#RenoDX: Wuthering Waves

1 messages · Page 9 of 1

stark topaz
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i mean, he also mention high FPS, does it really look better with high FPS if motion blur is properly applied ? cuz bad implementation is on thing, but add the need for high FPS ? eh i never had that in my games for years XD

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i can do it now with a proper PC build

umbral granite
stark topaz
umbral granite
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its equivalent of giga increasing motion strength

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just like most things, an excess of something isnt good

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but subtle implementations

stark topaz
stark topaz
umbral granite
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🤷‍♂️

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One reason is because different users will have different framerates

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so I dunno, they want to keep it consistent

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so they use the lowest common denominator

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which is 30

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that or since it is the default UE settings they just leave it as is

stark topaz
frank heart
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but then again

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depends on the person

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if you dont like it

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you dont like it

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i love that shit

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gimme all that CA and grain and blur and fake camera scratches

umbral granite
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Dis you?

frank heart
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yes

stark topaz
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ok, grain i just HATE that! whats the purpose of it in a bloody game?

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i can understand it in movies

umbral granite
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Helps with debanding

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Also adds noise to stop the presentation from being 'clean'

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Same reason why noise is used in music

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Since the early days of music recording, everything was done to remove unwanted noise

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Once we got to the Digital age, we completely removed all perceivable noise

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But people quickly started to dislike the 'clinical' sound of Digital audio

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The imperfections of old e.g noise add 'character'

subtle warren
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40-50 perf loss over default rt or no rt?

umbral granite
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Over the highest default RT

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That was partially because whoever made the ini used Lumen.ScreenProbeGather.DownsampleFactor=8

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Changing that to 24 brought the delta closer to 20%

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And I can't notice a difference

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Overall the only thing out of the RT commands that makes a noticeable difference to me is r.Lumen.Reflections.SmoothBias=1.0

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It's what is adding those extra reflections on the stone wall on the left

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RR in this game doesn't do much other than eat perf

subtle warren
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ill try tht config

umbral granite
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I haven't played a lot of this game but from what I can see, an update this year completely destroyed draw distance

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Even with the increased draw distance commands

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NPCs are still pop in 10 metres in front of me

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Shadows are also popping in randomly

subtle warren
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that drove me nuts, its been like that since 1.2, me, a motion blur lover

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@umbral granite is motion.blur max=5 the maximum value?

umbral granite
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yep

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Trey posted these for Oblivion Remaster

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I use it in every UE game

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Depending I might change the MotionBlur.Amount

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to 0.25 to simulate 90 degree shutter angle

subtle warren
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I put it at 0.90 instead

inner path
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This game's RT shadows have a lot of noise, but it's much better after turning on RR

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But the performance overhead is also quite large, with frame rates dropping by about 20fps

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And the CPU bottleneck is quite severe; my 9700x often can't fully utilize the 4070s

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Are there any ini codes to alleviate the CPU bottleneck caused by enabling RT in this game?

autumn jetty
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RT is kinda broken in this game, the reflections and GI can look nice tho

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but not everywhere

subtle warren
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@umbral granite that motion blur setting is so good thanks🤌🏿

umbral granite
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Now we wait for FG fix snig

frank heart
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That

subtle warren
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I mean the motion blur missing on characters

frank heart
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yes motion blur has always been missing on characters

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jianxin's BALLS were the only things getting motion blurred since 1.0

subtle warren
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i been keeping track of motion blur since 1.0

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@frank heart

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1.2 update

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Completely gone🤬

stark topaz
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Oh

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Damn, how dare they rob you of Character motion blur :3

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Jokes aside, i don’t get way that decision was made?

subtle warren
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Same, maybe they thought characters could get more motion clarity or something? I don't even know

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Even npcs

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Everything was perfect

frank heart
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Interesting

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If they can remove it then they can add it back

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go ahead and find what variables they used

subtle warren
subtle warren
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Exactly what i did a while ago and he told me to stop frenzy

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But I'm gonna try ask in the group again

autumn jetty
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they didnt want the characters to look distorted while taking screenshots

naive delta
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Yeah I know. Every Chinese game except wuwa uses lua to call blueprints because it's many times faster to develop. But I'm not directly interacting with their lua. Uevr hooks the blueprint/c++ API and gives us a lua/c++ scripting API that can do all the same things so it's kinda pointless to mess with it. I would like to get their unencrypted lua scripts for analysis but the stuff I found in GitHub does not work lol

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I'm making pose tools

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UUU already has great pose tools but it has to be injected by its own tool or the mod never activates

stark topaz
# autumn jetty Because of the screenshot competition

Damn, now that kinda makes sense? Not but i guess some wanna have a screenshot with the Character not in blur but everything else in blur? And if they do not wanna blur at all just disable, i guess that can make sense!……..then way not add 2 blur options? How hard is that to do XD

stark topaz
subtle warren
stark topaz
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OR you could try to bribe pay him

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:3

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THAT might actualy work

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If your that dedicated to it

subtle warren
stark topaz
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Its money

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T^T

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Not like he does it for free

subtle warren
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Like... it's coding and stuff worse than money

stark topaz
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Oh

subtle warren
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?

