- open world bosses should reward at least 10 silver
- dungeon bosses should reward at least 50 silver
- world chat should be locked under level 50 (or current max level) which would somewhat stop annoying gold sellers spam.
- probably lower normal difficulty of dungeon bosses, because i see quite a bit low level and undergeared players die a lot, and they cant understand mechanics. maybe only lower HP of bosses? return brackets for bosses with better rewards higher the bracket (easy/normal/hard/hell/elite)
- allow trade for cosmetics
- automatic block of character if more then 20 other people block it
feel free to coment, flame or disagree