#✅Luma: Final Fantasy VII Remake

1 messages · Page 3 of 1

frigid fjord
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maybe dlaa yeah

austere quiver
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It does, but it seems to use the diet Switch 2 model like SW Outlaws

frigid fjord
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maybe for rebirth they may need to use dynamic res and dlss

left folio
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Much much better that the shitty TAA on PC tho

frigid fjord
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yeah that TAA is so blurry

spice gust
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hey there im using the mod for ff7 remake and when using the hdr video option it makes the fmvs have pretty bad black crush

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is there any fix?

sleek imp
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I tried to edit the Engine.ini to increase shadow resolution
The only cvar that works is r.shadowminresolution “I dunno if typed correctly lol”
But the shadows flicker with GTAO enabled

frigid fjord
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so if you use that cvar shadows flicker?

frigid fjord
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I will have a look

spice gust
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yea

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the fmvs kinda look deep fried ngl lol

sleek imp
frigid fjord
sleek imp
frigid fjord
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ok yeah I see the issue with the videos. must have fucked it up at some point

spice gust
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nice

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btw what is the performance cost of dlss transformer vs the other dlss vs native?

austere quiver
spice gust
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i have a 3070 running 4k

austere quiver
spice gust
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what about native?

austere quiver
frigid fjord
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there is a lot of artifacting and banding and deep fried look in bright scenes with autohdr

austere quiver
frigid fjord
austere quiver
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I see

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Maybe you could try ShortFuse shader?

frigid fjord
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@lusty coral any idea how to fix this awful banding making this brighter just makes it worse ngl. don't think the issue is with autohdr

lusty coral
frigid fjord
lusty coral
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faint bloom

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it's gonna add some color

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but it's not gonna feel like much

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other than fixing banding

frigid fjord
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do we have a function to add that in luma?

frigid fjord
frigid fjord
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GTAO vs SSAO think I will just reduce the radius a little and it should be good.

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GTAO vs SSAO vs None

lusty coral
frigid fjord
lusty coral
frigid fjord
spice gust
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were you able to fix the problem with fmvs?

frigid fjord
frigid fjord
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it's up in my branch, I have to head out. will update main branch and nexus when I get back

spice gust
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awesome ty

frigid fjord
spice gust
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i havent im gonna try it rn

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@frigid fjord is it ff7 remake or ff7 remake test?

frigid fjord
spice gust
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aight the fix is good

spice gust
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@frigid fjord i have this bug with chapter 3 where all the indoor locations are bright af LOL

frigid fjord
sleek imp
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I had something similar when I used cvars to increase shadows resolutions if I set r.Shadow.MaxResolution to 8k and r.Shadow.MinResolution to 4k I get no shadow flicker but some parts of the game looks like the screen, while If I use r.Shadow.MinResolution only I get shadow flickering with GTAO

frigid fjord
sleek imp
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Game looks absolutely incredible, especially HDR thank y'all for hard workpepeToast

spice gust
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i can record it in a bit

frigid fjord
spice gust
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i dont have anything besides luma and an engine.ini

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i can send the engine.ini over

frigid fjord
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sure let me try that

spice gust
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im using the dx11 engine.ini from the description of this

frigid fjord
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let me test this

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maybe it is the shadow settings in the egine.ini file, just like @sleek imp was saying. try commenting those out.

spice gust
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oh ok lemme see

spice gust
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here is a vid of the issue

frigid fjord
# spice gust

can you do a recording. not too sure from here but this just seems like the game local exposure

spice gust
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i can go in a different room where its really bad

frigid fjord
# spice gust

can you try without the engine.ini and deleting the reshade.ini as well?

spice gust
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sure

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ok that fixes it lol

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i wonder what caused it in the engine.ini

frigid fjord
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try adding the engine.ini back and delete reshade.ini as well and see if the issue appears again

spice gust
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i just deleted all the shadows and lighting stuffs in the ini and its fine again

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thanks for the help man

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oh btw i saw you posted on nexus that your gonna drop a version with vanilla hdr thats less demanding? @frigid fjord

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this version doesnt run bad or anything im just a framerate enjoyer

frigid fjord
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I should test if it's really less demanding. Shouldn't be hard I forgot about that.

spice gust
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ight awesome thanks for the great work again 🙏

tidal tartan
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i forgot does rebirth have gtao ?

frigid fjord
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I actually don't know. May be able to force it on with engine variables if it's UE 4.25

jolly crane
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@frigid fjord Hello! Just downloaded the new Luma update (2.4) and really enjoying the option to switch between DLSS presets, but it seems much more stuttery (practically unplayable) than the previous one (2.3).

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Just went in and deleted all old .ini files from the past updates to see if that was the culprit and still getting the same issue.

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After a little bit more testing on my 5080 this only happens when Super Resolution is set to 'DLSS' (irregardless of preset). If set to 'None' or 'FSR 3' it works as normal.

jolly crane
frigid fjord
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Does changing the dlss preset work?

frigid fjord
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Ah is the weird memory leak that only ever happens when it gets compiled by git.

