#RenoDX: Wuthering Waves

1 messages · Page 8 of 1

dull flame
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genshin is probably the only one where devs dont listen to shit

frank heart
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104-109fps without SK

dull flame
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so its a bad game

frank heart
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my GPU usage is actually higher without SK running

autumn jetty
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arent you CPU limited?

frank heart
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yeah

autumn jetty
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the CPU performance is probably worse with SK that's true

frank heart
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so SK is causing more cpu overhead

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so we have

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two reports that says it affects

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and two reports that says it doesn't

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lets uh

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split it in the middle

autumn jetty
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I guess I have no issues on a 9800X3D

frank heart
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and say that

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it might affect

echo jackal
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yeah i'm on 9800x3d as well so could be cpu diff

autumn jetty
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Kotorin is also using a 9800X3D

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yea

frank heart
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the guy who reported to me

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were on a 7800X3D

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@subtle warren

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and he says his perf degredation is even worse

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lol

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I only got like

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a 5-6% reduction

echo jackal
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my tv room pc has a 7800x3d i could probably check that later

autumn jetty
frank heart
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he also said SK was causing stutters for him but I couldn't verify that

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any stutters is coming from this game

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being ue4slop

autumn jetty
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no stutters on my end

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the game runs surprisingly smooth even with RT

frank heart
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its fine with both SK and without SK for me , just a flat measurable perf reduction

autumn jetty
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the worse CPU performance with SK is real, it affects all games I think

dull flame
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ya this game had some serious spikes last time i played it

autumn jetty
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well CPU limited games

dull flame
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very UE

frank heart
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SK just does so many things

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although shortfuse got it somewhat covered with the fpslimiter plugin now

dull flame
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the RT is also pretty unoptimized

frank heart
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this ass game actually doesn't support PS4 controllers if you're using wirelessly

echo jackal
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zzz comes to mind with worse cpu performance using sk

frank heart
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so you need to actually use DS4 windows

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or have SK already and use SK xbox emulation

autumn jetty
dull flame
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i was gpu limited in zzz when i was on a 4090 when playing miyabi

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down to 110 fps

autumn jetty
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I use SK for the window management thing

frank heart
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I probably can't remove SK from ZZZ in my iGPU setup though

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ZZZ is so ass at supporting resolutions

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doesn't support 1440x900 borderless for some reason

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need to use SK to force it

dull flame
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why do you have a 900p screen

frank heart
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900p borderless windows so I can use lossless scaling to upscale it to 1800p and do frame gen

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14.5" 2.8K 120hz oled but amd 780m igpu

autumn jetty
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a true Frankenstein setup I like it haha

dull flame
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iirc

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these chinese games run pretty bad on amd hardware for some reason

frank heart
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on iGPU side

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wuwu actually runs the best

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on intel iGPUs

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let me get the SS

dull flame
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ya thats cuz intel gpus are just bad

frank heart
dull flame
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my motherboard doesnt even support igpu

frank heart
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Arc 140T is the best perf for like low mid end iGPUs right now

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at high end we have like strix halo with its copius amounts of CUs but i can't find numbers for that

dull flame
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these chinese games just tend to underperform with amd gpus

frank heart
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intel's got the distinct advantage now since they support proper XeSS while all current amd iGPU options are like still

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RDNA 3/3.5

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and FSR 3/2 looks really, really bad

dull flame
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ya

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apus are stuck with rdna3.5

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thus limiting fsr to 3.1

frank heart
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actually matters more in this low res

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XeSS DP4a model has way less artifact in wuwa for me

dull flame
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are you playing on a laptop

frank heart
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laptop iGPU when i can't stream from my 4070 ti super rig

subtle warren
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Reno with SK vs without

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Oh right, u saw it already lol

dull flame
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those ss are blinding

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you uploaded sdr pngs

subtle warren
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They were in jxr

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I converted them lol

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But the thing I wanted him to check was the frame rates

dull flame
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reshade can take hdr pngs

subtle warren
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On the corner

dull flame
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no need to take jxr

subtle warren
dull flame
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just click the setting tab

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default hotkey is Print Screen

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you can change that if you dont have that key like me

subtle warren
dull flame
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are those stutters really frequent

misty brook
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I think wuwa is aight

autumn jetty
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that can cause slowdowns with SK

autumn jetty
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my apologies then lol

subtle warren
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I have 0 shaders working

frank heart
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not this guy

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this is the guy running 6K with dldsr

autumn jetty
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😂

fallen tiger
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What is sk?

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Is sk use with renodx instead of reshade?

peak geyser
fallen tiger
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but doesnt it just work if i use xxmi

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is there a difference ?

peak geyser
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Never used that so can't say personally.

fallen tiger
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Ok ty

autumn jetty
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I mean for RenoDX

cobalt thorn
peak geyser
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I think a lot of people have been using SK for ReShade. Especially since WuWa doesn't allow for a normal install of it.

  1. Why is SK bad for Reno?
  2. What is the recommended alternative?
echo jackal
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please read the pins for the recommended way to use renodx

tough ember
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All you need to use ReShade with wuwa is to put its DLL as d3d12.dll next to the executable, nothing else

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Nothing fancy

peak geyser
peak geyser
echo jackal
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renodx being banned word in sk discord server should tell you enough about why its not a good idea to use them together

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sometimes it works but more often than not there are compatibilty issues or other problems depending on the game

cobalt thorn
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Injecting Reshade normally instead of w/ SK gave me waaaay more than a 5% performance boost lmfao

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No longer have to use framegen either

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went from ~70 to ~110 on a 9800x3D + 5090, not sure how this is even possible

peak geyser
frank heart
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too many support requests

peak geyser
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I'll probably try and get off of SK tomorrow. Because I always had issues with it and MPO not playing nice.

subtle warren
supple prairie
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Want to give a shout out to you guys. Yall make the game look so good, absolute goats. The first mod im looking for in any game is reno dx. Much appreciated!

misty brook
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I don't look at my fps that closely but I'll check and see what lsfg says

peak geyser
autumn jetty
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but reshade is a lot slower through SK anyways

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an almost 50% difference is suspiciously big though

peak geyser
peak geyser
autumn jetty
peak geyser
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What bit HDR PNG quality should I use?

autumn jetty
peak geyser
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Screenshot not grabbing the RTSS overlay...

autumn jetty
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I believe you haha

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The difference on my end is about 10%

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I would stop using SK, but I need the window management feature

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and no other tool can do that

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I also use the last "stable" SK version, which works well enough

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25.5.9.1

autumn jetty
peak geyser
autumn jetty
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while keeping the desktop resolution 3840x2160

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alt-tabbing works and I can do multitasking

peak geyser
peak geyser
autumn jetty
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I don't use DLDSR

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or well not for many games

sly plank
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One thing about performance testing in this game is that it's super inconsistent with RT on

autumn jetty
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what do you mean?

