#RenoDX: Wuthering Waves
1 messages · Page 5 of 1
i think its faked, bloom maxed does nothing
nvm its real but they fked something up, these are 'ray traced shadows' casted from ceiling lights but should be really soft
Ray traced shadows is broken
Dont use
Theres no real soft shadows lol
Any soft shadows u see
R just shadow maps
rt shadows on/off
Its just the graphics division jank
Sun/moon shsdows used to be RT shadows
Now its shadow maps
rip
I mean itis fine
Before the official implementation
RT shadows would have weird artifacts
When force enable
For official they decide to only use RT shadows for very few light sources
And normal shadow maps for the rest
yeah barely any lights are real shadow casting
And both unofficial /official doesnt have variable penumbra
So any RT shadows casted
Is extreme sharp
So even blurry shadow maps is preferrable
U can try at the big lamp
Near the magerita cooking girl in rinascita
Its a useless setting
yeah the razor sharp shadows are really off putting
rt reflections were broken earlier in the story too, reflecting things that weren't even in the scene
so the hybrid ssr reflections wouldn't match at all
If theyre not gonna optimize
Just add path tracig
:icant:
At least the game will be futureproof for 6090 and 7090
Maybe they just treat it like nodes in resolve except every node is random bullshit go

Is it related to the r.Color.Max command?
The red saturation in P3 is indeed too high, and the issue of skin redness is likely to persist.
In other games, I have experimented with Adobe RGB/P3:
- P3 not only causes excessive red in skin tones but also makes dusk scenes appear overly red (visually unacceptable)
- Adobe RGB performs acceptably, but considering that over 80% of HDR displays support BT.2020,implementing a BT.2020 + RGB slider solution to limit saturation would be superior
- BT.2020’s blue saturation is also higher than Adobe RGB
I’ve been missing everyone’s active time slot every day and can’t supplement test screenshots.
So sad
@echo jackal wait bro
u played further into the quest
and you didn't see the clipping in the cutscene?
managed to grab a shot
but I have to keep turning the game on and off again
since we can't replay cutscenes
@tough ember
this one's clamping to UI nits
but we already patched this lolwat
makes sense then
yeah the cutscenes are clamping with that
I am using the saturation slider adjustment
but it cannot solve the problem of the sky turning green unless I do not use BT2020
What modifications should be made after Reshad loads shaders
It will enhance the contrast between light and dark in the image, and increase the saturation.
I quite like the modified image
Give me some time, I'll take some screenshots
Oh, it seems like I made a mistake
At first, I loaded reshade. ini uploaded by someone else
I consider it a change brought about by the initial reshade
0-50-50/50-50-50
Which one do you think is closer to the developer's picture
Cool. I had to turn the contrast down a touch. Shadows were too dark. Might be because I have OLED. Idk.
Most of the presets here intend for 50-50-50
I always thought that 0-50-50 was closer to the developer's vision
Because it is closer to the brightness of the image during the internal testing period
Yes. But it can be done with Reno settings. And people cant account for what your in-game settings will be if you are planning on using anyone else's posted settings.
I also have oled
U probably want contrast 50
If u want perfect neutral
Which slider in Reno has the same effect as the brightness slider in the game?
I'll go test it out
Think I put it somewhere between what you had and 50. I didn't completely undo it.
Aight
Also
Switch hue processor to ictcp
Im just doing minor tweaks to get the saturation a liiiiitle bit more balanced
Maybe do a default preset too
The pictures are all over 20MB, strange
HDR PNGs are heavy
i nominate this
as defaults
not what I would personally use
cuz i like my contrast
yeah
pretty much vanilla+
for my use I'd just change it to contrast 60
brightness/exposure
0/1.0-0/1.5-50/1.0-50/0.5
yeah,And when the brightness is 50, no matter how the exposure is adjusted, the picture will have a hazy overexposure feeling
ok
what are you trying to achieve here?