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I really don't understand the cause of this issue

spare breach
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How do i enable DLSS perfomance? ive put r.DynamicRes.OperationMode=1
r.DynamicRes.MinScreenPercentage=50
r.DynamicRes.MaxScreenPercentage=50 in the engine.ini

frigid fjord
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Yes

spare breach
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not working with that in the engine for me fsr 3 is working just not dlss

frigid fjord
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can you try 51 instead of 50?

spare breach
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no change just goes to DLAA i think when i enable dlss

spare breach
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when i set to none my fps is like 160 then when i enable dlss it goes to 70-80

frigid fjord
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try preset F

spare breach
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chaged my engine.ini to [SystemSettings]
t.MaxFPS=0
r.DynamicRes.OperationMode=1 // Turn Dynamic Resolution off (Forces DLAA) or on

Set the minimum and maximum resolution for Dynamic Resolution

r.DynamicRes.MinScreenPercentage=50 // Default 50
r.DynamicRes.MaxScreenPercentage=50 // Default 100

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and it worked for some reason

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the vram usage goes from 10gb to over 15gb whil,e playing through

frigid fjord
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t.MaxFPS=0 made it work?

spare breach
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[SystemSettings]

Resolution, Framerate, etc.

r.SecondaryScreenPercentage lets you adjust r.ScreenPercentage while mainting the UI resolution set by r.SetRes

Disables dynamic resolution (DRS is not for PC)

====================================================

t.MaxFPS=0
r.DynamicRes.MinScreenPercentage=66.7
r.DynamicRes.MaxScreenPercentage=66.7
r.vsync=0
This is what im using now it was capped to 120 for some reason with the old one and using loads of vram this one is only using 8.8gb at 4k in the slums

frigid fjord
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I gotta test all of this, want to make a minimal engine.ini with recommended settings

spare breach
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Great work with this btw never seen this game look so sharp

jolly crane
frigid fjord
spare breach
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yeah this one is working nicely

spare breach
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only nitpick i have is the shadows on the face flicker more than vanilla

frigid fjord
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Yeah shadows are just softer in vanilla. Because of taa blur and dithering

jolly crane
# frigid fjord More fixes coming

Firstly, tried the newest update and somehow you made the performance even better! I genuinely appreciate all your hard work on this mod!

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Just a quick question about the sharpness slider while having DLSS enabled. It says the Vanilla setting is 0 and the default is 50, so is the slider in relation to the sharpness that DLSS adds with its upscaler or is it’s own Reshade/Luma sharpness filter?

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I ask this because 0 is incredibly soft while 50 looks like more in line with the sharpness I would expect from a DLSS upscaled image.

frigid fjord
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Honestly I should change that default I made it with dlss cnn in mind. Which is significantly softer.

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0 is no sharpness

frigid fjord
lusty coral
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at 1080p rendering?

frigid fjord
jolly crane
# frigid fjord 50 or 30 is good depending on what resolution and what preset you are using

Wait so to clarify, is the sharpness slider to control how much DLSS sharpens your image or a Reshade external sharpening filter.

Essentially, would 0 (Vanilla) be:

An image with 0 sharpening AT ALL done by DLSS, ONLY upscaled
OR
An upscaled image with the default DLSS amount of sharpening (so that if you were to increase the sharpness slider, you would be getting additional sharpening ON TOP of what DLSS already does)

Sorry if my question is confusing I’m trying to convey it properly.

frigid fjord
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0 is vanilla

jolly crane
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Gotchu that’s exactly what I wanted to know 🫡 I appreciate the help

frigid fjord
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anyone with in here with linux and this game that can test something?

jolly crane
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If no-one helps before I get back home, I dual boot it and have a steam deck so I could you help you out when I get back in like an hour

jolly crane
frigid fjord
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if it does then try using proton tricks to install these msvcrt40 and vcrun2022

jolly crane
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does it matter between these two ?

frigid fjord
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first one

jolly crane
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gotchu, testing rn

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Ok, got both of these errors and then lastly a "Fatal Error" and the game never opened.

jolly crane
jolly crane
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No, completely forgot about it 😭 Just added it though and still getting a "Fatal Error" and game closed

frigid fjord
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Don't you need to add dxgi to the override as well?

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For reshade

jolly crane
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Forgot about that too, just to make sure it should look like this right?

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Ok, looks like i got it up and running! It seems that you need msvcrt40 and vcrun2022 to make it work otherwise you'll get a "Fatal Error"

frigid fjord
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this is what I wanted to confirm

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thank you

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appreciate the help

jolly crane
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No problem! After all you've done it's the least I could do

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I was also even able to get Display Commander to work so I could inject reflex as well

frigid fjord
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oh wow, it used to have issues with DC before, I gotta test it on windows.

jolly crane
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Oh yeah, I meant to update from a while back when I was having problems with it too that it works flawlessly now on Windows with the new releases

frigid fjord
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so for this game only thing that remains is to find better constant for GTAO. maybe try to figure out how to fix traversal stutters if that's even possible.

jolly crane
frigid fjord
jolly crane
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Another question is, would it ever be possible to implement FSR4 (specifically the INT8 model) like you’ve implemented FSR3?

