#RenoDX: Wuthering Waves

1 messages · Page 5 of 1

echo jackal
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i think its faked, bloom maxed does nothing

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nvm its real but they fked something up, these are 'ray traced shadows' casted from ceiling lights but should be really soft

frank heart
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Its in indoor places

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Happens a lot

frank heart
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Dont use

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Theres no real soft shadows lol

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Any soft shadows u see

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R just shadow maps

echo jackal
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rt shadows on/off

frank heart
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Its just the graphics division jank

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Sun/moon shsdows used to be RT shadows

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Now its shadow maps

echo jackal
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rip

frank heart
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Before the official implementation

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RT shadows would have weird artifacts

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When force enable

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For official they decide to only use RT shadows for very few light sources

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And normal shadow maps for the rest

echo jackal
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yeah barely any lights are real shadow casting

frank heart
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And both unofficial /official doesnt have variable penumbra

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So any RT shadows casted

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Is extreme sharp

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So even blurry shadow maps is preferrable

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U can try at the big lamp

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Near the magerita cooking girl in rinascita

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Its a useless setting

echo jackal
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yeah the razor sharp shadows are really off putting

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rt reflections were broken earlier in the story too, reflecting things that weren't even in the scene

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so the hybrid ssr reflections wouldn't match at all

frank heart
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If theyre not gonna optimize

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Just add path tracig

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:icant:

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At least the game will be futureproof for 6090 and 7090

frank heart
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Maybe they just treat it like nodes in resolve except every node is random bullshit go

stiff oak
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Is it related to the r.Color.Max command?

stiff oak
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The red saturation in P3 is indeed too high, and the issue of skin redness is likely to persist.
In other games, I have experimented with Adobe RGB/P3:

  • P3 not only causes excessive red in skin tones but also makes dusk scenes appear overly red (visually unacceptable)
  • Adobe RGB performs acceptably, but considering that over 80% of HDR displays support BT.2020,implementing a BT.2020 + RGB slider solution to limit saturation would be superior
  • BT.2020’s blue saturation is also higher than Adobe RGB
stiff oak
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I’ve been missing everyone’s active time slot every day and can’t supplement test screenshots.
So sad

frank heart
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@echo jackal wait bro

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u played further into the quest

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and you didn't see the clipping in the cutscene?

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managed to grab a shot

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but I have to keep turning the game on and off again

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since we can't replay cutscenes

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@tough ember

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this one's clamping to UI nits

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but we already patched this lolwat

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makes sense then

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yeah the cutscenes are clamping with that

stiff oak
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I am using the saturation slider adjustment
but it cannot solve the problem of the sky turning green unless I do not use BT2020

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What modifications should be made after Reshad loads shaders
It will enhance the contrast between light and dark in the image, and increase the saturation.
I quite like the modified image

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Give me some time, I'll take some screenshots

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Oh, it seems like I made a mistake
At first, I loaded reshade. ini uploaded by someone else
I consider it a change brought about by the initial reshade

stiff oak
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0-50-50/50-50-50
Which one do you think is closer to the developer's picture

peak geyser
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Cool. I had to turn the contrast down a touch. Shadows were too dark. Might be because I have OLED. Idk.

peak geyser
stiff oak
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I always thought that 0-50-50 was closer to the developer's vision
Because it is closer to the brightness of the image during the internal testing period

peak geyser
frank heart
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U probably want contrast 50

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If u want perfect neutral

stiff oak
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Which slider in Reno has the same effect as the brightness slider in the game?

frank heart
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...exposure?

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Or does the ingame one do sth different

stiff oak
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I'll go test it out

peak geyser
frank heart
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Aight

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Also

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Switch hue processor to ictcp

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Im just doing minor tweaks to get the saturation a liiiiitle bit more balanced

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Maybe do a default preset too

stiff oak
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The pictures are all over 20MB, strange

frank heart
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i nominate this

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as defaults

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not what I would personally use

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cuz i like my contrast

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yeah

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pretty much vanilla+

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for my use I'd just change it to contrast 60

stiff oak
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brightness/exposure
0/1.0-0/1.5-50/1.0-50/0.5

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yeah,And when the brightness is 50, no matter how the exposure is adjusted, the picture will have a hazy overexposure feeling

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ok

frank heart
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their slider is probably a gamma slider

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and not smething like reno's exposure

frank heart
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if you want to reduce the haze, turn down bloom

stiff oak
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I have already done it

frank heart
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u can combine it with some jank bullshit

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like r.color.mid=0.4

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I'd rather not because that along with r.color.min and r.color.max will also cause color shift

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but you do you

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start with 50-50-50

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use r.color.mid if you want to shift the midtones down

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don't touch the in-game sliders, they're shite

stiff oak
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I cannot find the exposure slider position close to 0-50-50/1.0 for 50-50-50

frank heart
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reset to 50-50-50

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do r.color.mid=0.35

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and go up and down from there

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he's probably trying to shift the midtones down

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there's really no purpose to using the in-game sliders

stiff oak
frank heart
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have you tried it

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lol

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also

stiff oak
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I know, it should be a problem of algorithm differences, I just can't find that balance point

frank heart
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turn down paper white bud

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it literally looks like you want the game to be on average less bright

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which you can do with paper white lower

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ppl use high paper white and then ask why the game looks so overexposed

stiff oak
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I am using 2.2gamma

frank heart
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then use 2.4

stiff oak
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I don't like 2.4gamma, it makes low light gray levels darker

frank heart
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compensate by raising shadows

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man

stiff oak
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ok

frank heart
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lol

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about the only thing reno can't do is shift the midtones