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just find a spot where the day/night cycle, weather is disabled

sly plank
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Might just be me but even a light rain effect that happens in Raguna kills fps

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with RT on that is

peak geyser
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RT = dynamic lighting which = dynamic performance. XP

autumn jetty
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there are a lot of good spots to test performance

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like the new areas from 2.5

sly plank
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I'm still stuck in uhhh 2.2

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I think

peak geyser
autumn jetty
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the Whimpering Wastes entrance is "fixed" too

peak geyser
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True. And it's actually a little heavy too.

autumn jetty
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or the Spetimont sewers

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all sonoro sphere locations

sly plank
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That does remind me

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Does anyone know whether it was the new Nvidia drivers or a patch that fixed the RT crashing

autumn jetty
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it was a "shadow" fix, undocumented

peak geyser
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Pretty sure it was driver.

peak geyser
autumn jetty
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Nvidia said that it's not a diver issue

sly plank
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Right, that's why I was curious

autumn jetty
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Kuro updates Wuwa 2 times a day kinda

peak geyser
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Nvidia says a lot of BS to be fair. XD

astral night
sly plank
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Well older drivers worked without crashing so I always assumed it was driver related but you never know

autumn jetty
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there were multiple issues

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the game was crashing with early 57x.xx drivers

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then nvidia fixed that

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but then Kuro changed something with 2.3 I think which added the RT shadows option that caused the driver to crash

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and Kuro shadow fixed that issue I guess, because 580.88 is stable so far

peak geyser
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Looks like SK was the root cause of breaking MPO and my G-Sync too. Had to disable MPO in order for G-Sync to work with SK in WuWa.

misty brook
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Man you guys got me interested

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Let me try

echo jackal
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tested sk vs using d3d12 by itself on my 7800x3d and there's no appreciable difference from 9800x3d

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if you guys have performance issues, can try using reshade64.dll with sk

frank heart
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transformer dll replacement

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with SK

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and make sure you test the login screen first

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in game find somewhere with locked time of day

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cause time of day does change perf in this game

peak geyser
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Also removing SK fixed my G-Sync issue.

frank heart
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your g-sync issue is probably related to

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the window management settings

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what the game does by default is different from what SK does by default

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depends on game

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if you know what setting to put in that should deal with your issue

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either way if the fps hit is that big for you then it might be wise to keep using without SK

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I still need controller emulation and window management from SK hehe

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among other things

peak geyser
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SK doesn't do anything for me anyways other than fps limit which I can do with RTSS anyways.

frank heart
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if that's the only thing you're using SK for

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then you can use RTSS

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or the fps limiter addon

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which would also be good, whichever works

subtle warren
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Told the guys it depends from build to build the performance jump, and they thought I was crazy. I had a perf jump of almost 20% 5090+7800x3d some see 5% to 6% perf jump

frank heart
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Your pic only saw a 9% jump bud

subtle warren
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Max fps is 120 that's why

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Should have went to a more intensive area

frank heart
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ur welcome to take again in another area

autumn jetty
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it enables reflex too, it's similar to RTSS

frank heart
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optiscaler a bit finnicky for me

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sometimes settings dont save even when I save them

autumn jetty
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it works fine for me

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but I mean in other games

subtle warren
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Guys I'm trying to get hdr analysis working but it says failed to compile and the cause is supposedly V_texturewaveform

peak geyser
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Delete it and add a more recent version perhaps.

Also, sometimes it just doesn't load shit right for any real reason.

tough ember
subtle warren
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Yea now everything is resolved

peak geyser
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Nice. Was similar to my RCAS issue then. Had to get their latest build for WuWa.

frank heart
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Optiscaler time

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RCAS has 0 performance cost

peak geyser
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I mean. It's working now with ReShade.
Don't really want to needlessly run more stuff on top of my game tbh.

frank heart
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1 minute of setup

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maybe 5

peak geyser
frank heart
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RCAS through reshade has a performance cost

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RCAS through opti is basically free

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and it doesn't apply to UI

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and opti is like 1 minute of setting things up, tops

peak geyser
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How much performance we really talking here?

frank heart
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well that depends on your gpu

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you mind checking your reshade stats?

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there's a performance cost for both CPU + GPU

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in terms of miliseconds

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in the stats menu

peak geyser
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@frank heart

frank heart
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since ur like

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80fps base

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you'll probably go to 81-82fps

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on opti

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actually

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wait

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let me double check

peak geyser
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80fps is my locked limit. Do that so that I never experience drops between easy to run and hard to run areas.

frank heart
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whats your unlocked fps and ms cost

peak geyser
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It depends on the area.

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Raguna 70. Open field 120.

frank heart
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assuming the cost stays the same

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it's more fps if you're 120

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like 3-4fps

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anyways

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i can show you how to get that running

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pretty easy

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if not then all good

peak geyser
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So like 2%-ish

peak geyser
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I'll keep that in mind.

frank heart
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assuming you're already familiar

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  1. extract all optiscaler files in win64 folder
  2. rename reshade from D3D12.dll to ReShade64.dll
  3. rename optiscaler dll to d3d12.dll
  4. open optiscaler.ini, change the "load reshade" option from "auto" to "yes"
  5. ????
  6. profit
peak geyser
peak geyser
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Can't tell if override is working or not. DLSS UI says Preset F with old DLL.