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I have another AMD handheld and while FSR3 does the job it still has some minor problems (boiling, ghosting) that I think FSR4 would clean-up

frigid fjord
jolly crane
frigid fjord
jolly crane
frigid fjord
jolly crane
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Oh, no personally I didn’t notice any issues but I didn’t test for long as my main way to play is Windows

frigid fjord
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did you test in HDR by any chance? I think it might be an SDR only issue

jolly crane
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Yeah, I only tested through HDR on Linux and it looked the same as Windows

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When I get time later I’ll try SDR and let you know if I have any issues

split isle
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This is how it looks like on steam deck lcd

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With ingame dynamic range set to hdr

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Sorry I meant, set to sdr not hdr

frigid fjord
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do you have a custom resolution?

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I mean a resolution higher than the screen resolution

split isle
frigid fjord
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It fixed it?

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So you set 1080 in the deck and in game both, right?

split isle
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Seems to be the case but can't play at 1080p resolution on deck's 800p resolution. Bad performance and stretched look

frigid fjord
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does 720p on both settings work?

split isle
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I just changed the resolution from the ingame settings, no 800p resolution available. I'll try to force it via steam os properties, will let you know if anything works.

frigid fjord
split isle
frigid fjord
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I have to fix the issue with downscaling from a higher resolution

austere quiver
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This will shirley break mods

frigid fjord
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Noooooo

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Hopefully the output shaders don't change

lusty coral
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rip

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and it's gonna be bad

frigid fjord
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If they add it, I'll just do the dithering fix and HDR.

sleek imp
frigid fjord
spice gust
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damn your dlss implementation is actually hella nice lol i get good performance and theres no problems with the texts and menus like other mods

frigid fjord
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thank you

nimble tapir
frigid fjord
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feel like it would have been part of the marketing

lusty coral
lapis oar
austere quiver
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I assume the video doesn't mention it?
Booo

wispy zinc
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negative

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he says the texture dither doesn't look too bad, but any time it's onscreen i want to gouge my eyes out

austere quiver
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Well I've tried

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Seems like everyone except John is allergic to mentioning Luma or RenoDX

wispy zinc
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mods are evil

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alex did mention he wants to cover reno at some point but >schedules and all that

austere quiver
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Unless they have ultra grapix Ray Tracing in the name

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Like the one for Bloodborne they covered recently

wispy zinc
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yeah if the mod doesn't cast 2 billion more lights and have accurate shadows it's useless

nimble tapir
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I’m not saying there isn’t schedule conflicts

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But clearly it is not a priority for them at all

austere quiver
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HDR is pretty niche overall, so I'm not surprised that will guarantee more clicks
It is a business overall
But gamers are horny for DLSS and they love their upscaler comparisons, I thought that it would be a slam dunk for them

tidal tartan
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doesn't matter if it gets click

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the point is that it reaches out to more devs

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since a lot watch their content

austere quiver
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JP devs give zero fucks about DF

wispy zinc
tidal tartan
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who cares about jp

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lol

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ya

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man i've been dming some people on x/sky but i just get ignored

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only my goat alex has answered

frigid fjord
nimble tapir
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I tried the demo out on switch 2 and holy shit

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I said it here before but it’s bad

frigid fjord
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I am surprised byt the amount of artifacts some people are willing to put up with

austere quiver
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Mah sharpness tho

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I've been raging about the new DLSS but everyone else on the internet is creaming themself because now every pixel is so sharp you can shave with it

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Actual aliasing to be damned

frigid fjord
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it's the same fight that we had with preset K

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nobody seemed to care that it broke all transparent effects

nimble tapir
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The sharpness I really don’t notice

true spire
frigid fjord
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Should look fine with TAA tho

true spire
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Also M is very oversharpened they should have a sharpening slider in the overrides

frigid fjord
spice gust
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i rolled back to cnn models just to make it go away lol

proud dome
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Today's update is seemingly a very minor one, no native DLSS implementation at all, but of course it broke Emoose's FF7Hook

nimble tapir
frigid fjord
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That's good. It'll sell very well

proud dome
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No idea, only looked at the Steamdb file list and checked NexusMods

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Doubt it would have broken anything else though

broken ore
frigid fjord
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can you check without the mod as well?

broken ore
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Yeah, I'll take a look, I don't think the luma is causing the traversal stutter tho

frigid fjord
broken ore
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Yeah I'll take a look at dx12, I was messing around with NPC pop-in + fps cap in the slums to fix it because there is one spot that produces a massive spike