stark topaz
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Ok i guess the amount of money will not had been enough

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XD

subtle warren
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I just told him I'd give him money, he didn't even ask me how much lol

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He doesn't care

stark topaz
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Yeah

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Oh well

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I guess you could try to learn how to find it ? Get some idea were to look for it and do it yourself

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That is kinda the only thing you can do at the moment

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Or pray kuro gives you the character motion blur back

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OR get some one lese

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XD

subtle warren
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No cvar can fix that tho, they messed with the skeletal mesh probably

stark topaz
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Aaaaa

subtle warren
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We just gotta hope they fix it

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Unless it was intentional

stark topaz
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See i kinda now understand way brandy won’t wanna bother with it, way to complcated

subtle warren
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Probably

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Jinhsi's moves looked so clean with motion blur

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Now it does not give that impact anymore

stark topaz
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4k monitors are cheap now a day, what is NOT cheap is the bloody 5080 or 5090

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T^T

stark topaz
subtle warren
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You should use it tbh, it looks good on those settings, too bad no character is under its effect

stark topaz
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r.MotionBlurQuality=2
r.MotionBlurSeparable=1
r.MotionBlur.Amount=0.33
r.MotionBlur.TargetFPS=0
r.MotionBlur.Max=5

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is this ones no?

subtle warren
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Yup

stark topaz
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Do you use the same amount in motion blur?

umbral granite
stark topaz
umbral granite
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🤷‍♂️ that's what Trey posted

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I didn't experiment with the values outside of Blur.Amount

stark topaz
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Should try 4, no reason to set the quality that low, what matters from looking on the internet is the amount of motion blur you set up, and the FPS target

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4 being max :3

subtle warren
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What y'all can you is spam this issue through wuwa support via email

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I sent an email

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But no response

frank heart
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Fill it out in survey

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But its likely they excluded motion blur for skeletal meshes

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And its hardcoded in the build

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I looked at some variables related to velocity and vertex deformation but none work so u just need to spam 100 surveys bud

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It could be a kusogames exclusive

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If you have logs from 1.1

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I can take a look

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and check what variable changed

dull flame
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nc kusogames

subtle warren
subtle warren
frank heart
umbral granite
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@frank heart any clue what r.NGX.DLSS.DilateMotionVectors=0 is doing?

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Saw it mentioned on Optiscaler git

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for UE titles

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I am not finding anything on the streamline FG implementation page for what this does

naive delta
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you want to mess with config stuff?

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I can unlock the in-game console for you

frank heart
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Scaling

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Needs on undliated motion vegotors

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Motion vegetables

frank heart
naive delta
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You just want motion blur added to the character meshes?

frank heart
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Yeag

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Thafs what he wants

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Basically

umbral granite
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So this whole time inspector wasn't changing the FG factor for some reason

Forcing it via the the NV cope app works

frank heart
umbral granite
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I am just testing it

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Game does look like this atm

frank heart
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LOL

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Premier FG™ experience

peak geyser
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Will look like that till Reno upgrade.

frank heart
peak geyser
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LS works tho if you just want to play with FG.
Obviously there are limitations with that method. But it's the only way to use FG with Reno atm.

peak geyser
umbral granite
peak geyser
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Preaching to choir then.

subtle warren
peak geyser
subtle warren
frank heart
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So im stuck with LS

umbral granite
subtle warren
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Are you able to or? @naive delta

frank heart
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I dont think id be play any fixed refresh monitor these days

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Without LS

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Cheat code

peak geyser
frank heart
umbral granite
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Just cap at 30FPS and enjoy

frank heart
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With VRR non adaptive is fine

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Transformerslop still looked smooth and responsive with non adsptove frame rate

umbral granite
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What Jensen needs to do is fix the disocclusion with transslop

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On characters

frank heart
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Make transslop adaptive

umbral granite
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Bro

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I don't care

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I cap to a locked framerate anyways

frank heart
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I cap too

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But frame rate drops are inevitable

umbral granite
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I don't need your fluctuations zoom zoom

frank heart
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With my am4slop

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I dont have am5x3dslop sadly

umbral granite
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No X3D?

frank heart
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Dont even have a monitor

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Doing reno dix testing on 14.5" laptop OLED

umbral granite
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Neuralink?

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Neuralink with Reno MFG flicker would go hard

frank heart
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Check output

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"Is he having a stroke"

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"No thats just renoslop flickering"

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Do you know even ultrabooks have VRR now

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I was born in the wrong generation

umbral granite
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Born too early to experience chad CRT

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Born too late to experience full AI neural rendering on MicroLED

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Born just in time for #40385034 remaster, no VRR and stuttering alongside Reno flicker

frank heart
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Id take VRR

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3 months after i buy my lenovo slop

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They come out with the same screen

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But with trueblack 600 insyead of 500

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And 15-120hz vrr

umbral granite
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TB1000 when?