Opti overlay says it is using 310.3.0 DLL. So not sure

peak geyser
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@frank heart How TF you get Optiscaler's DLSS override to work with WuWa?? lol

frank heart
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Need a transformer nvngx dll

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In win64 folder

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And an option in opti.ini, iirc

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You can also replace game files, or use driver override

peak geyser
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I replaced the game's DLSS.dll and the launcher freaked out complaining about missing files. (probably could have launched with shipping.exe but w/e)

With the New .dll in the .exe directory Opti wouldn't override the game.

Had to change this in Opti.ini for the override to work for w/e reason;
NVNGX_DLSS_Path = D:\Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64\nvngx_dlss.dll

frank heart
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As long as it worked for u

peak geyser
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Eventually. lol

frank heart
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Maximum performance

peak geyser
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Trying to figure out which fps limiter is better. RTSS or Opti. It is very hard to tell. Which I suppose is a good thing. lol

frank heart
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Whichever one you find more convenient to use, probably

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Opti's limiter is just nvidia's reflex

peak geyser
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Which has pros and cons. Better response, worse frame times.

frank heart
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If you have VRR u can probably just live with the worse frametimes

peak geyser
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True.

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I'll probably just use Opti. Less things bugging with the game is probably better.

frank heart
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👍

peak geyser
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I kind of hate how Opti communicates DLSS scaling.

frank heart
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Wdym

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The scaling ratio is as simple as it gets, no?

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Also, opti fixes Ultra Quality DLSS (1.3x scale) if u want to try that in the game's menu

peak geyser
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Normally it's communicated in fractions of 1. 1 being native.
Opti does it backwards.

So if you want to run at 88% of Native you have to use a factor of 1.141 in Optiscaler.

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It's fucking backwards and stupid. lol

frank heart
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Nah its equally common

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I like the 1.x scale better

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1.3 1.5 1.7 2.0

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67% is kinda unexact

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Becayse they came up with it from 1.5

peak geyser
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Never seen that shit anywhere. lol
Other than DSR. But there 1.3 would be super resolution. Not a downscale

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1 should be native. That's how it's communicated in most game's .ini and Nvidia. lol

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Street Fighter 6 .ini for example.

frank heart
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1 is native

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In opti 1 is also native

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Dlss docs seems to also use the ratio and not the percentage

peak geyser
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I hate it. XD

subtle warren
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@tough ember I'd want to ask you a favor, if you could fix some overbrightened scenes/moments during battle on db Sparking zero

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Pls think about it

tough ember
subtle warren
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Yes exactly

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The new one

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Sparking zero

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It has a renodx add on, but it's kind on bugged at times

tough ember
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I can try to look at the code but I don’t own it so it’d be pure speculation unfortunately

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I can also see if the maintainer is still in the server

subtle warren
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I checked I sent a message but there is no reply

tough ember
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But yes, I can take a look to see if there’s anything glaringly obvious. It’ll just be tough without being able to test

subtle warren
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Thanks a lot, what do you need?

tough ember
# subtle warren Thanks a lot, what do you need?

I guess just knowing more about where/how you’re seeing it overbrightened, and whether you mean it’s blown out (loss of detail), or something not being tonemapped (HDR analysis going well over peak)

subtle warren
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Okay I will send you a clip👌🏿

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@tough ember

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when goku says the final HAAA

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you can see how overbrightened is to the point it changes color

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The whole thing is messed up

frank heart
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Why dont u ask in the dbz channel

subtle warren
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When I asked wino I thought i wouldn't receive an answer by the guy who's worked on it

autumn jetty
peak geyser
tough ember
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I won’t be able to look until later today

autumn jetty
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all you need to know is the resolution percentage, to calculate the factor

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If we are talking about DLDSR then it’s a little bit more complicated. For DLSS all you need is the Y axis value for DLDSR you need both the X and Y axes.
2.25 DLDSR factor = 1.5 width x 1.5 height or 1.5x1.5 = 2.25 aka the total pixel count is 2.25 times higher than native.

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The one axis render scale is 150% aka 100/150 = 0.667.-> 1440/0.667. = 2160p

subtle warren
peak geyser
tough ember
misty brook
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What about the addon

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Fps limiter addon

frank heart
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Just use whatever works for u

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RTSS, reflex, fps addon

proven oasis
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Hey guys,
Got a doubt.

I used the settings mentioned [here](#1383049193186136216 message) and everything does look better than they ever did.
But when using Cartwheel's burst -- a lot of the impact frames of the part where she casts down the sword are lost.
Sharing a video below to show you what I mean.

Is there something I can change to not lose these details?

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Wait, no video playback? Lemme see if I can change something.

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Done. As you can see, it's mostly just black frames while she plunges her sword -- all the white colored impact frames are drowned out.
Can confirm that this happens only in HDR with RenoDX on, as I tested the same in SDR without RenoDX and could see the full impact frames fleshed out as it should.

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Would appreciate the help 😄

frank heart
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No need for a video

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It was an issue that was just never fully resolved

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The ult can also break in sdr if you use wrong settings too 🙂

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@tough ember was figuring out the threshold to make it work but then the great clamping patch arrived and that had to be put on hold to fix all the new shaders first 🙂

tough ember
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The clampening 😰

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As far as I can tell, even in the unmodified shader the game does not try to take into account any of the in-game sliders when deciding what goes white and what goes black.

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Which is why as spiwar said, it’s been reported to happen in SDR without RenoDX.

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BUT I would like to eventually figure it out, which would essentially be me trying to shift the threshold based on what has been set by the RenoDX sliders.

frank heart
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I wonder if I should try and send them a bug report to get them to fix it in SDR

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and then we can yeet whatever they do if they actually fixed it

proven oasis
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Hmm okay, thanks for the replies GanyuHi
So what I'm understanding here is that this is something that can't be changed by simply tweaking the settings in the RenoDX sliders and it needs a more fundamental level change correct?

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Seems like the Cartwheel burst is buggy -- the price to pay for peak impact frame animation I guess.

subtle warren
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Guys Oklab or ICtCp?

autumn jetty
frank heart
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It depends

tough ember
tough ember
# subtle warren Guys Oklab or ICtCp?

