#Moon Refuge Moonlight Bud rewards

187 messages · Page 1 of 1 (latest)

pure sand
#

SUMMARY

The announcement of changes in RU imply that NCSoft has the intention to screw over every player that cannot or doesn't want to spend hundreds into feeding pity bar. Please donnot remove the opportunity to gain Materials from Moon Refuge this drastically

MAIN ISSUE
The Game lacks income of resources to enhance your Items.

POSSIBLE SOLUTIONS

Change the Soul to 10 Sacred Vials per char per week ( or 150 per week on "Account" wide share) Pet to 15 per Char per Week (or 200 "Account" shared) Heart mats 25 per char (or 250 per Week on Account shared) and Stigma on 15 as Pet to compensate the corresponding items needing more or less Items to upgrade.

EVIDENCE/EXAMPLES
Linked Pictues (limite reached)

toxic badge
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Don't make it 30 account limit worry_pray
It was already fine how it was
It was at least 1hour++ with the help of a good gear friend to get all the bound mats... 1hour++ for a 1% click chance it's very low, when u see that u need more than 200 click to fill the pity if you are unlucky..

fallen finch
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How about dont change anything and leave it as is? 30 per character is not even that much given the odds to upgrade. Why negotiate for a middle ground of 10 per character when the 30 is already reasonable?

toxic badge
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imagine 15chars, 1hr+ for one char with the help of end gear friend
15hr for 450 bound mats is a lot time invest for
But was the only way to farm them and upgrade free way bottom 4

queen ermine
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Take this away and it will probably be one of the nails in the coffin for BNS. Leave Moon Refuge alone.

queen ermine
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This is such an attack on the community that whoever came up with the change should be fired at once.

hidden trench
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It was BOUND to happen, maybe if people didn;'t jump to bot the most bottible thing they could every moment of every day they wouldnt need to nerf things

solid geyser
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with the level of botting happening daily this was bound to happen + reports of botting etc

toxic badge
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Think about why ppl "bot" AA_Umaru_Wink
if game wasn't thay grindy as F*
But that's fine 'ill just abuse alt ranking AA_Umaru_Wink

hidden trench
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Instead of effectively nerfing the output of MR mats by a whopping 14x they could have just made the number much bigger on the single character, like 150 or something, with this change it makes it look like the whole MR thing was just an event for botters

toxic badge
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it is what it is, now we gotta find other way to get mats AA_Umaru_Wink

solid geyser
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ppl will just buy bottom 4 tradeables with money and/or gold like normal.. oh well

toxic badge
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i'll just push my alt max stage on every season to get the max HMC income and buy stuff with it

queen ermine
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Crippling material gains by this amount is not exactly acceptable.

rapid kettle
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The average needed to push things from 15-20 was already almost 1 year worth of moon refuge mats at 450/week. This just adds insult to injury.

junior belfry
# toxic badge Think about why ppl "bot" <a:AA_Umaru_Wink:595829642863181855> if game wasn't th...

We players are looking to fix that, too, but that's a different topic.
We players are looking at methods to make rankings more fair, be it by calculating DPS contribution or other methods. Selling runs and ranking alts has been on the rise recently and I think it needs to get looked at.
Regarding the changes NC is about to make, @hidden trench is right, it was bound to happen.
I would suggest NC to enable auto combat for everyone in moon refuge, not just cheaters, to make it fair, or increase chances to upgrade pet, soul, etc, but it's ultimately NC's decision on how to handle things.

rapid kettle
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The best part is that this is a stealth nerf for our region since server maint is simply listed as “weekly standard maintenance”. We would’ve had a rude awakening if we didn’t have RU as another source

queen ermine
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And they once more handle things poorly.

