#Using live server character models on NEO

15 messages · Page 1 of 1 (latest)

dusty bear
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  1. SUMMARY
    I don't want to spend days trying to recreate the exact copy of my main character on the new server

  2. MAIN ISSUE
    I don't know if it's technically possible, but certainly being able to transfer templates from one client to another would save a lot of time

simple egret
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Pretty sure they already told you can use your preset, but maybe the newest hairstyles or Lyn ears/tails won't work

storm elk
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DAYS? Yeah time to thumbs down

dusty bear
sharp berry
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Even if you couldn't use the presets, you could probably just make note of the slider values and what hair you did use and just manually input them.

grim crystal
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When we had the transition to ue3 to ue4, old presets did break so you had to remake them. If NEO is on ue5 and not ue4, that will likely happen again. If it does stay ue4, however, and they use the same file type for presets, you could just make a preset on live and take the file and use it for NEO, provided the loadout you chose is everything that is in NEO. I think some of the hairs and lyn ear/tails were added during/much later than 50 patch, so those wouldn’t be available.

dusty bear
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I think it's ue4

dusty bear
normal bronze
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I doubt it has higher sys req than 4, you can still make 2D games in 5 and those need a potato

Going from 3 to 4 was a huge jump cuz 4 can handle multi-core (I think up to 4 cores) while 3 was single-threaded

grim crystal
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Can handle multi core but I think it still only runs on one Dentt

tardy nacelle
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the technology was there they just never changed it to enabled Kappap because only UE 4.27 had it enabled by default

bold gale
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it would really be cool if we can use the saved presets from the live game, and i dont think its impossible to achive

grim crystal
wary hawk
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Much bigger issues to worry about. Can we help them fix invisible walls & bugs?