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but the r.colors stuff can

stiff oak
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60Shadows is approaching its previous effect

frank heart
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Default UE

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Low 0.0 mid 0.5 max 1.0

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U can shift em up and down and achieve some interesting™ effect

stiff oak
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No, the middle color of the character is approaching, but the shadow has been destroyed

frank heart
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That looks like

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Different sun position

stiff oak
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The time difference within the game is less than 10 seconds

frank heart
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I think he's just trying to replicate the in game brightness slider in reno

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But atp

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If thats what he wants to use

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Probably leave it at that

stiff oak
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In the future, I will adjust it to 50-50-50 before sending test pngs
I still prefer the 0-50-50 2.2gamma presentation now

frank heart
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Not really much we can do

stiff oak
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The effect it achieves is similar to the NEC monitor brightness controller I have used before
Reno is closer to the brightness slider of AMD/NVIDIA control panel

frank heart
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And send a pic in vanilla

stiff oak
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off/0-50-50/50-50-50 65shadows It's pointless to waste time on me

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The brightness slider in the game has a significant impact on saturation

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Reno exposure doesn't seem to significantly affect saturation

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Their differences are significant

echo jackal
# frank heart

Looks ok for defaults based on what I tested yesterday as well, my only suggestion is maybe saturation down a notch since the contrast is at 50

stiff oak
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Yes, I don't use tonemapping=1/3 because I don't like high exposure

cosmic hearth
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应该能解决你的需求

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满足

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RenoDX

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设置上

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另外问下,你使用RenoDX+MOD,在2.3地图没有遇到过物体抖动这个现象吗

stiff oak
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2.3?是想说七丘吗?

cosmic hearth
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大卡那边的地图

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只有使用RenoDX+MOD才会遇到物体抖动现象

stiff oak
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没有印象欸

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你截图或录个视频看看

cosmic hearth
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稍等 我去启动MOD和RenoDX录屏给你看

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@stiff oak瞅瞅 有遇到吗

stiff oak
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稍等 打完这把荣耀之丘

cosmic hearth
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同时使用MOD+RenoDX才会遇到 只使用MOD或者RenoDX而不会遇到

stiff oak
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我也有这个问题

cosmic hearth
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好的,还好也就大卡那边会遇到 2.4地图似乎没有遇到这个问题

stiff oak
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你会持续多久,我这边抖动2 3次就正常了

cosmic hearth
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持续

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只要人在那边 就会触发

stiff oak
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在切换视角或前进后才会继续抖动

cosmic hearth
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啊 怎么不一样啊

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我是光人在那边就触发这个问题

peak geyser
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I agree...

cosmic hearth
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RenoDX+MOD同时使用的话

stiff oak
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好像和距离有关,稍微站远一点就会正常

cosmic hearth
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会有些个别角色 使用攻击,技能还是跳跃 会遇到游戏画面突然暗淡或者突然亮一下

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2.3地图 2.4地图都有

stiff oak
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用新版的addon文件

cosmic hearth
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addon文件是什么

stiff oak
cosmic hearth
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我用的是这个

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我这里测试了下,只要不同时使用MOD+RenoDX而没有问题

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同时使用才会遇到这些问题

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😂

stiff oak
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奇怪,我不会稳定触发,只会间歇闪烁

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这片苔藓只会在我走进后闪烁

cosmic hearth
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你在大卡那边地图随便走一走 你还会遇到血量上面的能量条抖动现象。

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2.4地图我记得也有这个问题

stiff oak
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你使用的是哪个日期的addon64文件,在一星期前的版本我的能量条也会抖动

cosmic hearth
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所有的版本 我都试过了 只要同时使用MOD 在大卡地图那边就会稳定触发

stiff oak
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哦 现在也会触发

cosmic hearth
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单个使用而不会触发

stiff oak
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像这样吗

cosmic hearth
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能量条抖动

stiff oak
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还好,触发没那么频繁,珂莱塔要攒够回路才会开始抖动

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测试了下,风主同样的情况,看来是在共鸣回路动画播放时才会出现

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你可以试试风主满共鸣回路后,不断的原地跳跃看看,动画效果是不是接近抖动效果

cosmic hearth
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在2.3地图?

stiff oak
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天空城 七丘都可以,七丘最容易触发

cosmic hearth
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你是说能量条特殊?

stiff oak
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只跳跃,不使用下落攻击

cosmic hearth
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我看到了

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跳跃时没有特效

stiff oak
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每次落地后能量条最开始的动画,如果循环播放的话就接近抖动效果了

cosmic hearth
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落地时才有特效

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我感觉这好像是对的 我换DX12看看 不使用MOD

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这是对的

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DX12也是这样

astral night
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rule 8

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  1. While shorter non-English conversations can happen, keep conversations in English please.
cosmic hearth
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还行 MOD和RenoDX同时使用,2.4地图极少触发,2.3地图而只有天空城那边会触发

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OK

cosmic hearth
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agree

stiff oak
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应该是Reno与WWMI冲突
播放动画时不断进行重置,造成抖动效果
It should be a conflict between Reno and WWMI
Continuously resetting while playing animations causes shaking effect

cosmic hearth
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Yes

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I am on another map
I did not encounter these issues
Sky City has these issues

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Maybe Sky City used something different?