if you want to reduce the haze, turn down bloom
I have already done it
u can combine it with some jank bullshit
like r.color.mid=0.4
I'd rather not because that along with r.color.min and r.color.max will also cause color shift
but you do you
start with 50-50-50
use r.color.mid if you want to shift the midtones down
don't touch the in-game sliders, they're shite
I cannot find the exposure slider position close to 0-50-50/1.0 for 50-50-50
do what i said above
reset to 50-50-50
do r.color.mid=0.35
and go up and down from there
he's probably trying to shift the midtones down
there's really no purpose to using the in-game sliders
This will make the picture too dull and irrelevant to my goal
I know, it should be a problem of algorithm differences, I just can't find that balance point
turn down paper white bud
it literally looks like you want the game to be on average less bright
which you can do with paper white lower
ppl use high paper white and then ask why the game looks so overexposed
I am using 2.2gamma
then use 2.4
I don't like 2.4gamma, it makes low light gray levels darker
ok
lol
about the only thing reno can't do is shift the midtones
but the r.colors stuff can
60Shadows is approaching its previous effect
Default UE
Low 0.0 mid 0.5 max 1.0
U can shift em up and down and achieve some interesting™ effect
No, the middle color of the character is approaching, but the shadow has been destroyed
The time difference within the game is less than 10 seconds
I think he's just trying to replicate the in game brightness slider in reno
But atp
If thats what he wants to use
Probably leave it at that
In the future, I will adjust it to 50-50-50 before sending test pngs
I still prefer the 0-50-50 2.2gamma presentation now
Not really much we can do
The effect it achieves is similar to the NEC monitor brightness controller I have used before
Reno is closer to the brightness slider of AMD/NVIDIA control panel
And send a pic in vanilla
off/0-50-50/50-50-50 65shadows It's pointless to waste time on me
The brightness slider in the game has a significant impact on saturation
Reno exposure doesn't seem to significantly affect saturation
Their differences are significant
Looks ok for defaults based on what I tested yesterday as well, my only suggestion is maybe saturation down a notch since the contrast is at 50
But i'll lose the symmetry 
Yes, I don't use tonemapping=1/3 because I don't like high exposure
游戏亮度调低,然后峰值亮度调低
应该能解决你的需求
满足
RenoDX
设置上
另外问下,你使用RenoDX+MOD,在2.3地图没有遇到过物体抖动这个现象吗
2.3?是想说七丘吗?
稍等 打完这把荣耀之丘
同时使用MOD+RenoDX才会遇到 只使用MOD或者RenoDX而不会遇到
我也有这个问题
好的,还好也就大卡那边会遇到 2.4地图似乎没有遇到这个问题
你会持续多久,我这边抖动2 3次就正常了
在切换视角或前进后才会继续抖动
I agree...
RenoDX+MOD同时使用的话
好像和距离有关,稍微站远一点就会正常
用新版的addon文件
addon文件是什么
你使用的是哪个日期的addon64文件,在一星期前的版本我的能量条也会抖动
所有的版本 我都试过了 只要同时使用MOD 在大卡地图那边就会稳定触发
哦 现在也会触发
单个使用而不会触发
像这样吗
还好,触发没那么频繁,珂莱塔要攒够回路才会开始抖动
测试了下,风主同样的情况,看来是在共鸣回路动画播放时才会出现
你可以试试风主满共鸣回路后,不断的原地跳跃看看,动画效果是不是接近抖动效果
在2.3地图?
天空城 七丘都可以,七丘最容易触发
只跳跃,不使用下落攻击
每次落地后能量条最开始的动画,如果循环播放的话就接近抖动效果了
rule 8
- While shorter non-English conversations can happen, keep conversations in English please.
I'll keep that in mind.
agree
应该是Reno与WWMI冲突
播放动画时不断进行重置,造成抖动效果
It should be a conflict between Reno and WWMI
Continuously resetting while playing animations causes shaking effect
Yes
I am on another map
I did not encounter these issues
Sky City has these issues
Maybe Sky City used something different?
