It should’ve just been an auto combat zone from the start. We’ve had multiple similar events and content that can utilize auto combat. Even if the mats don’t increase, at least decrease the cost of buying the mats. Having to farm 720 moonlight buds at the minimum per week takes ~2 hours out of our day that could be used for other things like Butters said.
Events, and their related rewards need to be severely overhauled to combat the issue we’re having with the mat drought. We shouldn’t be forced to drop $1000s in rng boxes to be able to get +20 bott row. I definitely don’t think that everyone should be maxed out on gear from free items, but I do agree that there needs to be some balance to the game so that you’re not forced to spend your life’s savings to be even a little bit competitive for a short time.
I personally sink an average of ~2hrs each night and ~12-14hrs on the weekend grinding at BnS. I’m full pitying every accessory, and have been grinding a lot harder than the average player, but I don’t feel rewarded for the time I put in. I get that this game is grindy (its a Korean MMO), but I shouldn’t have to buy 2 battlepasses, run 6 man HM every day, and still not have +20 accessories, when every single one of my items were successioned from awakened bloodnight. Meanwhile my friends have massive amounts of vesper stones and prae vials bc they were lucky and one-tapped or went 50% (or less) pity 99% of the time. It’s a very unfair system that no matter how much work you put in, you get very low outcomes.
I want Moon Refuge to be the one part of the game where the devs actually care, and are able to provide us with resources that actually matter. So please, either reduce the cost of the moonlight buds, reduce tapping costs, increase the mat drops, or increase the upgrade chance with BTA mats.