#RenoDX: Wuthering Waves

1 messages · Page 6 of 1

peak geyser
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Do Old man trial that is up and use Yangyang

subtle warren
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They keep messing up my beloved reno bruh

peak geyser
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Random shit at the bottom of pull screen

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😆 🔫

echo jackal
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yeah everything is clamped now, can't do my story

peak geyser
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Gacha animations are fuckered too

astral night
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Welcome to dx12 I guess

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Decompiler is probably better though

peak geyser
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We were already dx12 though....

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They changed to SM6 in 2.5 if that is what you are asking.

subtle warren
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At least I get better perf, mostly with x3d's

echo jackal
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anyone try dx11

peak geyser
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I don't know code. Will prayers help?

echo jackal
peak geyser
echo jackal
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they really messed up optimization, cpu performance is way worse now

frank heart
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I'll dump what I can later, still busy with moving

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also not even gigabit speeds at my new place 💀

subtle warren
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How long do you think it will take?🙏

frank heart
#

what's the hashes do you have currently

echo jackal
frank heart
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man I really wish we could just run the devkit thru special k

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lmao

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i guess I'll grab the lutbuilders first

peak geyser
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What % complete is this? Seemed like it would be a big deal to fix.

frank heart
peak geyser
frank heart
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doesn't seem to be

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auto dumping

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as much

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lut builders as before

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You getting anything other than these 3?

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lutbuilder wise ofc

peak geyser
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Definately not all of the shaders are fixed yet. But good start.

frank heart
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i dont know why you're getting those colors

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even if broken it should just clamp at most

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like this

peak geyser
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Also a bunch of the sliders for saturation and stuff are broken atm.

frank heart
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If they consolidated then these should be all the lutbuilders

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hopefully

peak geyser
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Cantarella overview screen

frank heart
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i mean

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probably just an unpatched

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lutbuilder

peak geyser
frank heart
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0x5A750625

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yeah

peak geyser
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A lot of them are blue so it's probably 1 thing that broke them. (100% guess)

frank heart
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unpatched lutbuilder

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whatever's causing the weird colors

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is just probably your settings

peak geyser
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I'll stop spamming and let you guys work. I have to go to bed.

frank heart
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but it should be fixed anyways

peak geyser
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Most of the settings do nothing atm.

frank heart
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once its unclamped and shit

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why does it show the bcc output shader

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as unpatched though

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619?

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are we getting something different

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when you mentioned bcc I thought you meant this one

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oh

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ok yeah prob a new one then

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what area

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were you at

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when u got the 619 output shader

frank heart
frank heart
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this is on AMD gpu but that might not matter

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that should be it, I'll get the character specfic ones once the main shaders r patchef

tough ember
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it's a weird one. it looks kinda familiar though

frank heart
tough ember
# frank heart septimont 40 energy boss

thanks, i'm gonna get to that 0xbff one soon. can you test this version to see if you find any oddities? i added all the rest that you've sent now, i believe.

frank heart
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also

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funny thing

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your work on the impact frame shaders are saved

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🤣

tough ember
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wat

frank heart
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in between the clamping I see the impact frames hitting 800 nits

tough ember
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how...

frank heart
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so that one's prooooobably safe (except for fleur which is still broken for me)

tough ember
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see if you can snapshot during the impact frames, i'm curious what's going on there

frank heart
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this laptop is too laggy for doing that

tough ember
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lmao all good

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i'll see when i get a chance then'

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this is the wuwapocalypse man

frank heart
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I thought we were safe until 3.0

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i wonder why they moved to SM6

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also quick test

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DX11 really has a separate set of shaderes

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same patch is clamping in dx11

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sm5/6 divide moment

tough ember
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what are the hashes for their dx11 shaders?

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like what's the typical output shader, is it still 0x271?

frank heart
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i'll check later when i boot to dx11 again'

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dx12 seems to be working fine

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other than the typical

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clamping when doing

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certain moves

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those need new patches

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one second

tough ember
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if we can get than sanhua/camellya one that'd be good

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i think that one appears a lot

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that jiyan one too

frank heart
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15fps gaming

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I really need how to figure out to use optiscaler without SK to dump shaders

tough ember
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disable that option in the devkit that automatically expands all the nodes

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that helped me a lot when i was looking at the tree view

frank heart
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ok opti works for this

inner path
frank heart
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be patient

tough ember
astral night
frank heart
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special effects

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dumping rn

tough ember
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oh i thought it was just like the radial blur n stuff bc that samples r8g8b8a8

inner path
tough ember
inner path
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Is this bug still unfixable?

frank heart
frank heart
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this is a new issue

inner path
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Okay, understood. Thank you.

tough ember
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@inner path but do you have that resource upgrade set?

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you will need it regardless of the new patch

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you will need to restart your game after setting it

inner path
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I'll give it a try

tough ember
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if hdr seems to turn off when you dash as well, then it's definitely the resource upgrade.

inner path
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Like this?

tough ember
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oh dang, i forgot it's already upgraded by default

frank heart
tough ember
# inner path Like this?

yeah don't worry about it, i think it was already turned on. it's probably something to do with the patch then. when you dash, does the same effect happen?

tough ember
inner path
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I just tried it again and there's still a bug

frank heart
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et cetera

frank heart
inner path
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Cartethyia's ultimate will also have the same bug

tough ember
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bff done

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getting those two now

frank heart
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@tough ember sanhua's ultimate has 2 part
1 part is shared with camellya shader
the other part I can't capture yet

tough ember
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you sure? it used to have one

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the black and white part that would invert

frank heart
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nah it always had 2

tough ember
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oh ok

frank heart
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the part after the camellya shader

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it would like normal clamping

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but very very brief

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let me record a vid

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wtf

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did my name get changed

tough ember
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LMAO what do you mean

frank heart
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oh discord automatically changes your name when you're in streaming mode

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which happened when i turned on obs i guess

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anyways u can see the clamping

tough ember
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oh yeah that's the black and white inverting part

frank heart
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oh

tough ember
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it's not like the usual black and white though lol