Well, forget it
Can't fix it, have to make do
wtf this looks like RTGI on/off not shadows lol
not bad, the saturation is maybe a little too high, but it's good overall
Its actually conservative
Since u need the high sat for avinoleum to keep its golden glow
🙂
yea it's okay, it's not oversaturated
there are still some tradeoffs with cooked blue/purple colors at 70 saturation, spiwar settings/vanilla
What are your new default settings ? @frank heart
maybe we can fix it when we get the new sliders wino cooking
blowout restore 0 doesn't help there at all unfortunately, its more for highlights
Ah yeah figured
with blowout restore 0
I'll probably try OKlab again later
But tweak the sat
Aacktually
If people dont mind
Losing performance
Its probably easier to fix it
With a reshade grading filter
i settled around 60-65 sat for my own settings to try to reign those back
Unsalvageable
Maybe qol stuff like
Custom UI
Could be cool

I still have to try reno in bt2020, but my all windows ui is in bt2020 since my tv support it, so I thought that bt2020 reno would go well
He just likes oversatursted colors
Since its samsung tv bt 2020 mode
yeah its samsung
they let u choose the colour space
in advanced settings
there's an "auto" optiojn
which most people should use
but you can choose sth like "native" color space for example

Nah I just don't like color banding, so bt2020 can improve that
Yea it does, and I configured it so it won't look saturated
Only 10bpc
you should have been using dithering
on nvidia turn on 8bit dithering
you can do dithering in 6b or 8b
on top of your current 10 bit or 12 bit output
I use 12bit + 8 bit dithering
nah
thats windows default
I use 150% scaling
can't seem to upload files
camellya ult?
the shader from the other day was for camellya gacha intro
oh yeah it's definitely working alright
NOPE
it doesnt
oh yeah
the camellya shader
is definitely being used
for something else
check this out 😂
hmm it looks like that darkening shader
new preset to test with
yep
if it was death stranding before
switching it to off
doesnt change to kuro
But 10 bit is better
It's native
I use 10bit already
this should be good, almost the same as what i've been testing
test the new build
im too lazy to delete my reshade.ini
🤣
im thinking it might be some leftover settings
i'll test in a bit
On nvidia it will show 12bits my tv can do 12bits too on nvidia control panel, but my tv specs is 10bit, but I should be able to use 12bit too
oh nope i don't have it
it depends on what your TV does processing at
LG does processing at 12 bit
so if I send a 10 bit signal
it's just going to up it to 12 bit for processing
and then down to 10 bit to display to TV again
some are greyed out
if you add a setting you need to include what off means in OnPresetOff
Same thing aa mine
This is pretty good.
I like Lupa, but she is so useless without Brant/Encore 😢
I wanted to pull, but she is not really good with Changli
I mean, she's the only unit that fully benefits from Changli's outro but yeah. Brant > Lupa if it's one or the other.
It's not as powerful as my Carlotta or Cartwheel teams, but it's fun and a solid 3rd in performance.
I don't like brant haha
yea but Lupa does next to no damage at S0
even when buffed
she is good at buffing encore/brant
Yes and no. The damage comes from weird places like Wolf Pack mechanic. Also her team does more damage spread between them instead of like a Cartwheel hyper carry where most of it comes from 1 character.
its like 50/40/10 Changli/Brant/Lupa
Right. But Brant is getting buffed by Lupa outro, And on 2nd rotation Wolf Pack pops off with it's special intro.
and quick swapping feels weird with her too the buffs expire on swapping 😭
She's more built so that it doesn't require you to QS with Changli, which is easier skill floor for most people.
Also at S0 Lupa does about 32k dps and Brant does 29k. Like I said, Lupa's damage also happens off field.
That's true but it feels good to QS haha
Agreed. Brant is kind of the priority pull between the two.
Brant is also harder to build though too. He pretty much requires his signature weapon.
my Changli/Carlotta team is still best when it comes to fun:damage
oh right he requires a lot of ER too
If you got Brant and Changli then Lupa is a must pull though
Fair. Personally I'm not a QS enjoyer. But I understand the appeal for people who can execute the apm to play it.