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30fps cap actually "improves" it but the spike happens a second later in the same spot

frigid fjord
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there are some setting people use to improve it using custom engine variables. but ymmv and currently engine mods are broken due to update

broken ore
frigid fjord
broken ore
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Im testing dx12 rn

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a 30fps is good

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but I can reproduce a frame time spike

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with shadows + textures high

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that I dont get with both low

frigid fjord
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try using dxvk and see if that helps

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sadly not compatible with luma

broken ore
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actually nvm

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needed to add d3d11 as well

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yeah dxvk is the same

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oh wait wth dxvk is actually better

frigid fjord
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yeah the holy grail

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I have been meaning to ask some of the devs what optimizations could possibly cause this, so I can add it to luma

broken ore
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yeah I'm running 120fps and I still can't produce the stutter in the same spot from dx11/dx12 at 30/60

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lose HDR/DLSS tho, and you still get initial cache stutters using dxvk

frigid fjord
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you can get HDR back with SK/Reshade/Liliums dxvk fork

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but you do lose dlss for sure

sleek imp
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One of the things that helped in my case, particularly with f80h’s 4k texture pack (which I think is mandatory for this game) is using some cvars to optimize texture streaming
The game still stutters regardless but it’s much worse with the texture pack

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And I believe there’s someone on nexus who used similar cvars and claims it reduces stutter

frigid fjord
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cant use any of that at the moment, update broke ff7hooks

sleek imp
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It’s called Stutter-Free Seamless Gameplay on Nexus

sleek imp
frigid fjord
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also fixed the flashing shadow issue with gtao

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going to push these changes

sleek imp
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DLAA Model M vs TAA

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those cobwebs looks really bad in motion with TAA

frigid fjord
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this game looks really bad in general with TAA

sleek imp
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I know, before your Luma release I had to downsample from 5K DLDSR to 4K just to have some good IQ but it was still bad too and performance intensive

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Some shots I had, with DLAA Model K and Ultra GTAO (plus f80h texture pack)

jolly crane
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Unfortunately it seems this update has broken compatibility with Display Commander (DC) 😭

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I just get a fatal error every time I try to use DC's addon but Luma on it's own still works

frigid fjord
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Maybe the reshade version upgrade?

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Idk I changed nothing regarding the rendering pipeline, not sure why it would break now compared to before

jolly crane
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Oh no sorry I didn't mean the Luma update but the new FFVII hook

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I think thats the culprit because Luma still works by itself and if I revert to Luma 2.4.2 DC still doesnt work

frigid fjord
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Oh yeah people mentioned that some cvars don't seem to work either

jolly crane
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Yeah I’ve noticed that as well because I had a CVAR that disabled AO and that’s being completely ignored now I think

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but my Dynamic Res cvar still works

vale dew
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@frigid fjordwhat did you do to the hdr to improve it in 2.5?

frigid fjord
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test build also has a bunch of sliders

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hasn't been merged to main repo, but yeah

vale dew
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just using the defaul in 2.5 nexus and it looks really incredible

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ff7re looking really good in preset L, clouds hair has never looked so good

frigid fjord
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Preset L works really well in this game. M has some issues with fine details like fences

vale dew
true spire
vale dew
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i dont have any mod on for the others in these scenes

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theres one for tifa too from same person

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and i have the general texture pack

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and the mods were before rebirth actually :P

true spire
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Ahh thanks

vale dew
true spire
vale dew
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thers an ever bigger one recently apparently

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havent tried it

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thats a lot of space

sleek imp
vale dew
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what did you think

sleek imp
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you need to use cvars to optimize texture streaming otherwise the game will stutter more

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but I don't think you can do that till emoose update his mod

sleek imp
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but as you said it's alot of space, the game with all the texture pack is 300gb+ lol

vale dew
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doubleing that again is insane

sleek imp
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ikr lmao but honestly this game deserves to experience it the best it can be

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I don't know, M has better hair than L and that's all that matters to me lol

sleek imp
sleek imp
vale dew
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i swear none of this is ever cut or dry lol

paper rover
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I noticed that K had better hair in some cases than both M and L.
Here's an example with Yuffie's hair. Sorry for washed out screenshot.
https://imgsli.com/NDQyNTU0/1/2

sleek imp
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Here's another one, you can tell which is which

paper rover
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is the one on the right L?

sleek imp
sleek imp
vale dew
vale dew
paper rover
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Yeah, I would generally say I prefer L in most scenes but the missing hair strands is an issue.
And then there's the issue of L and M being really heavy at 4K DLAA compared to K. But then K has issues with fog and volumetrics....

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🙃 no clear cut winner.

