#RenoDX: Wuthering Waves

1 messages · Page 7 of 1

frank heart
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you only get banned if you're a pussy

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the anti cheat can smell your fear

narrow pewter
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Ah oksoyjakGrin

peak geyser
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If they're gonna ban me for something that I do on MY computer, is client side and affects no one else. Then I don't want to play their shitty CCP game anyways.

tough ember
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ReShade would be an absurd thing to ban for in a game where it can’t provide an advantage. I think anti cheat’s concern w.r.t ReShade with addons is PvP.

subtle warren
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I'd rather ban than no HDR

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lol

tough ember
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I haven’t heard of anyone else experiencing that, make sure it happens when you have no other shaders, overlays, addons, etc that could be confounding

tough ember
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@stark topaz actually this, are you using smooth motion or frame generation?

subtle warren
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i want smooth motion but still no way to make it work

tough ember
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Is it that much better than FG 3.8.1?

stark topaz
stark topaz
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I even got OBS to work XD just to capture it

frank heart
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Smooth motion is just afmf 2.1 but on nvidia

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No game data

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At this point i dont know why ppl dont use LSFG

tough ember
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I feel like it’s better to be implemented by the game than the driver

frank heart
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Since it is actually lower latency

tough ember
frank heart
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If you're gonna go with a naive implementation like afmf 2.1/sm/lsfg

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At least afmf2.1 has the benefit of lower latency vs lsfg

stoic vortex
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Too bad the UI gets all garbled

misty brook
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Is lsfg better 😭

umbral granite
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LSFG doesnt flicker with Reno pepe_omegakek so yes

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and doesnt have swapchain issues like Smooth Motion

subtle warren
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MMH how do u implant LSFG?

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along with reno?

umbral granite
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You use it like you normally would for a game

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You load into your game

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alt tab to pull up LSFG menu

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click scale

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tab back into your game

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after 5 seconds LSFG should generate the slops

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and you can verify this using their Draw FPS

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Make sure Capture API is set to DXGI and HDR support is toggled active

subtle warren
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do i enable HDR support?

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AH ok

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@umbral granite it looks laggy do I have to reduce flow scale?

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Mode fixed or adaptive?

umbral granite
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Flow scale is what determines the quality

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by reducing it, you reduce quality

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LSFG already looks ass

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I am not going to reduce quality further

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fixed or adpative just determines the slop generation mode

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fixed is 2x, 3x and so on

nocturne lava
umbral granite
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adaptive is it will change to match your FPS target

nocturne lava
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The adaptive frame pacing is pretty good though I will say

frank heart
umbral granite
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💀 cap

frank heart
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1080p is where it was trained

umbral granite
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50% looks bad

nocturne lava
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Hmm I'll try that next time

frank heart
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and thats about where it tops off

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75% at 1440p

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and so on

nocturne lava
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But I already wasn't happy with how native looked 😦

frank heart
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just make sure your base flow is always 1080~

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or more

umbral granite
nocturne lava
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Iirc my native frame rate dropped from like 120 to 60 when I tried it in s&f7 kekHands

umbral granite
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because LSFG has a perf cost

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and if you're not running a locked down framerate its ogre

frank heart
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thats what adaptive mode is for

subtle warren
frank heart
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@subtle warren what res

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and refresh rate

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lock your pre-FG fps

subtle warren
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6k dlss quality lol

frank heart
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no

umbral granite
frank heart
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i am asking

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whats your screen refresh rate

subtle warren
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144

frank heart
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flow scale 25

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LSFG 3.1

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Adaptive

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Target 138

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Performance mode on

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copy this

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in game FPS limit to 60

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or 69 fps

subtle warren
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I managed to make it work nicely with 100 flow scale amd queue target 2 since I got unstable frame rate amd then wgc

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@frank heart

frank heart
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You dont need motion estimstion at 6K res

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100 flow is pretty unecessary

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But do what ever u want

misty brook
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Don't really like the way it works

misty brook
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Or vrr

narrow pewter
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Are the standard preset settings fine?

subtle warren
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LSFG sucks, I feel like smooth motion has less artifacts

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And I'm at 6k res

frank heart
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Use whatever you like bud

frank heart
misty brook
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Any reason for keeping vsync on?

narrow pewter
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something on my end? thats the event wish screen.

misty brook
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Shouldn't it be default or allow tearing 🤔

frank heart
tough ember
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are you on dx12 or 11?

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any reshade errors? what's your reshade version?

narrow pewter
frank heart
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Update your reshade
Update your plugin
Dont use with other addons
Disable other reshade FX

tough ember
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this is a good place to start

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i want a bot that lets you type commands for potential troubleshooting stuff

narrow pewter
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Reshade 6.5.1, no other addons used, only renodx. all Reshade FX are disabled. i only see some WARN entries.

tough ember
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Can you send a screenshot of your RenoDX settings?

