#Luma/RenoDX: Dying Light 2

89 messages ยท Page 1 of 1 (latest)

viral gust
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Upcoming

round mauve
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it is happening

viral gust
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i let them wait for a long time

viral gust
round mauve
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it has slightly less perf compared to DX12

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and ofc no RT/FG

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Not sure if you saw the discussion around E3 Definitive mod

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Miru is a dev for the project

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they use a earlier downgraded version of DL2

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so I was wondering what the logistics of HDR support for that would be?

viral gust
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@deep tangle i'd imagine the tonemap/post process shaders are mostly the same?

round mauve
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previously they only supported DX11 but Miru helped to port shaders to make DX12 work with the mod as well + RT

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Project isnt fully out yet but they do have a beta 1 with a beta 2 out soonTM

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1.12.1

fervent swan
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isn't there reno available for dl2 already? or did it just stay in a very early state?

round mauve
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wasnt finished

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due to DX12 problems

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this was last year

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They have been solved since then

fervent swan
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ahh

wanton condor
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ig I'll install dl2...

round mauve
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what version are the .sl files?

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If i cant get my MFGslop working, I will be sad

wanton condor
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out of curiousity how would luma handle dx11on12?

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the game's dx12 mode is actually dx11on12 I think

viral gust
wanton condor
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From my understanding yeah

round mauve
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yet DX12 runs slightly faster

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I dunno what is up with that

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maybe async compute is helping

deep tangle
# round mauve

About this, its just an uneducated guess looking back now

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The game has a full DX12 renderer but somehow they are loading all shaders and materials from the dx11 shader database when they also ship dx12

round mauve
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I apologise

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so no Witcher 3 NG shenanigans? because RT is super heavy in it

deep tangle
round mauve
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W3 RT ends up being nearly as perf intensive as 2077 PT

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with massive CPU bottlenecks

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we're talking a 9800X3D with tuned DDR5 can just about hold 60 in Novigrad but mostly in the 50s

spark wadi
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late april fools joke?

karmic fulcrum
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that looks kinda odd, isnt it? stock reno settings

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still game looks nice imo, just much darker than i first played it

round mauve
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Como?

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How are you playing with reno

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It should just crash your game since it isn't complete

karmic fulcrum
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works fine

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im using 6.4.1 reshade for it, cuz if i install newer it crashes like u ve said

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dark af

viral gust
karmic fulcrum
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:/

karmic fulcrum
round mauve
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Nope... Pumbo is just blueballing us

stray flint
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Very much wanting this lol after playing DLTB going to go back to this game and would be great having not broken HDR

sly pike
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So we won't be able to use DLSS FG in this game with the mod? ๐Ÿ™

round mauve
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?

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Based on what

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Oh right, if using Luma (which is DX11 only) then yes also no RT

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But this will also have a Reno hence both in the title

spark wadi
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let them cook

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ready when its ready

sly pike
slender sigil
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Just wanted to say that I too hope this will eventually be revisited, as I've put off finishing Dying Light 2 for years due to the lack of HDR (and Windows Auto HDR and RTX HDR doesn't work well in the game I think). Would also love to figure out a way to turn off the game's color grading

sly pike
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I also can't play the second and third games because the second one doesn't have HDR ๐Ÿ™

hallow carbon
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Nexus Mods :: Dying Light 2

Aims to Improve overall game lighting by improving & minimizing auto exposure (Eye Adaption) when going in and out a building... while also not breaking game brightness etc

Nexus Mods :: Dying Light 2

Visual Overhaul For Dying Light 2

Nexus Mods :: Dying Light 2

Works with 1.24.DOESN'T NECESSARILY WORK WITH OLDER VERSIONS.ZERO SUPPORT FOR MOD COMPATIBILITY (Should be fine with gameplay mods tho).Some effects have been added to se

tepid wyvern
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so far I haven't seen any references to 2

wanton condor
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yeah you don't need to play the 2nd game to play the 3rd

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would probably give yourself whip last from playing all the games back to back

shut hawk
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Hi, when I start the game with the mod it becomes extremely dark, and if frame generation is enabled the image freezes until I turn it off.
I know itโ€™s not finished yet, but is there any temporary way to get it working?
Or does this also require a data2/data7 pak mod like in the case of Beast?
Thanks for the Answer.