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Well, forget it

stiff oak
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Can't fix it, have to make do

autumn jetty
autumn jetty
# frank heart

not bad, the saturation is maybe a little too high, but it's good overall

frank heart
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Since u need the high sat for avinoleum to keep its golden glow

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🙂

autumn jetty
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yea it's okay, it's not oversaturated

echo jackal
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there are still some tradeoffs with cooked blue/purple colors at 70 saturation, spiwar settings/vanilla

frank heart
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Thats one thing OKLab does better

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Purple/blue hues

subtle warren
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What are your new default settings ? @frank heart

echo jackal
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maybe we can fix it when we get the new sliders wino cooking

frank heart
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Hmm

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Actually

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Can u try thay with blowout restore 0

echo jackal
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blowout restore 0 doesn't help there at all unfortunately, its more for highlights

frank heart
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Ah yeah figured

echo jackal
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with blowout restore 0

frank heart
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I'll probably try OKlab again later

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But tweak the sat

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Aacktually

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If people dont mind

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Losing performance

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Its probably easier to fix it

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With a reshade grading filter

echo jackal
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i settled around 60-65 sat for my own settings to try to reign those back

subtle warren
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Can you guys try more rec.2020

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It has less color banding

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Than rec.709

frank heart
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Maybe qol stuff like

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Custom UI

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Could be cool

subtle warren
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I still have to try reno in bt2020, but my all windows ui is in bt2020 since my tv support it, so I thought that bt2020 reno would go well

frank heart
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He just likes oversatursted colors

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Since its samsung tv bt 2020 mode

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yeah its samsung

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they let u choose the colour space

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in advanced settings

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there's an "auto" optiojn

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which most people should use

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but you can choose sth like "native" color space for example

subtle warren
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Yea it does, and I configured it so it won't look saturated

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Only 10bpc

frank heart
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vanilla/renodrt

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new idea

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avinoleum next

frank heart
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on nvidia turn on 8bit dithering

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you can do dithering in 6b or 8b

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on top of your current 10 bit or 12 bit output

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I use 12bit + 8 bit dithering

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nah

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thats windows default

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I use 150% scaling

frank heart
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can't seem to upload files

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camellya ult?

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the shader from the other day was for camellya gacha intro

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oh yeah it's definitely working alright

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NOPE

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it doesnt

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oh yeah

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the camellya shader

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is definitely being used

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for something else

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check this out 😂

autumn jetty
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hmm it looks like that darkening shader

frank heart
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new preset to test with

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yep

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if it was death stranding before

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switching it to off

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doesnt change to kuro

subtle warren
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It's native

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I use 10bit already

frank heart
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panel native =/ processing

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LG oleds do processing in 12 bit

echo jackal
frank heart
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im too lazy to delete my reshade.ini

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🤣

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im thinking it might be some leftover settings

echo jackal
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i'll test in a bit

subtle warren
echo jackal
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oh nope i don't have it

frank heart
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LG does processing at 12 bit

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so if I send a 10 bit signal

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it's just going to up it to 12 bit for processing

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and then down to 10 bit to display to TV again

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some are greyed out

astral night
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if you add a setting you need to include what off means in OnPresetOff

subtle warren
peak geyser
peak geyser
autumn jetty
# peak geyser

I like Lupa, but she is so useless without Brant/Encore 😢

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I wanted to pull, but she is not really good with Changli

peak geyser
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It's not as powerful as my Carlotta or Cartwheel teams, but it's fun and a solid 3rd in performance.

autumn jetty
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I don't like brant haha

autumn jetty
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even when buffed

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she is good at buffing encore/brant

peak geyser
# autumn jetty even when buffed

Yes and no. The damage comes from weird places like Wolf Pack mechanic. Also her team does more damage spread between them instead of like a Cartwheel hyper carry where most of it comes from 1 character.

autumn jetty
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its like 50/40/10 Changli/Brant/Lupa

peak geyser
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Right. But Brant is getting buffed by Lupa outro, And on 2nd rotation Wolf Pack pops off with it's special intro.

autumn jetty
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and quick swapping feels weird with her too the buffs expire on swapping 😭

peak geyser
autumn jetty
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I don't thik that she is worth it if you don't have or don't want Brant

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for now

peak geyser
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Also at S0 Lupa does about 32k dps and Brant does 29k. Like I said, Lupa's damage also happens off field.

autumn jetty
peak geyser
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Brant is also harder to build though too. He pretty much requires his signature weapon.

autumn jetty
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my Changli/Carlotta team is still best when it comes to fun:damage

autumn jetty
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If you got Brant and Changli then Lupa is a must pull though

peak geyser
peak geyser
autumn jetty
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it's too bad because I like her animations/style and she can run fast without depleting stamina too

peak geyser
autumn jetty
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yea I will pull Phrolova probably

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I don't really like her tbh but I got Cantarella

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and she is near useless atm I wanted to use her with Carlotta but meh

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Carlotta+Cantarella+SK = god mode against nightmare holograms

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both carlotta and cantarella slow/freeze targets, and Cantarella and SK heal Carlotta

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but it's not fun

visual sand
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I would love to test this new version out but I'm not sure my laptop can handle it

frank heart
visual sand
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Yeah I never installed it cause I only discovered this when I finished my PC build

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But well I don't have my PC currently until October

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Cause I'm outta town

tidal leaf
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isn't this srgb encoding?