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it's in the output shader itself

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also it flips

frank heart
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welp

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here it is

tough ember
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cool, thank you

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this'll be a great start

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tyvm for getting all those

frank heart
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im not ready to re-do all this in dx11

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🤣

tough ember
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mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

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yeaaaaaaaaaaaaaa

frank heart
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ok that is actually everything

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this boss right here

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now that should actually be pretty much everything in dx12

tough ember
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1eb done

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lordy

frank heart
tough ember
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it's so good

frank heart
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lupa intro doesn;t clamp in the beginning

tough ember
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very nice 😎

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damn with your help i think we'll be in pretty good shape when i finish these

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for dx12

tough ember
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@frank heart when you can test

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thank you

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either i did something wrong with the port to sm6 or we're missing a shader because sanhua and fleur ults are clamping

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i'll check that part tomorrow

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If we’re not missing a shader than I think I know what I did

inner path
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Enabling smooth motion and renodx simultaneously causes screen flickering. Is there a way to fix this?

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only in ww

stoic vortex
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Thank you both for such quick work pepePray

autumn jetty
inner path
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I just tested it, and the few bugs I encountered have been fixed

tough ember
inner path
tough ember
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*when using RenoDX

inner path
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And that bug only causes flickering in highlighted areas, while smooth motion causes the entire screen to flicker

tough ember
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Yeah, the highlight flickering is because RenoDX can’t use the frames that DLSS 4 (310) FG creates

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I don’t know about smooth motion though, probably a similar reason

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DLSS 3 FG like 3.8.1 won’t have any highlight flickering at all

inner path
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The highlight flicker in version 310 can be resolved by adjusting the UI brightness

tough ember
tough ember
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@inner path #1383049193186136216 message

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You could try this

cosmic hearth
tough ember
inner path
cosmic hearth
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This channel has it, you can flip through it

inner path
tough ember
inner path
tough ember
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you may need to be signed in to github to download from those links

inner path
cosmic hearth
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#🧩renodx-dev message

tough ember
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i don't use the installer - you can just download the zip file, extract its dll to your wuwa folder, and rename it d3d12.dll

cosmic hearth
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This is the link, you click on it, it's Reshade

inner path
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I know, that's how I installed it

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The problem is solved, thank you

cosmic hearth
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Can allow you to run RenoDX and smooth motion together

inner path
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It's fine now

subtle warren
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For me smooth motion still flickers

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I changed the reshade but still

subtle warren
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Does anyone know why?

tough ember
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can you screenshot your game folder's files?

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@astral night did something change about the devkit's ability to accurately show your dlss resolution on resources? because despite using dlss the entire time i've been modding, i'm only now seeing my expected dlss resolution there. i'm wondering if it might have something to do with the transition to sm6 as well.

tough ember
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how do you have reshade installed?

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like where did you install it to?

subtle warren
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special K

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i replaced the reshade dll

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but still flickers

tough ember
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okay, if you delete or add some random extension to the end of that reshade dll you upgraded, reshade doesn't load at all right?

subtle warren
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no it wont

tough ember
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yeah okay, have you tried moving your reshade dll to the game's directory and launching the game directly to see if it happens without specialk?

subtle warren
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i moved the reshade dll and named it d3d12 dll but it will say dx12 not supported

tough ember
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the game says that?

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you could rename it d3d11.dll but i thought you used dx12

subtle warren
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I use dx12

subtle warren
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But I have it as command line on steam already

tough ember
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make a shortcut of your Wuthering Waves\Client\Binaries\Win64\Client-Win64-Shipping.exe binary > right-click shortcut > Properties > try adding -dx12 at the end of the Target field like "Wuthering Waves\Client\Binaries\Win64\Client-Win64-Shipping.exe" -dx12 > OK > run using shortcut

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steam might not be passing the argument correctly

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i use -SkipSplash and run mine through a shortcut like that

frank heart
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Dont use sk just use the d3d12 method

frank heart
tough ember
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@frank heart when you would use the devkit prior to 2.5, would you see your real resolution or dlss resolution on resources?

harsh cloak
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Anyone got same problem after the update ? just appears on the chara menu

tough ember
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newest update reversed all the work the mod had done, so any versions prior to the ones i put out last night are cooked.

harsh cloak
tough ember
harsh cloak
tough ember
tough ember
astral night
tough ember
astral night
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Resolutions, no. But filtering resources maybe

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DevKit reads the pixel/compute shader to know which resources as in use for the draw

tough ember
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interesting. because i swear i'm only now seeing my dlss resolution whereas i used to see native.

tough ember
astral night
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Sm6 shaders have function names

raven wedge
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HDR stops working when I do outro of Phoebe and at the same time ulti of Carty

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At brief moment

tough ember
frank heart
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everything works

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well

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other than fleur's impact frames still being broken if you dont have the default settings

tough ember
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it's a feature true to vanilla 🤌

frank heart
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I'll try again with SK + DX12

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and then DX11

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though im pretty sure dx11 is probably broken cause diff shaders

tough ember
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yeah i'm wondering what they did there

frank heart
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do we have a new reshade to upgrade to btw

tough ember
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i'm still on 6.5.1

frank heart
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okay should be okay then

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yep

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Dx11 is broken

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clamp right from login

tough ember
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if we can figure out the old and new hashes, i can (maybe) just rename the shaders to their new dx11 equivalents

frank heart
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I can dump them but do you know which one to match to?

tough ember
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I could probably figure it out

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You could zip them if you wanna send a bunch at once

frank heart
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I could list them as I find them

tough ember
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Whatever works

frank heart
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I think the others should be easier for me to dump once I can see what's clamping and what's not

tough ember
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Thanks a lot for the matches. I’ll check those out.

cosmic hearth
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Good evening

autumn jetty
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@echo jackal Did the new update fix the DXGI hang error which happens when you enable RT?

echo jackal
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I left the game open for a few hours yesterday night with RT on and it did not crash on driver 576.80, but can't say definitively until I've had more time with it

autumn jetty
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hmm

echo jackal
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it does seem more promising though

