#Pistols Rework (Reposted)
1 messages · Page 1 of 1 (latest)
Yeah it should be faster cuz idk if this is True but special forces operators get traines to switch instead of reloading but I didn't test the damage of pistol yet in this update so I'm not sure if they are effective now.
Special forces - Police units - Civilian shooters etc are all training stuff like this everyday
Yep PLEASE adjust the pistol recoil. Where it's at rn it legit makes it so unviable as a secondary that they're almost useless in most cases. Even the mp5 has less recoil than the standard glocks atm which is kinda ridiculous ngl
Pistols can kill now (extreme penetrator ammo)
the issue was not them not killing anything its the recoil
True but i find it hard to kill with pistol but maybe thats because of the recoil idk xD
Pistols really need some rework but I also hope they change the weapon to be a bit more centred in the screen rather than squeezed to the bottom of the screen
bump pls do something about pistols
I dont want to be that guy but pistols on a distance like that in GZW are really not easy to handle. I feel like they are pretty balanced right now. But I feel like the speed of changing to the pistol is a bit slow, yeah
Damage is kinda balanced now but the recoil is BAD.
My brother u cant even engage the guy in front of you with that recoil let alone long distance 😂
On 2 to 10 meters its okay actually 😄
Yeah but you dont see what ur shooting at
Fair about that.
i dont even think you can see what you are shooting at even point blank too
i just tested them and its horrible lol
The Glock works fine, but the Type51 feels like a water pistol, even on unarmored targets
still the recoil just isnt right.
That I agree with. Our PMC has weak wrists lol. But in a pinch, the rounds are effective.
its the recoil that kills it man
Bumping again, pls fix pistol recoil. I love trying to use the beretta but man the recoil is so unbearable. It's usable to where I can maybe get off a quick kill shot or two on a really close by enemy. But anything other than that it's just so bad for a pistol and others agree with that too
While pistols could be drawn faster, they are rarely something that should be used.
If the person is further than 20 meters from the target, the pistols should not even be an option.
It is always faster to reload, as you are effective.
With a pistol draw and shoot, you are just suppressing at that range, and not making effective fire.
Im not saying that it is impossible to shoot past 20 meters, just not the way it is trained. Hell, there are a ton of armed forces that do not even carry pistols, as they are never used. ( In some cases they should due to regulations, but do not )
All that said, the draw to fire speed should be about 1.2 to 1.5 seconds ( this is not fast, this is just a draw, loose aim, and fire ).
If we could keep the primary in our left hand, a bit faster.
I have been testing the 1911 (both configurations) and whilst it's a classic pistol in game the sight alignment seems\feels weird and the recoil per shot is way to high (bearing in mind it's visual recoil) so there is no way to mitigate it mechanically. It essentially looks like you aren't gripping the pistol correctly at all and it's damn near flying out of your hand.
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What's with people calling handguns unusable lol? They're perfectly usable right now, just gotta get used to them.
Recoil is definitely unrealistic though, I agree it needs a fix.
recoil makes it unusable for me
Unusable when you need a followup shot, not unusable in general
And in CQB when you have to swap to the secondary instead of reloading the recoil is still enough to put 2-3 rounds close to where you want them
It does need toned down, but Midaz is right. "unusable" isn't really the right word
I'd still disagree with it being unusable when you need a follow up shot. Just have to be a little patient.
#💬︱gzw-chat message
The problem is that when your in "close" range with the cracked ai they already headshot you at that range.
The AI is not cracked
Considering I haven't had that happen since early 0.2, I'm gonna disagree.
Just be slow and methodical.
Ah so it only happend to me... I was at about 20/30m behind cover and I got headshot through the car I was behind cover at...
To be fair if you're switching to pistol in close quarters because your primary is out you are basically pulling the trigger before you hit full extension aiming centre mass firing multiple shots and riding that shot string up to the vitals and head (in rl)
I'm pretty sure you misunderstood what happened, or the AI shot through the car window because they could still see you
I'm pretty sure I was behind full cover.
That's why it's a misunderstanding
Were you behind the engine block?
Because bullets go through cars, the only good cover is the engine block, the rest is just concealment.
I doubt they have multiple collisions on the cars, unless you've tested this.
I've killed AI through cars, yes. I have yet to test the engine block specifically though.
A pistol is just a pdw (in the truest sense) it's a fight to your rifle or fight till your primary is back up choice, precisely why slow and methodical isn't an option. You should always be methodical when using a weapon, you should never be slow, that's an Internet training bs phrase.
Yeah, should definitely put that clarification out there.
I just find against the AI that being slow enough to take everything in and react is the best idea.
Totally mate, we are kinda talking about two slightly different scenarios and it's a game as well. Agreed on the AI
Anyways, yeah, definitely haven't had that issue yet. And I mainly run CQB/close range too.
Side bar I also think the recoil has definitely been tuned this patch for the M4, haven't used the AK's enough this patch. I run single shot exclusively as fast as I can\is necessary and the 10.5 is definitely jumping about more laterally than before (across mutiple different builds with different ergonomics and handling).
You've obviously never shot either IRL. MP5 has next to no felt recoil. I can hold down an entire 30 round mag on full auto through an MP5 and the muzzle hardly moves.
Yeah MP5 is amazing for that, like an angry bb gun lol
The SD6 (I think), the integrally suppressed Navy version has to be one of the coolest looking guns ever made.,
How do you have your flashlight pointed forward and not to the left!?
I just hate that it's pointed to the left and not forward
Thats the issue lol u dont have to wait
In the range i could shoot accurately non stop
Bump
@fossil void
ive shot pistols before irl a few times its nothing like this
Yeah, I know. The recoil is far different than it is IRL.
It does need to be adjusted, I'm just saying people need to stop saying it's unusable currently because it isn't.
kan kut
bump
The only handgun that's not absolutely bonkers and I can use within 30-40m is the Glock of I'm in a jam. The Colt Commander and base 1911 are just insanely bad recoil and hit power wise. .45acp AP should do a little more work. Handguns are viable to about 30-40m if yours skilled. Which our avatars are supposed to be. Get less kick out of an AK than a 1911 on here.
I picked up a nearby Type 51 from a table last night when my 870 ran dry and domed an AI in the head, the moment I pulled the slide back.
If the AI truly were instant headshot machines I wouldnt have even been able to grab the gun.
bump
Bump
bump
it's true that there are big dead zones in the Gzw animations that need to be changed, fluidified, like when the pmc pulls out his weapon there is a long second that has nothing to do there before being able to go into aim or shoot .. There are these dead zones at other times in the movements/interaction too
yep exactly
bump
the new recoil on the teaser looked great