Links:
Notes:
- Fp16 rendering precision breaks Bloom, so I had to approximate its brightness and colors without artifacts
- Proxy shaders crash the game
- Upgrading weapons can produce 10000-nit effects
- YS8's minimap is dim (probably because of upgrading resources)
- The Suns are capped at UI brightness for unknown reasons
- Save thumbnails are black
- PS Vita technologies
Installlation
- Requires Pumbo's AdvancedAutoHDR shader or Special K for brightness scaling with the following settings
- Input Color Space = SDR sRGB
- Out of gamut colors behavior = Apply Gamma
- Output Color Space = HDR scRGB
- Don't use any inverse tone mapping or extra tonemapping.