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before the patch sometimes it would crash within 5 mins

autumn jetty
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it was random, but yea

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it's promising

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I will update the driver to 577.00 to test

echo jackal
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still no luck with mfg flickering though, dunno how shortfuse got that working on his system

autumn jetty
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not sure, I can't test mfg

echo jackal
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basically anything newer than DLSS fg 3.8.1 flickers even with 2x fg

frank heart
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@tough ember forgot, that shader that triggers during main story quest

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have u looked at iiiiiiit yet

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yeap this should be the last last last shader on dx12

tough ember
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I’ll do that first

fallen tiger
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does this one work for dx11?

tough ember
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it does not

fallen tiger
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cause rn im using an old one doesnt seem like there are any issues

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mabye im just blind

tough ember
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does the ui brightness change your game brightness?

fallen tiger
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no

tough ember
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are you sure you're using dx11?

fallen tiger
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yes i have mod

tough ember
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do the renodx sliders affect your game?

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like does saturation make it more colorful

fallen tiger
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i just checked those one dont work but bright ness does

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tone mapping is working perfecly

tough ember
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game brightness affects your game but the color grading sliders don't change anything?

fallen tiger
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yep

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i didnt even notice a difference

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i think the setting are saved but like i cant change anything anymore'

tough ember
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okay, that's an interesting situation

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i think i know what's going on but i don't know why the update would do that

fallen tiger
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do u want the version i have

tough ember
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no it's fine, i don't use dx11

fallen tiger
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ok👍

tough ember
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i'm gonna fix dx11 today or tomorrow though

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so you can lmk if the color sliders work then

fallen tiger
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ok well do

solar path
#

I know this coming out of nowhere, but I wanted to tell you this : the drive and swiftness you guys are ironing out those problems with are inspiring. You truly are life savers to HDR loving gamers ! Thanks a lot !

tough ember
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Bro thank you 😭 that is so nice

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Glad you are enjoying it

fallen tiger
#

fr the speed the insane comparing to other addons

solar path
#

I am enjoying the hell out of it ! It's awesome. As is often the case with RenoDX mods ! I mean I just spent half my day downloading the patch, only to find out it was all fucked 20 minutes ago... And then, like, 30 sec later, I find out you already un-fucked most of it ! Even with my highly biased timeframe, you guys have been at it for only 18 hours or so ! That seems pretty darn efficient to me ! Not even mentioning that looking at todays messages, it kinda looks like you guys have been going at it 18 hours IN A ROW 😅 ! Sleep is important for your health guys😱 !

tough ember
tough ember
frank heart
#

in that scene specifically there's two output shaders being used

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the main one (which u already patched)

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and this one

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whenever it switches to that output shader then everything is clamped

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🙂

tough ember
#

can you do a dash or air dodge or something and try to take a quick snapshot mid-air and tell me if it's the same shader?

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can you get an ss of the resource format?

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bc in the previous update, i remember thinking the radial blur shader was a problem, but then i realized it was the same one that clamps during dashes until you do that r8g8b8 resource upgrade.

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so i would think it's the same situation here, that shader should just be doing like seven averages of an hdr scene and adding them, which shouldn't clamp on its own 🤔

frank heart
#

it's definitely not the air dash one

tough ember
#

this is that shader decompiled, by the way:

  float4 SV_Target;
  float _9 = cb0_003z * TEXCOORD.x;
  float _10 = cb0_003w * TEXCOORD.y;
  float _18 = min(cb0_002z, 1.0f) * 0.1428571492433548f;
  float _19 = _18 * (cb0_002x - _9);
  float _20 = _18 * (cb0_002y - _10);
  float _27 = cb0_002x - _9;
  float _28 = cb0_002y - _10;
  float _40 = saturate((sqrt((_27 * _27) + (_28 * _28)) - cb0_000x) / max(9.999999747378752e-06f, (1.0f - cb0_000y)));
  float _41 = cb0_003x * _9;
  float _42 = cb0_003y * _10;
  float4 _52 = t0.Sample(s0, float2(min(max(_41, cb0_001x), cb0_001z), min(max(_42, cb0_001y), cb0_001w)));
  float4 _66 = t0.Sample(s0, float2(min(max((((cb0_003x * _19) * _40) + _41), cb0_001x), cb0_001z), min(max((((cb0_003y * _20) * _40) + _42), cb0_001y), cb0_001w)));
  float4 _85 = t0.Sample(s0, float2(min(max((((cb0_003x * (_19 * 2.0f)) * _40) + _41), cb0_001x), cb0_001z), min(max((((cb0_003y * (_20 * 2.0f)) * _40) + _42), cb0_001y), cb0_001w)));
  float4 _104 = t0.Sample(s0, float2(min(max((((cb0_003x * (_19 * 3.0f)) * _40) + _41), cb0_001x), cb0_001z), min(max((((cb0_003y * (_20 * 3.0f)) * _40) + _42), cb0_001y), cb0_001w)));
  float4 _123 = t0.Sample(s0, float2(min(max((((cb0_003x * (_19 * 4.0f)) * _40) + _41), cb0_001x), cb0_001z), min(max((((cb0_003y * (_20 * 4.0f)) * _40) + _42), cb0_001y), cb0_001w)));
  float4 _142 = t0.Sample(s0, float2(min(max((((cb0_003x * (_19 * 5.0f)) * _40) + _41), cb0_001x), cb0_001z), min(max((((cb0_003y * (_20 * 5.0f)) * _40) + _42), cb0_001y), cb0_001w)));
  float4 _161 = t0.Sample(s0, float2(min(max((((cb0_003x * (_19 * 6.0f)) * _40) + _41), cb0_001x), cb0_001z), min(max((((cb0_003y * (_20 * 6.0f)) * _40) + _42), cb0_001y), cb0_001w)));
  SV_Target.x = (((((((_66.x + _52.x) + _85.x) + _104.x) + _123.x) + _142.x) + _161.x) * 0.1428571492433548f);
  SV_Target.y = (((((((_66.y + _52.y) + _85.y) + _104.y) + _123.y) + _142.y) + _161.y) * 0.1428571492433548f);
  SV_Target.z = (((((((_66.z + _52.z) + _85.z) + _104.z) + _123.z) + _142.z) + _161.z) * 0.1428571492433548f);
  SV_Target.w = 1.0f;
  return SV_Target;
frank heart
tough ember
#

i know it's a lot of bull, but those last lines are it basically taking an average of seven samples.

