#Ignore

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dire harness
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Firing in your (literally massive) spirals makes each beam deal 218 damage, adding up to 654, then after the shock effect youre between 750-850 based on other perks you have

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You only get this high damage on large targets though, as it has spread-
but thats the only targets you need this much damage on. Even in hazard 7 on high swarm intesity, the aoe is clearing small targets with only 1 beam

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making its spread like this extremely devastating to all the small critters:

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The gun alone solos nearly everything, there is hardly ever a reason to switch besides ammo

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Higher difficulties and buffs to other guns I think would be extremely beneficial to keep more guns relevant

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heres max range (not even that short), possibly its only weakness since firerate was still high shooting each beam within a second, but the range drawback is easily overcome if built differently. The railgun build could shoot these from anywhere in ship without any damage fall off

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(the 90 is from shock dmg going up, the hit dmg here was the same as before with no fall-off)

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Again, I dont think it needs a nerf, I actually like its design a lot, Id like more guns to follow in its footsteps and have versitile powerful upgrades to buff them

weary breach
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the shocklance deals very little damage in reality. the issue is gaining access to cores directly.

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any other gun can pretty much always out damage the shocklance

dire harness
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After what I just showed, I dont know how that can check out

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Ive only seen 2 other guns remotely keep up, one being super overused (gunship)

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And the gunship has 1/4th of the aoe

weary breach
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I classify the shocklance very similar to the globbler. Its all about opportunity cost. Sure you can deal high damage but you have to expend time to deal it. Whereas other guns achieve the same or higher damage over the same period of time.

In this case the shocklances saving grace is pierce which is entirely breaking the game because it bypasses shells and accesses core directly.

For the globbler instead of pierce it has a very large damage radius effectively achieving the same goal.

dire harness
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Finished the build

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deals 1800 a shot now, with a 1 second reload

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cant convince me the other guns hold up to that, havent seen any pull it off

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broke down some math to double check
Dealt 1710 damage in its shot before the shock damage

weary breach
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Well yes your reload is quick. What is your refire time

weary breach
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Half cocked deals damage based on how long you charge. Your charge time should be something like 0.3 + 1.15 and then *202%.

dire harness
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wdym refire time

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it fires 1 shot per a second

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is that what you mean?

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no charge to full charge takes 1 full second, allowing you to launch moderately paced volleys of this massive pierce AOE with shock applying to everything

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I basically never release non-fully charged shots with half cocked, I just let it charge fully

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its quick enough that its never a real issue

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Ill try to just clip it for referance next time Im on

unborn pagoda
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I'm sorry but I didn't read whole wall of text, but you DO know the AoE problem thing, right?

dire harness
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Im ignoring boss damage, talking about its sheer damage on a single target

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then the fact that the huge damage, is literally in a massive aoe

unborn pagoda
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The massive AoE part is actually an upgrade's problem I think?

dire harness
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the massive AoE is just upgrades stacking on eachother

unborn pagoda
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Forgot the name, but the upgrade lets you hold fire to make it bigger AND RANGE

dire harness
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thats half cocked

unborn pagoda
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Ignoring the AoE vs core damage problem, I personally think it's damage is fine

dire harness
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I agree, the original message is totally lost above

unborn pagoda
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But the radius, and it's range is THE problem to me

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It can cover whole screen plus everything dies if those are in 100 meter range or something

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I believe it's THE problem

dire harness
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but its huge damage in a massive aoe I think is fine, if the game continues to gradually get harder. The post was that I think more guns should be able to stack in as crazy ways as the shocklance does right now

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if every gun can scale to be awesome, people can enjoy any gun

unborn pagoda
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Yeah, then the lance is too versatile

dire harness
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but rn if Im running hazard 7 on max swarm, Im bringing this gun by default- with that many enemies being that tanky, this just is a no brainer and excludes other options

unborn pagoda
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Because it's huge AoE, on top of AoE vs core

dire harness
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I think guns that deal single target should have upgrades to scale their damage MUCH higher

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the dmlr should never be hitting weaker than a shocklance, yet it does lol

unborn pagoda
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At least the half cocked shouldn't have range upgrade

