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SUMMARY
An intuitive and user-friendly Class Change System. -
MAIN ISSUE
The main issue revolves around the need for a Class Change System to address specific roles in Dungeon/Raid scenarios and the time investment required for leveling and obtaining gear when new classes are introduced. -
POSSIBLE SOLUTIONS
General idea
- Make all classes for all races.
-Implement a menu for all classes with skill pages, where the first page per class is free, while additional pages cost NCoins or HM-Coins.
-Temporarily gate new classes behind a paywall for one month, offering them for free to premium users, and providing access to non-premium users for a fee of $20.
Gear-Handling:
User-Friendly Approach:
-Enable gear to automatically adapt to the class, eliminating the need for acquiring new equipment for each class.
Income-Driven Approach:
-Maintain the necessity to farm and upgrade specific gear for each class, ensuring the inclusion of class-specific bonuses, including weapons, badges, and other relevant components.
-Certain gear components, such as Soul, Heart, and others, which lack class-specific bonuses, should be shareable among different classes.
-Create a separate inventory for equipped gear and skins for each class to streamline organization.