frank heart
#

it just sits here

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menacingly

tough ember
#

can you enable descriptor tables in the devkit and then get another screenshot?

frank heart
#

disabling either it or the one already patched make the screen black

tough ember
#

i just wanna make sure it's sampling the output shader

frank heart
#

ok

tough ember
#

i don't know why they would constantly use that as the output shader during scenes like those, it's so weird

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i mean i know you're right and they are using it

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but i don't know why they do

frank heart
#

it's pretty long

tough ember
#

if you click on T0, it highlights the output shader's RTV0 right?

frank heart
tough ember
#

mmk

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yeah that's all expected

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that cape highlight exceeds what i assume is your game brightness

frank heart
#

it only starts clamping during the cutscene

tough ember
#

alksjdaklsjdfklsjkfas

#

can you get a similar resource screenshot there? i'm trying to figure out if they're sneaking something else in there or changing the resource format or something

frank heart
#

so get the capture again during when it's clamping?

tough ember
#

yeah, like screenshot that resource chain you sent before

frank heart
#

just the t0 screenshot?

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to see if it's sampling another shader?

tough ember
#

snapshot during the cutscene and screenshot the 0x2A7 resource and also whatever comes before and after it

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and i guess make sure it's sampling the same patched output shader

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and there's nothing after it that's sampling it

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i'm thinking it has to be either something they're doing with the resource format that we're not upgrading, a new output shader that's clamping and feeding to that shader, or that shader feeding to something else that's clamping

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bc i don't think there's anything in that shader's code alone that should clamp

frank heart
tough ember
#

what is snapshot 426 and 425 there

frank heart
#

426 is the patched output shader

tough ember
#

are 0xb24 and 0xb6a both ui?

frank heart
#

i would believe so

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probably the subtitles/UID

tough ember
#

yo

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1620

frank heart
#

yea, the game is rendering in letterbox

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during cutscenes

tough ember
#

right

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but wouldn't that mean it's not upgrading the resource if it's not matching your output size?

frank heart
#

shit

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would changing just

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output ratio

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or any size

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work then

tough ember
#

could you try repeating with that resource upgraded to any size?

frank heart
#

which one here

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rgba8?

tough ember
#

yes

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the 8 bit one we already upgrade, but to any size instead of output size

frank heart
#

or I could just

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switch the cutscene mode

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to fullscreen mode

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that would make it 3840x2160

tough ember
#

oh yeah

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lol

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i forgot about that setting

peak geyser
#

But most people will probably be using letterbox since it's the default

frank heart
#

in that case output ratio would probably work

tough ember
#

it's an ultrawide output ratio though right

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your output ratio i think would want to match 16:9

frank heart
#

LMAO no way

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it worked

tough ember
#

yay!

frank heart
#

I'll retry with letterbox + anysize

tough ember
#

do you mean any size

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👍

frank heart
#

yea

tough ember
#

yeaaaaa boy hdr cutscene

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ok well that's good to know

frank heart
#

so do we change defaults to any size?

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assuming that doesn't cause any additional issues

tough ember
#

contemplating that rn

#

i'm imagining vram usage increase, i can't imagine it should be too severe though?

frank heart
tough ember
#

@astral night what might the concern be to set r8g8b8a8_typeless to upgrade at any size?

#

ok i think i know what i can do

#

i think i can add that aspect ratio as an upgrade target

frank heart
#

set it to upgrade 21:9 resource?

#

oh lol

#

yeah

tough ember
#

and not force ppl to change that slider

frank heart
#

oh

#

hmm its not an exact 21:9 though

#

2.38~

#

kuro pays attention to details i guess

#

movie r either 1920x810 or 3840x1620

tough ember
#

i can just put the actual resolution that you have as the aspect ratio

#

idk how ... exact it needs to be

#

but we can try that for now

frank heart
#

aighty

tough ember
#

you're upgrading r8g8b8a8_typeless to any size for that to work right?

#

just making sure

frank heart
#

Yeah

#

I could try output ratio

tough ember
#

sure, if it does then i don't know why it would tbh

frank heart
#

yeah

#

it doesn't

#

only any size

tough ember
#

ok cool

#

set it back to output size for me and then try this

#

if that doesn't work there are some other parameters i can give to the resource upgrade to try

frank heart
#

it works

tough ember
#

holy shit

frank heart
#

did u just specify a 3840:1620 ratio

#

I can try with other resolutions just to check if it breaks

tough ember
#

sure, and yes i did. that's just a 21:9 ratio

#

can you try 2560x1440

#

for 1440p peeps

#

and then i guess 1080p

#

tysm 😭

frank heart
#

I'll probably try 1440p only

#

since it doesn't divide neatly with the ratio

tough ember
#

sure thing

frank heart
#

1080 already divides cleanly to 1920:810

tough ember
#

yeah i mean worst case i just add a few common 16:9 resolutions there for slight differences

frank heart
#

okay

#

perfect

#

works with 1440p

tough ember
#

damn wtf

frank heart
#

whatever math mathed out

tough ember
#

alright we're good then

#

thank you very much as usual for giving me all that data

#

can you do a sanity check and download the version from that message and just make sure it's the same

frank heart
#

this message

#

or the previous message

tough ember
#

#1383049193186136216 message to be exact

#

yeah you know what

#

i used to play on 21:9

#

i'm pretty sure that's why i never saw the clamping you did lmao

frank heart
#

lol

tough ember
#

that explains a lot. my output size was already the cutscene size

frank heart
#

they also don't use that shader

#

often

#

so it wouldn't be clamping all the time

#

😭

tough ember
#

yeah that too

#

there must be something jank going on that makes them do that

frank heart
#

on dx11 now

tough ember
#

cool, i patched those ones you sent in that version

stoic vortex
#

Wait do 21:9 need to so smth different?

tough ember
#

nope

#

i think you're already good

stoic vortex
#

I thought the cutscene clamp was just cuz prerendered

tough ember
#

you play on 21:9 and were having cutscene clamp?

stoic vortex
#

I think so? Although ig it depends on what we mean by cutscene

frank heart
tough ember
stoic vortex
#

Ah then all good

tough ember
#

i was spooked for a sec

stoic vortex
#

Thanks for the work once again

tough ember
#

but no, you're good. 16:9 ppl should be good too now. and no problem!

frank heart
tough ember
#

btw do the color grading sliders work in dx11?