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And does the rest of the game look normal?

narrow pewter
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sry for the off looking picture, i found out Reshade makes a screenshot without its own menu, so its SDR. yes Game looks fine, only wish menu and Character screen are effected. i will look in the other menus, if the are fine.

tough ember
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You are using an extremely old version

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#1383049193186136216 message

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Use either this one

narrow pewter
tough ember
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Ah okay, do we still have documentation that says to use the UE version for wuwa? I’d like to correct it if so

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We used to use the UE version but it now has its own addon

echo jackal
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yeah the faq pinned still says use UE version

narrow pewter
tough ember
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Ah you’re right @frank heart do you wanna correct the pin?

echo jackal
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wiki needs updating too

tough ember
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i'll do the wiki

narrow pewter
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It looks much better then before.

tough ember
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super!

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@frank heart i pointed directly to your pinned message on the wiki btw

frank heart
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Sup

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Ah ok

tough ember
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yeah that pin can be the source of truth for instructions since the wiki doesn't have a place for it

frank heart
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Updated the pin

tough ember
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thanks brother

frank heart
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found why my videos weren't getting processed in HDR

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i forgot to check the pixel format

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8-bit 💀

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10-bit p010 works now

frank heart
autumn jetty
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haha

tough ember
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Let’s goooooooo

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I can’t actually watch those bc I still haven’t caught up :p

frank heart
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although

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I might have gotten the wrong SDR shot

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that one looks a bit too blown out even for SDR

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just for kicks i also threw the SDR shot through autohdr

tough ember
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AutoHDR is such a travesty compared to real HDR

frank heart
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Probably still preferrable to just SDR when u dont have native hdr

fallen tiger
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is there a final version of dx11 renodx addon?

autumn jetty
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that string is pure pinkish red

frank heart
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if u like that u can probably get some of it back with

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blowout restoration

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set to 0

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but I tried to play with that for a day or two

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some things just look better when they have color

autumn jetty
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SDR looks better than that auto hdr picture tho lol

frank heart
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yeah that was BT.2446a

autumn jetty
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ok well SDR looks wrong too

frank heart
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other auto HDR method might do saturation better

autumn jetty
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like on this picture snig

frank heart
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SDR is just like that

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u can check any 2.5 cutscene video

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on youtube

tough ember
autumn jetty
frank heart
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no

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u overestimate how this game looked in SDR

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ehe

autumn jetty
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yea maybe

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lol

frank heart
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just grabbed from another youchuber

autumn jetty
# frank heart

lets's ask the expert tho @astral night should that pinkish red string desaturate into white in HDR like on the SDR picture? it's supposed to be "hotter" than the rest of the string

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and we can't display 4-10k nits so it's should be whiteish on dimmer displays imo

astral night
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is it a video or rendered?

autumn jetty
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rendered

frank heart
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real time cutscenes

astral night
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technically red doesn't desaturate to white as you would think because it uses a pure cone to use visually

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white is a cancelling affect from Red/Green opponent and Blue/Yellow opponent

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even on RGB, like rgb(10,0,0) just clips to rgb(1,0,0)

autumn jetty
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still if it's white in SDR then it should be brigther in HDR right?

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compared to the pinkish part

astral night
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are you looking at the discord "thumbnail" or the actualy fullsize image? (discord sdrifies)

autumn jetty
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fullsize

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I'm talking about this part

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I imagine that this is like a neon light

astral night
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it's probably white in the texture, because pure red wouldn't look like that

autumn jetty
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or something similar

astral night
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it'd look cursed

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renodx has a blowout slider which makes things white though

subtle warren
frank heart
subtle warren
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In hdr

frank heart
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is like

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a youtube video though

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so we dont have a clean sdr source

subtle warren
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4000 nits

autumn jetty
frank heart
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🙂

astral night
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red stays red when bright, mathematically speaking

subtle warren
subtle warren
frank heart
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lol

subtle warren
astral night
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but bright red isn't something sdr can convey, so they cheapen it to white at times, giving this pink effect

frank heart
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that slider should be illegal

autumn jetty
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it's cursed

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but it works kinda

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lol

astral night
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clipped red looks different

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like trash

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so they probably coded white/pink

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and aces rrt has some desat to it

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sdr clipped red hurts

autumn jetty
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yup

astral night
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no detail on the panel on the right

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so you have to find some other way to give detail (by reducing saturation, meaning pink/white)

frank heart
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woes of a real time cutscene

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somebody had some wacky settings and wrong gamma

autumn jetty
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but remember those carrot things in starfield?

frank heart
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light at the bottom is gone

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eks dee

autumn jetty
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the texture was red/orange but then it was turned to white, or well the middle part was almost white

autumn jetty
astral night
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the discussion of a global desaturation just speaks to a chrominance based blowout not being right (which is why i'm working on LMS). acesv2 does the same with a custom dechroma based on luminance. and i'm sure reds are going to go pink as well

autumn jetty
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what about pink?

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to less saturated pink?