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With pulsar

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And whatever other jank Jensen can come up with

frank heart
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Just stream from your oled ipad pro

umbral granite
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I don't use appleshit

frank heart
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I havent had a chance to try

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Those chyna phones

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with 6000 nits peak

subtle warren
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There is no log of 2024@frank heart

naive delta
naive delta
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Plus they force reset some values at startup

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There are a couple cvars that seemed promising, one to enable per bone motion blur and one called shearanim but the second one made my characters disappear lol

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the world motion blur is too strong to see if perbone motion blur was enough

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There's a patch in like 2 days? so if I don't figure it out quick I'll just wait until then

frank heart
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video would be nice

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Do with the motionblur.targetfps=0 for auto proper shutter

languid dome
stark topaz
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@frank heart tomorrow after work i will be able to do the shader dump, so what area in WuWa will you do the shader dump?

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I won’t be able to do the 2.6 area, since i wanna take my time enjoying 2.6 :3

tough ember
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Coordination pepeToast

stark topaz
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:3

tough ember
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Not that anyone needs to, but I feel with how many shaders this game has and how frequently they’re updated, we might benefit from a spreadsheet that has a description of the shaders we have to get each update and their current hash

stark topaz
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How much does it matter if i do not have as many characters? I got some one to lend me his acc so he has more limited 5 stars

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Yeah a good idea :3

tough ember
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There aren’t that many characters with specific shaders and some are shared between others

stark topaz
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I only have 2 limited characters XD so i take the safe bet and gonna use that borrow acc

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Oh, damn, i forgot, what if like you said, some shaders are shared! Won’t i end up getting the same sharer dump ? Like is there a way to know when i have the shared shader ?

umbral granite
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Gatchas really went from this

autumn jetty
umbral granite
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I havent played any gatchas other than ZZZ and Wuwa but the general quality is 100% tier for F2P titles

autumn jetty
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the story is usually weak by normal game standard, even in wuwa

frank heart
tough ember
stark topaz
stark topaz
tough ember
frank heart
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update hit

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I'll launch to see

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if the shaders cahnged

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oh yeah baby

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that's it

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@stark topaz time to work slave

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@tough ember NEW LUTBUILDERS

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AND NEW OUTPUT SHADERS

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it's all ORIGINAL

tropic oyster
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😭

languid dome
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For every shader to break, that's usually the reason.

languid dome
frank heart
languid dome
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They probably did other changes behind the scenes

frank heart
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probably

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the game does look slightly different

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when I booted it post patch

peak geyser
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Why is this game so cursed?.....

frank heart
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it is what it is

tough ember
umbral granite
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We wait now

tough ember
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I wish there was a definitive way to know if there’s any point in not cleaning out shaders from previous patches so they don’t needlessly clutter the addon files.

umbral granite
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and we wait for FG fix

peak geyser
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This plugin every WuWa update...

umbral granite
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could always play in SDR

peak geyser
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Me playing in SDR:

tough ember
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RIP 0x271E my GOAT

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Last seen in SM5

peak geyser
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That didn't take long. lol

tough ember
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I’ve not looked at the code for dumping LUT shaders, but I wonder how hard it would be to instead have similar logic but instead dump the last X shaders affecting the render, like 3 for example would catch probably 99% of what I end up patching

frank heart
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Last 1 shader after the lutbuilder

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Should almost always work

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Do you need the activation condition

tough ember
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there are those weird ones where it'll be like lutbuilder -> radial blur -> character-specific ult

tough ember
frank heart
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Yeah if I give you a random shader could you match it with the old shader if i dont tell you how i got it (like using a specific move)

tough ember
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yes

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i've got a good grasp on the different variants now, so just spitting the files out in here will be fine

frank heart
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KK

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actually this will be a better way to do this

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@stark topaz you can dump all dx11 shaders bud

autumn jetty
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unrelated but https://www.youtube.com/watch?v=fO8CXkQL68A 8+ hours long livestream

Wuthering Waves Version 2.6 "By Sun's Scourge, By Moon's Revelation" is coming soon! As the sun swirls and the moon turns, the hunt begins.

✦Download Wuthering Waves for free!✦
https://wuwa.kurogames-global.com/WutheringWaves

✦Follow our official social media for the latest news and updates✦
Official Website: http://wutheringwaves.kuro...

▶ Play video
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"livesteam"

stark topaz
frank heart
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yes i do dx12

frank heart
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huh

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i should zip this

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and these two dumps

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need these before I start dumping anything else

frank heart
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nevermind

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I lied

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every relevant sm6 output shader up to now

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thats gotta be a record

autumn jetty
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they changed something

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DLSS ghosting is really really horrible now

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this is next level bad lol

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something is definitely not right

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ahh no

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it's the RTGI

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they messed up the denoiser to be "faster"

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@shy bison Hey! Can you help? What can we do to fix RTGI in UE games ? 😭

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they completely ruined RTGI in the lastest Wuwa patch

subtle warren
autumn jetty
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but not sure

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the game is literally unplayable with RTGI atm

shy bison
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it depends on what the implementation is

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can you dump the RTGI cvars

autumn jetty
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it seems to be region depended too

autumn jetty
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it's an always online game with anti cheat

shy bison
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oh

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ugh

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does it let you use an engine ini

autumn jetty
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yes

shy bison
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if you had a dump of the configs from fmodel in both versions that might indicate something

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but generally r.raytracing.globalillumination.screenpercentage 100

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...denoiser 1

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r.raytracing.globalillumination 2