#

wait it's coming live this maint?

toxic badge
queen ermine
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and yet chaosbutter implies otherwise with their comment, presumably if it was part of a bigger update we would have gotten warning around then.

junior belfry
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Did they get the update earlier in Rus server? The actual patch?

toxic badge
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we won't get it on this maintenance 100%

rapid kettle
queen ermine
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Well, that's one more week to take advantage at least, but still. This update should be cancelled.

toxic badge
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+1

rapid kettle
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This was after dumping 3k vials and pet packs across two different sessions on an alt. Soul hit 6>7 at 98% and pet 6>7 was a full pity meter. Ain’t no way this sort of tapping is sustainable even now. This change would make it worse. This screenshot itself shows 1.3k vials and packs in it.

toxic badge
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I don't even know why they think it's that powerful... it's like not even that broken xd

urban hemlock
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This change further holds the NA/EU servers behind other regions who benefit from having more events than we get.

toxic badge
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yh i mean, i wouldn't complain that much if we would have decent event rewards xd but well not the topic
They really need to think about mats gain and how we struggle to gather them..

rapid kettle
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Does anyone remember if RU has accountbound vial/pack/sterling like West does? If they don’t and it’s character bound like on KR, then this change only affects our region.

toxic badge
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it is bound to account
and it was saying character on the patch note for RU, change to account

rapid kettle
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Their stigmas are account bound but ours aren’t yrrow West forgotten once againworryohno

pure sand
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No, they just added the Stigma Account bound with March 12

rapid kettle
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worryread that’s a +1 at least. But at what cost Despairgon

queen ermine
rancid marten
shut coral
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i been stuck on my gear for MONTHS cuz of those trash fails clicks
thankfuly to moon refuge i got the chance to witness more fail attempts per weak bns_bursting funny but sad same time
now u wanna take that away ??

team came to listen to us but doing this ?? like how u guys even think by doing this thats just back stabbing i swear ( not like i had trust in beg but with this rly cant have a drop of faith anymore )

jaunty gust
# junior belfry We players are looking to fix that, too, but that's a different topic. We player...

"We are looking to fix that too. .."
You make me laugh so hard with every day you post anything Sure
Talks like hes part of NC KEKW
Get some knowledge first about the game. Dps contribution is a rhing for ranks, same as others. And Bear already stated they wont do anything againt bought runs. A simple look at points of different people should have told you that much, but what can a low geared peep know which highest clearable stage is 3, in which he traps enough alreadyASOhMy

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But maybe you would know that by actually spending time playing the game instead of filming peeps leveling their alts with "unfair speed" all day, or standing in bamboo village reporting players all day that abused event.standing there all day like its your full time job KEKW

sacred timber
devout bay
junior belfry
# jaunty gust "We are looking to fix that too. .." You make me laugh so hard with every day yo...

When I say "we are looking to fix that", I mean us players, not NC: #❗︱suggestions-planning message.
And that guy I saw speeding was just a random I found while I was leveling my own char normally.
I knew exactly what quest he was doing, so I stood there to take a clip 🤔 .
I think it's an issue that needs to be looked at, or are you saying we shouldn't fix exploits?
By the way, thank you for bringing the topic up, hopefully it will bring more awareness to the fix suggestion: https://discord.com/channels/1164688788086345830/1213551307928109196

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

devout bay
#

We make suggestions, We don't fix anything.
It's the impersonation of an important figure that is making your message into a meme.

Anyway.

This post needs to be looked at, the bottum 4 mats are far to difficult to get by the common person.

junior belfry
devout bay
jaunty gust
pure sand
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As much as I like a discussion forming inside here, we are swifting off topic and I'd like to keep it towards the issue of Moon Refuge.

rapid kettle
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#1212264986941071442 message some basic math for average rate of hitting the previous tier soul/pet (revenant/manifest) from 11-20 and 16-20. TLDR on average it was ~47 weeks for soul and 37.25 weeks for pet at 450 bound mats/week. Nerfing it to 30 per week means any sort of way for f2p players to viably push up their bottom 4 without spending has been completely destroyed.

"But it will ruin the economy" - these are bound materials, not tradables. If you really want to see what 'ruined the economy', the 30-pack tradables from fortune's favor hard tanked the market by over 50%, which in turn does make these items more accessible for players, but at the same time gutting the prices down to an all-time low.