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so I guess there is no universal "correct" look

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it depends on a lot of factors lol

frank heart
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you can't have it with this game anyways

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the reds are a little bit too hot for me with OKLab after tuning but if I switch to Ictcp violets/blues will look wrong instead 🙂

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so I just settle with OKlab and have the reds slightly over cooked

autumn jetty
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this was starfileld's raw artifact display

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it was all white in-game

frank heart
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starfield is just extra extra fucked

autumn jetty
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nah this was not fucked

frank heart
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for that wuwa pic I don't think the SDR version would be that blown out if they had HDR

autumn jetty
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hue shifting was part of the art design

frank heart
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it's still pink

autumn jetty
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but it should be a lot brighter pink at least

frank heart
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well

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thats also because im having it slightly darker than SDR

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I was using these settings

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#1383049193186136216 message

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without the exposure at 1.1

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with exposure at 1.1 for that scene the tone might be closer

autumn jetty
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yea it's not bad

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it's so hard to get skin right tho

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especially in septimont for some reason

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the sun is strogner/brighter there

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it turns everything white lol

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it's probably a different LUT or something

tough ember
autumn jetty
tough ember
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the hdr version is also brighter in the middle than the part to the left before it. the sdr version to me just looks like it blows out a lot sooner from the left. i mean it's almost white already before it even gets to the middle. sdr just looks like a similar brightness gradient but very blown out because that's what sdr does.

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if i did discover how to replicate that in a way that doesn't just dump on hdr, i would at least implement it as an option.

autumn jetty
tough ember
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I would like to know what we would get in that scene with saturation correction and blowout restoration at 0.

echo jackal
frank heart
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repost for reference

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damn you have a really high game brightness

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yeah that looks like exactly why i dont like blowout restore at 0

echo jackal
frank heart
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makes sense

echo jackal
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on another note haven't had any ray tracing crashes since the update which is great

stoic vortex
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Can't say the same for amd users, getting close to a tacet field makes the game crash 😔

autumn jetty
nocturne lava
autumn jetty
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Can I finally say goodbye to the 572.83 driver?

narrow pewter
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Does FSR break HDR?

frank heart
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yes

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dont use fsr

stoic vortex
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You can with optiscaler

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Ingame one breaks it

frank heart
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Yes

narrow pewter
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Optiscaler also can cause Bans, right?

frank heart
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#1383049193186136216 message

narrow pewter
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Right

frank heart
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@autumn jetty all your problems with skintones in septimont would be solved if you just accept to let things not blow out

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or better yet use lower strength soyjakGrin

stoic vortex
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The game is way too pretty to not take advantage of hdr

narrow pewter
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Absolutly yes.

autumn jetty
autumn jetty
# frank heart

that butterfly being purple near the middle is hurting my eyes

autumn jetty
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the SDR look is the artistic intend, and skin is not supposed to color shift so the SDR skin color is the correct skin color

autumn jetty
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this is the official artwork

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her skin is pale white and the butterfly is blue/white

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and no, artists are not limited by SDR if they wanted that to look purple then it would look purple in SDR

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acting like HDR should reveal more colors is getting annoying sorry

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it's fine if you like that look more, but it's definitely not correct

frank heart
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the one you see from this pic here is the on on ult

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which stays the same

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she can have different butterflies you know

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also

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her skin is not pale white in-game

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it's slight pink

autumn jetty
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very slight pink almost white

autumn jetty
autumn jetty
frank heart
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the artwork is pretty much white

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ingame is a lot pinker

frank heart
autumn jetty
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it's pinkish where it's not directly lit

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another official artwork

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with lots of butterflies

frank heart
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not on the actual ult butterfly tho

frank heart
autumn jetty
frank heart
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i did put a soyjak meme in there

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the one to pay attention to is the one i posted before duh

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blowout res 0 is a travesty

autumn jetty
frank heart
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nah it looks worse

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somethings when brighter should be more saturated

autumn jetty
frank heart
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not remain that desaturated

autumn jetty
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tho

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but I guess skin is sometimes as bright as the sun in gacha games lol

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or anime style games

frank heart
autumn jetty
frank heart
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it looks wrong

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kinda like when u apply autoHDR without any additional saturation boost

autumn jetty
frank heart
autumn jetty
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but just a little

frank heart
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because the wrong saturation is only on the highlight saturated part

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just add back blowout correction

autumn jetty
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I mean rising highlight saturation / lowering blowout

autumn jetty
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it's not like auto HDR at all, because you get proper highlights

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saturation/color boost was one of the most cursed feature of SK HDR until Kal made it optional

frank heart
frank heart
autumn jetty
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0-10% maybe yea

frank heart
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but you need saturation boost

autumn jetty
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it used to be fixed 100% lol

frank heart
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because if you just raise luminance

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without raising saturation

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it doesn't look correct

autumn jetty
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but you don't have to rise it that much

frank heart
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you neeeed at leasdt 50+ blowout restore for this game

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if you;'re using strength 100

autumn jetty
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and it depends on the light casting source too

frank heart
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if you try to fix it by raising highlight saturation then it will affect changli and she becomes too saturated

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blowout restore is the goat

autumn jetty
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it needs that 5%

frank heart
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doesnt look correct at all to me unfortunately

autumn jetty
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it's actually whiter than in SDR

frank heart
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too desaturated

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u can sortof know what i mean

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when u raise the brightness in SDr

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from 120 to 300 nits

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the color tone thats expected remain the same

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u just raised the brightness up