#

like with a patched output shader is everything working as expected

frank heart
tough ember
#

thanks, getting all these

frank heart
#

unlesss im missing anything that should be it for dx11

devout iris
#

Please post the mod in #📢dev-feed once it works properly!

tough ember
tough ember
#

i'm gonna patch the rest of the dx11 later today probably

#

brain is mush

frank heart
#

uh oh

#

I had a feeling something looked wrong

#

now I know why

tough ember
#

oh no

#

what

frank heart
#

UI brightness is affecting the game again

tough ember
#

dx12?

frank heart
#

yeap

tough ember
#

what output shader right then?

frank heart
#

wait

#

shouldn't there be a patched lutbuilder

#

before the output shader

tough ember
#

yes

#

we don't have 1bc

frank heart
#

ah

#

should add this

tough ember
#

phew

frank heart
#

to my area for collecting lutbuilders then

#

ah shit

#

getting a lutbuilder but i dont know where its coming from

#

nvm

#

got it

tough ember
frank heart
#

I think the lutbuilders

#

are shared

#

so we're good on dx11 also

tough ember
#

i was thinking something had to be the same for dx11 bc someone earlier was saying their sliders weren't working but they weren't scaling with ui

#

which means patched lut builder but non-patched output shader

frank heart
#

yeah it's shared

#

this is on dx11

tough ember
#

okay neat

frank heart
#

wait

#

no

#

that's not right

#

that hash seems strangely familar 🙂

tough ember
#

it's just an unchanged dx11 lut builder

#

so actually not shared

frank heart
#

oh

tough ember
#

just unchanged

#

so they nuked all the dx12 shaders and only nuked the dx11 output shaders

frank heart
#

guess I'll do a run with DX12 with dump lut shaders on

fallen tiger
#

wait you already fixed dx 11?

tough ember
#

three more that he found are unpatched

fallen tiger
#

ok let me try it

frank heart
#

there's prooobably one more but I'll let you patch those first

tough ember
#

yeah if you wanna dump it i can get to it when i get those others

frank heart
#

actually I can probably get it now

tough ember
#

even if you're not sure it's a problem i can look

fallen tiger
#

is not working me

#

is the same thing tone mapping is fine

tough ember
#

@frank heart you tested those dx11 shaders right?

fallen tiger
#

but the rest doesnt work

frank heart
#

should be the last one

frank heart
tough ember
tough ember
#

but the most common ones should be patched

#

@fallen tiger #1383049193186136216 message did you get this one?

frank heart
#

just give me a picture

#

of your current map location

fallen tiger
#

i sued this one

frank heart
#

current map location please

#

im pretty sure its user error

fallen tiger
#

like my in game map?

frank heart
#

yes

fallen tiger
#

ok give me a sec

#

the pic is mess up

frank heart
#

brother a picture of the map

fallen tiger
frank heart
#

it's working fine, check your setup

#

old dx11 lutbuilder and patched output shader

tough ember
#

thanks for helping debug

fallen tiger
#

imma try reinstall it then

#

it didnt work after i reinstalled everything

frank heart
#

how are you injecting it

#

into the game

#

if you;re using SK try the d3d12 method

fallen tiger
#

im using d3d12 method

frank heart
#

d3d12.dll in game folder?

fallen tiger
#

yes

frank heart
#

is that latest reshade?

fallen tiger
#

yes

frank heart
#

do you have lilium's HDR shaders

#

can you see if the current framebuffer is hdr10 or sdr

fallen tiger
#

ok give me a sec

frank heart
#

can you try with only the renoDX addon

#

looks like you're using other stuff there

#

🙂

fallen tiger
#

ok download it

#

where do i download the default one again

#

nvm

#

yea they work

wet hollow
#

I love how the game look, nice colors
except for Phoebe hair, went from light blonde to yellow piss 😭

tough ember
#

LOL

#

Could be because they clipped whatever yellow was in her hair in SDR

wet hollow
#

This new version looks less saturated than earlier version, I chose DCI-P3 and a slight saturation boost and it looks more like vanilla
But yeah Phoebe hair is the only thing that looks weird; blonde is not yellow 😔

tough ember
#

How much earlier of a version were you using?

wet hollow
#

the "generic UE" from Github version on 2.4 I mean

#

versus the one shared above on 2.5

tough ember
#

Official version?

#

Sorry, of what?

#

Ahhh

#

Yeah the generic UE version did things a bit differently. This mod should be closer to SDR though. But SDR may just be weird.

wet hollow
#

With a bit of color grading this version looks way better, it's nice
I haven't played the game in SDR since I got my HDR monitor 😅

tough ember
#

DCI-P3 is not a bad idea if you have a good display, you might not be clipping colors as good displays will have very good coverage

#

Other than for getting references, same

fallen tiger
wet hollow
#

idk if I should use DCI-P3 with 55 saturation and 52 highlight saturation, or BT.2020 with 50 saturation

#

BT.2020 looks really saturated, DCI-P3 looks more natural

tough ember
#

No display today has anything close to full BT2020 coverage, but there’s a good chance that at 50 saturation on DCI-P3, you’ll use your display’s full gamut without clipping too much

