#✅RenoDX: GRID Legends

1 messages · Page 1 of 1 (latest)

digital ermine
#

Features

  • Fixed broken HDR10 implementation.
    • Replaced PQ encode for LUT using incomplete array lookup with the actual function.
    • Also improved contrast and unclamped from 1000nits.
  • Sliders for majority of post processing.
    • Bloom, CA, etc.
  • Sliders for LUT Builder.
    • Highlight saturation, per channel blowout, etc.
  • UI Brightness

Shortcomings

  • Couldn't change pipeline, else crash.
  • Videos are 8bit clamped.
  • UI Brightness must be synced to in-game slider.

Download

src

Mirror Post

#

Bruh --> Fixed --> Unclamped

#

✅RenoDX: GRID Legends

delicate terrace
#

thx dude, is a good racing game

dense cedar
#

thanks, was using AdvAutoHdr instead of the native hdr

dense cedar
#

does the in-game brightness do anything?
I have 20 in the renodx HDR Brightness(UI brightness), 20 in-game HDR brightness and 200 in renodx paper white, everything else default except a bit of saturation

digital ermine
#

so if 20, it'll be 200nits UI.
you can scale game separately in HDR tonemap section