#Blade Master
1 messages · Page 147 of 1
what if i use 65 dummy with my 59 twink
try with the lowest of the lows
like if you have 8k sf alt
give him hp. defense, and aaalll defensive stats that give sf
make him go 10k+ but without more ap
you will see a measurable damage increase
I mean defensive stats increase damage for a lot of classes like def/hp and those are fix damage so it’s actually noticeable when with sh1t gear
Don’t think is accurate
Unless you test specific on bm, who use block, without increase any block
the test methodology is not studied yet
Or on sin without increasing evasion
but the higher the force the higher the dps (regardles of what stat gave you the sf) is real
Those would be easier to avoid
yea for fair comparison
for example on thunderstike boss
we get 100% crit rate on all skills
correct?
the 100% crit wb anyway
i join it with 23k sf. and only crit damage card sets
i finish the run at 230k dps 100% crit on my skills(according to calculations of a friend)
5 days later same boss, i join with crit rate% card sets and same ap and lower crit dmg by 8%
i dunno
maybe rng
1st was 30.4k sf
2nd was 29k sf
i am at 25.7k SF and finished 280k dps(according to that same friend)
there is no rng when you have 100% crit bruh
its 100% , .. like every time same time
does this game have crit % variance ?
a friend that inspected me has it
its a 2min parse on floor 42 boss
I mean, on the damage of the attack
how much force and what did you remove to achieve it
There's some randomness involved in every hit
the variance is less than 4%
i see okay
maybe 42 too low for you? or tower buffs impact
our numbers are not big enough to really affect the overall by the variance anyway
maybe the triple ct boom
but thats w/e
i mean if you check the ppl around you, the ones you know for sure play the game honestly
you do some content together
i think it matters which stat u upgraded to get the SF though
but obviously more sf = more dps cause higher overall stats no?
you will see that 100% of the time the higher SF is the higher dps (Same class ofc)
Sounds like youve never run into people with skill issues
even tho crit dmg and ap may be lower
definitely not 100%
wb probably not the best to test at either cuz u might have runs where u get hit by aoe more than another run
skill isue xd
i definitely suck at the game so idk but ya
i can try the test again with my lvl 54 alt
then use only defensive stats ss that has more hp dawncrest
to get double force
clearly crit rate doesnt magically go up
so it has to be on hit dmg
13.5k sf
and 11.8k sf
it doesnt really matter cause the overlay one considers those are separate lines.
so u can straight up hold down slasher and only get accurate value of base dmg hits will appear on highest hit.
But unequip crit dmg mantra
uh ok havent use overlay for ages
2 mins max hit seems like the same
maybe force different too small
idk how its even possible to test, cause u cant be having soo much difference in sf without having something significant
Magic the way u want, but i never see anyone can hit 3 rot lb-tab-rb per sec on punc, even on dummy
Even with cn tech
Dark wl and wind bd get some faster a little bit, but punc seem not work

yeah idk how 3 is gonna work, max ive seen was 2,5 you cant just 0 the gc there is still limits
you are sure yapping bs too
but thats the case with 99% of this server here anyway ive noticed
the only classes that actually benefits a lot from what you call "magic" is wind bd, earth sum and lancer"
the rest can at most mimic 1ms with it
and there is a server check u moron
2,25 lmb/s is about 10% more than vanilla no?
looks a lot to me
i mean more than what is possible with a skill having 500 ms global cooldown
Maybe cuz lancer already bullsh*t
My friend have gcd tech from speed tech, he already test on lancer, it not really stable, so he say not worth to use
for wl its only on their rmbs and it makes it not that much faster
its not stable because auto bias exists
u cant turn that of
For dark wl, it really good cuz more faster rmb cast, more 4 cast
it doesnt work on 4
But overall, dps increase just about 5~10%
No, i mean cast rmb faster mean less time wait orb for 4
About wind bd, i don't know how it work
for wind bd its only on their rmb
Maybe less delay between RMB and F
yes