The default was previously Oklab, I changed it to ICtCp somewhat arbitrarily when testing extreme blowout restoration/hue correction because it produced slightly less cursed results, but definitely not the end all be all

autumn jetty
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DarkTable is better than both on paper, but it has issues atm

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but this basically: #💻hdr-games-dev message

proven oasis
autumn jetty
tough ember
tough ember
stark topaz
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seeing as they are updating DLSS 4, will they update FG as well? will it then work with Reno?

umbral granite
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No

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Since the issue is Reno + trans FG interaction caused. If they added native HDR, trans FG flicker would be fixed. (assuming this reno swaps over to fixing native HDR)

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Shortfuse has already located and 'fixed' the issue

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now he is debooging it all

stark topaz
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Ooo nice

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Shame i do not have a 5000 card series, they will put MFG with 2.6 T^T

autumn jetty
stark topaz
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unfortunately is not 2x when i turn it on, so i was thinking 3x should do better XD

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and actually doubling it XD

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but eh, i have 40 series so T^T

tough ember
subtle warren
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Yup

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Next patch

stark topaz
frank heart
tough ember
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Neat!

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I hope they change all the shaders again too! 🤣

stark topaz
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or they extend the cards that can use it ?

frank heart
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Just update the dll to xess 2.0

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Nothing special

stark topaz
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Oh it makes sense

frank heart
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Xess was already available for intel users for a long time

stark topaz
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I’m gonna try to soon buy the 9800x3d and hope i do get some FPS boost in WuWa, as for a GPU upgrade, i got to wait for the next 1-2 years

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Gonna gun for a 6080 XD or maybe AMD! But i kinda like DLSS

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Cuz i got to wait untill FSR 4 is in as many games as DLSS

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how in hell are you still CPU bound with a 9800x3d T^T

echo jackal
stark topaz
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Oh i se

autumn jetty
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I don’t think that the game is very CPU limited

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I will check the cpu/gpu busy graph but Im pretty sure that the game is 99% GPU limited with a 9800X3D

echo jackal
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the game is actually cpu bound as with many UE titles

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think the cpu graph is still reporting half the expected number since i'm getting 90 fps here, but yeah any busy area with npcs around will tank cpu performance, with frame gen on around 160 fps and 90% gpu usage

autumn jetty
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and resolution

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and GPU ofc

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90% GPU usage with a 5090? that's not bad actually

peak geyser
echo jackal
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when transformer frame gen is fixed and i can use mfg it'll be a non issue fortunately

autumn jetty
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well it's a lot better than something like Dragon's Dogma 2 haha

echo jackal
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oh yeah theres definitely worse ones

peak geyser
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Could be worse. Could be Avowed. XD
Where the devs are so bad they can't make their NPCs move otherwise no one would be able to run it.

autumn jetty
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no heavy CPU limit here

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the GPU wait is only 0.2 ms

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daytime is similar

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ignore the alt tab spike lol

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@echo jackal try it without SK, SK is known to be heavy on the CPU

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presentmon is a better monitoring tool anyways

echo jackal
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sk performance difference was negligible when i tested the other day

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got too much stuff open in the background right now too

autumn jetty
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well XD

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with only the game open (+discord) the game is not CPU limited at around 115 fps on my PC

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I will reduce the graphics quality in a sec to test

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oh but I cant remove the 120 fps limit

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rip

echo jackal
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if you turn frame gen on it removes the 120 fps limit

autumn jetty
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meh

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ok

echo jackal
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kinda silly they cap it at 120 tho

autumn jetty
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yea

peak geyser
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There are a lot of stupid limitations in this game by the devs.

autumn jetty
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high RT and high crowd density is enabled

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I will try to squeeze more FPS out of the 4080

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still not really CPU limited

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and that's 300+ fps with peace native frames

peak geyser
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Wish I could get 300fps with my 3080 Ti. XP

autumn jetty
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thats 640x267 res lol

peak geyser
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Probably what I would have to do. lul

frank heart
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Ingame relfex is broken and will always show half the fps

#

The gpu graph should still be correct tho

#

So you're still CPU bound

#

133 over 91~ fps

autumn jetty
#

the game is not really CPU limited if the GPU is not waiting tho

#

if the CPU can prepare frames for the GPU to render then the game is not 100% CPU limited, some physics/etc simulations can be CPU limited but the game itself is not

frank heart
#

You're not limited by ur pics tho

#

Broken reflex means fps x2

#

And you're sitting at 110fps over 210fps there

autumn jetty
#

oh

#

I have no idea why the CPU performance on Kotorin's end is so bad then

frank heart
#

Kotorin probably has some additional engine ini commands

#

That gets rid of the pop in almost entirely

#

I also use that

#

No grass pop in in septimont

#

Its great

autumn jetty
#

and it halves the CPU performance lol

#

what are those settings?

#

I will test it

frank heart
#
foliage.LODDistanceScale=3
foliage.DensityType=2```
#

thats my settings

#

i think it goes up to 3

peak geyser
#

Scale 3 shouldn't be that demanding.
Scale 5 is pretty intense though.

frank heart
#
foliage.LODDistanceScale=3
foliage.DensityType=2```
#

yeah view and foliage lod to 3

#

should be pretty much close to the most visual impact

echo jackal
autumn jetty
#

I mean under which "group"

echo jackal
# autumn jetty

this is with stock ini so similar performance to what you got there

#

364 fps with gpu usage 73%

autumn jetty
echo jackal
#

thing is the settings also scale with cpu

#

maxed out settings use a lot more cpu

peak geyser
#

Depending on how high you have RT cranked. If your RT cores are maxing out your GPU won't hit 100%

peak geyser
echo jackal
#

and once we actually start moving, fps immediately drops

peak geyser
#

That almost makes it sounds more like a storage limitation, potentially.

autumn jetty
echo jackal
#

even without the ini settings

autumn jetty
#

the fps fluctuation is not high

#

1-2 dropped frames here and there especially at area borders

#

and there is that one cursed area in Septimont where the fps halves no matter what

#

it's a really small area with an elevator

#

not sure what's going on there

#

I mean if you play with unlocked FPS and your GPU can't keep up with the demand then yea FPS will drop

peak geyser
#

That's every game.
Different areas have different performance requirements.

autumn jetty
#

nothing is as demanding in the game as that small house with an elevator

peak geyser
autumn jetty
#

ah yea

echo jackal
autumn jetty
#

with fg?

echo jackal
#

yes thats with fg on

#

gpu is never maxed

autumn jetty
#

waht if you turn off fg?

peak geyser
#

You should show the CPU cores. The game might not be optimized to use all cores.

echo jackal
#

fg off it will actually drop under 100 fps sometimes

echo jackal
autumn jetty
#

running around in that area i get single frame drops here and there

peak geyser
#

You using RT? And if so what setting?

echo jackal
#

everything maxed with RT on

peak geyser
#

RT cores could be bottlenecked.