In reality, this is just a compound of several problems that have snowballed out of control over the last few years:

  • lack of proper source for bottom 4 materials (up to 450 per week from moon refuge was the first somewhat decent one we've had in YEARS)
  • the insane cost of upgrading said bottom 4 (heart being the worst offender)
  • events that barely give anything (limit 10 is a joke)
  • the upgrade success chance being abysmal for said bottom 4
  • lack of f10 bundles to support any of this

the list goes on. every single one of those points does need to get worked on. not just this.

jaunty gust
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Western Players are bound to abuse anything. Our mat income for those is a joke, especially compared to other regions, yet it always gets gutted more.
Its like finding a droplet of water in a dessert, aint no way you wont take it.
And this change is just another example of a company not giving a F

rapid kettle
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In KR these items were always character bound, so they never ran into this issue. We didn't get it either initially until Jonathan (CM from way back in the day) fought for it to be account bound for our region

devout bay
# rapid kettle https://discord.com/channels/1164688788086345830/1212264986941071442/12122650590...

This is pretty much all ncsoft needs to look at. It sums up most of the common issues with the bottom 4.

Moon refuge itself can be nerfed for all I care, the source of the issue is here.

We lack sufficient sources of these materials, and f2p players are literally unable to farm to keep up with new item releases.

We need better , or more ways to get these items in general not just moon refuge.

rapid kettle
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Those numbers were averages too, so if your luck is poor, you'll be taking even longer than that ICANT

jaunty gust
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VIP and mod Mister Chaosbutter Sir

sacred timber
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If they decide to nerf big 4 mat income, will you even be able to click your heart 1 time each week? bns_bursting

rapid kettle
devout bay
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NCsoft staff might need to look into having some of there staff members play the game legitematly and f2p in order to truly learn the value of certain items.

Like chaos mentioned, giving us an event that allows us to buy 10 bound oils is pretty much giving us nothing, 10 bound oils value is litterally 0. and I feel like they don't understand this fully.

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I have been doing this one F2P just because the heart is a bank killer, and it's taken me forever to even get 55 sterlings to attempt a click, on top of that im nearly at 90% pitty so ive been rather unlucky this stage too.

I am not a f2p player normally, but having to experience this on all my items would have actually killed my motivation to continue the game further i think. It a big issue.

things shouldn't be free or easy, but on the opposite end they should also not feel impossible. A f2p player needs to get the feeling they are progressing at a certain paste.

rapid kettle
devout bay
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on top of that we get events and battle pass currency ect like this

For the WHOLE durration of the battlepass I can get 1 single attempt that is likely to add 0.8% to my pitty. A month long event that gives me 1 attempt is actually garbage sorry for the language

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or this It would take 5 events for 1 attempt

junior belfry
pure sand
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the removal has nothing to do with bots or cheats, keep that out of my Thread pls. It is based on your own assumptions. We have plenty of Threads discussing those things, this is about Moon Refuge Materials lockout.

mental dragon
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as a f2p player this lockout will for sure make me consider quitting the game ...

junior belfry
rapid kettle
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They did up the bounty coin one from 2/character/week to 30/week accountwide, but that does not cover the damage done to moon refuge. Farming 1200 bounty coins per week is not very feasible to do compared to 720 buds per character per week

devout bay
junior belfry
pure sand
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You think it, we dont.

rapid kettle
sacred timber
devout bay
# junior belfry I think what I'm saying is on topic TBH 🤔

Again no one is asking what you think. He does not want this discussed in his thread as he does not see the relevants and you should respect that.