I find it fun at least. And it allows my old man skills to play Changli more how I prefer.
it's too bad because I like her animations/style and she can run fast without depleting stamina too
At least you get to save some $$. XP
yea I will pull Phrolova probably
I don't really like her tbh but I got Cantarella
and she is near useless atm I wanted to use her with Carlotta but meh
Carlotta+Cantarella+SK = god mode against nightmare holograms
both carlotta and cantarella slow/freeze targets, and Cantarella and SK heal Carlotta
but it's not fun
I test for amd on my radeon 780m
Yeah I never installed it cause I only discovered this when I finished my PC build
But well I don't have my PC currently until October
Cause I'm outta town
isn't this srgb encoding?
its the srgb without piecewise for x < 0.0031308
I don't know if the UE4 mod uses RenderIntermediatePass / SwapChainPass
hmm that is mind bending
I noticed that the unreal mod uses SwapChainPass (probably your mod still keeps it)
there is no option in SwapChainPass that decodes this back to linear correctly
how about a custom Decode
(pow((c + 0.055f) / 1.055f, 2.4f));
because the Encode function doesn't have (c <= 0.04045f)
you can also call it out as a dev's mistake
and correct the UI as it should be (srgb)
I didn't want to get Lupa but I spent my 20 radiant tides on her and I got her lol, it broke my 50/50 loosing record (7)
I had to pull for the weapon too then and I got it in 40
I have to build her now 😩
are u guys lagging with dlaa 4k ray tracing and renodx im barely getting 40
Hey guys! I’m trying to get both HDR and mods working together. ReShade64.dll crashes the game when injected via XXMI. But if I use XXMI alone or rename ReShade64.dll to d3d11.dll and run it with the official launcher, it works fine.
could someone help me out?
https://gamebanana.com/tools/18081Refer to this script and follow Redeme's instructions
after that ename ReShade64.dll to d3d12.dll
you can check how RenderIntermediatePass and SwapChainPass does swapchain gamma correction (gamma correction on UI)
Thanks for your help! I can now launch the game with both mods and ReShade enabled. However, it seems that renodx still still doesn’t seem to be working.
I’ve tried placing the the renodx add-on file both in the WuWa game directory and in the ReShade folder within XXMI, but neither of them worked
Can you call up the Reshade menu after pressing the home button
Check if there are any differences between the game directory and mine
no difference other than some data file
Is ReShade64.dll and d3d12.DLL in XXMI Lancaster Portal \ Reshade the same version
it really was a version issue. after updating both files to the latest version, renodx finally works. Huge thanks!
umm lower your settings? RT shadows are broken anyways, DLAA is broken too actually, it's not native res you have to fix it or use the balanced/quality preset instead
Yeah ultimate quality is balanced 
What about the uh radial blur shader
Sanhua ult
If u have camellya
U can just
Get it to trigger constantly
Oh wait
Can u just
Friend me
And then use my camellya intro anim
no i set it to dlaa in nvidia app and put in game as auto so it gives dlaa
Idk. Dlaa works fine for me.
What's the issue?
Nah it just lag maybe because I have bunch of shaders on
it's not native resolution
but the negative LOD bias is set to 0
which is wrong
is there a way to get frame gen working without dx12?
framegen is not working with RenoDX atm
it's just transformer model thats broken?
oh nice
good to know
What do you mean that DLAA isn't native resolution?
You mean DLSS?
I mean. That's what its supposed to be doing at least.
that's the bug with DLAA in wuwa, it's not native res 😄
yes no need to use negative LOD bias with DLAA
it's bugged in wuwa, and when you select DLAA the actual render resolution is 54% or something
so because of this DLAA looks worse than even Balanced DLSS in wuwa
When you say DLAA I think you mean DLSS Ultra Quality preset.
Which yes, IS bugged.
Their Ultra Quality preset is supposed to be 77% but it is bugged and comes up at 54%.
DLAA IS 100% resolution. BUT you can't set it in game. It can only be set in either NV App or NV Inspector. (Or SK or any other intermediate layer programs)
quick question if i use the kuno map tone in renodx do i still have the add a line in the engine.i?
Okay time to see if my Laptop can run this
Ah you are right there is no DLAA in-game
my bad
It should unless he's running intel hd graphics
Well I Windows Smart App control blocked Reshade install so I’m tryna figure that out
Cause my Windows Security is bugged
Wait what, this is super useful to know
Now how do you extract it?
7zip (or winrar but why) on windows - 7z on linux
Okay testing and OH GOD WHAT THE FUCK
My laptop screen isn't HDR so now it feels like a fuckign flash bang
So uh yeah
Weird how?
There have been clamping issues where ult animation brightness goes down to whatever you have UI set to.