#

RT in this game is bad, even for RT.

autumn jetty
echo jackal
autumn jetty
#

I cant upload videos larger than 100mb

#

ugh

peak geyser
#

Upload to YT

autumn jetty
#

oh wow after like 2 weeks YT processed my HDR video

#

ignore the weird cropping I wanted to reduce the video size lol

#

game is locked to 90

#

it drops 2 fps for a sec, but thats it it's pretty smooth otherwise

frank heart
#

[/Script/Engine.RendererSettings]

#

@autumn jetty insert under that

#

if its not there yet than u can create one

#

have a couple of jank stuff under mine

echo jackal
peak geyser
peak geyser
echo jackal
#

i don't play at 90 though and doesn't change the fact that the game is quite cpu bound

#

my old 5900x struggled real hard

peak geyser
autumn jetty
autumn jetty
echo jackal
#

i mean i just showed above 1080p ultra performance with no engine.ini edits, 100 fps fluctuation from cpu

autumn jetty
#

something else must be taxting your CPU

#

I had no issue running around with 300+ fps with FG

#

no huge drops

#

CPU limit starts at around 190-200 fps

echo jackal
#

were you running with maxed in game settings?

autumn jetty
#

high RT + high crowd density + LOD bias high

#

those there are the most CPU intensive

echo jackal
#

can you try with everything maxed, since those are the settings that we actually play with, assuming you're not hitting a gpu bottleneck by turning those up

autumn jetty
#

well you cant expect much from a 4080

#

but I will see how high I can get with everything maxed and super low res

#

I'm slightly CPU limited, but there are no huge drops

echo jackal
#

thanks that confirms we're seeing about the same performance

#

was doing some more testing, its probably streaming related. Spin the camera a bit and you'll see those drops, or just fly around

autumn jetty
#

flying in/out of areas cause traversal stutter

#

but no fps drop when I'm spinning the camera

#

it's stable enough imo

#

when the GPU usage goes above 90-95% it drops ~2 frames

echo jackal
autumn jetty
#

yea it's not that bad

echo jackal
#

wonder if they will fix the frame gen performance next update, the scaling is still pretty borked right now

#

may also be part of the reason its not able to fully utilize the gpu

peak geyser
#

I mean. If you really want to figure out what is going on you could use Nsight. XP

tropic oyster
#

does the anti cheat even let you hook nsight

peak geyser
frank heart
#

maybe not

#

renderdoc doesn't

#

🙂

nocturne lava
tough ember
#

Renderdoc 💔

stark topaz
#

@echo jackal i heard from some one that going to 7800x3d in this game specifically they got quit a boost in FPS because of how shit it’s optimised, was that true? Or i guess you always had a x3d CPU when you played this game?

echo jackal
#

well yes if you're going from non x3d to x3d it will be a significant boost, i've ran the game on a 5900x, 7800x3d and 9800x3d and saw gains throughout

stark topaz
#

So it was true

#

Nice :3

echo jackal
#

pretty reputable tech reviewer channel has benchmarked this too

frank heart
#

yea

#

like

#

even 7800X3D got 73fps lows

#

so it's just peak UE cpu jank

echo jackal
#

yeah when theres jank involved we take as much cpu performance as we get

#

they didn't bench wuwa in the 9800x3d review but they did do zenless zone zero

#

another cpu dumpster fire

autumn jetty
#

@echo jackal did you enable reBAR for Wuwa btw?

frank heart
#

I dont think rebar makes a difference

#

Ive tested it a while back for both ZZZ and WW

echo jackal
#

i have it on but yeah same as spiwar i didn't notice any significant differences

autumn jetty
#

I mean that it might even cause issues/slowdowns if you have it enabled

frank heart
#

I mean reviewers have tested it and that weak 1% lows is real

#

So the wildly swinging perf is just expected for this game

autumn jetty
#

yea at higher fps

echo jackal
#

part of the unreal jank, i saw lazorr mention similar behavior in other titles

autumn jetty
#

UE 5.4 performs better

echo jackal
#

we need ue 5.6 but it'll be years before games start shipping with that

autumn jetty
#

yea unfortunately

echo jackal
#

a whole generation of games with gimped performance and it takes them ages to start addressing it

autumn jetty
#

and DX12 UE4 was even worse

#

for a very long time

#

even DX11

#

asset streaming issues and traversal stutter

echo jackal
#

stutter struggle is pain

autumn jetty
#

the texture pop-in issue started with Mass Effect 1!! Which was UE 3

echo jackal
#

i hate pop in so much too

autumn jetty
#

texture pop in was even worse than LOD pop-in

echo jackal
#

very immersion breaking

autumn jetty
#

but Epic managed to fix it in one of the later UE4 versions

stark topaz
#

Are we gonna need to wait untill UE 6.0 for them to fix this ?

autumn jetty
#

5.6 looks promising

#

but who knows

echo jackal
#

yeah remember when they showed off nanite, then it turned out to be undercooked and didn't work on tons of things

stark topaz
#

Yeah that amazing Demo end up being such a huge lie T^T

peak geyser
stark topaz
#

Pay the current debt with another one >.>

umbral granite
#

UE6 will fix stuttering and current UE memes

#

but....

#

will introduce some other shenanigans

#

vibe based coding that hallucinates scenes

autumn jetty
#

hmm wuwa is stuck at the loading screen 80%

#

i changed nothing

#

lol

#

I mean the game is loaded but I can only see the loading screen

#

nvm I found the issue

dull flame
#

UE6 will not fix borked native hdr

peak geyser
#

I forget.
Was there a fix for the FG flicker?