If you want to discus that in a thread then make one for it. don't dissrespect the others by forcing your thoughts onto them when they are kindly asking you not too.

junior belfry
pure sand
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Removing Cards because ppl auto combat at Mines would be your solution with your thought. Stop it, go on with your life this is about the change of the Vendor, not about ppl using 3rd Party to achieve the goals as that is a decision to violate the ToS.

rapid kettle
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your wording makes it sound that way tho is what hes saying. just need better wording.

and if just the mines area had no card drops that would eliminate a lot of the problem tbh. everywhere else the spawn rate is ass

sacred timber
# junior belfry I never claimed I was with NC lol

My last off-topic reply to you. If you can't understand that making the mats for the big 4 account wide in Moon Tide, you need to seriously start grinding, and get your big 4 accs to a decent level and just look at the % chance for upgrading, and how much mats you need. At this point you argue for changes, you don't even understand.

junior belfry
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I updated the message, so there is no misunderstanding
Instead of "we", I changed to "we players"

mental dragon
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''we players'', bro you're just talking about yourself and the 3 friends you have in game. I am a player, and I am not looking to fix that. stop speaking on my behalf WorryWDYM

junior belfry
pure sand
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I already said to cut it out, stop typing about this topic and start getting back to my Topic, thx.

junior belfry
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So what is the demand, keep the mats bound to character, but change the count of materials you get, so ppl can still bot farm, but bot farm less?
Can we also add different possible solutions, like allowing auto combat for everyone in moon refuge, not only cheaters, so its fair for everyone?

pure sand
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I obv would prefer it to play with my Main only to have the Buds for a full purchase making it fair for everyone not having 15 alts, but this being good might make ppl decide to buy additional slot vouchers hehe

queen ermine
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I'm curious, are you for or against this suggestion, ExplosionMage?

junior belfry
# queen ermine I'm curious, are you for or against this suggestion, ExplosionMage?

Honestly, I think there needs to be a better solutions proposed in this suggestion that explores the possibility of making acquiring these materials fair for everyone. Because let's be honest, nobody spends hours on end in one location, farming one area, on multiple characters for hours on end.

We need to look at solutions like:

  1. Allowing auto combat for everyone (not only for cheaters) in this area
  2. Increasing upgrade chance percentages for souls/pets/hearts/talismans

Are those things bad to ask for? Please also refer to this message:
#1214640271879311391 message

queen ermine
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It's still better then what we had before.

pure sand
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BnS is and will always be a grinder and it is not asking you to do it in a full session or at all. Bear already voted against Auto Combat so to fight that, lower the Buds costs and you lower auto combat need and time to grind. Both are not part of my Topic and should be considered in another Suggestion to improve Moon Refuge experience and not the Vendor changes. I hope I stated that clear enouth this time for you to understand

junior belfry
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I would support the materials costing 1 moonlight bud each xD (and 30 per character per week).
Where was the topic brought up about auto combat in refuge where Bear said no?

queen ermine
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Honestly the core of all of these problems is we're starved for critical materials and Moon Refuge looked like the start of a new era where we can actually upgrade in a reasonable time frame.

shut coral
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i mean moon refuge gave us "hope" more than gave us upgrades
we got a chance now like doing 3 clicks maybe just MAYBE 1 success

quiet sigil
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The essence of the problem just boils down to: not enough materials can be gained through farming or events or otherwise free means. Nerfing the only place that provides a reasonable amount of resources to 1 tap a week except for sterlings is infuriating

toxic badge
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As i Always said, if people bot or auto combat it's for a reason, the cost in Bud is very high, and the chance of upgrading are very low
If u let 30 per char and lower to one Bud, u'll remove a lot of people auto combat/ botting, because it will less less Time killer

hidden trench
# hidden trench Instead of effectively nerfing the output of MR mats by a whopping 14x they coul...

What I meant here, Doing MR on low geared alts is nearly unbearable. People chose to bot instead because of that. The reduction is overall a bad thing to do because we need SO MANY mats. Botting may not have had an impact on their choice to make the change but, knowing this THEY still got the most of the weeks it was in effect for each character. People do not want to play alts at all most of the time and this stuff is just busy work for the player to get more mats. ALL of this could have been made better at the start by simply having a large enough number of the mats acquired from the merchant AND only need to kill mobs on your main to do so. The main point I was trying to make

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The whole refuge issue stems from the fact the big 4 is so unbelievably bad for progression and designed to milk people spending for the mats.

opaque bronze
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Moon refuge should be an area allowed to auto combat, just how dark weald is, "bot" problem solved.