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Not needed at all in fact

dire harness
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honestly it would be better to remove the huge size of the aoe

unborn pagoda
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That's the main reason why the lance is too versatile

dire harness
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the range is often really really needed in hazard 7 I find

unborn pagoda
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You can still kill things fine without bigger AoE

dire harness
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exactly

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but if the range is shortened, it cant do half as well, its actually a really major nerf

unborn pagoda
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Again, the reason why it's op is too versatile

dire harness
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I think versatile is fine, Its more just highlighting that other guns need better upgrades

unborn pagoda
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You need to buff every single weapons if we are doing your route lol

dire harness
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that will happen anyway

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the game eventually will have hazard 8.. than hazard 9.. etc, so things gradually also will be buffed

unborn pagoda
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No, once if they fix the AoE problem where they seems it can't happen :/

dire harness
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I just dont want stats the thing being buffed, it would be way cooler to see them keep releasing versatile upgrades that stack, allowing you to make specific powerful builds in various directions

unborn pagoda
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So T8 is x2 tougher than T7

dire harness
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like yeah you can run the huge aoe build im doing rn on shocklance, but technically you can get its damage even HIGHER if you sacrifice the aoe part of it

unborn pagoda
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Nobody able to deal with aboms

dire harness
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my teamate and I take out aboms on T7 still normally within 2 minutes each

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T7 is only hard if things lose control and a bad swarm starts

unborn pagoda
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Well I only play DvG so I can't tell lol

dire harness
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DvG?

unborn pagoda
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Dave vs goliath

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The boss rush modifier

dire harness
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Oh you play solo?

unborn pagoda
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Solo is easiest in fact

dire harness
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Never tried, I only run with a duo lol

unborn pagoda
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Due to health scaling, the more "weak" players joins you, the game gets tougher

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Offtopic tho

dire harness
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Scrapper and Glider with major glass cannon builds, everything in mobility and damage lol

unborn pagoda
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Offtopic again, but unless you are killing each aboms within 10 seconds you will be overwhelmed

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And only selected setup can do that

dire harness
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Nah thats what aoe is for

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one person is running an anti-abom weapon, and the other a massive aoe clearing one

unborn pagoda
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You do understand AoE is the thing to kill bosses right

dire harness
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if you cover them right, they can take out the abom and keep it pretty neutralized the whole time, the other person just has to manage the dumbers

dire harness
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Some of the aoe weapons arent going through and I cant figure out why

unborn pagoda
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That means you don't know what I'm talking about it sounds like?

dire harness
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shocklance for example seems to have a massive amount of its damage not affect the lower layers

unborn pagoda
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Ye ye

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Same goes on biggest explosion build for GSC

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And plate arcs, some missiles, lead flinger explosion etc has bigger "AoE"

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The "AoE" means hitbox based attack

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So it can hit their core directly

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Ignoring 200k armors of abominations

dire harness
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The autocannon (forgot the name) and the gobbler both can mow the abom down fast as hell when built for it, but the shocklance doesnt for some reason despite theoretically going through? I dont know why

unborn pagoda
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It does, actually

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You can 2 hit aboms using shock lance

dire harness
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takes twice as long, despite way higher dps

unborn pagoda
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That's why I'm saying it's too versatile

dire harness
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its like its going through, but not entirely

unborn pagoda
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The shock lance also shoots invisible hitscan "bullet" on top of it's AoE to check if it's stopped

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And only landscapes and buildings can stop it

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It's the reason I think

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If it hits the ground it stops

dire harness
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Its aoe just doesnt quite seem to reach the core, not sure if its hitscan is stopped for some reason or what

unborn pagoda
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Nah nah I'm 100% sure it can pene abomination's armors. I believe I have a video for it on #builds even.

dire harness
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Unlike gobbler, where even when we are counting its damage done and watching it deal WAY less than the shocklance aoe, it still melts the boss much quicker

unborn pagoda
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It was like 2 or 3 hits

dire harness
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I understance how its working

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but it doesnt line up with the numbers

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thats what is weird about it

unborn pagoda
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#builds message

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Found it

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It can pen aboms

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This leads to your suggestion's value even further

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It can cover whole screen

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It has extreme range

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It can delete bosses

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It can delete everything

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Too versatile, isn't it

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I found the build shown in the video within 4 hours after they released the shock lance btw

dire harness
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well the main upgrades are kindof the most obvious route

unborn pagoda
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I personally think they were assuming shock lance to deal bigger units but maybe hard to use

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Because it has very low ammo counts

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So I thought reducing AoE radius/range is a good way

dire harness
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Ammo is extremely easy to reload though

unborn pagoda
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Meh, I agree with your suggestion anyway