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but when u put that in HDR sure it's brighter, but it's not the right tone at all, too blown out

autumn jetty
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I know what you mean, but I can't really accept it as the correct look especially when we are talking about an SDR anime style game with no offical HDR support

frank heart
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it's supposed to be at least as saturated as SDR

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i'll show what you mean

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with sdr 120

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300

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and then HDR with blowout restore at 0

autumn jetty
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I mean that we can't just start drastically changing highlight saturation saying that "yea this is what the artist wanted for sure"

frank heart
frank heart
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this is still in SDR

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obviously it's neon blue tones in the middle of her weapon

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but the color is gone without blowout restore

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but the dress remains mostly at a correct tone

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so if you raise sat or highlight sat u hurt the dress

autumn jetty
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yea I know what you mean

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and the weapon looks wrong on the HDR pic

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it needs a little blowout restoration

frank heart
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it needs a lot

autumn jetty
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not a lot

frank heart
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nah

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a lot

autumn jetty
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this is way too much

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this actually looks wrong from an artistic perspective not just HDR or SDR

frank heart
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is already in the SDR image

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u can check the 300

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well

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or any brightness level

autumn jetty
frank heart
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okay

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one sec

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i'll record a vid

autumn jetty
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compared to the current value

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aka if it was 50 then lower it to 35

autumn jetty
frank heart
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look closely at her weapon and tell me you dont see the neon blue that's lost even at blowout restore 30

autumn jetty
#

lost comapred to what sdr?

frank heart
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yes

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pay close attention to that part

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its such a neon blue even in SDR

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and it turns whiter

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without enough blowout restore

autumn jetty
#

it hue shifts too btw it's not just the highlights that are brighter compared to SDR

autumn jetty
#

hmm that's the main issue apparently

frank heart
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nah

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with blowout res 50 its about right

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u could have some wiggle room

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depending on taste

autumn jetty
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it's a different shade of blue / purple

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this is such bad weapon to test btw

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that constant moving

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and color changing

frank heart
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u can see the consistent neon blue tho

autumn jetty
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only the middle part is consistent

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that rotating orb thing

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I focus on that

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the cyan color almost dissapears in HDR

frank heart
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focus on the particle thats emitting out

autumn jetty
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the edge blue gets deeper blue in HDR too

frank heart
#

its a neon blue that only looks about right if u how blow at 50

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give or take

autumn jetty
#

but at 50 blowout restoration the weapon looks very out of place

frank heart
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all of SK's particles are the same color with the weapon

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so its really not lol

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her ult star realm is also of a similar color

autumn jetty
#

if you test scorekeeper in SDR, then the VFXs complement her outfit

frank heart
#

her VFX in SDR always had neon colors though....

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that color palette was always a part of her

autumn jetty
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yes but if you only "fix" the VFX colors in HDR without rising the outfit saturation it is going to look wrong

frank heart
#

thats really going into subjective territory

autumn jetty
#

it's design philosophy

frank heart
#

if you're gonna say that than shorekeepers VFX

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shoudnt have any

autumn jetty
#

and it's not subjective imo

frank heart
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neon colors at all

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strongly saturated neon blues were always part of her palette

autumn jetty
#

if you look at this image

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it looks good, her outfit and the VFX colors are perfectly matched

frank heart
autumn jetty
#

I'm the guy who spends 100+ hours customizing/designing characters matching outfit color, hues, etc. I understand the design decisions behind characters, well I studied this actually lol

autumn jetty
#

even her skin

frank heart
#

thats pink buddy

autumn jetty
#

What I'm trying to say is that you can't change one aspect of a character

autumn jetty
# frank heart

here the effects, her skin, the outfit are desaturated

autumn jetty
frank heart
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its the same clip

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either way the tone on her weapon is literally more accurate to the SDR version

autumn jetty
#

change of perspective or one is gameplay the other is prerendered

frank heart
#

if you wanna follow down that route

frank heart
#

Through silence, civilization will endure on this shore.
And this shore... is a testament to my existence.

✦Follow our official social media for the latest news and updates✦
Official Website: http://wutheringwaves.kurogame.com/en
Facebook: https://www.facebook.com/WutheringWaves.Official
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YouTub...

▶ Play video
autumn jetty
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then it's just the lighting/perspective

frank heart
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but u can look at the wep again

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we're probably hitting a wall though

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maybe agree to disagree lul

autumn jetty
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like here, you would turn those whiteish flashes into pure blue, which is definitely not the artistic intend

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keeping them pure white is not good either ofc

autumn jetty
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I approach the issue from more of a designer perspective

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oh this is a perfect shot

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everything matches

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I'm always impressed how good the designers are at Kuro

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like those purple electric charges

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that saturation is perfect

frank heart
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they'll turn bad with low blowout sat though

autumn jetty
#

rising it more would look weird

autumn jetty
#

there is no perfect solution with reno

frank heart
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there is a closer solution

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and thats high blowout restore

autumn jetty
#

xD

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I will never go against the design principles

frank heart
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its closer as long as you agree to let some things look a bit overcooked

autumn jetty
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I can't haha

frank heart
tough ember
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i'm no longer attached to the sdr blowout