Now onto the exchange limit changes, it does hurt.

toxic badge
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a x14 nerf for ppl who got 15 chars

opaque bronze
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If ppl got the time and hassle to go through 15 characters and do moon refuge for bound materials, then let them be rewarded with the amount of time it takes. Just allow the area to be auto combat enabled and both sides are happy, everyone wins.

toxic badge
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i always said, i wanna be rewarded for doing story on 15 chars worry_angry

devout bay
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yes reward me for buying 15 level 60 boosters MonkaS

toxic badge
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if u like to spend 750€ yeah

devout bay
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never did a single story uwu

hidden trench
junior belfry
hidden trench
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Personally I believe it should be gone completely as well for the exact same reason Bear stated, but without a solution on the side of removing it the next best thing is enabling it for everyone. both are better results than only having the bad half use it.

junior belfry
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Come on, you know exactly what will happen if it's removed

opaque bronze
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Certain areas should be auto combat enabled. not everyone has so much free time on their hands to spend all day killing the same monsters over and over for a small increase

hidden trench
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Moon refuge is a prime example of an area that is IDEAL for auto combat, the problem isnt whether it exists or not but how its used. The reward amount aspect is a whole separate issue but since its attached to MR with this thread it is still relevant to talk about. Anyone trying to dodge that part is simply trying to cover their own actions up to this point.

toxic badge
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To be honest auto combat should be turn everywhere in open world, and should be lock into dungeons
Will it kill the game ? No because barely anything is done from open world, 90% of the stuff is acquired from dungeons
At best u'll get the 450 bound mats from Moon refuge and portrait
When u need thousands of bound mats to max ur item + the fact that portrait gives no dps, for me that won't kill the game and will not turn it into an afk game
We already got fishing(and u can get bound mats) and xp as afk, did it turned into an afk game ? No.

hidden trench
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I didn't even really think about fishing. Its literally the same thing afk method of getting mats. I am positive people would prefer to fish for mats instead of killing mobs to get an item THEN trade over for the same mats.

junior belfry
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Mats from fishing could be a little higher imo (but different topic)

urban hemlock
junior belfry
# urban hemlock So the opinion of one person somehow trumps the grievance the community has with...

As a SP, I am fairly certain he has the influence to ask or bring up a topic for such a change.
But first the reason for requesting such a change needs to be highlighted.
Many players are using auto combat in this unintended location already and it's unfair to the rest who abide by the ToS.
The question is, why should they get so many materials from multiple characters while they sleep, while people who abide by the ToS have to grind it manually?

pure sand
junior belfry
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No response yet from staff, but I think something is brewing

pure sand
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@viscid stirrup any statement possible ? This is kinda sad

blissful gorge
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I've just chked and confirmed this patch changed it to account limit.

queen ermine
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Yup.

viscid stirrup
toxic badge
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Thank you ! AA_Shy

pure sand
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Thank you, please suggest them to increase the amount, if they keep it Account wide blobmelt

heady hemlock
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Just wanted to chime in that I was doing four characters worth manually each week or at least tried to; last two weeks I was busy. Several of my friends were also doing manual farm, as well.

On my main character with good AoE, it takes around an hour flat. My geared alt with pull in also takes an hour. My less geared alts with no pull-ins take a little over an hour but I would say no more than 1 hour 20 minutes.
I'm an OG Maplestory player, so this type of grind is not a problem for me personally, as I've had to do way worse 15 years ago for sure. KEKWW
However, I do think that the amount of buds required to claim the material might be a bit too much for the average player. Maybe lowering it to 3 buds might make it more manageable for players IF character limit Moon Refuge comes back.

Overall I feel the game should feel rewarding for player retention and the bound big 4 materials have been an issue for years. It's apparent as the quantities needed to progress become more demanding with each tier and the game doesn't offer a reasonable way to farm them in the game.
For example with Yeti 8, you would be lucky to get a single sacred vial or pet pack after he's defeated. This is simply not reasonable or rewarding. Overall I think there is a disconnect between the materials being asked for and the programmed loot quantities in the game.
It feels extremely outdated. It was outdated years ago even when Aerodrome came out.