#

Just saw the other channel. Looks like it is in active development.

frank heart
#

wait for the cook to be finished

peak geyser
#

So... when Fuse is able to get the fix for FG running. How hard will it be to get it working with the WuWa branch? Is that like a big deal?

astral night
peak geyser
astral night
#

renodx::utils::dlss_hook::Use(fdw_reason)

frank heart
#

Can't remember if any other feature's been talked about recently but not implemented to this wuwa branch yet

astral night
#

but highlights1 isn't that great either

#

it's also a one-liner to enable it

#

#define RENODX_COLOR_GRADE_HIGHLIGHTS_VERSION 2

tough ember
#

i'm planning on adding presets + a slider to bandaid black and white effects like fleurdelys ult + highlights2 when i inevitably need to also update shaders with the new patch

frank heart
#

In time for transformer FG fix and new patch

#

I think they wont break anything other than new shaders for new char

#

||famous last words||

tough ember
#

we shall see

frank heart
#

apparently infinity nikki (another UE4 UE game with ACE anti cheat) updated their anti cheat and now both D3D12.dll winmm.dll is blocked (courtesy of @languid dome)

#

so if wuwu ever updated their theirs

#

its been a good run

languid dome
#

(the game is UE5 but uh yeah it's UE ACE)

#

yeah i can't get reshade to inject at all

#

we had a good run everyone

#

WAIT IT'S LESS DOOMED

#

inject.exe works.

frank heart
#

inject64 works?

languid dome
#

it didn't work the first time i tried but i guess i had a skill issue

#

because it's working now

frank heart
#

pog

#

not so screwed

#

I guess SK is on the same method to inject and its just tripping up somewhere else?

languid dome
#

i don't know why SK is failing

subtle warren
frank heart
#

you use inject64

#

another program

#

dont worry about it for now

umbral granite
#

You're telling me

#

I waited for FG fix

#

And now I am going to get cucked out of reno

languid dome
#

there is alternatives for now

#

but also this is based around the assumption that kuro will update their anti-cheat

#

of which tbh, there is proof they might not LMAO

umbral granite
#

Ok ok

#

So we're safe

languid dome
#

(The way regular ACE works on the Steam Deck, is that they do a bunch of checks to 1) see if you are running under wine and 2) see if you are an actual Steam Deck, this includes actually checking the CPUID and the GPU name to see if they match the ones from a Steam Deck, and spoofing that is pretty hard.)

#

(meanwhile, the way WuWa devs got the game working on Steam Deck, is by disabling ACE if you have SteamDeck=1 set on your environment variables)

#

(top tier anti-cheat development)

languid dome
# umbral granite So we're safe

Safe is a strong word, we have alternatives for now (assuming WuWa and other games update their ACE version), but the fact they decided to plug this hole after years, does concern me a bit that they might be willing to fight us.

#

If ACE updates again and they kill inject64, it's pretty doomed lol

umbral granite
#

Some bullshit

#

Well

#

Atleast FF14 is safe

dusky vigil
#

Issue Description
I’m trying to use Special K with RenoDX in WuWa, but I’m running into issues.

Steps I’ve Tried
Used SK Lazy
Placed both RenoDX files in the SK reshade folder and SK profile folder

Current Situation
The game doesn’t seem to activate RenoDX

Questions
Has anyone successfully used SK + RenoDX in WuWa?
Am I missing a step or doing something wrong?

dusky vigil
#

after reinstalling the game, it works.

autumn jetty
# dusky vigil after reinstalling the game, it works.

You should generally avoid loading ReShade + RenoDX through SK. Rename the ReShade64.dll to d3d12.dll ,then move both the renamed dll and the addon file to the game's root directory: Wuthering Waves\Wuthering Waves Game\Client\Binaries\Win64

#

RenoDX can fail to load if you try to inject it through SK

#

it's random

misty brook
#

Any way to temporarily disable reshade and renodx?

#

I use the slider but the colors are still for hdr

autumn jetty
#

or you mean in-game?

misty brook
#

Although that requires a restart

frank heart
#

Never fail

#

As longn as u correctly set it up

autumn jetty
#

if you load the addon using the global injection method then it can fail

#

it will never fail if you copy the addon file next to the game exe

#

it can even crash sometimes using global injection

frank heart
autumn jetty
#

or well this is my experience with ReShade + Addon injection using SK

frank heart
#

Once it starts working

#

Anytime i fail rejection its only because i forgot to say yes to SK admin prompt

autumn jetty
#

but even if it works, local injection is faster

frank heart
#

Its just sk

#

Local vs global doesnt really make a diff for me

#

Sk no sk does

#

But yea

autumn jetty
#

it does for me

frank heart
#

Yeah i dont doubt that

autumn jetty
#

SK itself causes no slowdowns on my PC

frank heart
#

We went thru this a while ago

#

Ppl have diff results

autumn jetty
#

yea

#

there are a lot of factors probably

frank heart
#

On another note

#

If shortfuse fixes dlssfg flicker

#

XeFG flicker when using optiscaler might also be fixed

#

The one that relies on streamline input 🙂

autumn jetty
#

nice 😄

frank heart
#

U gotta try xefg

#

Leagues above fsrfg fr fr

#

And it doesnt crap itself if you dont have UI

autumn jetty
#

I don't really like FG not even Nvidia's FG

#

I only use it if I must

frank heart
#

Since it seems to infer what the UI is even without being provided a UI

buoyant pumice
#

Does anyone know how renodx works together with XXMI? I followed this tutorial and installed ReShade as a XXMI Launcher Addon (https://www.youtube.com/watch?v=TtSuPKqpfLI&t=140s
). After installing successfully, pressing the Home key in-game opens the ReShade console.

I then downloaded the latest renodx-addon64 file from GitHub (https://clshortfuse.github.io/renodx/renodx-wutheringwaves.addon64
), but whether I place the addon64 file in the game root directory or in the ReShade folder, it doesn’t take effect when I start the game.

******In Update 2.2 There Are Some Broken Mods Or Not Showing (Cantarella, Rover M, Rover F, Chixia, Phoebe, Zhezhi, Baizhi) You can fix them, here's How To Fix Broken Mods After 2.2 Update : https://youtu.be/8NgbuY2VmdA

Skin Mods Shown In This Video :
Chanying (Changli X Hanying) https://youtu.be/bloo9J-q-RY
Carlotta Crystalline Tempest (Colo...