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i take the render, i apply their color grading to it, and i let it be hdr

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in as pure a form as possible

autumn jetty
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the dark side is strong with this one

autumn jetty
stoic vortex
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if it looks good enough, I take it

autumn jetty
#

and the effects are way too bright tbh

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but we can't do much about that one

frank heart
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on another note

autumn jetty
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or paper white is too low

frank heart
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yeah I play with low paper white

autumn jetty
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it would look better with ~140 PW

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140-150

frank heart
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yeah thats gonna be unplayable for me, too bright

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this is actually even too bright for me cause i was making a "match sdr" preset

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speaking of which

autumn jetty
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This is actual personal preference territory the PW value

frank heart
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minimal to no tone change on the non-HDR parts of the image

autumn jetty
#

the blue skirt hue shifts

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cyan to light blue

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semi-cyan

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skin is shifting too

frank heart
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cause its actually brighter

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if you stare at a part with only SDR values

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it should look very little different

autumn jetty
#

it's fabric, but I understand

frank heart
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a bit more saturation but it's needed to make the outdoors look correct

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pretty much a match otherwise

autumn jetty
#

the biggest issue is the game engine tbh

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the character model is excluded from lot of the lighting calculations

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which makes sense it's an anime game

frank heart
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no motion blur calculations either

autumn jetty
#

but the characters can reach highlight brightness even in dark areas which is nuts

frank heart
#

but that causes other issues

#

so this is as close as can be without going me blowing up something else

autumn jetty
# frank heart

it's funny because those flowers look correct in HDR and what you said about colors perfectly applies here, but characters are weird

frank heart
#

unless we get a better hue processor that can go aggressive without causing glaring errors

tough ember
autumn jetty
#

that was nice, but it has unresolved issues

peak geyser
#

Nm. It's different.

#

Is that like the best settings you've found for strength 100?

frank heart
#

Yeah probably about it for strength 100

#

If u want it to be slightly darker u can turn exposure down to 1.0

peak geyser
#

Think I might like this one the best.
Skin overall looks more accurate to me. Ciaccona and Brant looked a bit too tan imo.

frank heart
#

doesnt have an effect on skin at strength 50 but does on 100

cosmic hearth
#

Hello, everyone
What should I do?
Take a screenshot of native HDR and save it
Can only JXR format be used?

umbral granite
#

Reshade can take HDR .pngs

#

And since Reno needs reshade

#

You already have that option

#

Gamebar capture will only take .jxr which you'll need to convert into another format like HDR .PNG using SKIV to be able to embed into discord

#

To be aware that the default windows image viewer can't properly display HDR .pngs

#

They'll look wrong if you're viewing them there. If you load up the HDR .png into SKIV it'll look correct, Discord can also properly embed them

autumn jetty
#

@frank heart

#

this is what I consider good HDR conversion in terms of color

#

I mean the weapon

#

ignore the vanilla contrast etc

#

this does not change the artistic intend

#

but still more "colorful" in HDR

#

no color shifting either

autumn jetty
#

I'm trying to achieve the look I want in-game, without abusing the sliders, I don't think that we can avoid color shifting though, but it's close enough

#

this #1383049193186136216 message is not possible btw without breaking other stuff unfortunately

stiff oak
#

If you want the original exposure effect
you need to set the game brightness very high
but this also causes severe oversaturation.

autumn jetty
#

what do you mean?

#

The bloom around highlights in SDR?

#

I'm talking about the colors

stiff oak
#

Colors are indeed difficult to adjust
the grass on the new map is likely where the difference is most pronounced

frank heart
#

@peak geyser testing some slight tweaks to my str 50 preset

#

should bring down the slightly overcooked colors sometimes while still keeping the strength 50 benefits

peak geyser
solar path
narrow pewter
tough ember
#

It replaces the usage of that engine variable with the one set by RenoDX - so no need to set it to anything.

#

You’re good in either case

solar path
tough ember
#

No problem

subtle warren
#

@tough ember phrolova's ult seems to be clamping are you aware of this already?

#

Or should I enable something on the settings ?

tough ember
#

I know I still have some 11 shaders to patch

tough ember
subtle warren
#

Yes

tough ember
# subtle warren Yes

ok, i'll look today. @frank heart had you not given me that shader? i thought we'd gotten everything for dx12

subtle warren
#

Ok thanks

tough ember
#

yeah that was my bad

#

i had forgotten to download the ones he gave me a bit ago

frank heart
tough ember
subtle warren
#

I also noticed changli's final blows clamp in the new area

fallen tiger
#

hi for some reason when i put peak brightness at 1000 the game peaked 2000 with hdr analysis is there a fix for it ?

echo jackal
#

cantarella ult is still clamped

#

phrolova is only half fixed, the sad version of liberation is still clamped, smiling version is fixed

tough ember
tough ember
tough ember
echo jackal
fallen tiger
#

this is what i have

autumn jetty
#

how does the game look?