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its the srgb without piecewise for x < 0.0031308

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I don't know if the UE4 mod uses RenderIntermediatePass / SwapChainPass

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hmm that is mind bending

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I noticed that the unreal mod uses SwapChainPass (probably your mod still keeps it)

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there is no option in SwapChainPass that decodes this back to linear correctly

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how about a custom Decode

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(pow((c + 0.055f) / 1.055f, 2.4f));

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because the Encode function doesn't have (c <= 0.04045f)

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you can also call it out as a dev's mistake

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and correct the UI as it should be (srgb)

autumn jetty
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I didn't want to get Lupa but I spent my 20 radiant tides on her and I got her lol, it broke my 50/50 loosing record (7)

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I had to pull for the weapon too then and I got it in 40

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I have to build her now 😩

fallen tiger
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are u guys lagging with dlaa 4k ray tracing and renodx im barely getting 40

frank heart
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renodx only hits 5%

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So uh get better gpu if u have low fps

ebon marsh
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Hey guys! I’m trying to get both HDR and mods working together. ReShade64.dll crashes the game when injected via XXMI. But if I use XXMI alone or rename ReShade64.dll to d3d11.dll and run it with the official launcher, it works fine.
could someone help me out?

stiff oak
tidal leaf
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you can check how RenderIntermediatePass and SwapChainPass does swapchain gamma correction (gamma correction on UI)

ebon marsh
stiff oak
ebon marsh
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Yean I can

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but renodx doesn't appear in the menu

stiff oak
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Check if there are any differences between the game directory and mine

ebon marsh
stiff oak
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Is ReShade64.dll and d3d12.DLL in XXMI Lancaster Portal \ Reshade the same version

ebon marsh
autumn jetty
nocturne lava
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Yeah ultimate quality is balanced kekHands

frank heart
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What about the uh radial blur shader

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Sanhua ult

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If u have camellya

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U can just

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Get it to trigger constantly

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Oh wait

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Can u just

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Friend me

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And then use my camellya intro anim

frank heart
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Camellya is like right at the start of the splash screen

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Its really easy to repeat

fallen tiger
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no i set it to dlaa in nvidia app and put in game as auto so it gives dlaa

peak geyser
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Idk. Dlaa works fine for me.
What's the issue?

fallen tiger
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Nah it just lag maybe because I have bunch of shaders on

autumn jetty
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but the negative LOD bias is set to 0

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which is wrong

fallen tiger
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is there a way to get frame gen working without dx12?

autumn jetty
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framegen is not working with RenoDX atm

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it's just transformer model thats broken?

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oh nice

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good to know

peak geyser
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I mean. That's what its supposed to be doing at least.

autumn jetty
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yes no need to use negative LOD bias with DLAA

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it's bugged in wuwa, and when you select DLAA the actual render resolution is 54% or something

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so because of this DLAA looks worse than even Balanced DLSS in wuwa

peak geyser
peak geyser
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Their Ultra Quality preset is supposed to be 77% but it is bugged and comes up at 54%.

DLAA IS 100% resolution. BUT you can't set it in game. It can only be set in either NV App or NV Inspector. (Or SK or any other intermediate layer programs)

fallen tiger
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quick question if i use the kuno map tone in renodx do i still have the add a line in the engine.i?

visual sand
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Okay time to see if my Laptop can run this

autumn jetty
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my bad

frank heart
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It should unless he's running intel hd graphics

visual sand
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Well I Windows Smart App control blocked Reshade install so I’m tryna figure that out

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Cause my Windows Security is bugged

nocturne lava
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Wait what, this is super useful to know

visual sand
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Oh huh

frank heart
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Welcome to the club bro

visual sand
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Now how do you extract it?

sleek oxide
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7zip (or winrar but why) on windows - 7z on linux

visual sand
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Okay testing and OH GOD WHAT THE FUCK

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My laptop screen isn't HDR so now it feels like a fuckign flash bang

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So uh yeah

misty brook
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Is it just me?

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Ults look weird

peak geyser
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Weird how?

misty brook
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Like darker

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End of sanhua ult

peak geyser
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There have been clamping issues where ult animation brightness goes down to whatever you have UI set to.

I know that @tough ember has fixed a few of those recently in the more recent build. Not sure if there are still some left that are broken.

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@misty brook You using the UE version of Reno or the WuWa specific version?

misty brook
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Wuwa specific but it might not be up to date

peak geyser
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Check pinned. I believe that's the latest build.

fallen tiger
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does anyone use complete rt shader in wuthering wave ?

peak geyser
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What do you mean by "complete rt"?

stiff oak
fallen tiger
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U guys don’t use mod 😦

peak geyser
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I play with RT. So, no.

fallen tiger
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That’s what I thought also until this kanousakura guy make god tier mod

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Couldn’t resist

frank heart
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:icant:

stiff oak
fallen tiger
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Yea I wanted to see if people on the server have better setting cause I don’t see a big difference

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Maybe I gotta upgrade

frank heart
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Complete also uses stolen code so

fallen tiger
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He does wasn’t it like a paid shader before

frank heart
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making it free doesnt change the fact that he stole the code from another paid shader

umbral granite
#

Reshade effects and stolen code

Name a better duo

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I like how it's almost always GI based shadera

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The people yearn for PT levels of GI

fallen tiger
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No wonder he stop selling it

umbral granite
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All these Reshade based effects are a hard sell unless you use REST or make use of Reno's render before in game shaders function

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UI bleed, volumetrics being affected, sometimes depth buffer shenanigans that cause the GI to display all weird

frank heart
umbral granite
#

Pascal not getting his code stolen then repackaged challenge Impossible difficulty

frank heart
#

if it was some rando lifting the code then it is what it is

visual sand
#

So can anyone help me fix this? My laptop doesn't support HDR so now everything is too bright

frank heart
umbral granite
#

It's funny

#

Dont have it on my phone atm but kekanim the comments aiming at those that steal

astral night
visual sand
visual sand
astral night
#

what do you see? picture please

visual sand
astral night
#

is this unrealengine.addon64 or wino's build?

visual sand
#

The one from the Pins

astral night
#

yeah, he removed it, idk why

visual sand
#

Boi

astral night
#

unrealengine

visual sand
#

@tough ember

astral night
#

actually, it's not in latest either? weird

#

that was may 20

peak geyser
#

So the build Wino probably based his off of probably just didn't have it in the first place I guess.