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I even think why they had to nerf GSC and lead flinger

dire harness
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Well the suggestion is long gone now lol

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the devs aint reading all this

unborn pagoda
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Shock lance is absolute winner of this game

unborn pagoda
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They seems not reading reddit nor steam's toxic discussion at all

dire harness
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no no I mean the discussion around this suggestion was too long, Im concerned they wont read into anything said in here

unborn pagoda
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More conversation number makes suggestion seems it has, uh, conversations

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I vote for narrowing AoE radius or reduce it's range

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It's biggest impact for shock lance being extremely OP

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I haven't even said GSC nor lead flinger is op even

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Lance is THAT op right now

dire harness
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I vote other guns gradually get upgrades for different types of builds, and have them scale up to this level

unborn pagoda
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There is litrerally ZERO reason to use other guns if you want mix-max

dire harness
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If lance is a jack of all trades right now, than it stands to reason that other guns should get stronger than this one- at specific things

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if Abom aoe/piercing is patched especially, thatll nerf shocklance

unborn pagoda
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You can't, since lance will still delete screen and bosses with ease

dire harness
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than patch the aoe through boss problem lol

unborn pagoda
dire harness
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it would just make it an aoe deleter

unborn pagoda
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It's hard. Believe me.

dire harness
unborn pagoda
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I say make hotbox based AoE hits core at 20% or even 5% damage even

unborn pagoda
dire harness
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No no dont change the aoe

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the aoe isnt the problem, its how the boss is layered

unborn pagoda
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Then AoE stays powerful as it is

dire harness
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just have the body parts immune to all damage until the previous layer is cleared

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the aoe still will be going through- but itll just do nothing

unborn pagoda
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Trust. They have to take whole months to fix it.

dire harness
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Thats fine, the game is still new

unborn pagoda
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While we are at that, needless to say but there will be no new contents.

dire harness
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it has room to grow- but as it stands right now, aoe being the highest DPS on bosses AND on swarms just makes AOE > all

unborn pagoda
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People including me expects new contents over "small issue" of AoE

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Basically yes

dire harness
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no need to dedicate the entire team to the boss problem, only a small handful being dedicated to it would be required

unborn pagoda
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Trust me, if shock lance couldn't penetrate the mid sized cores, it won't be THIS powerful. And they have to take a lot of time to fix the AoE.

dire harness
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they dont need to fix the aoe, just how bosses are written

unborn pagoda
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Hell, I think the AoE problem is not here if the fix is that easy like everybody says.

dire harness
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the core and lower layers just should be immune to damage till the layer above it is cleared, thats all

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It may not be easy, but its needed

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they shouldnt have to change how aoe works, just the aboms

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changing the aoe of the game would be way harder without a doubt

unborn pagoda
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That means you have to put IDs on every parts of abomination associated with each cores and checks if it's still alive. The armor parts are "alive" state while on the floor too. You have to find where the armor pieces are in order to deactivate the "barrier" of core. Sounds easy enough to you?

dire harness
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Yes, yes it does lmfao

unborn pagoda
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Note that they don't have NASA level of coding skill

dire harness
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give the layers individual variables to track, and just have each layer immune to damage unless said layer is dead. Sure theres more steps to it, but its feasible

unborn pagoda
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By the way, the Bepinex can inject anything into the game. Go download IDE and decompile the game, make your own solution against AoE vs core and send them if you think that's easy :p

dire harness
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never said its easy, but what you described above is WAY easier than you think

unborn pagoda
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Then can you code for them?

dire harness
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the only question is how they wrote aboms in the first place, theres a possibility that a TON of it would need to be redone

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thats all that would take time and effort

unborn pagoda
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From my standpoint, it takes whole month to fix the "issue"

dire harness
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yeah, a dedicated handful at most working on the problem while the rest of the team is on new content

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thats fine

unborn pagoda
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Do you even know how many programmers they got lol

dire harness
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You dont need the whole team at all, the models are already done for it for example

dire harness
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right? x_X

unborn pagoda
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I even gave up talking about AoE issue at this point considering they are the real "small studio" unlike AA titles pretends to be

dire harness
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How many on the team?

unborn pagoda
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6?

dire harness
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its doable

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it would slow down some new content for a month, but it would make the game way better in the long run

