#Gunship Cannon reworks

1 messages · Page 1 of 1 (latest)

jaunty crest
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I would would like to add for the people that don't know me I only use the gunship cannon hence the name in my 138hrs 130 of them using the weapon it was the first gun I got after the swarm launcher.

Unarmored + Hull Piercer + Point Demolition
Damage is now applied additively for these three upgrades
These upgrades now provide more damage at a base level but will be less potent when stacked with other damage boost upgrades

(completely fine still useable)

Thumper
Now decreases damage
Unlike most other burst upgrades, this one previously didn’t decrease damage to make up for its overall higher fire rate. We’ve added a damage decrease so it isn’t quite as powerful but still has higher DPS than the Gunship Cannon’s normal fire.

(put it to min 30% max 40% it seem over kill)

Lagrange Halo
Orbital bullets hit targets much more consistently
You can now sprint while firing orbital bullets
Increased orbital bullet lifetime by 50%
Orbital bullets are now correctly colored when an element is applied to them

( good additions but to make this upgrade more useful reduce the max range so they stay around the player longer )

Elemental Munitions
Reduced upgrade size from 8 to 5

(thanks good change)

Ballistic Charger
Increased missile damage
Min: 185 → 240
Max: 230 → 275

(good change. I don't know if this how this upgrade is supposed to work but only upgrade that buffs its dmg is gunship nothing else does + can you pls fix the audio with for it everyone hates when you use it)

Firmly Planted
Now reduces move speed while firing rather than locking you in place

(good change)

Hold-Plating
Increased damage resistance while firing
Min: 9% → 15%
Max: 21% → 30%
(good change)

Upgrades that need a rework are

higher caliber
for a 10 point upgrade to only increases a max 0.6 on the explosion size that needs a fare increase

The ||prisms|| all 4 with 12 points altogether give max 60% dmg buff
vs
gunship that gives 60% in the air for only 5 points

( for something that is super rare to even get in the first place do the same as a default upgrade kind of sad
that could use a reworking)

hull piercer rework

  • DMG to abomination shells and limbs
    (Say min40 max 50 I don't what range to put without testing)
  • DMG to non abomination shells and limbs
charred wren
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I think prisms are a little better than you are giving them, since they have utility outside of damage.

I'm curious how they achieved consistent hits with Lagrange halo. (I haven't tested changes yet)

I felt like halo could use either a small amount of tracking or a bullet size increase.

jaunty crest
broken forge
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I think the prisms are fine. I haven't tried out the changes but I resent in principle Thumper getting a damage reduction. It's an upgrade, it makes the gun better. I understand having trade-offs, but IIRC the GSC has a different upgrade that increases fire rate for a damage down, and I don't run it, and I'm never going to. I'd rather there be something like increased recoil attached to Thumper to make the gun harder to control, and would be more on-theme, and then the mitigation of that necessitates either playing danger close so the shots still hit anyway or else slotting recoil down in lieu of something else which is in effect a damage down.

charred wren
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I think its fair to counter fire rate with damage down. Its a matter of ways to compensate afterward.

solar niche
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A little curious why you think the changes to Unarmoured, Hull Piercer, and Point Demolition are fine

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I do agree that those 3 could be nerfed, but this seems a bit excessive

broken forge
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I don't have an opinion on those three post-changes but I do think it's a bad idea to balance things by making the math opaquely inconsistent. It needs to be clear to players in-game what is a multiplicative increase, and what's additive, without digging through patch notes.

charred wren
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That I agree on

bright venture
solar niche
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Unarmoured is pretty much worthless as you can reach significantly higher damage without taking increased damage.
Hull piercer pretty much loses out to any high RoF build now (+230 damage isn't exactly worth having to constantly reload, even with frantic fingers)
Point Demolition is fine I suppose, kinda just a bit too weak but I already wasn't a bit fan of losing aoe before even with the high damage so w/e really

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My own single-shot build before did 6.6k per hit, down to 700 now with these changes

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So yeah a nerf is definitely in order, but that is quite a reduction

broken forge
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To shreds, you say.