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but if that have a custom implementation a lot things can be rather different

autumn jetty
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and it's UE4 btw 😄

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it's kinda weird, because the newer regions look fine, no RTGI issue

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Thanks I will play with these settings

umbral granite
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They had a talk back in 2023

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The game accepts Lumen commands for instance

umbral granite
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doomerWojak the shittification continues

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First they gimped draw distance

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Now RTGI is rip

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Wonder if it will be rip on my side with my engine.ini and RR as well

autumn jetty
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GPU is at 50% usage or something

autumn jetty
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that has the potential to fix the issue

umbral granite
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That's the only area I've been to whyGodWhy

autumn jetty
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newer regions are fine

autumn jetty
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; Lower values reduce ghosting from characters when near a wall/foliage for RT GI but increase flickering artifacts
; Default - 0.05 (Low & Medium) | 0.03 (High)
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.005

; Use async compute for reflections, may improve performance for some GPUs
; 0 = Disable (Default), 1 = Enable
r.Lumen.Reflections.AsyncCompute=1

; 0 = Disable, 1 = Enable (Default)
; Turning this off fixes SSR-like problems (e.g. blocky character/object shadows) but some objects do not get reflected anymore
r.Lumen.Reflections.ScreenTraces=0

tough ember
umbral granite
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Umm

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My keyboard just went chinese

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Screentraces is ass

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It does provide some better reflections

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By including more stuff

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But the amount of SSR block artefacts is wild

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The trial area where you could test out the octopus girl with umbrella

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All reflections near here, under her and near her octopus companion would just be a shimmering block

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So which exact settings solved the problem?

solar path
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By the way ladies and gentlemen, since kuro updated both SR and FG to dlss 4, does that mean we have to downgrade FG back to 3.8.10 ? To avoid clamping problems ?

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Or does the native support for dlss 4 FG settle de problem ?

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Didn't get the time to launch the game yet.

umbral granite
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Yes, the problem isn't native FG support, it is the lack of native HDR support

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Until frame slop fix is out from ShortFuse to enable FG to be processed before Reshade

proven oasis
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Okay, I've changed the FG version of the game back to v3.8.1 from DLSS swapper.

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Other than more stutters, I don't really see any performance or display differences since the new update.
I haven't visited the old regions yet and people say the old regions are problematic -- so maybe it's too early to tell for me.

autumn jetty
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the overall performance is worse in 2.6 so far

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the shader pre-compilation is not good enough

umbral granite
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We get Amazon warrior mommy with greatsword

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And this is the price we have to pay

autumn jetty
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Augusta is truly OP

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she is one of the best single damage dealers in the game without her BiS teammate lol

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and Iuno is going to "double" her damage

umbral granite
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First time I downloaded I couldnt play because of RT crashes with Reno

Second time I downloaded I couldnt play because of FGslop flickering

Third time I've downloaded and now RTGI is borked with worse stuttering

dull flame
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its just how those combat based gatcha games work

proven oasis
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Absolutely right Polly. Slight powercreep is already onsetting into the game with "premium" Teams and characters just getting more numbers per release.

autumn jetty
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the powercreep is not that bad yet

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you can clear content with 1.x charaters

dull flame
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its a trend

autumn jetty
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I mean people want stronger characters 😄

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as long as you are not forced to pull it's fine

dull flame
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genshin is a mid game, but in the first three years, there was bascially no powercreep

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ya

autumn jetty
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1.x characters especially DPSs are going to feel weak in a year or two for sure

dull flame
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its not as bad as honkai star rail

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like nowhere near lol

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2.x characters are unplayable now

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game is at 3.5

frank heart
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try different variables

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RTGI uses lumen vars

umbral granite
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I haven't checked on my end yet

harsh cloak
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Any updates?

umbral granite
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MPaul just reported that it's borked for him

frank heart
autumn jetty
frank heart
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its not been a day yet lol

autumn jetty
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especially in Jinzhou

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maybe it's related to the new fly ability

umbral granite
autumn jetty
dull flame
autumn jetty
dull flame
dull flame
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i dont the art style either

autumn jetty
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And I really dislike human/animal hybrid characters

solar path
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Am I the only one having it's game brightness set by UI brightness ?😅

dull flame
umbral granite
dull flame
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later character generally will always have WTF tier abilities

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though in ZZZ miyabi is still the most powerful character

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shes from 1.4, game is at 2.1 now

umbral granite
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That the blue gremlin with horns?

dull flame
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no

autumn jetty
dull flame
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this

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she is basically vergil from devil may cry

autumn jetty
# dull flame

the fox lady looks cool, but she is probably the only character that I like design wise haha

umbral granite
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The Reno hasn't been updated

dull flame
solar path
autumn jetty
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yea 1.x areas are broken with RTGI

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it's really annoying

dull flame
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haha

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chinese hate those

frank heart
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out

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its been less than 24 hours

solar path
frank heart
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expect the patch to break

autumn jetty
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I switched back to inverse tone mapping for the time being

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it's good enough for now

frank heart
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as in I wont turn on the game until there's an update 🤣

umbral granite
autumn jetty
umbral granite
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Not because of reno

frank heart
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I've moved on from fomo

umbral granite
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I play because nice areas

