware in most situation unless they were already staring right at you.
Ill just say that if someone is 100m from me firing suppressed, I can tell exactly what direction they are in. Theyre not quiet. And in game, suppressors do work when the enemies are far enough away. Just not like in other games where they're unlocatable unrealistically close. From far enough away and with sufficient cover/concealment theyll behave exactly as described by your theyll alert, but not be locked on you.
I do agree that when used specifically with Subsonic rounds they should probably be a but more effective than they currently are. But with Supersonic rounds, they have it pretty good right now in my opinion
from 0.2 stealth gameplay is possible with small group of enemy, one by one i'm enjoying it. love the t51 silenced
I always felt like AI shot in your general direction when they know where you are shooting from (ie behind a tree/bush/boulder etc). Only really get directly shot if they can clearly see more than half my body.
Or a random supressing shot to where I'm at if I for some reason decided to stay put (getting shot from different angles and no real place to run)
I would argue its fairly balanced if not on the easier side
Ahhh its this time again ... okay lets post this again:
https://youtu.be/8HdgyoGdyV0?si=iwAiZNkbkN_29I4B&t=680
watch it. It has a timestamp
What does it sound like to be shot at? In today’s video we show you what bullets sound like at various distances from various weapons. There is much that can be gleaned from these sounds specifically in reference to distance and caliber of the shooter. It’s a very interesting topic and I hope you’ll enjoy this video.
00:00 What does it so...
Yes I know your thread is about the exact pinning of the location. But in that videos its 500 Meters away.. 100 meters is like NOTHING at all
Just think about it like in Warfare mode with the enemy players. Its harder to know where they are but you have a pretty close and good idea where to look for them lol. As soon as I hear a suppressed shot ingame and there is no friendly on the map - I move there going to hunt him down.
@twilit marlin Oh yeah, lets make sure its as real as possible. Using real life examples.. . . . can you show me the video in real life of the guy who gets shot 7 times and just uses a serv kit and some bandies and hes back to it like nothing happened please
Man these excuses of making things realistic is killing the community and the game. It's a damn game. Make it fun to play. It's not realistic to die and run to get your body either.
Not sure why people keep using real life examples for arguments in this game, there is so much non realistic shit, and its a video game, its suppose to be fun, if things need to be made non realistic to have a god gameplay loop then so be it, every other fps game with silencers has them very quite because it practical for the game. For example, if i shoot lets say 500m out and Ai still lock onto my position, then i mine as well forget it and save the money, since muzzle flash and concealment doesnt matter to the ai
some die hard keyboard warriors need to join the military or something for how realistic they want it
they should make those players limp and drag their broken foot 3kms to get to base and have a medic look at it then tell them they cant play for the next 8 weeks while their foot heals LOL
People talk about realism because this game is marketed as and has the goal of making some aspects as realistic as they can. Thats the sort of game this is
Yeah lets just make it in some random stupid shooter and have the suppressed guns be so quiet that no one can hear it and we kill everything even easier without any problems. Yeah thats the right way to do it lets go!
I posted it because many people dont even know how suppressed guns work because many games just make it so quiet that no one notices you at all. Which is plain stupid. You bought a game which wants to be realistic. Sure - the realism needs borders but its for sure not the right way to make the guns work like in every other shooter lol.
I am in the military. I'm a shooting instructor and .. trust me or not .. helicopter pilot in the military. So yes... I like realistic games. If you dont - there are other games you might like.
"a game for everyone is a game for no one"
There is going to be always part of the community who wants more realism, and part that wants less. Just yelling on people to stop asking for realism and laughing on not realistic things, instead of making some constructive suggestions generates noise only.
It's always going to be a battle on balancing things for playability and realism.
I'm not sure if you are aware that different people may have different needs, not everyone is like you and wants from the game things like you want. Some people will agree and some will disagree with ideas here.
"It's a damn game" is one of the most one sided perspective I see around. Chess and checkers both are games, just different. Imagine a checkers players telling the chess player: "Stop doing these wired moves, it's just a damn game, keep it simple!" - this is how it sounds if looking at from outside.