The Moon Refuge update was Godsent and a good answer to this issue (although tedious for some, but that's most hard work related things in life) it's really such a shame that it wasn't even there for a little over a month.
This feels punishing to legit players who were farming there.

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I wish I had taken screenshots but as a personal example of how unreasonable it is, the heart being the biggest offender for sure, I succeeded my +16 Zealous Heart into +11 Fealty. I had around 1.8k bound sterling crystal, which is several months worth.
I play this game every day too. All of those 1.8k sterling crystals and around 1 million gold worth of raw sterling crystals ALL failed. I was still stuck at +11.

It finally went up at 90% into +11. I consider myself pretty resilient to this game's RNG BS but this was pretty brutal. classic Being able to get sterling crystals from MR using my alts was something that encouraged me to play, too.

queen ermine
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4 characters was about my limit as well. I would mostly just complete the quest and then kill some stuff and get it done though the week.

solid geyser
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oh the joys of one click depression per week for 0.20% progression bns_ded

grave chasm
queen ermine
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Can't even tell us exact values.

grave chasm
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and they've added it twice so you don't forget you're getting screwed..... I have been trying to think my words so as not to let my troll/rage out but God it is so hard.... but the miscommunication is still the same as before.... when they do make good changes they don't mention them, then all of a sudden they decide to remove something that was helping the players in general to fight the lack of materials for low row gear.... and again they don't mentioned any valid reason...

sand cargo
# grave chasm

I’m confused is this not a good change? Or is this a previous patch note?

queen ermine
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One of them is bounty. That one is a neutral change

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The first entry is for Bounty Coins. That change is generally a positive for many players.
The second one is for Moon Buds. That change is a huge negative because account limit there makes alts pointless.

mental forum
sand cargo
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As a returning player (I played back in 2020-2021), evolved stones were the only f2p way to get sacred oils. With that free farming method gone, the only viable option is to spam moon refuge on the slight chance you might not full pity your bot-4 every time you go to upgrade them. I know I’m not lucky (at 39% on +11 soul), and I paid my way with Sakura boxes for that (over 1300 oils = ~$125). So it’s not really fair that we’re stuck having to pay while other servers get better events, and are able to push gear a lot quicker. I started in November and the best I have is +16 everything except bot-4 (my bot-4 are highest tier of soul/pet/heart/talisman, but I’m barely even +11 on all of them after sinking in thousands of materials since November). Based on that average and math, even with soul arena & moon refuge I prob won’t be geared enough to not “waste” my weapon/accessory successions.

solid geyser
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Farming evolved stones from Turtle every weekend was alot of fun (aside from the fps issues back then lol)... but ofc took it away quickly as free-to-play players must get nothing... #bringturtleback

pure sand
toxic badge
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Bring back our bottom 4 income mats sad

queen ermine
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Still no response which is deeply concerning.

rapid kettle
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85% 6>7, full pity 7>8, getting there with 8>9. Very sustainable yes Clown

fossil crown
wise wadi
rapid kettle
rapid kettle
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now do i even bother trying for soul duration on an alt PepeLaugh

toxic badge
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that is just 1%, u losing to 1% after all that way to upgrade it ?

rapid kettle
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i need tradables for rerolling thoworryohno

toxic badge
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needing tradable for rerolling is kinda.... yh

fallen cloak
viscid stirrup
# fallen cloak got any insights after one month?

Currently I do not have any updates on this topic at this time. I do apologize for a lack of communication during the month of March-April and will be improving that.