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And pretty characters

meager token
umbral granite
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And RT

dull flame
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"pretty "

autumn jetty
dull flame
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:gigachad:

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i have a friend who spent more than $5000 in this game

frank heart
dull flame
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probably more because this was the number i asked him about 2 months ago

solar path
# frank heart chill

Hey no pb ! Juck checking I havn't fucked it up all by Myself ! I'm pretty sure last time I complained, it was actually my fault ! Something in my Nvidia control panel killed my performance last time, and it certainly wasn't the games fault, nor yours !

frank heart
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there were 2-3 days period

umbral granite
frank heart
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where i didn't log into arknights zzz and ww

autumn jetty
frank heart
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that's like

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15$ of monthly cards right there

autumn jetty
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Wuwa is the only gacha game I play tho

frank heart
dull flame
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the number of those people are probably bigger than that of F2P/monthly card players

autumn jetty
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this is totally broken

dull flame
autumn jetty
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say hi to RTGI line of shadow

dull flame
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he probably spent more than 20k in those games

autumn jetty
frank heart
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can you disable AO?

autumn jetty
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in-game?

frank heart
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it might be that they enabled RTAO

autumn jetty
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or in the engine.ini

frank heart
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previously they were using RTGI only + still relying on SSAO

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to add shading

autumn jetty
frank heart
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turn off capsule AO in-game

autumn jetty
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unfortunately

dull flame
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wait

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is renodx broken in this game now

frank heart
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yeah

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lol

autumn jetty
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lol

frank heart
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they changed all shaders

dull flame
frank heart
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I dumped all of it

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lightspeed

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but you'll have to wait

#

for wino to patch

autumn jetty
#

you can switch back to inverse tone mapping until wino patches reno

frank heart
#

Autohdrslop

autumn jetty
#

better than sdrslop

dull flame
#

i dont play games in sdr/itm

autumn jetty
#

#1383049193186136216 message this is inverse tone mapped

#

it's really weird, the RTGI range around the character is super small

#

like 5 meters?

#

lol

umbral granite
#

Mobile optimisation

#

That seeps into PC

#

Downgrade

#

Reeeee

autumn jetty
#

it's probably some screen space stuff that messes up RTGI

#

on 1.x maps

dull flame
#

tbf though

umbral granite
#

They beta testing some remastering of 1.x areas?

dull flame
#

wuwa are mainly focused on pc version compared to other gatcha games

umbral granite
#

How egregious is the monetisation in Wuwa

#

Can I farm all the characters

#

Albeit it might take me a decade

#

Are there energy blockers and mobile style nonsense

#

If I can play through the story as is in the game atm with it's art design, that will be more than enough for me I think

dull flame
dull flame
umbral granite
#

Because they're locked behind monetisation?

dull flame
#

its not as bad as genshin

#

but its also not that "generous"

dull flame
#

and those characters have a limited time for pulling

#

so you are not going to get all of them

dull flame
umbral granite
#

Limited pulling? What there is fomo in new characters after which you can no longer obtain them?

umbral granite
#

Can I still play through the story

dull flame
#

those games are all about end game play

#

and you will need that

#

but if you just want to playthrough the story then you dont need anything

#

because they will provide you characters that are strong enough to beat the main story

frank heart
#

limited but not really

dull flame
#

ya

frank heart
#

they just rerun all the time

dull flame
#

they will return

#

after like half a year normally

umbral granite
#

I am trying to gauge how it is compared to Warframe which I have played a lot of

umbral granite
frank heart
dull flame
#

nah there are games that are not combat focused

frank heart
#

gacha games usually move towards offering more later

umbral granite
#

My big suprise with Warframe was when I redownloaded it back in 2016. I thought Primes were the 'premium' currency upgraded characters.

When I learnt that you can not only farm for them but trade for their parts

I was pleasantly surprised

dull flame
#

that allows you to get all characters for free

frank heart
#

as its harder to attract players when everyone's got a gacha

#

something like endfield is gonna be less "predatory" simply cuz they need to balance out attracting players vs monetization

#

the older the gacha the more predatory it is

#

cough FGO cough

dull flame
#

games above are mostly not combat focused

dull flame
shy bison
frank heart
#

but standards change

shy bison
#

is is HW lumen or RTGI

frank heart
shy bison
#

some games have lumen and also use traditional RT like wukong

frank heart
#

this game is software lumen

shy bison
#

then why did they say RTGI

frank heart
#

from all the lumen variables it is using for both RT reflections and RTGI

frank heart
#

lumen is RTGI but not all RTGI is lumen

#

just a method to achieve RTGI

dull flame
#

anyway in wuwa if you dont pay anything you should at least get one character each update/version

shy bison
#

SW lumen is fairly limited to screenspace in many ways and does not interact with any RT variables

dull flame
#

but you can only get two if you are lucky

#

@umbral granite

frank heart
umbral granite
#

Yes

#

What is up

frank heart
#

he showed lumen variables

#

which is what it should affect

umbral granite
#

I am home now so I can test slop

frank heart
#

you can also check the scalability files

#

and see what lumen var they used for each preset

shy bison
#

SW lumen is pretty easy to improve, yeah ive never looked at this game

#

almost every game has awful default lumen

dull flame
#

ya almost every game has pretty bad lumen

#

just like bad hdr

shy bison
#

is largely why I mod literally every new UE game

umbral granite
#

Lazorr were did you learn this gift?