Fun have various shades for people. Some like missionary only with lights turned off, some BDSM. Go figure...
Didnt expect that line in the story lol
Many games get a ton of things wrong. How NVG works, how suppressors works. Finally we have a game that tries to make these things right, so let's not break it.
The game has some road map, yet it seems some people disagree with the general idea of the game and start yelling: "Make it fun!", like if they went to Bugatti complaining it's not fun driving it, because it doesn't go off-road. Both are fun, it's just company has different idea of fun than some customers have.
The devs have been cookin. Let them. 40 bucks doesn't get anyone a "do this for me badge." Its a "we'll take it into consideration and choose what we feel best fits our game". The direction from the get go was more realistic as far I can tell.
Fanboy getting butthurt. It's not realistic at all. Worst AI, terrible NVG, terrible performance, and you want to keep it the same. Absolute dumbass. Player base says it all.
You sound like you didn't play many games. I've seen far worst AI: Ghost Recon Breakpoint all AI is dumb as a paper weight and can be approached undetected, the NVG is just a green filter. Ground Branch AI is either brain dead or 100% aim-bot, can't even hear steps if they are walking behind the player, the NVG looks just like a green glass put on day light engine. The list can go on.
It takes a lot more for me to have a butthurt than someone who's mostly good at offending people.
LOL every suggestion is combated with "realism" "oh But thats not real" "My butt hole hurts" "But im in military and i know whats real" "you cant do that cause its not real" "oh please Rail me harder sir" "only realism Belongs in a video game" "here is a real video" . . . . How about explain why the ideas are good or bad for this game regardless to its perception on real or not. Its a video game people. If something games sense for the game loop then do it. If the quality of life increases for a more fun and enjoyable experience then do it. Its exhuasting getting only replies as "not real no way." "not in my GAME" "IM IN THE MILITARY AND IN MY GAME WE DO REAL REAL HARDCORE STUFF. . . .SIR..." How about more thought to the ideas people have and why it would be good or bad. For example, if people want silencers to stay the same then fine, at least allow me to sneak up to a guy and shove a knife into his neck. that would be cool.
I don't think "most" people signed up for this game wanting a COD like experience, though. Far from it. Most people that play this are getting away from that.
I mean, on the game-tag, there's a "realistic" on it, So realism will be a fundamental part of the game. And people WILL use it on debates.
The AIs atm is not perfect, there's still much room for improvement. But it ain't "that" bad.
Don't expect the AIs to just ignore some of his teammates getting dropped in his line of sight or hearing range.
(You wouldn't really expect a real life operator to legitimately sneak up behind someone and stab them in the neck right🤣, go do that in ghost recon)
I will say, this is more of a suggestion area rather than an argument forum. People are more than welcome to disagree with you for whatever reasons regardless if they want to engage in a back and forth with you or not. And let's be honest, the vast majority of these suggestions aren't coming anywhere near to the game. The devs so far out of thousands, thousands of these suggestions have only given attention to a handful.
And in order to be given consideration, these posts needs to have hundreds of upvotes across multiple spheres.
For this I agree 100%. Starting with : "This is it could be good or bad for the game" whether it's realistic or not is defo a way to go into with conversations.
as for the realistic tag on the game, that can be used very loosely. Realistic as in graphics, gun play, movement, weather, ect. It means there is no magic, its not a low poly game, you cant use that tag as a they gonna make the most hyper realistic game ever game.
Well okay. Then not use the tag but the game description:
"In Gray Zone Warfare, **realism **meets **tactics **in an open-world MMOFPS where every move matters. Deploy with a Private Military Company, survive intense PvEvP or PvE encounters against players and AI, unravel the secrets of Lamang Island, and thrive through hard-earned progression. "
also the little i know im pretty sure that the military and spec forces do close combat training with hand to hand for encounters that end up requiring it. im sure we can agree that @carmine river "You wouldn't really expect a real life operator to legitimately sneak up behind someone and stab them in the neck right" If you argue that silencers are realistically loud and a group of trained navy seals are infiltrating an enemy compound and have the opportunity to take out a guy with a knife to get that much closer to the rest of the enemy's or better cover they would not do this?