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For game survivability, it should be worth it if priorities are straight

unborn pagoda
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You can't make the choice. The choices are on studio's side :/

dire harness
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I know, im just saying that in my opinion, they should totally work on abom tweaks

unborn pagoda
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Yeah yeah and that's the very reason why I decided to tell the AoE problem where nobody even noticed

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Note that I was hiding the AoE problem on purpose

dire harness
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A game without balancing will lose a lot of peoples interest, thats why games have nerfs in the first place. And since aoe cant be nerfed easily- you can make bosses layers immune to it in order to fake the nerf and achieve the same thing

unborn pagoda
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I understand you

dire harness
unborn pagoda
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And that's why Sparroh and I have started showing why it's that bad

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Because hiding the AoE problem seemed leading the game into very bad direction

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Now see the #builds

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Everybody knows AoE is absolute king

dire harness
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Well its not like the aoe problem was very hidden

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I noticed it before getting far at all or before joining the discord- using the autocannon aoe was melting aboms and cubes way faster than my dmlr that was doing double its damage, so obviously something was fishy there XD

unborn pagoda
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Well, your core message of this suggestion is "make the power creep happneing nobody cares it's PvE game" or am I missing something

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Power creep never ends

dire harness
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110% missing something, Idk how you possibly got that

unborn pagoda
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Because I don't even think buffing other weapons won't solve the issue

dire harness
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not buffing!

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Buffing implies more damage or some kind of stat increase

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I want them to have powerful abilities to stack off eachother, so they also can build up to the high power level that the shocklance has

unborn pagoda
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My conclusion is

  1. AoE itself is too good
  2. But they can't fix it for now. They KNOW the issue already. If it's that easy, it's fixed already.
  3. Then shock lance has those
  4. Big AoE
  5. Big damage
  6. Can penetrate bosses
  7. No other weapons has meaning now
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And

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Let's eliminate the AoE problem

dire harness
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whether its quirky abilities, strange affects, or even just stacking of %'s, Id love to see even more diverse upgrades on other weapons

unborn pagoda
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It still has 700x3 of BIG AoE where no other weapons can

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It's still extremely powerful

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No other weapons can deal trashes like shock lance

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The problem is still there.

dire harness
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thats not a problem if its made for aoe in the first place

unborn pagoda
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Even your "crazy synergy interaction", shock lance will be still king

dire harness
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It just means other guns could use upgrades to make their purposes stronger as well

dire harness
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at all

unborn pagoda
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For? shock lance can still delete whole screen

dire harness
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what if they added some stupid 2000% dmg buff to a gun, obv it wouldnt still be king, you cant just assume it would be the best with zero idea of what could possibly be added

unborn pagoda
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Even then I pick shock lance + said OP 2000% damage gun for aboms

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Because why not?

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Shock lance can delete everything other than aboms

dire harness
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the game has already proved to have a chain lightning mechanic, and chainlightning does not miss. What if they had a chain plasma fire from the dmlr instead that bounced between like 40 enemies- thats unmissable insane aoe

unborn pagoda
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Give me a reason to NOT picking shock lance here

dire harness
unborn pagoda
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Nah. 700 damage is more than enough to delete anything outside aboms.

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Even without AoE problem

dire harness
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you can miss- and it doesnt hit behind you

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a barrel can 1 tap you before you see it, that happens all the time to people

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No gun is perfect in every way, theres totally new things they could bring to the game if they fix the abom layers

unborn pagoda
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It's weird. You clearly said shock lance is OP in this very title yet you don't want to be nerfed?

dire harness
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if shocklance is reduced to hitting top layer like normal guns, than its mainly just an aoe cannon now with great damage. From that point, other guns can be granted stronger abilities to raise their usefulness to match it

unborn pagoda
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You seems you didn't know you could kill aboms in maybe 2-3 shots :/

dire harness
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Youre just being argumentative now, what is your problem with me?

unborn pagoda
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My problem with you is I think we have to nerf shock lance?

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I think

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And it's definitely the AoE radius to me

dire harness
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im just deleting this thread, this is a waste of time now

unborn pagoda
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"It can cover whole screen but it's fine" is a nono to me

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No

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Dont

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They need more voices including yours

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So far there is only 1 person who disagrees slightly and that's only me right

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No need to delete your suggestion imo

dire harness
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Ignore

unborn pagoda
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:/

dire harness
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it just became an argument, idk why I bothered

unborn pagoda
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Well

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I think the real problem is much deeper than all of those

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And yeah it's hard to balance things without solving AoE problem

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It's a tough situation for everybody