shy bison
#

unhealthy amounts of time banging my head against broken games and UE

umbral granite
#

Just saw that UE stuff is bad and said I'll improve on it by reading documentation

shy bison
#

I started on stalker which is the most broken of all....

umbral granite
#

doomerWojak don't remind me

#

I haven't played it since launch

shy bison
#

and spent like 500 hours learning via working on stalker

frank heart
frank heart
autumn jetty
#

idk what the issue with RT global illumination is but it's bad 😄

frank heart
#

backported lumen from UE5

autumn jetty
#

and it was fine in 2.5

shy bison
autumn jetty
#

and it only affects early 1.x version areas

#

maybe some kind of shader issue?

frank heart
#

RTGI high?

autumn jetty
#

idk

autumn jetty
#

low-mid-high are the same

#

no difference

shy bison
#

post the scalability files

autumn jetty
#

where are those?

shy bison
#

in the games paks

#

if you just open the game folder in fmodel and load all the paks

#

there will be two items, under each has a config folder to dump

frank heart
autumn jetty
#

everything is encrypted

frank heart
#

send a bug report

#

to kuso games

#

crazy i know

autumn jetty
#

I did actually

#

I even posted the issue on reddit lol

shy bison
#

you can decrypt by dropping the exe on AESDumpster probably

#

which will give the key

frank heart
# autumn jetty I did actually
r.Lumen.ScreenProbeGather.DownsampleFactor=16
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=300
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1
r.Lumen.Reflections.ScreenTraces=1
r.Lumen.Reflections.DownsampleFactor=1
r.Lumen.Reflections.WaterDownsampleFactor=1
r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
r.Lumen.TranslucencyReflections.FrontLayer.DownsampleFactor=1
r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.005
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=16
r.Lumen.Reflections.SmoothBias=1.0```
#

try in engine ini

#

part of this is 2.5 RT High defaults

#

with some extra

#

if 2.6 changed it

#

then this will bring it back to 2.5 settings

shy bison
#

smoothbias 1 seems a bit high, though it depends on game

#

and art style

autumn jetty
#

hmm people reported on reddit that 2.x areas are affected as well

latent hazel
#

does hdr fail to work in 2.6 ?

autumn jetty
frank heart
#

then its a bug

#

or they added something new

autumn jetty
#

yea probably

#

turning off RTGI is like going back a generation

#

😩

umbral granite
#

Doesn't happen to me

#

Let me post vid

#

MPaul were should I go

#

To test

#

Time of day

#

Blah blah

frank heart
#

i havent turned on my game after dumping all the shader

#

but

#

i dont notice anything

autumn jetty
#

noon

umbral granite
autumn jetty
#

you are not really going to notice it in direct sunlight

umbral granite
#

RR doesnt help

#

it is ogre

peak geyser
umbral granite
#

Cooked

#

Now I will have to wait another 3 months for fix

#

before something else breaks

#

and the cycle repeats

#

I will never be able to play 😭

umbral granite
#

back to oil paint mode

#

This is what all those anti UE5 / Lumen / RT videos showcase

#

Now I am seeing it in real time

autumn jetty
#

it's broken everywhere actually

#

nice

#

xD

subtle warren
autumn jetty
#

I'm all ears haha

subtle warren
#

Cause my rtgi don't have any kind of bug now

frank heart
#

vids

#

@languid dome also funny thing, apparently the new patch laxes the AC detection

#

dxgi.dll works when it didn't before

autumn jetty
subtle warren
#

I removed AmbientOcculution=100 I didn't add anything

#

Did u have that before

#

?

autumn jetty
#

no

subtle warren
#

Wait, I'm gonna send you my Engine ini

autumn jetty
#

the engine.ini is almos empty by default

subtle warren
#

You gonna try it

autumn jetty
#

did you test the game at that location at 12am ?

frank heart
subtle warren
#

But the thing is when I removed Engine ini that bug was gone, and I then found out it was the ao cvar

subtle warren
frank heart
#

not even a part of defaults set by the logs

subtle warren
peak geyser
#

btw. Is the Global Filter thing still broken?

frank heart
#

lol

peak geyser
frank heart
#

yeah

#

just wait for the patch to get things unclamping again

peak geyser
#

Guess I'l use Auto HDR in the meantime...

subtle warren
autumn jetty
subtle warren
subtle warren
#

I think it's just an exaggerated ao

autumn jetty
#

rofl

echo jackal
#

anyone try new driver for wuwa yet

autumn jetty
#

no

#

I'm staying on 580.88

subtle warren
#

But everything is the same

stark topaz
#

.> hope I'm not the only one that has this ?

autumn jetty
#

Reno is not compatible with the new patch

#

wait for the patch or use Inverse tonemapping

stark topaz
stark topaz
autumn jetty
#

like Pumbo's auto hdr shader

#

or Lillium's

#

or SK HDR

stark topaz
#

and what does that do?