#

Yeah BT2020 is there just for the hell of it

tough ember
fallen tiger
#

let me try again

tough ember
wet hollow
#

AW3225QF

tough ember
#

Nice yeah you’ve got 98.8%

fallen tiger
#

it didnt work ill just wait for the final version

tough ember
#

So yeah if you wanna avoid clipping colors, DCI-P3 near 50 saturation will be safe

tough ember
wet hollow
#

smh can't upload the dci-p3

fallen tiger
tough ember
#

Yeah I mean bt2020 makes some interesting colors but it’s absolutely going to clip

#

DCI-p3 at 50 is just stretching the game’s normal colors over a dci-p3 space, so the game’s normally fully saturated red should instead be your display’s fully saturated red (assuming 100% coverage)

wet hollow
#

DCI-P3 with 50 saturation is still a bit too dull for me 😅
55 looks nice, how can I know if I'm clipping colors ?

tough ember
wet hollow
#

thanks for the infos btw 😁

tough ember
#

Get these, they’ll analyze what the game is trying to output

tough ember
#

Use those shaders, one will be an HDR analysis shader

wet hollow
#

I am clipping a bit outside DCI-P3 ?

tough ember
#

Yes exactly

#

So see that really big triangle

#

That is BT2020

#

The second biggest is DCI-P3

wet hollow
#

first is srgb, then dci-p3, and third is bt.2020 ?

tough ember
#

Any colors that are trying to show outside of that DCI-P3 triangle will clip

#

Yes

wet hollow
#

hmm, it's a tiny bit 🤷‍♂️
probably just a few VFX

tough ember
#

Yeah I mean it’s not the end of the world. I prefer the game’s default BT709 color space

#

But if you like your full gamut then what you have will be fine

wet hollow
frank heart
#

Saturation up

#

Until it matches

#

My preset has saturation at 65

wet hollow
#

BT.709 with significant saturation boost is better than DCI-P3 with slight saturation boost?
your 65 on BT709 vs my 55 on dci-p3

frank heart
#

Should be more accurate

tough ember
#

Yeah they’re different means to similar ends I guess

#

But BT709 is the game’s mastered color space

#

So turning saturation up from there is increasing from the most accurate place

wet hollow
#

guess I'll use that then, thanks

#

Having a tiny bit of clipping on flame VFX is not that dumb, I mean in real life our eyes can clip lol
at least for highlights, try to look at the sun 😆

frank heart
#

reduce white clip

#

if you want more whites

tough ember
#

He means colors clipping against monitor gamut I believe

wet hollow
#

yeah

tough ember
#

But yeah, don’t fret about colors clipping. Your monitor has a good color space.

wet hollow
#

loosing a bit of color details on a few pixels on literal emissive flames make sense
it's just a tiny bit, and the overall image looks great

frank heart
#

I'm surprised you're able to read the UI

#

with that kind of setting

wet hollow
#

The subtitles are quite dark yeah lol
the rest is still pretty bright

#

white clip at 1 makes upper highlight brighter/more white 🤔
really subtle anyway

tough ember
#

I don’t even remember the math for white clip

#

That wasn’t my implementation

#

You can leave it at 65 unless you like the effect of changing it

wet hollow
#

Will the addon from here be published on the github soon ?

tough ember
#

Yeah :p

wet hollow
#

Yeah the more I understand about these, the more I get it's subjective at the end of the day

tough ember
#

I’m just trying to not blow up pull requests constantly

plush narwhal
tough ember
#

This mod has a lot of updates

tough ember
wet hollow
#

my monitor in 400nits with 400 nits in RenoDX : no ABL
my monitor in 1000 nits with 400 nits in RenoDX : still has some ABL kicking in 🤔 sure not as bad as in 1000nits in renodx but still

frank heart
#

you can start from this preset

#

mostly should be accurate to SDR

tough ember
#

I need to add that to the mod

#

Or whatever you end up settling on when I do

tough ember
#

Check out their hdr brightness section if you’re curious

wet hollow
#

I glossed over a few dialogue lines and I don't barely understand anything in 2.4 storyline brainletMmmGrayons

#

Too painful to switch back & forth between 400 true black and 1000 nits, so I stay in 1000 lol

tough ember
#

I need to catch up still 🤪 I just finished the Carnevale lol

#

Yeah I had a similar monitor to yours and used 1000 forever

wet hollow
tough ember
#

I kinda like the technobabble but I also like death stranding so

wet hollow
#

I like all the soundwave imagery of Wuwa, it's just that at this point it's just text and you don't really see it and it impacting the world directly, it's just vague
Show don't tell groyperBigBrain

tough ember
#

Yeah the idea of everything being frequencies is very neat, but like you said, you don’t really see it I guess

wet hollow
#

I know you aren't supposed to be able to predict a story, but here I just have no idea what will happen in every next cinematic lol

#

Will have to wait and see the end of fractsidus plans and all...

tough ember
#

:) indeed

frank heart
#

SDR/RenoDRT

wet hollow
#

nice

frank heart
#

should be pretty much a tone match

wet hollow
#

I have basically the same but with 100% strength for scene grading
100% makes the skin a bit too white like a zombie lol

frank heart
wet hollow
#

Some interior lights looks less orange than vanilla for me (even with your settings)

#

Do you still have the r.kurotonemapping=0 btw ?

tough ember
#

If I’ve done things right then that shouldn’t make a difference

tough ember
wet hollow
#

like candles lights on a big interior wall
the rest is pretty much the same as sdr

frank heart
#

@tough ember found a case where I can get the aspect ratio upgrade to fail

#

2880x1620

wet hollow
#

UI brightness impact CGI cinematics 😔
But no fixes possible I guess

frank heart
#

pre rendered cutscenes are videos

#

just use a higher UI brightness

#

ok yeah 2880/2.3707070707 is 1215

#

and 2880x1215 isn't a valid resolution

#

so the system probably chose 1214 or 1216 and that didn't match the calculated ratio

#

it was 1216

wet hollow
#

https://youtu.be/DaCxuzwM5lQ?si=yBoPNuvpH2SuBwT4&t=28
Damn I need to find the male singer

Provided to YouTube by KURO GAMES

The Ballad of Septimont · Wuthering Waves · win7mus · jixwang

Glory in Revelry (Original Game Soundtrack)

℗ 2025 KURO GAMES

Released on: 2025-06-14

Composer: Win Mus
Composer: Jix Wang
Lyricist: Per Fredrik Aasly
Arranger: win7mus
Mixing Engineer: 立石 佑太
Mastering Engineer: jixwang
Vocal Solo: W...