astral night
#

i mean, it's there in code ```cpp
{
auto* scrgb_setting = new renodx::utils::settings::Setting{
.key = "Upgrade_UseSCRGB",
.binding = &shader_injection.processing_use_scrgb,
.value_type = renodx::utils::settings::SettingValueType::INTEGER,
.default_value = 0.f,
.label = "Swap Chain Format",
.section = "Resource Upgrades",
.tooltip = "Selects use of HDR10 or scRGB swapchain.",
.labels = {
"HDR10",
"scRGB",
},
.is_global = true,
.is_visible = { return settings[0]->GetValue() >= 2; },
};
add_setting(scrgb_setting);

shader_injection.processing_use_scrgb = scrgb_setting->GetValue();
renodx::mods::swapchain::SetUseHDR10(scrgb_setting->GetValue() == 0);

}

#

oh no, i'm blind it's in ue

#

he removed it ablobshrug

visual sand
#

Thanks man

#

I actually hit the Energy Cap again cause I haven't been playing in a bit cause I wanted to wait until I got this RenoDX all sorted out

visual sand
#

Yeah my Laptop doesn't have HDR capabilities

visual sand
#

I'll test it out tmr

#

Thanks for going outta your way for this

astral night
#

from?

#

you shouldn't have to change anything

#

but it's not a live setting, it applies on boot

#

oh, then yeah 80/80

#

80 / 80 /80 for everything

visual sand
#

Aye

#

Like I assume those are Brightness levels?

#

Aye

astral night
#

no, always 80/80/80

#

scRGB is /80.f based

#

so in sdr you'd do 80/80 meaning 1.0, if you do 100/80, then you're going to clip sdr

visual sand
astral night
#

windows encodes it to srgb

#

basically. scrgb is reconverted for all intents and purposes

#

both in sdr and hdr

visual sand
#

Well I'm going to bed now

subtle warren
#

So no more bt2020 for now? 🥲

frank heart
subtle warren
#

It matters because it did a really good job and I prefer it tbh

#

I prefer it more than bt709

#

The gradient smoothness are crazy good

astral night
#

scrgb would probably allow Advanced Color i think

#

which is for SDR displays that support wide color gamut

astral night
#

like if you have a dcip3 display or adobergb, or even dolby vision

#

i have a dolby vision laptop that doesn't do hdr

#

does advanced color

#

you can force it but it wouldn't be scrgb 16bit

#

having you display show 8bit in a wider gamut is going to stretch it, causing extra banding for the sake of wider colors

#

adr advanced color is 10bit in the kernel

#

yes

#

if you had 10bit output would be better, but not handling like Advanced Color now

#

bt2020 slider?

#

that's handled by the scrgb slider

#

maybe it's because you removed the hdr10/scrgb slider

#
#define RENODX_SWAP_CHAIN_CLAMP_COLOR_SPACE      color::convert::COLOR_SPACE_BT2020
#define RENODX_SWAP_CHAIN_ENCODING_COLOR_SPACE   (color::convert::COLOR_SPACE_BT2020 - shader_injection.processing_use_scrgb)  // BT709 = BT2020 - 1
#define RENODX_SWAP_CHAIN_ENCODING               (ENCODING_PQ + shader_injection.processing_use_scrgb)                         // SCRGB = PQ + 1
astral night
#

because there's some logic related to custom colorspace and other stuff. if not you'd have the GPU have to do if/else branches

#

like if the clamp-color_space == encoding_color_space then you can skip* some stuff

frank heart
#

Cooked

#

Hopefully u win

#

U tried asking someone in the reno channel yet

#

I havent played past the story quest ever since the clamping happened

#

Since im recording the cutscenes and putting in on yt

#

So waiting on your moby dick journey

#

take ur time tho no rush

#

We got faith

frank heart
#

Hmm for fleurs case

#

I had to scale UI to 400

#

While my peak is 800

#

Peak/game/ui was like 800/120/400 something

#

To make it look right

#

If u can drop a build and i can just quickly test that

#

Should b easy

#

Any size

#

Wao

frank heart
#

aight

#

lets see

#

i see the camellya one is still broken, i assume u havent touched this shader yet

#

damn

#

still looks broken for me

#

with the first build

#

fleur ult

#

here i am wondering why both versions look the same

#

wait

#

after upgrading

#

its still the same for me

#

lol

#

im testing fleur's ult

#

in the new 40 energy boss area

#

the horse person boss or something

frank heart
#

all of those builds really look the same to me

#

these past few couple of builds

#

in terms of fleurs ult

#

aight u can

frank heart
#

aight lets see

#

how many builds we've come

#

it looks a lot closer to not being bugged RN

#

I'll need to check the reference from vanilla

#

still partially obstructed

#

but it looks a lot better

#

SDR ref

#

i need to make sure this is not

#

run to run variance

#

i checked another vid

#

we're almost there i think

#

the entire line should be visible

#

you mean the whitey black and white?

#

the white during the impact frames there is clipped to ~200-300 nits i think

#

not sure if it was intentional

#

200-350~ nits

#

i wonder if bgr8 has something to do with this

#

im back to my pc which didn't have it toggled

#

lets see if it changes anything

#

hmm

#

UI might have some effect

#

im not sure

#

UI 400 nits

#

still look more clear

#

let me record a vid

#

UI 150 nits

#

im on the correct build right

#

yeah

#

it feels like you changed some threshold

#

and now it needs less UI brightness

#

to achieve the same effect

#

but UI brightness still affects it

visual sand
#

@tough ember Okay testing it now and help

visual sand
#

Ah let me try that

frank heart
#

@tough ember oh btw, u must have accidentally

#

one of the patches fixed up global filters

#

the game works with global filters now

#

another suffering from success moment

autumn jetty
frank heart
#

What changed? Its still not decoupled right?