#

first time i hear it

#

:3

autumn jetty
#

it's a cheap way to convert SDR to HDR

#

RTX HDR is the same too btw

#

it's not going to be super accurate or super nice like Reno, but it's better than SDR

#

this is inverse tonemapped

stark topaz
#

thing is i was using Reno in DX11 and from the looks of it, besides the beginning i had not issue with Reno, didn't notice anything weird

#

guess i didn't play enough to notice anything else

stark topaz
#

so what do you use? for inverse tonemapped?

umbral granite
# stark topaz what is inverse tonemapping?

tonemapping is mapping color values, luminance blah blah to a format that a display can view e.g tonemapping is used since nearly every game does HDR rendering internally but since SDRplebs exist a process to squash this all down to their spec has to be created (otherwise the whole image will just clip to hell)

Inverse tonemapping is the opposite, you're extrapolating data to increase colour values, luminance, blah blah

#

So ITM will take the SDR presentation

stark topaz
#

Oho damn

umbral granite
#

and using whatever algo it has

#

make the image brighter

#

but since it relies on SDR

tough ember
#

For people who’ve asked, the update is coming this evening. I won’t be able to do anything until then however

umbral granite
#

it cant add details already lost

stark topaz
#

So for now what should i use ? SDR looks like shit T^T

umbral granite
#

Nothing

#

waitTM

stark topaz
#

Not even inverse tonemapped? :3

stark topaz
#

Untill patch

#

I mean

stark topaz
#

.> damn Paul leading me to a dark path

umbral granite
#

If it wasnt for Reno, we'd all be stuck with AutoHDR or RTXHDR or botched HDR implementations

#

sorry sorry

#

True_HDR

stark topaz
#

Agree

#

Damn! This is gonna be my first time disabling HDR on my Monitor

umbral granite
#

Things would be more brighter yes, but any details lost due to SDR clamping would still be gone

stark topaz
#

Oh wait, wasn’t there a reshade pluging/shader that i can use where i will not need to disable my Monitor HDR?

#

Dare I say, it doesn;t look that bad without HDR ? XD so i’m not a lost cause when i cant enjoy games without HDR

autumn jetty
umbral granite
#

suffer? I have POE2 tomo

#

so I will suffer

autumn jetty
#

that is true

#

these new tactical holograms are horrible ngl

#

5 staring them is a joke

#

like the new one spawns 6 fast moving homing tornadoes

#

like wtf XD

#

and you can't see the arena from the effects

#

I had to cheese with with Carlotta

stark topaz
#

way is RT not in WuWa? i restarted the game 4 times

#

wtf is going on?

autumn jetty
#

you need an RTX40/50 series card

stark topaz
autumn jetty
#

that sould work

stark topaz
#

it did work before

#

the update

autumn jetty
#

it only works in DX12 mode

stark topaz
#

Ok i really do not like how my monitor looks when i'm in SDR, i remember that there got to be something that i can do in Reshade to keep using my Monitor in HDR while the game in SDR ?

autumn jetty
#

do you use SK?

stark topaz
#

wuwa looks weird with monitor HDR activated

stark topaz
#

let me try

stark topaz
#

FUCK ME

#

It give me not responding

#

Wtf is going on with SK bruh, ever since i changed my CPU it keeps giving me not responding in WuWa after a min ingame

subtle warren
#

I may as well play in sdr since it looks as good as fake hdr lol, I'm on a qd oled tv

autumn jetty
stark topaz
#

but i'm running in DX11 for some reason

#

that there, it D3D11.4 is DX11 no?

#

and it even says Direct3D 11

#

way?

#

like wtf is going on ?

#

running the game through the lanucher i do not have the Run game in DX 11 thicked

raven wedge
#

Yes, that's dx11
No VRR and composed:flip though 🤢 something is wrong

stark topaz
#

so even when i run the game from exe it's still runing in DX11

raven wedge
#

add this as custom exe in SKIFC:\Games\Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64\Client-Win64-Shipping.exe

stark topaz
#

still DX11

#

with SK and without

raven wedge
#

you have old cpu/gpu, I think they force dx11 for some

stark topaz
#

old GPU ? 4070 Super?

#

i had RT as of 2.5 T^T

#

now it does this shit

raven wedge
#

Just delete any Wuthering waves or similar profile folder in C:\Program Files\Special K\Profiles
So you have clean sk ini

stark topaz
raven wedge
#

you can force dx11 with a launch parameter on the exe, make sure there is nothing after the exe path in the properties of the game in skif

#

what cpu

stark topaz
#

9800x3d

raven wedge
#

Then idk, use the repair feature in the game launcher
upgrade to latest gpu driver

stark topaz
#

Ok, i just did and it’s done, i hope it works this time, i’m gonna lauch SK and WUWa from the Launcher with DX11 option NOT SELECTED

raven wedge
#

You can always try to restart your gpu driver from skif
I get weird behaviors like getting stuck in composed:flip, if I turn on my main monitor (that use DSC) after the second one

#

Anyway, waiting on the update for 2.6 support 🙏
I found the discord link in the github 😅

autumn jetty
#

SK update?

