#About tomorrow's new patch

1 messages · Page 1 of 1 (latest)

bleak portal
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Dear EA, FC26 isn't bad, it has its ups and downs, but every week or week and a half, you're patching and changing things you shouldn't be changing. The gameplay in FC25 was fine.

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But because we're listening to the community that only wants easy goals and doesn't learn how to play, every change makes the game ugly. How is it possible that a defender...

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With a physical and defensive rating above 85, being pushed by a player with a physical rating of 40 and a defensive rating of 30, how is that possible?

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How do you explain that a player with an 89 passing rating makes bad passes compared to one with a 75 rating who, simply because he has a higher playstyle, passes better?

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How can a player who spins around in the box pressing R1 or RB not be stopped, or if you take the ball from him, you get a foul or penalty called?

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How does a goalkeeper with 89 reaction time make more mistakes than one with 84?

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How can a player with a speed rating of 89 run slower than one with a speed rating of 79 just because one has Rapid and the other doesn't? That alone shouldn't make the other player faster.

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I've only made three posts through this channel, but I hope you'll take this into consideration because several of us have these complaints about the game.

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It's a great game, I've been playing it since FIFA 13, but it's exhausting that a game that's good...

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Just because you don't want people to leave, you're ruining it because of people who don't bother to learn the mechanics of your game.

visual venture
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The first release was good because it was hard and it took skill to play before the Pina and the fidget spinning when it wasn't AI slop...

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Until people cried because they didn't want to learn an actual hard game an wanted AI defending counter bs

bleak portal
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Just because 1, 10, or 1000 people complain that the dribbling is too broken doesn't mean they should patch it, and then those same people who complained say it doesn't work anymore and patch it again.

visual venture
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The game was fine in the beginning but needed to fix kick offs and other minor things, many kids cried because AI couldn't hold their hands

bleak portal
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If they're going to patch up the defense, it should be because there's really something wrong with it, like at the start of this FUT Champions, when the defenses looked like sieves.

visual venture
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Yeah and it's called AI defending, the elephant in the room.

bleak portal
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The skill gap is still there. The skill is not in constantly controlling a single defender, but in knowing when to take control, which defender to position, and when to apply pressure. Good players use the AI for positioning and then take over for the perfect tackle or interception.
Complaints about the AI are an excuse. The real problem for the complaining players is that they fail to break down the AI's positioning, not that the AI is doing its job. If you want defense to be completely manual, you are essentially asking for a turn-based strategy game, not a fast-paced football simulator

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The solution is not to ruin AI defending for everyone, but rather to fix the physical engine so that the Strength stat actually matters in those duels. If an elite defender is a 'featherweight' in the box, the patch should fix that stat inconsistency, not the defensive controls

visual venture
bleak portal
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If you only let yourself be guided by someone who's a pro, who dedicates many, many hours to the game, it means you're at the same level of dedication to it, and I don't think you're a pro player because you wouldn't be having this debate with me.

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A professional, even if the game has glitches, errors, and other issues, adapts to the gameplay and keeps playing, ignoring these comments.

visual venture
# bleak portal The skill gap is still there. The skill is not in constantly controlling a singl...

The skill is not in constantly controlling a single defender
How is that relevant when you almost everyone is not even controlling defenders to begin with? and take control of what when you can get punished if you moved your CBs a bit, even if you did take control and made a perfect tackle/interception the ball will most likely bounce back or weird animation happens, anything but getting the ball when that wasn't the case in the beginning.
And even if you did time it right you might not get the ball 100% and end up being spinned by the attacker.
The only ideal defending is either jockying until you get the ball (and it won't work everytime) or let the AI do the work for you and that's NOT HOW DEFENDING SHOULD BE.
No the complaints about AI are valid and even pros are complaining about even if they can break, you can break it but it kills the game and make it unenjoyable.
Even if I can break the AI I'm not gonna play every game when everyone is having 10 men in the box, if you think that kind of gameplay is healthy then you have a problem.

And for the love of god IT'S A VIDEO GAME, if you want a simulator go play authentic, denying AI being op is delusion and I'm not gonna argue about that.
The true solution is to make AI limited to positioning only and all kind of defending is by the player, which it was the case in the release version.

visual venture
visual venture
# bleak portal If you only let yourself be guided by someone who's a pro, who dedicates many, m...

Yeah I'm not a pro player and I'm not interested to be a pro because I would rather enjoy the game than making it a job, but I do but hours in this game and there's a reason most people actually enjoyed the game and considered the game to be one of the best when it was more manual than whatever we have right now.
And I don't consider this a debate to begin with because this game factually bad currently and it's not enjoyable, and the issue with people like you think it's all about winning when it is not.
Pro players adapt because it's their job and they are forced to adapt regardless of how s#$t the game is

visual venture
# bleak portal If you only let yourself be guided by someone who's a pro, who dedicates many, m...

