#ouroboros backlogs need significant adjustments
1 messages · Page 1 of 1 (latest)
u just need to finish a room
also killing bosses is very fine and doable
i dont see the issue with that
mobs tho, yea that do take a while
also im pretty sure "clear x number of rooms" backlog already exists
not sure tho
and if you rly dont wanna play ourobors when you got unlucky and also have those as choices, you can just go threat 1 and complete a few rooms or bosses since theres no threat level requirement
yea it exists already
okay thats good to know, thanks. that certainly makes those much easier. early boss health also got lowered "slightly" in the most recent patch so im hoping thats a little quicker as well, although i still think four bosses is way too many. its not a matter of difficulty, moreso time
four bosses took nearly a full hour btw
on threat lvl 3
thus i still think four bosses is twice as high as it should ever be
"complete the weekly overtime assignment twice," which was already the longest backlog by some margin, is preferable to "beat 3 bosses," let alone 4. even optimistically, four bosses is close to if not at least 50% longer than two separate weekly overtime assignments on a far higher difficulty. thats frankly ludicrous to me
likewise i still think "reach [x floor]" shouldnt exist. theyre trivially easy but wildly vary in convenience/tedium. you either complete it in a single floor or must do several, so at that point why should it exist when "complete [x number of floors]" already does
ouroboros backlogs are FAR too long
ouroboros backlogs need significant adjustments