I plan to have all things within this Game-Suggestion thread elevated and discussed between myself and Korea.

queen ermine
#

It happens, and I hope the talks actually bear fruit. Or buds in this case...

rapid kettle
#

Bear you say yrrow

junior belfry
fallen cloak
sand cargo
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It would be nice to actually get a response about this. Even if they say no, I’d rather hear that than “we’re hoping to bring this to the table”. I don’t even care if they don’t update moon refuge as long as they give us better events for materials. Trying to give us events with 15 per account or per character is honestly just a slap in the face. 15 mats for bot row isn’t even enough for 1 tap, so nobody with an actual brain is going to do the event past the most relevant reward. Take me for example, I’m not the strongest person out there, and I don’t have +20 everything. However, for this recent event I literally only did enough to get the bloodnight evolution stone. There was absolutely no point for me to take the extra 10 minutes a day per character to do the event to get the other rewards.

pure sand
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I forgot that the event exist after I got the 15 Vials and 15 Sterlings hehehe Event is so bad. cba

queen ermine
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The lack of communication is such a insult to us as players really. But I guess nothing changes at NCSoft.

pure sand
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I haven't seen Bear online for a while :c

opaque bronze
fallen cloak
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since Bear is finally back, maybe we can get an update after 3 monthsicon_scream

pure sand
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He will send in suggesstions with the most likes first. We wrote this down as an suggestion to deal with bignod Clowns are a big issue for now bns_nervous

viscid stirrup
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I've delivered feedback and a request today to the developers. Included in this feedback is suggestions about changing the reward structure to be more rewarding.

We'll also discuss the possibility of turning Moon Refuge into an auto-hunt zone.

NCK's original design intent of the area is going to be important, so we'll see how these discussions go, but I have a clear understanding of what the community wants.

toxic badge
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Thank you for your reply and your work, appreciate it

winged wigeon
#

please add bloodnight mats bns_nervous

rapid kettle
# viscid stirrup I've delivered feedback and a request today to the developers. Included in this ...

Good to hear it’s finally being looked into. Auto combat being activated would be a huge qol as well. Even as a max geared wl it still takes me around 1.5 hr to solo farm the buds you need for battlepass, which doesn’t even cover half of the 900 you need if you want to buy everything out of the shop weekly. Brain numbing autopilot farming that I would rather put towards foundry or twilight forest or even another game.

viscid stirrup
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I've given them a few different scenarios. I think the quantity of rewards as a whole need to be re-evaluated. If its designed to remain as a manual hunt zone, then the rewards must be more rewarding. If auto-hunt is enabled that would alleviate the pain of farming the area, but still time is valuable. So the opportunity cost of having your character auto-hunting needs to be considered.

I'm excited to potentially make progress, or get everyone a definitive answer about NCK's full intention with this zone.

rapid kettle
# viscid stirrup I've given them a few different scenarios. I think the quantity of rewards as a ...

For KR their bottom 4 materials are character bound so they never ran into this type of issue. Years back one of the CMs pushed for our region to have them be accountbound to have better access to upgrading, which has helped tremendously in the long run, but we instead now run into the issue of power creep and a severe lack of said resources now because of the way they are given out in KR (f10 bundles being the main source for them, which we lack).

In a similar post, I outlined just how bad that nerf from several patches ago would affect players here #1212264986941071442 message , showcasing just how bad rates are with bound materials (that are character bound, meaning they cannot be sold to other players). Even if we include every single other source you can acquire bottom4 materials, it does not even come close to the old moon refuge weekly cap, which even with that it would be nearly a full year of doing the cap every week to ensure an ‘average’ cost of tapping for a max bottom 4.

The rng box events have been an extremely good source for tradable bottom 4 mats, but not everyone has the hmc available to them to utilize on the event solely through attendance rewards if they do not consistently rank high on the ladder

junior belfry
sand cargo
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It should’ve just been an auto combat zone from the start. We’ve had multiple similar events and content that can utilize auto combat. Even if the mats don’t increase, at least decrease the cost of buying the mats. Having to farm 720 moonlight buds at the minimum per week takes ~2 hours out of our day that could be used for other things like Butters said.