▶ Play video
tough ember
stoic vortex
#

Latest version is this one right?

tough ember
#

Yep!

stiff oak
#

The color space restrictions seem to be failing? Colors are extending far beyond the chromaticity diagram

frank heart
#

There is no restrictions

#

If you use too unreasonable settings then it will stretch the colors

stiff oak
#

After progressing through a story segment and returning here, it unexpectedly returned to normal

#

Retracting my previous statement—this issue only occurs in specific scenes
It functions normally most of the time

stoic vortex
#

something in the new nightmare tacet field keeps clamping

#

unsure what

tough ember
tough ember
stoic vortex
#

not sure if caused by the mod or not but

#

it's happening between the slideshow transitions

#

then fades away

solar path
#

Ladies and gentlemen, is it just me, or does anyone else feel like a stutter fest made its way to the new patch ?

solar path
stoic vortex
#

💀

umbral granite
#

'Man, DLSS is totally like native'

The DLSS in question

peak geyser
astral night
#

Is this... film grain? PikaShocked

peak geyser
astral night
#

it was a joke. seems more like wrong texture format

#

but could be a broken overlayed texture, so could technically be broken grain

peak geyser
#

I know there was some mention of it earlier. (I think)
But is there a chance that the WuWa specific addon will get put on the GitHub page? It's a bit tough to find the latest build and keep up to date as things improve with builds just being posted in chat.

stoic vortex
#

suppoosedly i have grain off so idk

frank heart
tough ember
tough ember
#

@frank heart thanks!

tough ember
#

but i do plan on making a PR soon. but i still don't think the main renodx repo will always be the most up-to-date unless i'm bugging SF with pull requests like every other day

#

Sorry I know not everyone uses GitHub - when I say PR I mean pull request, it’s basically me asking SF to bring my submitted code into the main repository

peak geyser
#

Does he do the updates for all of the individual game mods on the github? Because there are a lot of them on there.

stoic vortex
#

But most

frank heart
#

So i dont think you need 2 be worried abt thT

tough ember
tough ember
#

but still - not opposed. just describing drawbacks

#

another reason to get it on github

stoic vortex
#

i dont think there's a replay function so i cant record what happens

tidal leaf
astral night
#

The PR is mostly a security check

#

Eventually PRs will be auto accepted if it builds and don't have cpp code

astral night
#

Why disable stuff on unreal?

tough ember
#

that's just what i did when i made the addon standalone - you mean removing the wuthering waves defaults right?

#
        {
            "Wuthering Waves",
            {
                {"Upgrade_R8G8B8A8_TYPELESS", UPGRADE_TYPE_OUTPUT_SIZE},
                {"Upgrade_R10G10B10A2_UNORM", UPGRADE_TYPE_OUTPUT_SIZE},
            },
        },

this?

tough ember
#

unless you mean moving the lutbuilders/shaders out - i can not do that, i just assumed they weren't reused by any other unreal games so i figured i'd clean up what wuwa left

astral night
tough ember
peak geyser
#

Thought the WuWa version was a fork of the UE build now.

tough ember
tough ember
astral night
#

Intentionally outputting the wrong color space is weird, fyi. You won't look back on this fondly as time goes on

#

People are going to think there's a legitimate reason to mismatch color space

tough ember
#

maybe i'll make it extra clear that a better result would come from leaving it at the mastered color space and just increasing saturation

astral night
#

I generally put an HDR Look button for that reason. People expect contrast and saturation with "HDR" but a full color space mismatch is probably going to invite unwanted criticism

tough ember
#

that's a good idea and works with what i've been planning on doing for a bit anyway. i know spiwar has a good "vanilla+" preset, maybe i could bug him to make me one that "looks hdr" too :p

tidal leaf
tough ember
tidal leaf
#

hmmmmm

#

can you send me the link to the code

tough ember
#

src/games/wutheringwaves/swapchainproxy/swap_chain_proxy_pixel_shader.ps_5_x.hlsl

tidal leaf
#

on proxy shader?

tough ember
#

yeah it's in my custom swapchainpass

tidal leaf
#

so its BT709 mul DCIP3_to_BT2020_MAT

tough ember
#

yeah, that does "work". it was more of an experiment when i realized what would happen if i didn't convert bt709 at all when returning it from the swap chain proxy.

tidal leaf
#

I tend to agree with ShortFuse here, even though I understand that sometimes this is a trick for saturation

#

Pumbo has that kind of function

#

and Square Enix

tough ember
#

it actually produces a different result than saturation, but yeah i do agree with him. i left it in there bc i figured most people wouldn't touch it, or if they did then they'd be aware of the warning i included with it.

tidal leaf
#

you can look at Adrian's saturation restoration and per channel upgrade in Atlas

#

using them in the lutbuilder can make things more saturated

#

one of the trick is to tonemap and lerp in AP1 and back to BT709

tough ember
#

oh, no i don't actually want to make anything more saturated by default - it defaults to bt709

#

i might try some kind of saturation restoration in the future, but for now i'm trying to touch vanilla as little as possible. i do appreciate the suggestion, though.

peak geyser
#

Anyone here use RCAS? Should I have it on Gamma, Linear or Original?
Gamma sounds like it would be the best. But I don't like that it brightens the image.

