#camera breaking?
1 messages · Page 1 of 1 (latest)
also idk if the clipping is a bug or not, it seems intentional
not that big a deal to me but its kinda annoying and i can see it being a problem for other people
Thanks for the report!
Not a bug per se, but I agree it's jarring/annoying. This happens because you're reaching a point where the camera's "down" at one angle is very close to "up" at the adjacent angle.
In other words, imagine it didn't do this and you moved your camera "over" the top. Your camera would effectively be upside down, which has its own problems
There's probably a better way to handle this, I'll have to look into it
thank you snail dev
thank yoU!
Honestly I thimk being able to have tue camera go upsidedown woukd be funny it its own way.
I didn't think it'd cause its own issues appart from just playing the game upsidedown.
I wonder if you can fix the issue if you have it set to 99.9% of the way to have the camera at the zenith, so it's as if it were at the maximum zenith visually, and hopefully prevent it happening.(not sure if it was patched or not though)
this def seems like the best way to implement a solution, just a "fake" top and bottom (i say fake cause it wouldn't truly be perfect, just good enough to visually pass)