@twilit marlin "tactics" you mean like get shot in the face, spawn in fob, call heli try over with knife in hand, run thru bush to body, loot your foot so enemy doesnt see you and then kill rest of AI. is that the realism and tactics you are talking about or ?
Regarding that "I am in the military" stuff ... well you talked about keyboard warriors.
If you do that .. thats your problem mate. If the devs remove the dead bodys on ground or make them not lootable for yourself people come and cry again, right? 😉
You are hurt. Go heal yourself buddy lol. Not sure what point you are trying to make.
Key board warriors, like the ones who cant give out structural criticism without mentioning thats not real
i am commenting on my own post, not talking out who unreral every suggestion is like yourself lol
"End goal is if you or a team moves thru a place and take out Ai without alerting any you can go thru completely silently without anyone knowing you had ever been there, except for the dead bodies left behind."
Thats in your OP up there. That is and was already possible in 0.2 after the first hotfixes. But as I and others said... ah ... nevermind... you will figure it out 🙂
Have a nice day. But keep in mind - for sure suppressed weapons (in this game) will not be what you are trying to make them.
Not really. You talked about keyboard warriors that should join the military, while talking to a player that .. well ... is in the military lol
the reason this game had 70k people on launch then dropped to average 1500 a day was because it was not fun, the few super hardcore people who put their opinion on every suggestion and only argue realism will be the only few that still play to the grave. This game needs fun and engaging content and mechanics to grow and be popular. Look at stats between loose realism games and hardcore realism games and the player count out differance is in massive numbers.
@twilit marlin i didnt ask for military peoples opinions, i said if you want realism go be in military, good for you, you are a pawn for a rich person doing military stuff. As far as the game goes, forget about being in the military, you are sitting in a chair right now playing a V.I.D.E.O G.A.M.E
I know that I play a VIDEO GAME and I like REALISTIC video games like Armed Assault and the old operation flashpoint games. Oh and the very old Ghost Recon games.
The voices in MFG may be divided maybe, but Mara was always hard core about his vision and himself rather knew it would be not a game for 500 000 players 24/7. If they will not have to run for money, they'd rather stick to the vision and keep it his way. Kind of Bentley mentality, it's not for everyone but they do what they like, and we'll nver be at the point where masses are going to use Bentley.
And if they are smart with money, they can stick to the idea of smaller player base but their vision.
Not every game must b a pop hit that sells milions.
You talk about player count ... okay.. So ready or not.. a finished (!) game with DLCs never even had 70.000 players. Arma 3 .. all time peak 56.000. Arma Reforger... 23.000. Squad .. 38.000
Do I have to go on? MAYBE .. just MAYBE this type of game is not yours.
And yes these are of course all games with a realistic approach that I just listed. Why? ... well because GZW is on the same track.
We can even go a bit deeper.. Red orchestra ... 16.000 players all time peak. Still a great game. Hell let loose ... 21.000
Some people seem to be spoiled by titles that have a peak like Baldurs Gate lol
Ground Branch, in early access like since 2018, peak players 1600, average 500/24h, yet devs don't care about numbers, they just follow the vision. Not every game is for everyone and not evry studio is aiming to be mainstream title.