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I'm not gonna sit here and act like the GSC wasn't wild but there's no world I mess with carpal tunnel or sit through manual reloads for 700 a shot.

bright venture
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i feel like these mods that need spam clicking arent good ideas

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hand hurty... people would just use macros

solar niche
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Yeah 6.6k per shot was definitely too much and I was expecting it to get nerfed

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but I was kinda thinking it would be like around 2-3k afterwards

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though that is also quite high

broken forge
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I don't know what my burst setup's gonna be outputting after these changes]

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but beforehand the 20/pull was sitting at 3900 total, twelve per mag, with unoptimized rolls

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if hull piercer isn't a healthy multiple of what I can get out of a burst setup- that is, if I can output more in a few bursts than single shot, with the greater flexibility it allows, and greater uptime - then single-shot exists as a thing I could theoretically do, but not a real option

solar niche
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My missile bay build does 212 damage per hit, so 4 shots from that beats my hull piercer build

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that build lost like 70 damage, which is fine really

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just high rof and really fun to use

lusty spindle
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Unarmored + Hull Piercer + Point Demolition is dead

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"still usable" ?

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r u crazy

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going from ~2100 dmg to ~380

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without ammo buffs

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doing 5x less damage and you call it "still usable" ?

broken forge
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Wow, my aerial thumper GSC setup got annihilated.

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From about 500 a shot in the air, to 178.

lusty spindle
broken forge
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oh I misunderstood

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wow that's so bad

jaunty crest
broken forge
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My unarmored is now +16 damage in exchange for taking 35% more. That's a hell of an exchange rate. lmao

lusty spindle
broken forge
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So now that I've actually seen what the changes look like, I'm not worried about it being unclear to the user about what's additive/mult, since the GSC had a few of its best mods changed to +flat damage amounts and I just misunderstood the patch notes. But holy hell did this curbstomp all my setups.

charred wren
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I guess I'm going to test the patch once I'm home to see

broken forge
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My 20-burster is the least buried since it's still putting out a little over 100 per shot but it's also what I was running for literally dozens of hours, and the thumper setup without regulations lost about 60% of its total damage.

And not for nothing WRT thumper, but that upgrade already effectively zeroed out the explosive radius, which made it a no-brainer to slot alongside point demo, but like - does it really need a huge damage down, AND killing AoE?

charred wren
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i will say, probably yeah, trade the thumper nerf from dmg down + aoe down to just dmg down. make the upgrade more versatile

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but, easily gunship is still so goat'd

jaunty crest
jaunty crest
solar niche
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Because my own high RoF missile bay build and safety "regulations" build didn't get hit too much either (first saw roughly a 70 damage drop and second roughly ~10-15)

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which is fair enough, they're still strong

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my concern is mostly that Unarmoured should be buffed so that it isn't +30%-60% damage taken for a measly +17 damage

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I don't care if that means more damage on it again or just less damage taken though

jaunty crest
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I just pout those 3 together before and after the nerf to see the difference

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Id also like to add to this whole thing is a freaking cannon off a ship its going to be very strong+ its the only gun in the game to easily deal with abominations. But in terms of balance it should not be able to 3 shot them

solar niche
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Yeah I agree that it definitely needed a nerf and I was expecting it too, just think reducing values would've been a better approach than this

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but we'll see, they're aware of the feedback

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and it is still usable with high RoF builds

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more than usable really

jaunty crest
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Just bring the max DMG to 3k 2k a shot for tradeing your entire mag size is and reserve for 2-3k is reasonable

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Or keep the changees and add a new upgrade that does increased DMG to abomb shells and libs

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Make it a purpose built upgrade

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That's it's true purpose

solar niche
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that could be put into hull piercer then honestly

jaunty crest
solar niche
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yeah

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and that is pretty much all you use hull piercer for anyway