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Still all much better than the TAA though. I had to use DLDSR before Izueh showed up

sleek imp
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Here's another comparison K>L>M, M is the best most pop and most hair strands plus the particles in motion flickers with L

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K>L>M (spoiler tagged just in case, don't click if you didn't finish the DLC)

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I kinda wish I hadn’t finished the game last month lol

austere quiver
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@frigid fjord Galaxy brain idea: add gaussian blur slider/toggle to take the edge off from the new models

frigid fjord
paper rover
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logartmq's screenshots above make the difference in the particles really clear.

austere quiver
austere quiver
frigid fjord
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We had sharpness sliders before for the older models now a blur for the new ones

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Does lilium have a hdr aware blur 😂

austere quiver
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@quiet vigil we need reverse CAS

sleek imp
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just started playing Rebirth, why character models look like they have eczema?frenzy aside from the dithering I'm surprised that it's much smoother than Remake

frigid fjord
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yeah they were forced to optimize better for open world for sure

spice gust
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hey does the new update not use reshade anymore?

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for the mod i mean

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nvm im stupid

frigid fjord
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Was it not loading properly?

spice gust
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then i went to the nexusmods page and the tutorial didnt have reshade so im like oh shit they removed it? LOL

fiery hound
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Is there anyway to get dynamic res to actually work? Seems like no matter what my resolution is always pegged at the value from r.DynamicRes.MaxScreenPercentage

frigid fjord
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Gotta report this in the ff7 hook mod

paper rover
# fiery hound Is there anyway to get dynamic res to actually work? Seems like no matter what m...

I was having similar issues. I eventually settled on this which was fairly responsive without having too many obvious drops in resolution on my system targeting 120fps at 4K with DLSS (model K or M/L).

The values are largely based on FFVII Rebirth's default values (taken from emoose's cvar dump for Rebirth) with a little bit of testing in game + trial and error tweaking by me. I don't know how well these values will work on other systems with different specs, but you can tweak as needed (https://dev.epicgames.com/documentation/en-us/unreal-engine/dynamic-resolution?application_version=4.27). As far as I could tell, most of these commands are recognised by Remake too:

r.DynamicRes.CPUBoundScreenPercentage=100.000000
r.DynamicRes.CPUTimeHeadRoom=1.000000
r.DynamicRes.ChangePercentageThreshold=2.000000
r.DynamicRes.FrameTimeBudget=9.0
r.DynamicRes.FrameWeightExponent=0.900000
r.DynamicRes.GPUTimingMeasureMethod=0
r.DynamicRes.HistorySize=16
r.DynamicRes.IncreaseAmortizationBlendFactor=0.900000
r.DynamicRes.MaxConsecutiveOverbudgetGPUFrameCount=2
r.DynamicRes.MaxScreenPercentage=100.000000
r.DynamicRes.MinResolutionChangePeriod=8
r.DynamicRes.MinScreenPercentage=50
r.DynamicRes.OperationMode=2
r.DynamicRes.OutlierThreshold=0.000000
r.DynamicRes.PausingDenied=0
r.DynamicRes.TargetedGPUHeadRoomPercentage=5

Just a reminder that you will need to have FFVII Hook updated to the latest version following the recent patch.

Epic Games Developer

An overview of the Dynamic Resolution system used in Unreal Engine 4.

frigid fjord
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oh I guess I can't @lusty coral would you be so kind?

frigid fjord
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pin the comment above with the dynamic res tweaks

frigid fjord
paper rover
fiery hound
paper rover
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No, this is set to specifically target 120fps since I'm trying to override the game's default behaviour (I think a very early patch back when the game first came out turned off dynamic res for any target frame rates above 60, so setting to 90 or 120 via the in game menu means no dynamic res).

If you wanted to set a different target, you would have to change the "r.DynamicRes.FrameTimeBudget=9.0" command. In this case, I have it set for 9ms. Normally you would set it to the frametime you are targeting. For example, I wanted 120fps so I would be looking at a target of 8.33ms. But for whatever reason I didn't get good results with r.DynamicRes.FrameTimeBudget=8.33, but I found bumping it up to 9ms was perfect. Fortunately, you can change it in real time while the game is running, so dialling it in only takes a few min of running around and testing.

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There are a couple other values to tweak, but starting with r.DynamicRes.FrameTimeBudget is probably your best bet.

#

Is there a particular target you want to set?

fiery hound
paper rover
#

It's the same command for both rebirth and remake, so if looking for a 70fps target, I would start with a value of r.DynamicRes.FrameTimeBudget=14.3 and slowly increase it using the in game console. If you have FFVII Hook installed, you can open it by pressing the ~ key on your keyboard. Basically, just try 14.4, 14.5, 14.6 etc until you can see the resolution changing in accordance with what's happening on screen and the frame rate you are getting.