its like talking to a wall
Suggestions are great and needed. But your suggestion .. well do you know how often I have read it now? xD
Maybe stop talking to the wall then. lol
You came up with the player count bullshit. Told you things about it and now you try to ignore it with that wall bullshit xD
its night time and im getting a task done lol give me a min
@twilit marlin okay. so. first of all, no idea why i had to do that at night time. But okay. So if the devs want to have the game only be fun for 1500-4000 people that's fine ill move on when ready. But That just limits them as a company. These servers we play on they have to pay for, the people they pay to create the game and make probably 40k plus at least a year wont work without paycheck. They need to make money some how. If they dont make money then they cant develop the game. So this game will become old and stale nothing new and die. Squad is a more relistic verson of cod lol its fun, has micro transactions. Arma has DLC you pay for, i dont follow it but its a more real verson of battlefeild, both games have a pvp induced fun game play to it. Rust, a game i love and hate so much, has been getting monthly updates for over 11 years now, they dont listen very well but the content is what keeps it alive. It has skins, thats how they make their $ to continue to develop. Back in the day games got made, they got released, devs made $ then moved on and repeated. Now games are more like release then try and work on it to perfection and continue to add to it. Over years like rust. I think this is good, better then rushing slop then moving on after you cash out. 1 thing tho, i want to see games grow, i like this game i just feel it needs more replay content. For example, rust i have 5k hours in, this game i have a hard time getting over 100h. . .
Most people dropped off beacuse loss of fun or enjoyment. Around 65k people dropped off . . . so back to the continued development of the game. It cost money and alot of it, and some devs are okay floating a game while they move on if people like it, like the ones you listed. But why would devs who want a game to be amazing only want 3 ish k people to enjoy it, lets be real, they want lots of people to play and they want to make money and have a good game. But without cash flow you get this, what we have right now, kinda meh, 100h of fun ish, a couples wipes with not much change and people will move on. So That leaves these devs with 1 option cause the money they made from release wont last forever, so that leaves us with cash flow, so they can develop the game. Now they can do some micro transaction stuff, maybe skins, maybe ingame $, maybe shorter wait times on heli, maybe what ever the fuck, you get the idea. Now they can charge alot less if player count is high, 1$ for a skin with 200k people playing gets alot further then only 3000. .
or they can do dlc, and you pay like 40$ for it but that kinda sucks. . .
Anyway im getting bored trying to make you understand, end of day, low player count and no micro transations means no development or very slow development, and i think the game has HUGE potential, but they need to make the game appealing for A LARGER player base Not everyone.
You are aware that some players in GZW have between 600 to 1000 hours of playtime? And we are on 0.3 right now? Look at 0.2 and 0.3 how huge steps the game took with each of the major updates with completly new game mechanics. GZW is far from finished. "Nothing to do" .. well here we are at in 0.3: Way more to do on the long run. And let me tell you .. I for example played 0.2 again and again month after month even after I had finished all the tasks. Lets be honest: MFG can manage their money themselfes. You really dont seem to get it buddy. Squad is not a "more realistic version of CoD" lol .. Squad is a more accessible version of Armed Assault and Armed Assault is FAR from being a "more real version of battlefield". Looks like you never ever played all the old, realistic, tactical games. Talking about rust this is exactly what I said: Not every game needs to be a 200.000 to 900.000 peak player title. MFG seems to be fine.
They wont lose money on a game and continue to develop it man, there will be a time that they will move on or change how the game plays to get more $ to continue development, atm they are working off the money they made from launch. If they make 0$ from this point on at some poin they wont be able to make the game anymore, this game has 10 plus years of development to be its perfect version and no fkn way they gonna spend 10 years of money on it and make no more $, you are delusional if you think that. also they could have been in dept making the game and used launch money to pay off some of that debt. for those with 1000s of hours good for you, not many have 1000s of hours LOL. you sure are something esle man.
Lets end the discussion with: Okay - GZW dead soon. Lets go on to other games 👋
It will die if they dont add and adapt, give it time, you will see paid dlc or micro transations and more quality of life that makes game fun. . . you will see.
You seem to not even know what a "quality of life" update is. Sure QOL improvements will come. But QOL is not "make it easier" .. lol
you really cant help yoursefl huh, just have to have the last word AHA, i never said make it easier, i said make it more fun, make it so that when i shoot supprressed, instead of locking right onto me, take cover and look/flank my possible postion, stuff like that. i would like to see silencers be more quite but if they dont want to do that then fine, make Ai run for cover to cover front the direction of the suppressive shots. Man you really are something huh. Cant open a single post without you telling them their opinion is wrong and not realistic enough lol.