#

I dont think its big of an issue because even if u dont like 2.4 for the game its easy to grade around it using the color grading sliders

stiff oak
stiff oak
#

Delete the PSO cache and conduct consistent testing without changing any settings.

#

The initial test likely involved me adjusting the UI brightness from 203 to 250

#

I need to sleep now. Hopefully someone can continue testing fleur ult

#

I’ve long suspected there might be differences between AMD and NVIDIA in how they implement RenoDX

#

because in earlier versions I couldn’t adjust the sliders at all, while those of you with NVIDIA had no issues.

#

Probably only I am experiencing this issue

#

old version uses the initial build where BT.2020 support was first implemented

frank heart
#

Theres no difference since i have an amd laptop and every build ive tested worked on there

stiff oak
#

In earlier versions, adjusting the sliders didn't change the display
only modifying UI brightness/gamma/color space had an effect.

frank heart
#

Yes that sounds like a wrong setting/setup somewhere

stiff oak
#

I'm not sure either

frank heart
#

I've tested almost every version since january lol

#

Its almost always user error

stiff oak
#

Remember that previous mix-up?
I thought the washed-out screen was a bug in the new version
but actually the update finally made those sliders work properly.
Turns out I had just replaced the file

stiff oak
frank heart
#

i've already tested

stiff oak
#

How did it turn out

frank heart
#

#1383049193186136216 message

#

scroll up brah

stiff oak
#

Are the changes in the version you tested the same as this version?

frank heart
#

it's the same version

stiff oak
#

Then I'll have to test it again tomorrow. Now I have to go to sleep

subtle warren
#

What does blowout restoration do?

#

@tough ember

frank heart
#

I'd use 100 because tone is closer to sdr but it really fucks up some color

#

If only we had better hue shift or something

#

0 technically has the least weird colors but then the tones don't match sdr

#

No perfect solution

subtle warren
#

I'd set blowout restoration 100, then blowout 60

frank heart
#

Thats pretty extreme but you're already using bt2020 so what else isnt

#

It'll break down really quick whenever u have strong tones like in cantarella's castle

echo jackal
#

new version is doing some unexpected hue shifting on aerover ult, its no longer a white flash

#

previous version looks like this

echo jackal
#

also its clamping in the new version

echo jackal
#

took lupa for a spin in the trial, seems fine

echo jackal
#

yeah it used to not clamp in the old version so this would be a regression

fallen tiger
#

when is enalbe ray tracing my client just on the loading screen with reshade

#

is there a fix for that

echo jackal
#

its clamping to ui

#

had it set to 180 nits for game/ui on the old version

#

yeah...this is at 500 nits UI and the skill effects disappear

frank heart
#

U shouldnt have it that high anyways

#

Same as the old version actually

echo jackal
#

the old version didn't clamp for me

#

was confirming it was ui clamp by setting to 500

frank heart
#

I think wino was saying thats just how the math works out

#

#1383049193186136216 message

echo jackal
frank heart
#

Its the same thing with lupas intro as well

#

The old aero rover version also probably broke for me i just never paid attention to it, maybe ill check later with an older buils

echo jackal
echo jackal
#

blur effect during slow motion from finishing lupa trial clamps to UI, brant ult impact frame also clamps, but both of those were broken in old version as well

#

both at 180

frank heart
#

I never tried tackling it bc its impossible to get a snapshot for something that quick

#

Changli skill was split second to snapshot too

#

But its easily repeatable

#

This one u have to enter a node where that triggers and fight the boss lul

#

Also for lupa's gacha intro

#

Its the same issue where the impact frames are low brightness

#

U tried the renderdoc fork yet

echo jackal
#

they work fine on my phone

#

they play straight in discord for me

#

but ya looks like it is tied to game, impact frame goes brr 1000 nits

#

gonna check the lupa trial stuff again with these settings

frank heart
#

What phone

frank heart
#

But its not bright enough

#

Cant be called impact frames if it has no impact

#

Eksdee

echo jackal
#

ok good news is the blur/lupa ult/brant ult i checked earlier are not clamping to ui, they're clamping to game 500 nits

#

needa head off now though, can test more tmr

visual sand
#

@tough ember Okay got it up and working now

#

Probably stills needs some tweaking

frank heart
#

actually that might be just fine lol

#

cause its impact frames itt gotta be impactful yo

frank heart
#

drop ze build

#

Just do max energy regen

#

Yeah

frank heart
#

let's fucking goooooooooooooooo

#

default settings

frank heart
#

recording vid with 500 UI brightness

#

400*

#

I think you've successfully untied it from UI brightness

#

now it's probably game brightness affecting it (?)