fallen tiger
#

i think it looks better than nvidia filter

#

real pretty

autumn jetty
#

show us a few pictures at least I'm actually curious

fallen tiger
#

the game doesnt capture it with the renodx enable it just make the game bright af

tough ember
autumn jetty
echo jackal
#

i just saw the smiling one clamp in the new area

fallen tiger
#

let me check

tough ember
# fallen tiger this is what i have

impossible to know the effect of those, but load order of shaders matters. put hdr analysis at the top so it doesn't measure their effect.

autumn jetty
fallen tiger
#

ok give me a sec

fallen tiger
#

it doesnt capture any color

#

nvm

#

lmao

frank heart
#

Its not worth it

#

Every shader is repeated

#

Well

#

Depends on how easy it is for wino to patch

tough ember
frank heart
#

But its about 10+ output shader repeated

echo jackal
#

yeah sad one clamped there too

tough ember
#

if i can get them i can try

frank heart
#

Ill give it to u later

tough ember
frank heart
#

All the output shader is repeated

#

🙂

echo jackal
#

thing is its not everywhere in the new area which makes it worse

tough ember
#

why they gotta do it like this 😔

frank heart
echo jackal
#

for sure i know the 36 nightmare echo spawn area is clamped

frank heart
#

Thats 40 output shaders for this patch alone (so far)

tough ember
#

pure evil

fallen tiger
#

mabye they are preparing for ue5 port

autumn jetty
#

It's kinda my fault that I asked

#

Please use the spoiler tag if you use gooner mods lol

echo jackal
#

still clamped

autumn jetty
# fallen tiger

the image quality/shader preset looks nothing like the vanilla game for sure, it's very very oversharpened tho

#

use optiscaler isntead of that adaptive sharpen shader

tough ember
#

if anyone could confirm if i'm 🧢ping with the devkit though that'd be good

subtle warren
tough ember
# subtle warren Okay lmk what u need

if you haven't used the devkit, there'll be a small learning curve, but ultimately comes down to the output shader that is clamping and the lutbuilder it samples.

subtle warren
#

What what and what?

#

😭

#

Lol

fallen tiger
tough ember
subtle warren
#

Okay give me 5 minutes

tough ember
#

when you've done it once, it's easy to get me any shader to patch. and more people who know how to get me shaders in this game that has so many will be 👌

tough ember
autumn jetty
fallen tiger
autumn jetty
fallen tiger
#

i have a 5080 with a rx 6900 xt dedicated for lossless scaling

#

im playing in 4k on average im getting 100 withx3 frame gen getting 300 ish

autumn jetty
#

but the picture quality is not great with lossless scaling, you can't fix that with a dedicated GPU :/

frank heart
#

Oh yeah dual gpu LS

fallen tiger
frank heart
fallen tiger
#

with duo it doesnt

frank heart
#

Probably close

#

100 native and x3

autumn jetty
#

it's already super sharp

frank heart
#

Gooner mods and rando mods

fallen tiger
#

thats because it wasnt capturing the lossless scaling

autumn jetty
frank heart
autumn jetty
#

I mean the artifacts not the latency

frank heart
#

artifacts wise 100 base is already pretty good but yea

autumn jetty
#

it's probably not that horrible at 100 fps yea

#

but I doubt that it can handle temporal/volumetric effects that well

frank heart
#

Arguably better than FSR3FG since it cant handle particles well

#

Its actually really good

#

For a naive solution

frank heart
autumn jetty
frank heart
#

I just use LS because you dont have to deal with SM compatibility issues

#

It just works soyjakGrin

autumn jetty
#

I don't even use Nvidia FG

#

haha

#

I find even the smallest artifacts annyoing

frank heart
#

Transformer FG if it worked id use over LS

#

SK Pace native + transformer FG is real smooth and low latency

autumn jetty
#

it is yea

#

but transformer FG is worse when it comes to artifacts

frank heart
#

Old FG is best

#

But

#

On wuwa

#

I gain 5% perf by turning on FG

autumn jetty
#

even transformer DLSS looks bad in Wuwa

frank heart
#

Which means its too heavy if u already gpu limited

#

Like from 90fps native to 95fps with 3.8.1 FG

#

Which means my native dropped to like 47

autumn jetty
#

FG is really cool if your display can do 180hz+

frank heart
#

Lossless is pretty good for that

autumn jetty
#

~90 base fps and 2xFG is nice

#

all I know is that lossless scaling looks really bad when the base fps is 55-60

#

but I will retest it again, maybe the new version is better

subtle warren
subtle warren
stoic vortex
#

so he can go and assault you

#

it's so he can get the shaders for wino

fallen tiger
#

does this one work with dx11?

tough ember
fallen tiger
#

ok ty

subtle warren
#

Dw dw I will get them shaders

subtle warren
frank heart
#

aight

#

i have some free time

#

The second phrolova shader is basically very difficult to capture so im gonna skip that

#

Luckily enough, cantarella's shader is not repeated, so we can skip that

#

@tough ember should cover the new area with these, others are not repeated or not worth capturing

tough ember
#

I will patch tomorrow

autumn jetty
zinc steppe
#

Is RT still broken?

cosmic hearth
#

NO

stoic vortex
#

Just noticed a lot of clamping in arsinosa's arena, using lupa and phro

tough ember
#

Yeah it seems they decided they need a new shader for every combination of area and resonator lol