And while I'm not a pro player (and don't want to be) but I'm confident enough in my skills despite having handicaps (autism, ADHD, ocd) yet at the very least played enough to know what makes a good football game and what's not, and I don't need guidance from pros when almost every pro I watch or see on Twitter would share and agree with the same opinions about the game that I do.
That the game currently sucks

bleak portal
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Zura, but it overlooks a fundamental point: frustration isn't always due to a lack of skill, but rather a poor user experience or bad design. Regarding 'Ball Control': You say a pro can handle it, but glitches, errors, and other issues don't disappear with skill alone. The problem isn't whether you can do it, but whether the game makes you fight against its own code to do it. A well-designed game should be intuitive and consistent, not a constant battle against unpredictable animations.

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Regarding the 'Defensive AI': Your argument that letting the AI ​​do the work is the ideal solution is, ironically, the game's biggest criticism. In a competitive title, skill should lie in manual decision-making and execution, not in optimizing an AI algorithm. If the best strategy is to avoid playing the defensive side, the gameplay design is fundamentally broken. Regarding it being a 'Video Game': Yes, it's a video game, not a simulator. But that doesn't excuse the poor design. The goal of a competitive video game is for victory to feel deserved and defeat to be instructive. If a player can't tell if they lost due to a bad decision or a glitched animation, the game is not only frustrating but also discourages improvement, as you rightly point out. In short: It's not about whether we can 'break the game' to win, but whether the game offers a fair and enjoyable gaming experience for everyone, from the casual player to the pro. A game shouldn't force you to adapt your attitude to its flaws in order to be 'happy'

tribal shuttle
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Just buy better servers problem solved

visual venture
# bleak portal Zura, but it overlooks a fundamental point: frustration isn't always due to a la...

That's an issue, yes the frustration isn't just from lack of skill alone... It's rather the entire experience is unpleasant and unenjoyable (that includes lack of skill).
No one is having a good time even when they win, only "a certain demographic" who are enjoying the current state of the game.
The issue that this game is filled with glitches and errors more than any competitive game and how they are connected with other elements of the game (ruining one aspect ends up ruining others while fixing one aspect fixes others or creates other problems).
I actually agree with what you're saying here but what I don't understand is you saying the game is good when you are listing the very issues that makes the game bad.

visual venture
# bleak portal Regarding the 'Defensive AI': Your argument that letting the AI ​​do the work is...

When I said "AI does the work is the ideal solution" argument I said it as that's how the game is currently going and how many people are playing this WL, people rely on AI too much and I'm against that even if it is possible to break and win it still makes the game unplayable regardless of results.
I don't know where you got the idea that I'm with optimizing an AI algorithm when I'm more in favor of the game to be more based on manual decision making which is my main complaint, manual decision making was great in the beginning but it got killed in favor of AI defending and yes, Overpowering AI defending is a part of the broken/poor gameplay design.

lean egret
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And FC25 was a 95 depth sweat press with 0 space to play football

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Speedboost simulator

visual venture
# bleak portal Regarding the 'Defensive AI': Your argument that letting the AI ​​do the work is...

The goal of a competitive video game is for victory to feel deserved and defeat to be instructive. If a player can't tell if they lost due to a bad decision or a glitched animation, the game is not only frustrating but also discourages improvement, as you rightly point out. In short: It's not about whether we can 'break the game' to win, but whether the game offers a fair and enjoyable gaming experience for everyone, from the casual player to the pro. A game shouldn't force you to adapt your attitude to its flaws in order to be 'happy'

I would agree to an extent and what you're saying is what the game was in the first release before the first patch, now it doesn't.

Right now victory doesn't just feel undeserved, it also feels worthless.

can't tell if they lost due to a bad decision or a glitched animation, the game is not only frustrating but also discourages improvement
But here's the catch, almost everyone who played the game long enough pro or not can tell between the two and like I said it's not just about losing, I hate the argument that "It'S onLy bAd gAMe or DdA bEcaUSe I loST" because bad gameplay (including DDA and glitched animations) can happen even when you win, it's bad gameplay because it makes you not wanting to play at all regardless of results.

And I still stand that AI defending is one of the things that makes the game not enjoyable and the complete opposite of manual-decision making.

misty brook
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yeah if they removed second man press this game would be so much more enjoyable

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you could take your time to move with the ball instead of having to get rid of it within 1 second if not the AI player barges into you

visual venture
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I would be fine with that, if they gonna park the bus then let me have possession in return like how football should be.