▶ Play video
subtle warren
#

@buoyant pumice is it reshade with add on version

#

Download reshade from the website

#

There are 2 types of Reshade to download
One just reshade the other one reshade with add ons

#

Download the reshade with add ons only

peak geyser
#

We gonna move the channel to the new Discord?

patent blade
#

Where’s the new discord?

languid dome
#

why are you doing this to me PlayDead

umbral granite
#

100 servers

astral night
#

Stop being so popular!

#

Nitro lets you have 200

#

"lets you" 🤌

misty brook
#

I have an alt for less used servers

#

Keeps my main clean

fallen tiger
#

why is there a new one is this one getting shut down?

peak geyser
umbral granite
#

Hence why SF thought it was a good idea to make a separate server

#

Plus that means restructuring can happen so it is easier to find RenoDX threads for games

#

because discord sucks

peak geyser
umbral granite
#

FG fix is hopefully out tomo

#

He now has Streamline hooks

#

which means next up is adding DLSS to games

#

then FG as well

peak geyser
umbral granite
#

pretty much gets you SK features

#

without the compat issues when using Reno

peak geyser
# umbral granite yes

That would be wild.
Am going through MGSV right now. The game only has FXAA and it looks like total cheeks because of it. DLAA would be such an improvement.

umbral granite
#

A few of us have been wishing for DLAA in MGSV

#

in general that game also needs HDR

#

and replacing the SSAO with xegtao

#

ofc DLSS/DLAA isnt 'easy' to add

#

Luma already has those abilities

#

and it takes months to add in DLSS just to replace TAA

#

which already has jitter, motion vectors and all

#

pre TAA games will be very difficult

#

shimmering go brrr

#

Need to use DLDSR or DSR at 6k/8k to cope

#

Arkham Knights will be a good candidate for DLSS and Pumbo already has plans to work on that

#

As much as people glaze Knights for its visuals, the shimmering from literal everything is abysmal

peak geyser
#

Yeah, I just ended up using DLDSR 2.25 and it fixed it pretty well. GPU usage went from like 22% to 50%. lol (also added Beyond Ultra settings)

Am using Auto HDR for the game, but the blacks are crazy crushed.
I might be able to fix the HDR with ReShade.
But...
ReShade can't be used with MGSV.
And the 1 way you can use it doesn't work with Auto HDR, which was the whole point. XP

naive delta
naive delta
#

I'm using d3d12.dll to load uevr into nikki

languid dome
languid dome
#

standalone didn't get the patch

naive delta
#

standalone

languid dome
#

for some ???????? reasons

naive delta
#

Oh

#

Well

languid dome
#

try the steam client if you doubt me.

naive delta
#

Doesn't matter anyway I have multiple other injectors that work on ace

languid dome
#

i mean i do too lmao

#

i did find the d3d12.dll method convenient though

#

it also worked on wine which was pretty important to me since i play this game on linux

naive delta
#

There are at least 10 other win32 dlls the game will happily proxy load from

languid dome
naive delta
#

and at least 4 dlls it ships with that you can replace with no issue

languid dome
languid dome
#

(and that worked)

naive delta
#

Hmm did you delete your crashes in between? Sometimes anti cheats can be really petty and just crash you if you have prior crashes lol

naive delta
languid dome
naive delta
#

oh Nikki never crashes for me now even running lua scripts to free cam and spawn lights and such so I've never needed that. Wuwa oddly enough always crashes if I mess with perfsight but I haven't run ACE with wuwa in ages

languid dome
#

i got rid of perfsight with nikki in particular because it was fucking with renodx lmao

#

the game did not care one bit if i just deleted perfsight.dll/crashsight.dll

#

so i did

#

(if you don't do that, it breaks resource upgrades and you get clamping on some areas)

naive delta
#

btw if they do ever tighten up the anticheat you can just come to standalone version and I'll give you a self injecting dll that you just inject into the launcher. They would have to force secure boot and run their driver at startup to even have a chance of beating that. And frankly they're already going way too hard for a dress up game so I wouldn't put it past them

languid dome
#

the steam client also has the launcher btw

#

but i'll keep that in mind NOTED

naive delta
#

oh that's right lol

#

Well

#

That might be a problem because of steam

languid dome
#

there are stronger implementations exclusively on chinese-version of games but uh

#

i have no clue why they are going so hard at this game anyway, what are they trying to protect?

naive delta
#

strinova has the most obnoxious. They keep screwing up my stereo pipeline some how despite having no reason to touch that. But they can't keep me from getting into the actual memory?? Like I could easily cheat but God forbid I want to play in VR and make the game harder for myself

languid dome
#

it certainly isn't assets given how easy it is to decrypt them lol

naive delta
#

Yeah idk but I got several clown awards in the steam discussions for telling people that infold is not in fact trying to keep out r18 modders and that if the Chinese government allowed it they would readily sell that content themselves lol. Mind you this is the company that makes love and deepspace.

languid dome
#

i know for a matter of fact that Paper would do more risque designs if they could lmao, i saw the stuff they made for Love Nikki

#

they had a collab with a lingerie company once lmao.

#

the CN government started clamping down on their designs in recent years for some reason lol.

#

(which is why some SN suits got censored and most new suits have been very safe lol)

naive delta
#

I'm 100% certain the government tells their game devs not to allow modding (except for mihoyo). Snowbreak just nuked themselves

#

After already getting censored by the government last year

naive delta
#

wuwa is flying a little close to the sun I fear

languid dome
#

idk what wuwa is doing because i don't play it lol

#

don't get bonked y'all i guess lmao

languid dome
#

i never thought about doing that and i'm curious now

#

my 3070 will probably get destroyed

naive delta
#

I'll be honest the whole universe reset thing sucks but playing that shit in VR was crazy

naive delta
#

I have a 4070 Ti super, 7900x, 96gb 5600 MHz and I get like probably 30-45 fps in this game in VR but it looks damn good so I can live with that

#

but even if you don't play VR uevr is great for the scripting api. I'm basically remaking the camera and light tools from UUU rn

languid dome
#

i was going to ask about that actually, where were you running Lua on lmao

#

on an external Lua VM or the Lua VM of the game

#

LOL

#

because i'm not sure if you are aware, but this game is pratically scripted entirely in lua lmao.

