#FEEDBACK | OFFLINE GAMEPLAY VS CPU

1 messages · Page 1 of 1 (latest)

tidal lava
#

Feedback after several hours of gameplay, exclusively in offline modes (Kick-Off, CM).

First of all, I want to thank @tall osprey for being the only studio that still releases a football game for users who enjoy offline and career mode experiences.

Let’s start with what I consider a major gameplay shortcoming: fouls.

I understand that condensing 90 minutes of football into 10, 15, or 20 minutes of gameplay requires compromises. But fouls — whether intentional or accidental — are just as fundamental to football as corners, throw-ins, or even goals.

Many matches are decided by a well-executed free kick or a foul near the box — not to mention penalties.

Here are the current average foul stats per competition:

Serie A: around 28–30 fouls per match
Premier League: around 20–22
Bundesliga: around 22–24
LaLiga: around 25–27

Tactics and AI Behavior
The new FC IQ system is promising, but many players feel “chained” to their roles, ignoring the actual match context. For example, an attacking midfielder might chase an opponent only to stop abruptly once outside their assigned zone.

In real football — both modern and classic — every coach has a defensive and offensive philosophy. Players should be able to receive defensive instructions, not just offensive ones.

Ideally, there should be distinct behaviors for “kick-off,” “in possession,” and “out of possession” phases — all freely customizable to match your tactical philosophy.

Also, during Career Mode matches, it would be great to see the CPU adapt its formation and tactics based on the scoreline and time remaining.

CPU Play Style

The CPU needs more varied playing styles and tactical philosophies — for example, long balls to a target man (which is supposedly in the game, but rarely happens in practice).

Also, the CPU sliders should be removed, and tactics should have a stronger impact, especially when combined with player styles and manager profiles.

timid lark
#

why would you write such good feedback. do you think they will listen to any of it lol

merry veldt
#

I agree wholeheartedly

void drum
#

Your feedback was very precise and well-placed. Unfortunately, the AI currently has no understanding of the game's conditions or flow, and this is a critical issue that needs to be addressed. Additionally, the CPU has no awareness of whether the match is a first leg or second leg, whether it is in a domestic cup or the UEFA Champions League, and it should fundamentally know which competition it is playing in. Moreover, during the match, the CPU should be able to adjust its strategy and tactics based on the time and score and make decisions appropriate to the game's context. I hope the development team pays attention to feedback from us, the fans of football simulation games.

merry veldt
#

@tall osprey we are in 2025 u have machine learning, do something
It's unacceptable that early 2026 we still don't have a proper simulation in which teams act based on the circumstances

tidal lava
#

Up

void drum
#

UP

stable token
#

This was the game BEFORE FC IQ! Customizable tactics! Bring back old tactics!! These presets are ruining the game

merry veldt
#

Up

tidal lava
#

Up

merry veldt
#

Up

tidal lava
#

I tried patch 1.2.0 but didn't notice any differences regarding fouls.

tidal lava
#

Up

tidal lava
#

Up

inland hinge
#

up

tidal lava
#

We need fouls

tidal lava
#

Up