I would recommend having the DLSS indicator on screen as that will give you an exact read out of your internal resolution and will help you know when it's working or if you have too aggressive of a value. Besides that, the only other value you would probably want to tweak is r.DynamicRes.TargetedGPUHeadRoomPercentage=5. You can read the link in my earlier message if you want to know what exactly these commands do and the propepr way of tuning them.

fiery hound
#

Fantastic thank you. Appreciate you taking the time to share your findings

paper rover
#

No worries, hopefully it actually works 🙃

fiery hound
#

simple scenes like this should be totally smooth normally

#

but seems to be stutters coincide with the dynamic res changes

#

Don't have this issue with the vanilla dynamic res in Rebirth

paper rover
#

Hmm, sorry to hear that. I haven't noticed any crazy stutter that I could attribute to resolution changes personally, I even went back in with RTSS to check a similar scene. There are going to be some slight blips in the frame time graph due to the changing frame rate, but what I see in your screenshot is much worse than I would expect.

Are you capping the frame rate in a particular way? Vsync on/off?

#

The overlay you have seems to suggest you have plenty of VRAM free, so I don't think that is an issue.

paper rover
#

Do you have any other things going on in your Engine.ini file? Any high res texture mods?
I'm hesitant to suggest you a bunch of dynamic res cvars to tweak as I don't want to waste your time, but you can alter the duration over which the resolution changes as well as how long the frame rate needs to have dropped before the resolution change kicks in.

paper rover
fiery hound
fiery hound
#

Vrr always gives me weird judder in this game for some reason. Edit: ok vrr is actually fine with display commander fps cap I think I just had some weird shit in my ini

frigid fjord
#

Very quirky game

paper rover
# fiery hound Vrr always gives me weird judder in this game for some reason. Edit: ok vrr is a...

No, I don't think you forcing Vsync is the problem here. I also have to use driver level vsync in this game under DX11 and it's working just fine for me.
Sorry, no clue as to why it's stuttering so bad. My engine.ini is otherwise blank too, apart from the dynamic res stuff above. You could tweak the cvars and min/max res till it sits just right, but you're probably just better off sticking to a static resolution and letting VRR do its thing. Too much hassle.

left folio
#

Hi everyone!
Can someone send me his Engine.ini file with dynamic resolution enabled please ? I couldn’t get it work, I’m stuck in DLAA no matter what I try

frigid fjord
#

Seems the behavior changed after the latest update

left folio
#

Thx!

paper rover
#

Looks like the game just got updated, exe is now at 1.0.0.7. No patch notes yet, but it seems that some bonus consumable items were added in game. Luma still seems to work fine, but FF7 Hook will need to be updated again...

#

of all the things they could have patched... some free MP heals and revives

frigid fjord
#

isntead of porting back some of the switch optimizations

paper rover
spice gust
#

is this gonna break mods 😭

true spire
#

Reflections in shinra building have been broken since Intergrade came out on ps5. but no we will add useless free items as update that everyone forgets to claim.

strange shard
#

How can I force a DLSS quality setting without using DRS? It's buggy as hell

#

I just wanna use performance@4k, also using DRS does all sorts of weird shit like unplugging my Bluetooth devices frenzy

fiery hound
#

Just set min and Max ini values to 1920x1080

strange shard
#

Yeah I followed the instructions on Nexus but I was getting this BT disconnecting issue that seems to be related to DRS for some reason, so I was wondering if there was any workaround

frigid fjord
#

game has DRS on by default

strange shard
#

I haven't been able to test the game much, I had my mouse disconnecting and reconnecting like crazy only after launching FF7R and a quick search on Google brought me to someone reporting that it was caused by DRS. Since the last time I played I didn't have this issue and I disabled DRS I wanted to test it without it (but with DLSS on since I'm on a higher res display now)

#

Been playing a bit today and it seemed like it was working fine but I might need to test it during a longer session

#

I still think it makes no sense that DRS is causing that but it only happens when I launch the game, I'm not even using it, I'm on controller

frigid fjord
#

unfortunately the only way to allow upscaling is to use the engine dynamic resolution feature

strange shard
#

Yeah I figured as much DogeSmile I'll see if I can find the cause of this

tired kraken
#

Hey guys, I have a question: is the HDR in this mod the same as the HDR from ShortFuse on RenoDX GitHub, or are they two separate things ?

tidal tartan
#

so this is better by virtue of having dlss and other features

tired kraken
frigid fjord
#

it's a bit different from the SF renodx

#

but it's based on it

broken night
#

my god this mod is fantastic

#

hefty performance hit when playing at 5160x2160 with DLDSR but worth it honestly

#

doesnt break pre rendered cutscenes when using with Lyalls ultrawide mod unlike the normal RenoDX

#

great job

lilac lynx
#

can anyone share their cvars for the 4k texture mods? I'm a bit dum

last prism
#

It's all snake oil, more or less none of them improved anything

frigid fjord
#

I think you can try the P40L0X engine stuff maybe, only person who actually seems to test the stuff he puts out. no idea how it all interacts with luma

fiery hound
#

P40L0X is the most snake oil of all lol

frigid fjord
#

it is?