#

(a lot of Lua)

#

(i just really wanted to make custom poses)

#

but dealing with skeletons gave me nightmares and i got distracted with other things so it's on the backburner lmao

subtle warren
#

If we delete the anticheat folder

#

?

umbral granite
#

Re-downloading Wuwa to get ready for the FG fix drop today

#

Why did no one tell me we have PEAK now

stark topaz
umbral granite
#

Do those engine.inis still work?

#

I remember using one to increase draw distance

stark topaz
#

For wuwa? It should

#

We had some changes made when in septimont grass will disappear from long distances and it did increase draw distance for grass last time

stark topaz
#

Oh i guess that;s what you mean by increase draw distance XD

umbral granite
#

replacing the streamline files brings up a 'your game may be corrupted' pop up

#

how am I going to force MFG slop?

stark topaz
#

Ain\t 2.6 gonna add MFG slop any way?

umbral granite
#

Thought it was +2.7?

stark topaz
#

Nop

#

Next update :3

umbral granite
#

wait

stark topaz
#

On 28 this month

umbral granite
#

oh you're talking about the actual game

stark topaz
#

Yeah

#

XD

umbral granite
#

why the 28th

#

FUUUUU

#

I already have POE2 on the 29th

#

some bullsheet

stark topaz
#

I mean for me on sep 4th is ZZZ while Silksong is out >.>

#

Guess got to play both of them

umbral granite
#

CA slider isnt doing anything?

#

Discord search is failing me

#

in case this has already been mentioned

umbral granite
#

Used the Engine.ini Spiwar posted + the UE CA disable command

#

THIS GAME LOOKS SO NICE

stark topaz
#

Hm, did he made changes to it? Cuz i only use the one from brandy discord,

umbral granite
#

I was looking at the one on github + website and his

#

Spiwar's is trimmed down

#

Tried out the meme RT + RR one

#

pretty much crippled perf by half

#

no negligible visuals

stark topaz
#

Can you give me the one you are now using? I wanna test it later, did he also made RT changes to it ?

#

Cuz the one i”m using also has RT changes but for medium

frank heart
#

I dont have that message when running via steam

#

Or just running the exe

umbral granite
#

Yh I was launching from the standalone launcher

#

You can force streamline update via inspector?

frank heart
#

WW is detected in nvidia app

#

Shpuld be able to force new FG

umbral granite
#

That i get

#

because via inspector I cant do mfg

#

so I'll try NVapp

#

Then again the update will have MFG

#

so might as well wait

#

meme RT + RR / ini without meme RT + RR

#

metal reflections are better

#

but thats about it

#

sun position is different so I dont think the shadow differences are apple to apple comparison

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40-50% perf loss avg

stark topaz
umbral granite
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one sec

stark topaz
#

Thanks

umbral granite
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I've commented out the meme RT + RR

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but you can remove the ; if you want to try it out

stark topaz
umbral granite
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its some ultra RT tweaks from the github

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and ray reconstruction

stark topaz
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oh no ! b

umbral granite
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I've also adjusted motion blur

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r.MotionBlurQuality=2
r.MotionBlurSeparable=1
r.MotionBlur.Amount=0.33
r.MotionBlur.TargetFPS=0
r.MotionBlur.Max=5

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I slap this on every UE game

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r.Streamline.DLSSG.RetainResourcesWhenOff=1

will help with that awful stutter when entering menus with FG on

umbral granite
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RIP

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no wonder it is destroying perf

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let me change that to 24

stark topaz
stark topaz
frank heart
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cause motion blur doesn't apply to characters

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🤣

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it's actually a crime

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particles get motion blur

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camera get motion blur

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but character movement are exempt from it

stark topaz
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Do i even wanna activate motion blur in wuwa? Cuz i always disable it

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In any game

frank heart
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whatever u want

stark topaz
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What do you think about it?

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Are you a motion blur enjoyer ? :3

umbral granite
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welp then

stark topaz
# umbral granite welp then

I;m ask you instead cuz spiwar didn’t answer my question

Way do you wanna activate motion blur in WuWa? Cuz i keep it deactivate in any game, and how does wuwa motion blur not applying to the character means ?

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I short, i wanna know way people activate smear to their motion XD

umbral granite
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Because we're contrarians

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'Gaymers' swear by turning off everything

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bloom

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CA

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grain

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borders

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motion blur

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fog

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volumetrics

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each their own

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motion blur that isnt ass e.g default UE that targets 30FPS 🤮 at high framerates say triple digits

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looks nice

cosmic hearth
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Motion blur increases performance loss

stark topaz
umbral granite
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Look, I wouldnt use motion blur at 30FPS

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even though that is what devs do and have done for vidya

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but decent motion blur at +120FPS looks nice

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helps to blend

stark topaz
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oh i see, i guess i never got that experience with it, never had 100+ stable FPS in like never

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and given some games different implementation i guess, i never bother to turn motion blur on ever again

umbral granite
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Thats why we use the r.MotionBlur.TargetFPS=0 command. By default UE targets 30FPS

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so the motion blur just blurfest™ the whole screen

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then you can set r.MotionBlur.Amount to something like 0.05 or 0.10

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subtle but there

stark topaz
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and now, way is a issue in wuwa if motion blur is not on the character ? will it look awful to not have it on the character too?

umbral granite
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motion blurs bad rep is literally down to older games having terrible motion vectors or just slapping on the strenght to 10000%

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no different to cranking sharpness

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but CAS at low settings looks nice

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and does its job

stark topaz
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so low FPS too

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no way constant 100

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or over

umbral granite
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its equivalent to saying tonemapping is bad, should be disabled and never used alongside HDR rendering because Oblivion, Half life 2 and 2000s games completely clipped the f out of a scene

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but now people have 'mostly' learnt how to tonemap well

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and we have HDR output

stark topaz
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XD

umbral granite
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well dont take it too personally, different people have different preferences

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thats all I can say

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I typcially still disable CA where I can

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only a few games uses it well

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or in interesting ways

stark topaz
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that is all for me

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:3

frank heart
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if it looked like ass

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then it means you were using a shit motion blur