#

I’m gonna patch what spiwar gave me and then catch up on the story myself this week to start getting some myself too

stoic vortex
#

not sure if the resonators are causing it, just seemed like info I should also give

#

i didnt try with others

tough ember
#

All good, I was exaggerating but several ppl have reported some new area/resonator/ult specific clamping

tough ember
subtle warren
#

Thank you

stark topaz
pastel pond
#

niceee

autumn jetty
stark topaz
autumn jetty
#

it's very close to vanilla

frank heart
autumn jetty
#

is it just me or HDR pngs opened in discord are darker

#

Something is not right

#

no issues if I open the images in SKIV

frank heart
peak geyser
#

@frank heart I actually like this one but with Shadows @ 50 and Strength at 90 oddly enough.

frank heart
#

Interesting

peak geyser
#

I don't have a colour grading eye. So I don't vouch for any "objective accuracy" of the preset. May just be my subjective opinion. (I also use WOLED which is a factor)

cosmic hearth
autumn jetty
autumn jetty
#

this is my less than 100 granding strength preset:

#

quite similar to Chaos's but less contrasty

#

contrast depends on the location and the LUT a lot tho

tough ember
#

Their vignette is pretty intense sometimes and can make me want to lower my contrast or raise shadows

misty brook
#

Is the bloom slider broken?

#

Doesn't seem to be working anymore

autumn jetty
misty brook
outer jackal
#

renodx not working not sure why

#

off and preset both looks same

#

adjust the settings does not change anything

autumn jetty
outer jackal
#

dxgi i guess?

autumn jetty
#

are you sure, the game shouldn't even start with dxgi.dll

#

use d3d12.dll

outer jackal
#

oh.. tru xxmi launcher

autumn jetty
#

oh that mod launcher?

outer jackal
#

yep, let me try with d3d12! ty!

autumn jetty
#

well use d3d11 then

#

since mods are not supported in dx12 mode

outer jackal
#

oh make sense, i just try d3d12 its works tho.. weird

#

let me change to 11

autumn jetty
#

hmm maybe the game is injecting d3d12 anyways

#

even if you are using DX11

frank heart
#

D3d11 needed for dx11

#

Else wont inject

fallen tiger
#

it works for me though I'm using dx11 it injected d3d12

stark topaz
#

@frank heart also what are you using now in wuwa? (i forgot to save the settings you told me last time)

autumn jetty
#

newer areas are a lot more constrasty compared to the older regions

stark topaz
#

interesting idea, i was thinking that with HDR some colors will change and what not

#

seeing the settings and all of that

autumn jetty
#

the "Death Stranding" tonemapper handles hue shift a lot better

#

colors start to act weirdly with Kuro tonemapper if you use higher Blowout restoration and hue shift value

#

I mean like 50/50

#

28/50 is fineish or 50/20

autumn jetty
#

or maybe not ugh it also depends on the location 😩

frank heart
solar path
autumn jetty
solar path
#

Yes I know. But since you mentioned it, I thought you might have had a preset to share, in the same way other presets have been posted here using kuro tonemapping.

autumn jetty
stoic vortex
#

i think he just means a preset using that specific tonemapper

solar path
autumn jetty
#

the new 580.88 Nvidia driver seems to work fine

#

no RT related crashes

nocturne lava
autumn jetty
#

after days of testing I'm back to this:
Vanilla/Vanilla+

#

nothing drastic and it works at all locations

frank heart
#

impressive very nice

tough ember
peak geyser
autumn jetty
autumn jetty
subtle warren
tough ember
autumn jetty
# subtle warren Do you mind sharing the settings?

Nothing crazy. Keep "Game Brightness" at 203 and use the "Exposure" slider to change the overall brightness.
Believe me, I tested a lot of different game brightness and exposure combinations. Lower game brightness and higher exposure settings, like 170/1.20, can look super good (the rised midtones can look weird at times tho) in darker locations or at night, but bright daytime requires 203 paper white to look good.

#

I'm using a WOLED OLED panel tho, so my paperwhite issue might not apply to you haha

#

The UI brightness should roughly match the paperwhite value, and most of texts and icons are around 200 nits bright with 250 nits UI brightness

autumn jetty
autumn jetty
frank heart
#

U can probably use this as a preset

tough ember
frank heart
autumn jetty
frank heart
#

Yeah that works too

frank heart
stark topaz
#

oh we gonna get a new ver with presets >.>

tough ember
peak geyser
frank heart
#

Go juicy

subtle warren
#

I like the blowout at 0 and strenght 50

#

I don't think I found a difference between exposure and game brightness, what's the difference tecnically?

autumn jetty
#

I might come up with a more filmic str 50 preset too, but I have to test that more

stark topaz
autumn jetty
autumn jetty
stark topaz
#

So i can just copy the settings and keep my game brightness an UI brightness as i usually do ?

subtle warren
autumn jetty
#

daytime will still look too dark if you lower the game brightness a lot tho

stark topaz
#

I will try 180

#

Or just your settings XD

#

I wanna see how bright it can get

autumn jetty
# subtle warren Ah, What do you mean?