15-20% faster
Same case for sunflower, but less efficient
Cuz some time u get more 1-2 hit, weird bcs not every time it work
auto bias is a btch sometimes
at the end of the day sf summoner, wind bd and lancer profit the most
followed by ice and then shadow wl
for the other classes it only works on bs skill
like sin on bombard
Holy yapping
BM chat reached 100k+ message months ago and none of the other classes has gotten there yet
I still use my ahk puncture macro from last year when puncture first became obtainable, you just need to ensure the 121/121 cyclone/lunar slash hit amount per min which is pretty much the max amount of hits you can do within 60s
can probably still track that in a 3rd party app i can't name here or my msg's get deleted
anywhere between 119-120 is very good
121 if u really want to have the most optimal
but the main issue is tweeking your delay's according to your ping
I'll have to take a look if I end up swapping off of HS
I'ma roll 2 books today and see what I get
I went from puncture->hs->lancer
then made a puncture alt and i legit miss it so much and lancer is boring the fk out of me
sure hs has the qol for stuff like msp,tower,aoe,range
but puncture animation, sound, crit rate just feels so much better imo
wish we had the class change still i wouldve swapped to puncture too knowing what KR gets now 
we actually always knew puncture was the top skill for dps
it just wasn't by much due to how low our stats and gear were
now that we are scaling and they're buffing basically everyclass to come close to at least 90% of lancers dps
it's starting to reappear
this game is just so taxing, any swap build change or w.e requires like an arm and a leg
i've played a lot of mmo's and online games but this one takes the cake for the insane p2w lol
it really does for end game content yeah
eap, a lot of mistakes we have. Let's see skill rebild and how muth new(old players) come here. If nobody come, game will be dead.
Hope game be alive again)
nah let it die so we can have BnS:Neo:Re
they are fixing the puncture dc issue i heard 
gonna be equal to dl with the buff and magic ofc
only loser use magic
Nah they didn't say they remove the packet limit
they will just increase it so you don't DC during movement
i doubt they will increase it that marginal that you cant up the numbers with magic, 130/min will probably still work
ye 131 was the max with chinese magic almost a year ago, with no dc who knows what they have cooked up now.
fire bm still good ?
good except Tower and Lunar, no aoe
draw stance builds have native +5% crit chance, +20% crit dmg
and DT build is as simple that you dont need to be macro/xml slave
ofc still worse overall than HS
Tower is ok just clear it once and its easy
but msp just fuckings sucks
I get aids everytime

i wish DT will get 3m around aoe like in live, will be really nice build
1st reason why i change build to HS in start sliverfrost)
As BD what is better 2% crit dmg or 8% crit rate ?
Dont we have like 100% crit rate anyway ?
Are you sure thats the order you meant
Deciding between 2% crit and 8% crit dmg seems far more likely
nah salacia 2% crit dmg
I dont really know enough about BD
thinking about my next card goal. Replacing Talus Army Oath with Mortal Enemies and Hidden Appearance
But I would be very surprised if the crit dmg% is better
me too but yet idk. Crit dosent seem a problem for BD
From what I remember seeing a friend have it was high but not high enough to not benefit at all from +8%
rat talk in BM channel 

@hearty ether just. Noticed i used the wrong channel weird no one noticed
Good times
If do like trump, I'm afraid that the BNS will definitely collapse.)))
u still bm?
I was considering if TDS build should use bladecall or not, but it looks better to take it off. It simplies rotation more and bit higher dps
174GS TDS vs 156GS TDS & blade call
if you impliment it correctly in the rotation (bcs its awkward to use kinda) then its a boost, especially with the incomming buffs making BD effect add x8 ratio dmg
up from x2.75 currently
you open bladecall after you used all bd efect from doing -> 4-tab-tab (total should be 12.5sec with purple tab or 14.5sec with 48leggy tab)
so it goes like 4-tab-tab-v-tab-x-tab-.....
if you use bladecall while 4 is available its a loss
practice it a bit and then when buffs hit it will be even better
I was thinking as sane your way at first, but it seems not after I use through. Reality seems different.
i was having the same precautions as you
until i was able to do perfect bladecall timings that kept me rotating high dps for longer in real content
parses on dummy show small gains but in not high crit bosses and bosses that jump away like mao.....
I was using bladecall whenever all BD trigger skill was down, but dmg increase gain from putting one more tds did slightly higher dps over all
Not on dummy
Spamming through machi
if you have gigacrits then the difference is small
Thats how I ended up so. It is just 4~5sec bd buff every 1 min
maybe then wait for buff
the bd dps gain will be hotter
i dont have only leggy tds so maybe my opinion is irrelevant
It was just better I f block instead of spending time on v more likely. Or hit without bd
i just traded a purple for a bladecall
Yeah its just my opinion after I ran machi 40~50+ times with my BM while switching skills
What are you doing here
for TDS build, TDS can be geared upto 174GS as max. If 192GS TDS, putting bladecall might be better. However, 174GS is the maximum books I can put due to min build
you have the x3 tabs right?
maybe since your stats high the 9% tds dmg is bigger than 6 sec of 2.8bd modif
so if you dont drop stance out of focus and good crit
the leggy tds is bigger
as i said i just dropped a purple
the benefit of blade call in math
is more BD uptime total by 9 seconds per V cd and 2seconds faster stone slash cooldown per minute
if done properly your stoneslash cd is back before you run out of bd
without bladecall you will find yourselft with 3-5sec cd on stoneslash after the first full rotation
or maybe thats without 48gm tab so correct me if m wrong
isnt it 12s more black dragon since V and X are 6s each ?
X is available on the no book version aswell 😛
9 is from V->tab-> X
6from v +3 from tab before x
ahh i see
more BD gets more dmg. since 48 GS TDstroke, it has good chain effect with Stone Slash so (1 sec cd reduction). more BD always good. However, pure TDS dmg itself is good. It needs to be checked carefully between putting more BD buff or increase TDS itself
My BM is around 36~37k, and 174GD on TDS gave me slightly higher dps and easier rotation as well.
Bladecall requires me to save TDstroke or Q, so sometimes it already wastes some effects. (For example, instead of 6 sec BD from bladecall, I can only use like 4sec+ after v and q)
@winged reef waiting for lightning buff
fire buff when?
June 10th in korea
Idk how accurate the yast changes are