#

idk, maybe i should try with game brightness 203 or 300

#

yeah

#

it seems like it gets better with 300

#

probably 300 with default settings will make it appear right

#

hmm i tried 800 game bright with all defaults

#

screen was all white

#

lul

#

not sure how helpful this would be

#

wdym, I think I showed the reshade menu in the vid before i ran the move

#

oh I just use this boss lol

#

i mean its not optimal, ideally I just put ER gear

#

cause right now the boss dies by just doing normal moves to build up energy

umbral granite
#

UWU got its own dedicated Reno before GTA VI came out

#

brazy

peak geyser
#

Holograms now give full charge at fight start.

frank heart
#

good idea

frank heart
#

Horror movie core

stoic vortex
#

I believe Jiyan ult also clamps

visual sand
#

Well thanks

#

I'm gonna have nightmares tonight

frank heart
#

Huh what

#

I dont think jiyan ult has impact frames

frank heart
#

If hes on desktop might be good to make sure its actually clamping

#

And not ABL

stoic vortex
#

I'm new to this but I'll try to get a vid, I'll let you know

#

I didn't confirm with the hdr analysis but everything becomes washed out for a couple of seconds when ulting so I assume it's clamping

stoic vortex
#

seems so? tried one ult at 299 game brightness and max nits said 305
then lowered game brightness to 151 for another ult and then max nits said 163

raven wedge
#

Can I use scRGB from special k with renodx?

stoic vortex
#

like this?

frank heart
#

Do you have enabled?

stoic vortex
#

im using your exact same setup with just a slight change in saturation

frank heart
#

Ok

stoic vortex
#

its the b8 or smth and the r10

#

ive been lurking for a bit

frank heart
#

I'll check later

#

i never checked this cus if ur doing that ult variation that means ur playing jiyan incorrectly

#

But yeah we should cover everything

stoic vortex
#

i dont really play him, just noticed it during a mission

#

but the other animation also clamps

frank heart
#

Double check in about an hour

#

When i get home

#

Its likely something wino broke fr fr

stoic vortex
#

this is the other animation you mean right

frank heart
#

Yeah

#

I see some partial clamp

#

Ok

#

Just for kicks

#

Redo all of theae

#

These

#

With r.kurotonemapping=0

stoic vortex
#

doesnt wino's version ignore that?

frank heart
#

U can use kurotonemapping even with it set to 0

#

But its not technically ignore

#

Ok

stoic vortex
#

just checked my .ini

#

it already has it

frank heart
#

Ok

#

Ill get that shader later

stoic vortex
#

just in case here's my ini

raven wedge
#

Like this?

#

I'm staring at clouds right now, and it doesn't go further than 203 nits for some reason

#

Ah damn, forgot I did reset on contrast

#

Thanks!

#

Finally, proper JXR!

frank heart
#

@tough ember eks dee

#

its the camellya shader

#

I'll need to get OBS set up on this laptop

#

well

#

it might actually be the camellya shader + something else

raven wedge
#

What's this btw?

frank heart
#

@tough ember

  • impact frames ✅
  • camellya shader ✅
  • just clamping in general ✅
#

weird embed not working with AMD

#

@stoic vortex nice find btw

#

ok embed works if i record as mp4

#

sec

#

oh

#

actually maybe in half an hour

#

gotta go home

stiff oak
frank heart
#

@tough ember

#

recognize any of these?

#

there's that new one inbetween'

#

0xc0befb6c

#

ok this one seems like its just a new shader in general

frank heart
#

0x26801d61 is the camellya shader

#

#1383049193186136216 message

#

so we already got that one, you just haven't fixed it yet

#

the impact frame is only for a split second and it looks fine so I guess it's okay (?)

frank heart
# frank heart

so just 0xC0BEFB6C and 0x26801d61 is needed to fix this (and would fix a lot of other places i think)

stoic vortex
#

ik this isn't really the place but, do you guys know if there's any way to change the fov? I'm playing ultrawide but even then it feels like the camera is a bit too close

frank heart
#

Uh... use hacks

#

Ur on ur own if u get banned though

#

Generally they dont catch you unless you're blatantly hacking

stoic vortex
frank heart
#

@tough ember turns out the fleur ult

#

Can break in SDR too

#

Jank shader they made hehe

#

I saw a facebook post

#

If you used the color settings in the menu too aggressively it can also break the shader in sdr

civic path
stiff oak
cosmic hearth
#

Smooth Motion with NVIDIA driver 590.26
Cannot work with RenoDX
What a pity

cosmic hearth
#

My poor English proficiencydoomerWojak

umbral granite
#

Avg gatchoid intelligence

frank heart
#

No need to learn to read if u dont have to read

umbral granite
#

How are you logging in then?

#

No wonder they flash you with pretty pictures and vibrant colours in the cash shop

frank heart
#

I see the G button to login

#

I click that

#

Log in with g0gle

#

Tjen i press the green button on my controller

#

Cause green is good

#

It logs me in

#

And i play

#

🐒

umbral granite
regal owl
umbral granite
# regal owl any reason this happens?

When Reno is doing SDR path to HDR upgrade (e.g when a game doesnt have Native HDR or native HDR is borked so using SDR base is easier as a base)

Transformer FG borks itself, The FG frames clamp themselves to SDR and then alternate between SDR/HDR hence the flicker. The higher your base framerate, the less noticable the flicker will be

regal owl
#

ohh i see thank you both

umbral granite
#

Wait™ for trans fix

#

or cope with CNN FG

#

I wont go back to CNN FG so I suffer by not being able to play boohoo

fallen tiger
#

my display peak is around 1k but if i set in setting renodx i put 2000 it can peak 2000 somehow is this a bug or my display actually hit 2000 nits

umbral granite
#

Wdym by peak? I can set Reno to run at 4000 nits as well but it will look overblown whilst clipping highlights because the display can only do 1000

fallen tiger
#

but when i use hdr analy it tells me i peak 1800

#

does that mean my display can do that or is just hdr analy being dum

#

ok i see

stoic vortex
#

ye

stoic vortex
#

if it's simple then sure

#

yeah sure, I assume you just send me a new addon file and I test

#

yeah can do that np

stoic vortex
#

ive noticed other types of behaviours as well

#

like the ends of quests conversations

#

not clamping tho, not sure what to call it

#

I believe that may be it ye

#

it's like a transition is missing

#

I assume it should be fading to either white or black so it's probably that

stoic vortex
#

yep, jiyan seems to be fixed

#

thank you

subtle warren
#

There was a problem like that with Taoqi's ult too, idk if it's fixed tho

stoic vortex
#

for some reason raytracing makes me crash in specific spots on the map, is that a known thing