If you want to achieve 203 game brightess level of brightness with exposure then it wont match, midtones will be rised, and you can’t tune it out the difference. This affects skin brightness and wall brightness the most and skin can kinda glow in direct sunlight

#

Lowering grading strength changes everything tho so I don’t think that it applies to you

subtle warren
subtle warren
stark topaz
#

When i open the video i didn;t though it was that bright XD also 500 mb for 12 seconds is nuts

subtle warren
stark topaz
#

oh yeah XD i was blinded so i didn’t had time to look at the res of the video,

autumn jetty
#

I love and hate that Jinhsi outfit, I love the design, but I hate that her hair is a flower for some reason

subtle warren
#

Qd oled tv lol

subtle warren
autumn jetty
subtle warren
#

I personally think they fit jinhsi personality, besides it's an additional skin for her, it's okay to come up with different styles

nocturne lava
#

Yeah I think it looks nice and the outfit has its own theme which is kinda cool

autumn jetty
#

It's really nice for a premium skin, I'm just not a huge fan of it personally

misty brook
#

If a game natively supports it

autumn jetty
#

But you can usually control stuff with sliders in the HDR calibration settings

#

which are almost always broken tho haha

frank heart
#

PSA
There'a potential 5-9% perf reudction when using SK with RenoDX in this game, so keep that in mind if you're using both

#

good catch @subtle warren

#

coincidentally there's a new FPS limiter addon by shortfuse now so you guys can try that

autumn jetty
#

just don't load reshade as an SK plugin and there is no performance penalty then

frank heart
#

if you hook it as an SK plugin

autumn jetty
#

I just tested it

#

0% difference

frank heart
#

weird

autumn jetty
#

with or without SK

frank heart
#

I get a 5% difference

#

with the d3d12 method

#

between just d3d12 dll in game

#

and d3d12 + SK

#

do you have the fps unlocked?

autumn jetty
#

nope

#

I monitor GPu usage

frank heart
dull flame
frank heart
#

main menu is FPS unlocked

#

and the environment never changes so

autumn jetty
#

I tested it in game at non changing locations like the new phrolova area entrance

frank heart
#

just try it

#

and get back

#

D3D12 only

autumn jetty
#

the main menu might not be the best location to test tho

frank heart
#

D3D12 + SK

autumn jetty
#

stuff like optiscaler are not active in the main menu, DLSS can act strange too

frank heart
#

actually optiscaler and DLSS are active

#

in the main menu

#

but I'm not using optiscaler for this comparison

dull flame
#

you can inject optiscaler to this game ?

autumn jetty
frank heart
#

NVIDIA doesn't accept winmm.dll for some reason

#

with SK, inject as lazy plugin

dull flame
#

steam version ?

frank heart
#

yeah

autumn jetty
#

unlocking the fps is a pain in the ass lol

dull flame
#

i was not playing the steam version

frank heart
#

well, any version is the same

dull flame
#

i dont actually play this game

frank heart
#

they're all the same epic/steam/kuro launcher

#

just put the files in the win64 folder

narrow pewter
frank heart
#

i dont think polly plays degenerate gooner games

narrow pewter
#

Fair

dull flame
#

i played for like a week and never played it again

dull flame
frank heart
#

shocker

#

!

dull flame
#

only do some dailyslop now

narrow pewter
#

Welcome in the Club

dull flame
#

actually i may play more of these games than you guys

#

but zzz is the only game that i didnt give up

autumn jetty
#

so yea menu difference is about 5-6% ingame difference is about 1%

#

I don't think that it matters tbh

#

but SK is not really needed for the game except if you want to use the SK's window manager

#

which is super useful if you like using 21:9 resolution on a 16:9 screen

dull flame
#

do you guys know that wuwa received a lot of criticism‌ in china when it launched

#

due to one of the character design

autumn jetty
#

the Chinese fanbase is crazy

#

of every gacha game tbh

dull flame
#

i need to google what is that character called lol

autumn jetty
#

the only gacha I play is Wuwa, I tried a few more, but I dropped them fast, ZZZ too

dull flame
#

this

autumn jetty
#

People hate lingyang because of the 50/50 drop rate meme

#

and because he is a near useless 5 star

#

lol

dull flame
#

that not the real reason

#

this character is for female players in china

#

and male players hate it

autumn jetty
#

the male to female playerbase ratio is like 50/50 in china

dull flame
#

it is not even close to 50/50 in wuwa though

#

really depends on which game

autumn jetty
#

and Chinese players also hate wuwa for not releasing more male characters

dull flame
#

ya

echo jackal
dull flame
autumn jetty
dull flame
#

it was almost a big failure at launch

#

nah i know that

autumn jetty
#

the other early non premium 5 star characters are just as bad

dull flame
#

but he was supposed to be a good 5 star

echo jackal
#

sk vs reshade d3d12 only, clock speed and gpu usage practically identical, 197 vs 199 fps

dull flame
#

zzz was also also criticized a lot at launch due to furry characters

frank heart
#

98-103fps with SK

autumn jetty