#Stamina System Review - Pro Clubs

1 messages · Page 1 of 1 (latest)

icy geode
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  1. Unlimited Sprinting Removes All Downsides

Right now, anyone can sprint at full pace all game with little to no punishment. This removes a massive part of tactical football and encourages chaotic play. It feels fun at first, but it destroys balance.

  1. Defensive Overload Becomes Far Too Easy

Because overall stamina doesn’t drain, every opponent can sprint back instantly and get behind the ball. There are matches where strikers are dropping into centre-back positions and getting back in time with zero consequence.
This makes attacking extremely difficult — especially build-up play — because the midfield becomes almost irrelevant when every player can track back at full speed constantly.

  1. Midfield Play Is Being Removed From the Game

The lack of stamina drain removes the natural separation between different positions. Midfielders used to matter for transitioning play, but now the whole team can collapse behind the ball instantly with no fatigue or slowdown.

  1. The Old System Rewarded Smart Play

The previous stamina system rewarded smart movement and punished constant sprinting. The new system feels like it removes tradeoffs entirely.

  1. Stamina Attribute, Relentless & Relentless+ Feel Pointless Now

With this current system, why even have stamina as a stat?
Why have Relentless or Relentless+?
If everyone can sprint forever with no drain, these options lose their purpose.

Players who want more stamina should have to invest stat points or choose stamina-based playstyles. There should be meaningful tradeoffs in pro builds — right now there aren’t any.

-Request-

Please consider reintroducing proper overall stamina drain or rebalancing the current system. A good football game needs decision-making, balance, and tradeoffs — not unlimited stamina from every player.

low shale
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bump

echo folio
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I've seen the striker on the opposite team drop into his own box to block a shot. 2 seconds later, he's on the counter attack in my half. It's so boring.

I make a decent pass to a player that's open. But they somehow intercept it because of max pace, no stamina drain.

Clubs is so boring atm like this.

bleak portal
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Real

bleak portal
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Up

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It doesn't make sense for an attacker to always drop back

low shale
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bump

low shale
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bump

tight remnant
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With stamina if it's very low then Shooting becomes harder and less power full and accurate

vocal wigeon
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i think the new system is fine but i do agree that stamina atribute and relentless playstyles are pretty much useless

cyan vigil
# tight remnant With stamina if it's very low then Shooting becomes harder and less power full a...

Right.. then you can wait 2 seconds and your shooting is perfect again. I'm fine with the drawbacks of low stamina the issue is the total stamina never reduces. It just encourages chaotic sprinting constantly and does not reward good positioning. Previously in the second half when everyones stamina was lower, the pace of the game would slow down a bit and it felt dynamic and different from the first half. Now it's just the same all game.. gets boring

echo folio
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Up