#ouroboros backlogs need significant adjustments

1 messages · Page 1 of 1 (latest)

loud sparrow
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when you have a "reach room x" backlog, if youre above it, it still counts as you having done it

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u just need to finish a room

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also killing bosses is very fine and doable

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i dont see the issue with that

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mobs tho, yea that do take a while

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also im pretty sure "clear x number of rooms" backlog already exists

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not sure tho

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and if you rly dont wanna play ourobors when you got unlucky and also have those as choices, you can just go threat 1 and complete a few rooms or bosses since theres no threat level requirement

loud sparrow
mellow ledge
mellow ledge
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four bosses took nearly a full hour btw

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on threat lvl 3

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thus i still think four bosses is twice as high as it should ever be

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"complete the weekly overtime assignment twice," which was already the longest backlog by some margin, is preferable to "beat 3 bosses," let alone 4. even optimistically, four bosses is close to if not at least 50% longer than two separate weekly overtime assignments on a far higher difficulty. thats frankly ludicrous to me

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likewise i still think "reach [x floor]" shouldnt exist. theyre trivially easy but wildly vary in convenience/tedium. you either complete it in a single floor or must do several, so at that point why should it exist when "complete [x number of floors]" already does

mellow ledge
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ouroboros backlogs are FAR too long

mellow ledge
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ouroboros backlogs need significant adjustments