tough ember
#

I use Lilium’s for a very minor effect on its luminance setting

peak geyser
#

Yeah. That's the one I'm using atm

tough ember
#

Oh, I don’t remember a gamma setting

#

I might be thinking about the settings it has in SDR because that’s what I’m using in another game atm 😶

peak geyser
#

Seems like the gamma setting might just be brightening the UI for w/e reason though. I don't think it is affecting game brightness itself. But not 100%

tough ember
#

I think you have an old version, looking at this

#

You could try luminance here and see if it has the same side effects

peak geyser
#

That's not the HDR one you linked

tough ember
#

The HDR one uses what I linked for its settings

peak geyser
#

Hmmm... ok. I'll try updating them tomorrow and see if anything changes. Thanks. ^^

tough ember
#

No problem. I had mine pretty low (maybe .25) but didn’t notice any brightening myself at least.

peak geyser
#

Is just happening on the UI assets I think.

tough ember
#

Supposedly spiwar uses Optiscaler to apply RCAS which can avoid that? You can potentially try that as another option

peak geyser
#

True. Maybe if it bothers me enough. XD
Already have SK set up how I want. Don't really want to go through all the work of setting up Opti. lol

tough ember
#

Yeah same. I’m trying to keep it to ReShade only myself.

stiff oak
#

I've tested it: the brightness settings do not affect UI resources.

peak geyser
stiff oak
#

yes

peak geyser
#

K. I'll have to do that tomorrow then. Thank you 🙂

frank heart
#

trivially easy

raven wedge
#

Is it possible to have subthread here?

#

For addon listing

tough ember
raven wedge
tough ember
raven wedge
#

Just put them all into dedicated subthread and use versioning

tough ember
#

#1383049193186136216 message

#

But also, it will be on GitHub now

raven wedge
tough ember
raven wedge
#

Ok

tough ember
#

But yes, prior to it being on GitHub I was hoping people knew I updated that pinned post. I’d pin myself but I can’t

#

Since I also wouldn’t want to scroll a channel for a new version

umbral granite
#

#🖼️hdr-screenshots message

CAN FRAMESLOP PLS WORK ALREADY WITH RENO

tough ember
#

@frank heart those are beautiful

tough ember
umbral granite
#

UE engine.ini HDR soyjakGrin

No swapchain required

#

bypass all grading

#

then regrade it from scratch

stoic vortex
#

insane screenshots

tough ember
supple prairie
tough ember
peak geyser
#

btw. Figured I'd mention that updating my RCAS version and setting it to luminance fixed by UI brightness like people thought. ^^

raven wedge
umbral granite
# raven wedge ?

UE4/5 has internal HDR that can be activated via .ini

Reno doesnt have to do the whole swapchain upgrade which is what breaks Trans FG + MFG. UE internal HDR completely bypass all UE SDR grading though thats why Reno is used

raven wedge
#

[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=5
r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1
r.HDR.UI.Level=1.0

I did this, but it broke HDR

umbral granite
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I dont even have the game installed atm

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broke how?

raven wedge
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capped at 203

umbral granite
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in some games UE internal HDR does strange stuff

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🤷‍♂️ Wuwu does custom stuff

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probably why

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with other UE titles you can get away with using the .ini

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albiet you'll lose the original grade

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which for some games I prefer

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but the point of reno is to maintain intent

tough ember
stiff oak
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@tough ember in version 7/25 compared to 7/24
UI brightness must be set higher than game brightness
otherwise fleur ult gets corrupted
Did you make any changes?

tough ember
raven wedge
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Damn, why devs can't make proper HDR, is it this hard?

solar path
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Well, in this case, they didn't do HDR at all so... it would seem that a lack of interest is definitely part of the equation here...😭

tough ember
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It sucks, but from their POV the effort to reward ratio is completely skewed because someone needs to give a damn enough to know how to do it, but the reward is so much smaller than proper SDR

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Probably also has something to do with people playing on phones, and phones especially aren’t going to benefit

nocturne lava
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Phones could benefit, but they probably don't want to burn in people's screens kekwanimated

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Or burn battery that much faster

tough ember
nocturne lava
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I haven't seen any that support it

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But I have used moonlight to play on my phone and it is glorious if you have a good phone lol

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casual 1000 nit 100% windows with 2000 nit highlights on mine KEK some phone screens are insane

tough ember
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I do have a good phone 👀

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I’ll look into that

nocturne lava
tough ember
nocturne lava
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oh yeah definitely give it a try

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That phone should be able to do 2000 nit peaks

tough ember
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that is gonna feel so wrong lmao

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i do want to try it though

raven wedge
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poco x7 pro here, I'd like to have hdr in wuwa

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I paid for 1k nit display

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And I want to use it

frank heart
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Phones/tablet is a hit and miss in terms of tonemapping

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It can clip at 2.2k in windows pattern but only go up to 400 nits actual max

nocturne lava
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True, although it should still get noticeably really bright

frank heart
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🙂

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Cough samsung cough

nocturne lava
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now I'm curious, I'll have to measure my phone

nocturne lava
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the correction file I have for an oled monitor probably isn't accurate for a phone KEK but ah well for a quick experiment can confirm it is bright

frank heart
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youtube hdr processing

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is really slow

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2 days

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for a 6 minute HDR video

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and its still not HDR yet

tough ember
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oh my god

stoic vortex
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You using chrome to check?

frank heart
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Ye

tough ember
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@peak geyser my "oh my god" was reacting to the processing time lol

stark topaz
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can some one help me on how to install this mod on WuWa?

stoic vortex
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should be straightforward

stark topaz
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Reshade doesn’t see WuWa 64addon file

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I’m using SK for Reshade

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Maybe i need to restart

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Yeah i needed to restart the game XD

tough ember
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Glad you got it working!

stark topaz
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so i got an issue, I;m i the only one that gets a shadow like flicker all over the map ? I thought it was my monitor, but it trulty looks like a huge shadow flickering one time really fast

stoic vortex
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Flickering, maybe frame gen?

stark topaz
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I do not use it since the mod doesn’t work with it, so told spiwar

stoic vortex
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Can you record?

stark topaz
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Yeah i can

subtle warren
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Smooth motion?

stark topaz
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T^T so it doesn’t happen, i have a feeling it ONLY happens when I’m in a dialog

narrow pewter
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Are you all using Reshade with a private Server or something? I would be scared using it because of the Anti-cheat