I know that @tough ember has fixed a few of those recently in the more recent build. Not sure if there are still some left that are broken.
@misty brook You using the UE version of Reno or the WuWa specific version?
Wuwa specific but it might not be up to date
Check pinned. I believe that's the latest build.
does anyone use complete rt shader in wuthering wave ?
What do you mean by "complete rt"?
Most people here use DX12
don't need complete RT
U guys don’t use mod 😦
I play with RT. So, no.
Is a shader
That’s what I thought also until this kanousakura guy make god tier mod
Couldn’t resist
:icant:
i use mod
but i dont like complete
its performance cost and the changes in visual quality don’t satisfy me
Yea I wanted to see if people on the server have better setting cause I don’t see a big difference
Maybe I gotta upgrade
Complete also uses stolen code so
He does wasn’t it like a paid shader before
making it free doesnt change the fact that he stole the code from another paid shader
Who did he stole from
Reshade effects and stolen code
Name a better duo
I like how it's almost always GI based shadera
The people yearn for PT levels of GI
No wonder he stop selling it
All these Reshade based effects are a hard sell unless you use REST or make use of Reno's render before in game shaders function
UI bleed, volumetrics being affected, sometimes depth buffer shenanigans that cause the GI to display all weird
Mine looks good though
pascal gilcher
Pascal not getting his code stolen then repackaged challenge Impossible difficulty
the complete rt incident got pretty big though because the guy who made complete RT was actually within the commmunity
if it was some rando lifting the code then it is what it is
So can anyone help me fix this? My laptop doesn't support HDR so now everything is too bright
I dont think you should even bother with this if your laptop doesnt even support hdr...
Trey and Pascal started adding shitpost into their shader code
It's funny
Dont have it on my phone atm but
the comments aiming at those that steal
Yeah that's what I thought
in Advanced, Resource Upgrades, switch hdr10 to scrgb

Okay wait I don't see it
what do you see? picture please
is this unrealengine.addon64 or wino's build?
The one from the Pins
yeah, he removed it, idk why
Boi
unrealengine
@tough ember
So the build Wino probably based his off of probably just didn't have it in the first place I guess.
i mean, it's there in code ```cpp
{
auto* scrgb_setting = new renodx::utils::settings::Setting{
.key = "Upgrade_UseSCRGB",
.binding = &shader_injection.processing_use_scrgb,
.value_type = renodx::utils::settings::SettingValueType::INTEGER,
.default_value = 0.f,
.label = "Swap Chain Format",
.section = "Resource Upgrades",
.tooltip = "Selects use of HDR10 or scRGB swapchain.",
.labels = {
"HDR10",
"scRGB",
},
.is_global = true,
.is_visible = { return settings[0]->GetValue() >= 2; },
};
add_setting(scrgb_setting);
shader_injection.processing_use_scrgb = scrgb_setting->GetValue();
renodx::mods::swapchain::SetUseHDR10(scrgb_setting->GetValue() == 0);
}
oh no, i'm blind it's in ue
he removed it 

Thanks man
I actually hit the Energy Cap again cause I haven't been playing in a bit cause I wanted to wait until I got this RenoDX all sorted out

Yeah my Laptop doesn't have HDR capabilities
from?
you shouldn't have to change anything
but it's not a live setting, it applies on boot
oh, then yeah 80/80
80 / 80 /80 for everything
no, always 80/80/80
scRGB is /80.f based
so in sdr you'd do 80/80 meaning 1.0, if you do 100/80, then you're going to clip sdr

windows encodes it to srgb
basically. scrgb is reconverted for all intents and purposes
both in sdr and hdr
So no more bt2020 for now? 🥲
this doesn't matter
It matters because it did a really good job and I prefer it tbh
I prefer it more than bt709
The gradient smoothness are crazy good
scrgb would probably allow Advanced Color i think
which is for SDR displays that support wide color gamut
scrgb doesn't have color space limitation
like if you have a dcip3 display or adobergb, or even dolby vision
i have a dolby vision laptop that doesn't do hdr
does advanced color
you can force it but it wouldn't be scrgb 16bit
having you display show 8bit in a wider gamut is going to stretch it, causing extra banding for the sake of wider colors
adr advanced color is 10bit in the kernel
yes
if you had 10bit output would be better, but not handling like Advanced Color now
bt2020 slider?
