#grenade cooldowns in paid time off reset on swap
1 messages · Page 1 of 1 (latest)
that one kid that reminds the teacher about homework…
You can also refill weapon ammo but that's not very important or useful
yeah actually i realized i dont care if a couple people complain about me reporting a bug, im doing this to have it fixed so the game functions better. if you you want a bug to stay in the game so you can exploit it and youd rather harass someone for reporting it then youre just an unpleasant person and not worth interacting with
standing on principle is best, I appreciate your report
Still im wondering how it would work, would switching grenades always reset the cool down even if your grenade was ready, do cool downs carry over to the new grenade or does it start from zero
To have the least amount of exploits it should probably start from zero
Since you could use a fast cooldown for one grenade and then use the support weapon toxic grenade. Skipping the long cool down it has, regardless of how meh the support weapons are
i would say they should probably just put the grenade on cooldown on swap, it would prevent the chance of exploit by making it so the grenade has to cycle through its cooldown to prevent people doing what you described