#

oh well nvm

#

can only trust U+ with ini tweaks

lilac lynx
#

I just followed the link posted earlier in this thread and everything seems to be running great, of course I have no benchmarks from before so it very well could be snake oil, thx for input

tired kraken
#

Has anyone encountered this issue? Sometimes I run into this situation where my game suddenly goes to a black screen.
I’m only using the Luma mod with HDR and DLSS K enabled. The screenshots I took show the screen gradually turning black, I just experienced this.
All images were captured using ReShade.

frigid fjord
#

Are you using the nexusmod version?

tired kraken
#

Yes, I am

#

I’ve finished the main part of FF7 Remake. The black screen issue did happen, but only once. But I just started playing Yuffie’s part and I’ve already run into it twice LOL.

#

So, if I may ask, do you mean that the mod on Nexus isn’t the final version, right?

frigid fjord
#

It's probably some missing post processing shader

#

Very weird issue, does it go away if you restart?

tired kraken
#

My apologies for late reply

tired kraken
#

Since I started playing the Yuffie arc, the first time this happened to me and the second time were about two hours apart. Maybe I'm just unlucky; I'm currently playing the game, and if it happens again, I'll let you know.

#

It happened again haha, and I'd only been playing the game for about 20 minutes. So I guess it seems to happen pretty often LOL

#

Luckily, I was still able to access the menu to save the game before restarting

sleek imp
#

Finished the game recently including Yuffie DLC, never encountered any issue

#

Maybe something related to Engine.ini

tired kraken
#

Yeah I dont know

#

Anyway that's not very common, I just played for another two hours and didn't have any problems, it seems like it's hit or miss.

#

And it seems that the problem only occurs on my side LOL.

#

Its ok I dont mind too much because this mod is really cool, so I'll trade it off haha.

#

At first, I was worried my graphics card was about to die because it looked quite similar to those artifacts in the VRAM failure case

robust thistle
#

hey guys, the mod is working well, do you think using the HD project mod alongside luma would be of any use ? since DLSS already upscales textures

frigid fjord
#

No issue

#

Works well with it since you can run the game at lower resolution tos Ave some vram

robust thistle
#

also I have a color issue with HDR compared to SDR, SDR have more vibrant are "bluish" dark colors, HDR looks a bit grey in comparison, any idea why ?

austere quiver
#

That's you screen

#

The colors between SDR and HDR in this game are virtually identical as they use the same LUTs

#

IIRC

frigid fjord
#

I plan to revisit the HDR at some point, but I thought it was pretty faithful to SDR

robust thistle
robust thistle
frigid fjord
#

I think I was adding that at some point but I think latest git build is broken atm

robust thistle
#

okay I downloaded your test version to have access to sliders, adding a bit of saturation seems to be enough, I'll just try to get the SDR colors back by eyes 👍

frigid fjord
#

the latest one from github?

#

it works?

robust thistle
frigid fjord
#

nice surprise to me, I did a bunch of changes and didn't test them

robust thistle
#

hmm well I just restarted the game and all settings were changed randomly so I guess it's not really working

frigid fjord
#

the settings reset?

robust thistle
#

before/after a restart

not a huge deal I can just reset everything and bump saturation back to 60 but no idea why it changes to random values

frigid fjord
#

I will make sure to test it and fix that at some point, want to make some changes to the HDR as well. but trying to finish FFXV first

robust thistle
#

ah I think it's just cause it tried to read the older reshade.ini from the stable build which I had not deleted, sorry I'm not used to these kind of mods

#

also I get some errors when launching the game but it still launches anyway and everything works, all good I guess

frigid fjord
#

yeah those are probably just warnings for testing purpose, not always an issue

robust thistle
frigid fjord
robust thistle
tired kraken
#

Hi guys, I found the afternoon sky in this scene to be a bit strange. When I tried it with RenodX’s native HDR, the sky looked normal.
I had to take this picture with my phone because screenshots taken with ReShade don’t clearly show what I’m trying to point out. I also have the exact save file if anyone wants to test it directly.

tired kraken
#

Another one, shadow look weird, artifacts. Restarting the game didn't fix it either. Happened on both nexus version and github version

frigid fjord
#

Why do the screen shots not show the issue?

frigid fjord
frigid fjord
#

Like a weird rainbow?

tired kraken
#

Man sorry for my english >.<

frigid fjord
#

No worries, I understand

#

What are your peak and paper white set to?

tired kraken
#

My peak is 800, and paper white default 250

tired kraken
tired kraken
#

LUT Strength Slider*

frigid fjord
#

Yeah lut strength 0 makes it so that the game lut is not applied at all

#

In vanilla hdr the sky is fully covered which is lut strength slider 100
But I guess in some sky boxes that breaks

tired kraken
#

Here mate, I think I got it ^^

#

I have to disable Snipping Tool Print key shortcut on windows

tired kraken
frigid fjord
#

I tried to do a compromise and set it to 92 so the sky boxes would be visible. But I think it's better to cover them fully

austere quiver
#

Ye, I've looked into this yesterday
Lowering LUT strength also raises black levels at least in some areas

frigid fjord
#

I plan to revisit the toenmapper in this game at some point, but I guess setting lut scaling to 100 for now should be good enough

robust thistle
#

what's the command in reshade.ini to change lut strength ?