#

but it works fine

raven wedge
#

No, RenoDX obviously

autumn jetty
#

ah

stark topaz
#

25.8.12

fallen tiger
#

wait u guys already have a fix for 2.6?

autumn jetty
raven wedge
raven wedge
# stark topaz welp

Same, that's because they use DSC, stream compression, so no MPO
But as long as you use (borderless) fullscreen without any overlay ontop (besides SK/Reshade) it should stay in Hardware: Independant Flip (good)
Though your screenshot above was with Composed:flip (bad). I sometime get this and I need to restart my gpu driver to fix it

raven wedge
#

well is the game in hardware: independant flip or in composed:flip ?
If composed, try to restart your gpu driver by right-clicking the display in skif. Then restart the game without turning off/on any display

#

If still composed, try another hdmi or displayport cable 🤷‍♂️ idk

#

Though Wuwa has so much stutters and inconsistent framepacing, not like composed would be that bad in this game lol

stark topaz
#

i got the game to work, but still no DX12

raven wedge
#

You are in "Composed: flip". That's bad.
Also your VRR is not working 😐

stark topaz
#

sorry

raven wedge
#

Reset your nvidia control panel settings.
And make sure G-sync is enabled only for fullscreen apps (NOT windowed). It works with borderless dw

stark topaz
#

when i take screen shot

#

it says Composde

#

XD

raven wedge
#

ah you use snipping tool ok

stark topaz
#

it does say Hardware independet flip

raven wedge
#

You see smth like 120Hz in top-right, and hardware: independant flip, that's good

stark topaz
#

yeah

raven wedge
#

I would set the framelimiter below your average fps, smoother.
Like 120 or 90 work well

stark topaz
#

i just need to get the bloody game to run in DX12

#

i'ma restart my pc

raven wedge
#

Ah I see, yeah with FG I too don't like framelimiter, but to each their own

stark topaz
#

Plus if i get SK to work, i can use Pace native frames

#

With FG

raven wedge
#

Make sure you don't have a --force-d3d11 or smth

umbral granite
#

Shortfused cooked it up

stark topaz
#

Oooo

raven wedge
#

what is FG fix ?

umbral granite
#

reno flickers with trans FG

#

so no MFG also

#

highlights flicker

echo jackal
#

you can also add -dx12 to launch options

stark topaz
#

We are stuck with game old FG

stark topaz
raven wedge
#

I replace SR/FG dll with SK, and you can pace native frame
Though I am stuck with 2x (rtx 4080), and I don't like FG anyway
But interesting

#

I do 4K90 with DLSS perf and RTGI only, in this game
I prefer this than FG making it even more unstable framepacing wise

stark topaz
umbral granite
#

unless the game is using native HDR swapchain and Reno is just replacing shaders

#

since that bypasses all these shenanigans

#

Anyways, once the fix is out

#

FG will run before Reshade

#

so proper frame pacing and limiting will be possible

#

reshade side

#

and the flickering bs will be fixed

raven wedge
#

use the motion smoothing shit they added in nvidia app 😆

umbral granite
umbral granite
#

that is last resort

#

that or LSFG

stark topaz
#

LSFG over Smooth motion ALL DAY

raven wedge
#

yeah
I always found FG to feel unstable framepacing wise
I prefer real 90fps than fluctuating ~130fps

stark topaz
#

HOW IN THE FROZEN FUCK

frank heart
#

where

#

Are

#

Your

#

Dx11 shaders

stark topaz
#

i wanna go to sleep but i wanna fix this SHIT

#

like wtf

peak geyser
frank heart
#

buddy

frank heart
#

are you launching through SK

#

launch the exe directly....

stark topaz
#

i try everything

#

and it refuses

#

even adding -dx12 in a copy of the EXE it gives me the same message

autumn jetty
#

rename the Wuthering Waves\Wuthering Waves Game\Client\Saved folder

#

and try launching the game

frank heart
#

is launch the dx11 version

#

and start dumping shaders

autumn jetty
#

but Raven wants to use RT

frank heart
#

xd

#

yeah bro but no HDR now

raven wedge
frank heart
#

TRUE

stark topaz
raven wedge
raven wedge
#

"Kuro changed their DX12 feature requirements to 12_2 "
I doubt it tbh but look at this thread

stark topaz
#

Huh

#

I just updated to the new driver

#

Way is DX12 not updated ?

#

it shows 12.1

#

T^T

frank heart
stark topaz
frank heart
#

get

#

fucked

#

then never play RT again

#

so yeah

#

better start dumping those shaders

raven wedge
#

Run windows update, or better yet upgrade to win11
dx12_2 is dx12 ultimate

stark topaz
#

i can force DX12_2 for sure, no way is my GPU that dead

#

or windows is fucking with me
\

#

????

tough ember
#

@frank heart @autumn jetty any updates to these presets before i add them as buttons?

raven wedge
#

"While some users on Windows 10 may only see 12_1, games and applications that require DirectX 12.2 can still access those features through a local SDK on Windows 10. For full system-wide support, an upgrade to Windows 11 may be necessary for some users."
Maybe LLM hallucination, idk

echo jackal
raven wedge
stark topaz
#

i'm one update behind but this is what i have

frank heart
#

ah

#

12_2

#

puny 4070