Events, and their related rewards need to be severely overhauled to combat the issue we’re having with the mat drought. We shouldn’t be forced to drop $1000s in rng boxes to be able to get +20 bott row. I definitely don’t think that everyone should be maxed out on gear from free items, but I do agree that there needs to be some balance to the game so that you’re not forced to spend your life’s savings to be even a little bit competitive for a short time.

I personally sink an average of ~2hrs each night and ~12-14hrs on the weekend grinding at BnS. I’m full pitying every accessory, and have been grinding a lot harder than the average player, but I don’t feel rewarded for the time I put in. I get that this game is grindy (its a Korean MMO), but I shouldn’t have to buy 2 battlepasses, run 6 man HM every day, and still not have +20 accessories, when every single one of my items were successioned from awakened bloodnight. Meanwhile my friends have massive amounts of vesper stones and prae vials bc they were lucky and one-tapped or went 50% (or less) pity 99% of the time. It’s a very unfair system that no matter how much work you put in, you get very low outcomes.

I want Moon Refuge to be the one part of the game where the devs actually care, and are able to provide us with resources that actually matter. So please, either reduce the cost of the moonlight buds, reduce tapping costs, increase the mat drops, or increase the upgrade chance with BTA mats.

pure sand
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I agree with the feelings of being unrewarded. Hours of work in 1 click with a 1% chance is the worst upgrade concept with the poop droprate of the Materials. You want to be competetive ? it is not be better or pay more, it is be lucky which should not be the case. I prepared thousands of Sacred Vial over Months of ranking my alts and playing the game for the Patch. 112 Clicks half Pitty bar filled. 3 Months of work down in 30 seconds gg go next. I also farmed/ whaled 5000 Sacred Vials to reroll the stats that I unlock after upgrading already painfully with yet another 1% chance to get 10% Mystic DMG Dead and here comes NCKorea, giving you a top of 30 per event 30 per moon refuge and 30 per bounty. 90 per Week if the Event is even that generous with 30 Vials not a given scenario. 55 Weeks just to reroll 1 Stat in the best case scenario Weird wtf and the only answer to this is, just be luckier and click while everyone else gets it in the first 10 clicks. Yea make me feel even more unrewarded and bottlenecked instead to hype me up that I achieved smth in the Game Dead

jaunty gust
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This yes. Finally have maxxed them, but long from finished eith rerolls after investing a huge amount. Heart is biggest scam. 7 stages of 100% and 2 of 80/90% Topkek

pure sand
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Have I forgotten to mention my 1800 Yeti runs for litterly 0 of items I need just to drop your dump True Acc system that pops to all kind of random ppl in Rankings ?

toxic badge
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Copy pasted my message here to not Make a New suggestion post because it's related to that topic reporting

"To add up the post considering adding the mats into demonsbane dungeons.
Pet packs, pet pods, sacred vials, sacred oils. Are already part of the demonsbane dungeons rewards.
However, stigma crystal and it's bound version + sterling and it's bound version aren't dropable in Demonsbane dungeons.
More over, if your looking to add them, to me, the drop date of them need to be change aswell.
If u consider Demonsbane dungeons as primary content, around 7-10% drop chance for bound version and 1% for tradable versions is not ok considering you need around 5-10min depending the dungeon to clear stage 3+ (for bound and tradable, stage 2 for bound only)"

sand cargo
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Maybe they need to just be added as a separate x3 dynamic reset. Like 5-10 of our choice depending on stg?

queen ermine
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Well, at least staff didn't claim it would destroy the economy this time.

rancid marten
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Dropchance should be like atleast 30%

queen ermine
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Base 10% at S1, increase towards 30% at...I dunno, S5. Encourages doing the higher stages, but still can get lucky at lower.

toxic badge
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on a base of 330 runs stages 16+ (stage 5+)
That's very low chance considering demonsbane dungeons as primary content
You got more by just doing Moon refuge overall and others secondary content like bounties and darkweald...
That's why i said 7-10% for bound mats and 1% for tradable one
It was base of my number of runs that is okish to have an idea of the drop chance

kind glade
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the bouty monster it to much hp it 60k m sometime i kill a spider it he is comeback old spawn and reset hp