frigid fjord
#

[Luma]
CustomLUTStrength=100

noble condor
#

InvSSTS is gonna be merged into the repo

#

so you can inverse aces

#

expensive though

lusty coral
#

but u can't really

#

invert aces if it's bundled with grading

#

well if grading was b4 ACES, in the code that built the lut, then maybe

#

then you get the raw color correction

#

and can re-apply a diff tonemapper

lusty coral
noble condor
#

For games that use aces with a midgray other than 4.8

tiny remnant
#

idk why, but I needed r.DynamicRes.OperationMode=2 in order for drs to work

frigid fjord
#

I don't know either, don't know how ff7hooks handles that stuff

tiny remnant
#

I saw pumbo recommend using 8 jitters for native res

#

Does that mean I should leave r.TemporalAASamples at 8 instead of 16?

#

or am I misunderstanding something

tiny remnant
#

note to self

#

do not ever try to launch the game with special k

#

it just spams fatal errors at me now

tiny remnant
#

so for some reason optiscaler was killing g-sync

#

and if you try to have ff7hook with luma it just crashes unless if you use an asi loader(the one bundled with ff7rfix works just fine)

austere quiver
#

Never had this issue

tiny remnant
#

damn

#

I don't think I installed anything else

austere quiver
#

I only have FF7hook and luma from the injector mods
So it's either optiscaler or SK messing something up
My bet is the latter, as I had nothing but problems with SK in this game

frigid fjord
#

did SK update the addresses for their patches? the game got updated at some point and it broke ff7hook

#

not sure if Kal did the same

proud dome
#

SK used to work fine for me up until latest patch, I doubt Kal will update it as he used to own the game on Steam but doesn't have it anymore

tiny remnant
#

I was trying to check something

tiny remnant
#

note to whoever wants to use drs

#

it does work, but you need to use unreal's limiter

#

and for whatever reason on my fixed refresh laptop alt tabbing causes it to get stuck on the minimum resolution

tiny remnant
# paper rover

and you missed one cvar
r.DynamicRes.PausingDenied = 0

tiny remnant
frigid fjord
#

gotta change the frametime budget settings as well

tidal tartan
#

@frigid fjord

#

wth fsr4 int 8

#

looks a bit oversharpened ?

#

woops nvm

#

user error

#

lolol

#

forgot there is a sharpen slider

frigid fjord
#

oh nice nice

#

gotta do some fixes for ff7, but still caught up with the patcher

#

someone found a bug with the dithering fix breaking some volumetric lights

cyan lantern
#

Does luma require generic depth and runtime sync to be enabled?

tiny remnant
#

nope

cyan lantern
#

Ok cool. Also is there something about this way of injecting dlss that is more intensive than normal? Because performance mode is hammering my gpu nearly as hard as dlaa

fiery hound
#

IIRC you need to set your internal resolution through the unreal engine ini.

#

Or if you're already doing that then could by CPU limited in towns

cyan lantern
#

Yeah I set it to 50% in the ini and checked that it was working with the dlss indicator.
Even though I'm undervolted it's almost maxing out the gpu wattage 😆

twin turtle
#

@frigid fjord have you considered adding the functionality into the addon to write to the engine.ini to setup/fix DRS?

#

you could add a framerate cap into the mod too that it works with

#
r.DynamicRes.OperationMode=2
r.DynamicRes.FrameTimeBudget=frametime budget
r.DynamicRes.MinScreenPercentage=50.000000
r.DynamicRes.MaxScreenPercentage=100.000000```
austere quiver
#

DRS in DX11 is just busted though

#

Seems to hover around 1620p

twin turtle
#

was working for me with engine.ini adjustments

austere quiver
#

Haven't tried the frametime cvar tbf (not with remake at least)
But I can already run the game comfortably at a flat 4k

frigid fjord
twin turtle
#

shortfuse already has some code like that for oblivion remastered

frigid fjord
#

shouldn't be too hard to find the address and set those variables. Special K has code for it too.

twin turtle
frigid fjord
#

but SK code is outdated, doesn't work on newer game versions

austere quiver
twin turtle
#

SK writes these cvars to the engine.ini and it seems to work

frigid fjord
#

I thought SK changed the frame_time budget live base on its own frame counter

#

but not sure

cyan lantern
#

Any other mods recommended? I got the fov one because the default might be the worst I've ever seen

frigid fjord
#

texture one

cyan lantern
#

Hmm I saw that one but not sure my 12 gb vram is enough

frigid fjord
#

might be an issue yeah

#

thsi game eats vram

twin turtle
frigid fjord
#

The HD project one

#

Is it de listed?

twin turtle
#

Ah I guess it got reuploaded