#Pistols Rework (Reposted)

1 messages · Page 1 of 1 (latest)

mighty crypt
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1:Ability to Switch from Rifle to Pistol Fast

2:A rework of the current recoil Removing the Camera Recoil and if needed reducing the base guns recoil

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Examples and Comparisions from Other tactical shooters in the genre

hidden sparrow
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Yeah it should be faster cuz idk if this is True but special forces operators get traines to switch instead of reloading but I didn't test the damage of pistol yet in this update so I'm not sure if they are effective now.

mighty crypt
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Special forces - Police units - Civilian shooters etc are all training stuff like this everyday

mighty crypt
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original thread

nocturne trench
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Yep PLEASE adjust the pistol recoil. Where it's at rn it legit makes it so unviable as a secondary that they're almost useless in most cases. Even the mp5 has less recoil than the standard glocks atm which is kinda ridiculous ngl

hidden sparrow
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Pistols can kill now (extreme penetrator ammo)

mighty crypt
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the issue was not them not killing anything its the recoil

hidden sparrow
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True but i find it hard to kill with pistol but maybe thats because of the recoil idk xD

short elbow
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Pistols really need some rework but I also hope they change the weapon to be a bit more centred in the screen rather than squeezed to the bottom of the screen

nocturne trench
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bump pls do something about pistols

uneven goblet
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I dont want to be that guy but pistols on a distance like that in GZW are really not easy to handle. I feel like they are pretty balanced right now. But I feel like the speed of changing to the pistol is a bit slow, yeah

hidden sparrow
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Damage is kinda balanced now but the recoil is BAD.

mighty crypt
uneven goblet
mighty crypt
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Yeah but you dont see what ur shooting at

uneven goblet
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Fair about that.

mighty crypt
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i dont even think you can see what you are shooting at even point blank too

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i just tested them and its horrible lol

jaunty canyon
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The Glock works fine, but the Type51 feels like a water pistol, even on unarmored targets

hidden sparrow
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still the recoil just isnt right.

jaunty canyon
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That I agree with. Our PMC has weak wrists lol. But in a pinch, the rounds are effective.

mighty crypt
nocturne trench
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Bumping again, pls fix pistol recoil. I love trying to use the beretta but man the recoil is so unbearable. It's usable to where I can maybe get off a quick kill shot or two on a really close by enemy. But anything other than that it's just so bad for a pistol and others agree with that too

mighty crypt
potent zenith
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While pistols could be drawn faster, they are rarely something that should be used.
If the person is further than 20 meters from the target, the pistols should not even be an option.
It is always faster to reload, as you are effective.
With a pistol draw and shoot, you are just suppressing at that range, and not making effective fire.
Im not saying that it is impossible to shoot past 20 meters, just not the way it is trained. Hell, there are a ton of armed forces that do not even carry pistols, as they are never used. ( In some cases they should due to regulations, but do not )

All that said, the draw to fire speed should be about 1.2 to 1.5 seconds ( this is not fast, this is just a draw, loose aim, and fire ).
If we could keep the primary in our left hand, a bit faster.

crystal pelican
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I have been testing the 1911 (both configurations) and whilst it's a classic pistol in game the sight alignment seems\feels weird and the recoil per shot is way to high (bearing in mind it's visual recoil) so there is no way to mitigate it mechanically. It essentially looks like you aren't gripping the pistol correctly at all and it's damn near flying out of your hand.

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fossil void
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What's with people calling handguns unusable lol? They're perfectly usable right now, just gotta get used to them.

Recoil is definitely unrealistic though, I agree it needs a fix.

mighty crypt
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recoil makes it unusable for me

jaunty canyon
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Unusable when you need a followup shot, not unusable in general

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And in CQB when you have to swap to the secondary instead of reloading the recoil is still enough to put 2-3 rounds close to where you want them

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It does need toned down, but Midaz is right. "unusable" isn't really the right word

fossil void
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#💬︱gzw-chat message

hidden sparrow
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The problem is that when your in "close" range with the cracked ai they already headshot you at that range.

jaunty canyon
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The AI is not cracked

fossil void
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Just be slow and methodical.

hidden sparrow
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Ah so it only happend to me... I was at about 20/30m behind cover and I got headshot through the car I was behind cover at...

crystal pelican
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To be fair if you're switching to pistol in close quarters because your primary is out you are basically pulling the trigger before you hit full extension aiming centre mass firing multiple shots and riding that shot string up to the vitals and head (in rl)

jaunty canyon
hidden sparrow
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I'm pretty sure I was behind full cover.

jaunty canyon
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That's why it's a misunderstanding

fossil void
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Because bullets go through cars, the only good cover is the engine block, the rest is just concealment.

hidden sparrow
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I was behind the back of the truck

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Ah okay that must have been the problem than.

jaunty canyon
fossil void
crystal pelican
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A pistol is just a pdw (in the truest sense) it's a fight to your rifle or fight till your primary is back up choice, precisely why slow and methodical isn't an option. You should always be methodical when using a weapon, you should never be slow, that's an Internet training bs phrase.

fossil void
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I just find against the AI that being slow enough to take everything in and react is the best idea.

crystal pelican
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Totally mate, we are kinda talking about two slightly different scenarios and it's a game as well. Agreed on the AI

fossil void
crystal pelican
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Side bar I also think the recoil has definitely been tuned this patch for the M4, haven't used the AK's enough this patch. I run single shot exclusively as fast as I can\is necessary and the 10.5 is definitely jumping about more laterally than before (across mutiple different builds with different ergonomics and handling).

ornate sage
crystal pelican
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Yeah MP5 is amazing for that, like an angry bb gun lol

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The SD6 (I think), the integrally suppressed Navy version has to be one of the coolest looking guns ever made.,

hidden sparrow
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I just hate that it's pointed to the left and not forward

mighty crypt
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In the range i could shoot accurately non stop

mighty crypt
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Bump

mighty crypt
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bump

mighty crypt
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ive shot pistols before irl a few times its nothing like this

fossil void
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It does need to be adjusted, I'm just saying people need to stop saying it's unusable currently because it isn't.

mighty crypt
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its borderline usable

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thats why its not really worth bothering

craggy vortex
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kan kut

mighty crypt
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bump

wintry charm
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The only handgun that's not absolutely bonkers and I can use within 30-40m is the Glock of I'm in a jam. The Colt Commander and base 1911 are just insanely bad recoil and hit power wise. .45acp AP should do a little more work. Handguns are viable to about 30-40m if yours skilled. Which our avatars are supposed to be. Get less kick out of an AK than a 1911 on here.

onyx marten
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I picked up a nearby Type 51 from a table last night when my 870 ran dry and domed an AI in the head, the moment I pulled the slide back.

If the AI truly were instant headshot machines I wouldnt have even been able to grab the gun.

mighty crypt
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bump

mighty crypt
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Bump

mighty crypt
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bump

silk shadow
# mighty crypt

it's true that there are big dead zones in the Gzw animations that need to be changed, fluidified, like when the pmc pulls out his weapon there is a long second that has nothing to do there before being able to go into aim or shoot .. There are these dead zones at other times in the movements/interaction too

mighty crypt
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yep exactly

mighty crypt
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bump

mighty crypt
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the new recoil on the teaser looked great