#

well what i can find is supposedly nvidia related but im on amd

#

and it's not random at all for me, it's specific areas on the map

#

if i get close, fatal crash

#

otherwise no crash

#

not sure how to check but I doubt it? it's the ingame raytracing causing issues after all

stoic vortex
#

i see a crash log ye, cant read this at all tho 💀

stoic vortex
#

nah its english

#

might as well be chinese tho

peak geyser
#

Paste it into GPT and see what it says. XP

frank heart
#

572

#

Fixed camellya?

autumn jetty
cosmic hearth
#

I would like to ask
Has anyone used the automatic HDR feature in system version 23H2?
The automatic HDR feature of 23H2 is supported by Wuwa
The automatic HDR feature of 24H2 does not work with Wuwa, it is ineffective.

cosmic hearth
#

That's a good question
I'm just puzzled why 23H2 supports automatic HDR with Wuwa, but 24H2 no longer does. What's the reason for this?

crimson drum
#

I did — I used forceHDR to enable it when I first started about a month ago. Now I’m using Reno like everyone else, I assume.

autumn jetty
fallen tiger
#

does smooth motion not work with renodx ?

fallen tiger
#

no is nvidia app

cosmic hearth
#

In addition, the frame generation in version 3.10.2 can be used
The UI brightness needs to be increased to match the screen brightness
This way, it won't flicker

frank heart
#

Im stranded at the airport so nows a good time as any to test the new patch

frank heart
#

@tough ember camellya seems fixed

#

there seems to be some minor parts thats still clamping

#

seeing 180 nits (my UI brightness)

#

cantarella ult seems clamping

#

jiyan is fixed

fallen tiger
cosmic hearth
#

RenoDX cannot work with smooth motion

umbral granite
#

como

#

shortfuse added the hooks

astral night
fallen tiger
#

Wdym

subtle warren
#

I think he's talking about reshade, not reno

fallen tiger
#

I can’t find reshade nightly

echo jackal
#

remember to check the pins

fallen tiger
#

but now nvidia filter stop working lmao

peak geyser
#

Probably shouldn't use Nvidia filter with ReShade. Sounds like a bad time.

fallen tiger
#

ye im just not gonna use smooth motion

echo jackal
fallen tiger
#

bruh i try to mess around with reshade but i just cant get the same effect using nvidia filter

#

do u know what are counterfit for each nvidia filter

peak geyser
#

What are you trying to do?

fallen tiger
#

im using his looking really good with renodx

#

no like my setting rn in renodx and the filter works prefectly

#

i want to get a similar effect using reshade shaders instead of nvidia filter

#

but i cant find the correct shaders that match nvidia

fallen tiger
#

i paid for his patreon i have his upgraded version

#

cant really get the same detail

#

like is the texture detail that i want

#

yea ik is sharpening but somehow the nvidia one does a better job

#

rn im just downloading random preset to test

echo jackal
fallen tiger
#

i gave up imma take the L losing 15 fps

fallen tiger
#

i just cant find the setting i want

#

nvidia filter is fine for me only 15 fps lost i can bear with that

#

or ill just get a better gpu

#

no idea nvidia optimizations are just bad

solar path
#

Imo, if you want sharpening, lilium's CAS and RCAS shaders for HDR are the way to go. I'm partial CAS hdr. It kinda looks good no matter what you do with it. It can look crisp but never crunchy. It's amazing. And it costs next to nothing.

umbral granite
#

Nah... Default UE tonemapper.sharpen at 3.66666 is better

fallen tiger
#

Is not just sharpen also color and detail

subtle warren
#

And I thought the tonemapper.sharpen cvar didn't work anymore

umbral granite
#

I should have added a /s

#

Pls don't use UE's sharpener

#

At 1 it is already bad enough, Wukong uses a default of 3.666

#

It's eye cancer

fallen tiger
#

can you make a preset that simular i was messing around with the sharpening but doesnt get the same result

#

is the sharpen + (texture detail)

subtle warren
#

Hdr Rcas is the best sharpening option tbh, no artifacts, just pure details

#

Or no haloing

fallen tiger
#

You have nvidia card ?

#

I can tell you the exact setting for filter

fallen tiger
#

imma try it then i kinda got the same effect but is the same fps drop like 10 fps

#

so i dont think it matter much after trying it

frank heart
#

I use rcas as part of optiscaler

#

So it doesnt apply to UI

peak geyser
astral night
#

r/cas is generally better than nis

peak geyser
frank heart
#

and then apply RCAS on top of it

#

so I wouldn't know

#

well

#

only if the game is blurry enough

#

old sharpen is always on for convenience basically

#

and wuwa is basically the only game I use RCAS on top of old sharpen

peak geyser
#

You find WuWa that blurry?

subtle warren
#

If you don't like grain and artifacts such as haloing, old sharpen is not for you

frank heart
#

I think I only applied a tiiiiny bit extra

#

was fine playing without RCAS, since RCAS performance cost is basically 0 with optiscaler I just decided to use it on top

peak geyser
#

Reno for 2.5 seems all fucked up. I have rainbows EVERYWHERE

subtle warren
#

Not again damn it

#

Didn't even open 2.5 yet

#

sigh

peak geyser
#

Some things are worse than others. Yangyang was the worst so far. Sometimes shows up only a little bit as an artifact.