that's handled by the scrgb slider
maybe it's because you removed the hdr10/scrgb slider
#define RENODX_SWAP_CHAIN_CLAMP_COLOR_SPACE color::convert::COLOR_SPACE_BT2020
#define RENODX_SWAP_CHAIN_ENCODING_COLOR_SPACE (color::convert::COLOR_SPACE_BT2020 - shader_injection.processing_use_scrgb) // BT709 = BT2020 - 1
#define RENODX_SWAP_CHAIN_ENCODING (ENCODING_PQ + shader_injection.processing_use_scrgb) // SCRGB = PQ + 1
because there's some logic related to custom colorspace and other stuff. if not you'd have the GPU have to do if/else branches
like if the clamp-color_space == encoding_color_space then you can skip* some stuff
It doesnt because ur not using scrgb in the first place
Cooked
Hopefully u win
U tried asking someone in the reno channel yet
I havent played past the story quest ever since the clamping happened
Since im recording the cutscenes and putting in on yt
So waiting on your moby dick journey

take ur time tho no rush
We got faith
Hmm for fleurs case
I had to scale UI to 400
While my peak is 800
Peak/game/ui was like 800/120/400 something
To make it look right
If u can drop a build and i can just quickly test that
Should b easy
Any size
Wao
aight
lets see
i see the camellya one is still broken, i assume u havent touched this shader yet
damn
still looks broken for me
with the first build
fleur ult
here i am wondering why both versions look the same
wait
after upgrading
its still the same for me
lol
im testing fleur's ult
in the new 40 energy boss area
the horse person boss or something
all of those builds really look the same to me
these past few couple of builds
in terms of fleurs ult
aight u can
aight lets see
how many builds we've come

it looks a lot closer to not being bugged RN
I'll need to check the reference from vanilla
still partially obstructed
but it looks a lot better
SDR ref
i need to make sure this is not
run to run variance
i checked another vid
we're almost there i think
the entire line should be visible
you mean the whitey black and white?
the white during the impact frames there is clipped to ~200-300 nits i think
not sure if it was intentional
200-350~ nits
i wonder if bgr8 has something to do with this
im back to my pc which didn't have it toggled
lets see if it changes anything
hmm
UI might have some effect
im not sure
UI 400 nits
still look more clear
let me record a vid
UI 150 nits
im on the correct build right
yeah
it feels like you changed some threshold
and now it needs less UI brightness
to achieve the same effect
but UI brightness still affects it
@tough ember Okay testing it now and help
Ah let me try that
@tough ember oh btw, u must have accidentally
one of the patches fixed up global filters
the game works with global filters now
another suffering from success moment
What changed? Its still not decoupled right?
I dont think its big of an issue because even if u dont like 2.4 for the game its easy to grade around it using the color grading sliders
Strange, the new version is causing issues with my fleur ult instead.
old/new
Delete the PSO cache and conduct consistent testing without changing any settings.
The initial test likely involved me adjusting the UI brightness from 203 to 250
I need to sleep now. Hopefully someone can continue testing fleur ult
I’ve long suspected there might be differences between AMD and NVIDIA in how they implement RenoDX
because in earlier versions I couldn’t adjust the sliders at all, while those of you with NVIDIA had no issues.
Probably only I am experiencing this issue
old version uses the initial build where BT.2020 support was first implemented
That sounds like wrong setup
Theres no difference since i have an amd laptop and every build ive tested worked on there
In earlier versions, adjusting the sliders didn't change the display
only modifying UI brightness/gamma/color space had an effect.
Yes that sounds like a wrong setting/setup somewhere
I'm not sure either
Remember that previous mix-up?
I thought the washed-out screen was a bug in the new version
but actually the update finally made those sliders work properly.
Turns out I had just replaced the file
anyway,could you test fleur ult when you have time?
Check if increasing the UI brightness might lead to a situation similar to this one
i've already tested
How did it turn out
Are the changes in the version you tested the same as this version?
it's the same version
Then I'll have to test it again tomorrow. Now I have to go to sleep
I'd use 100 because tone is closer to sdr but it really fucks up some color
If only we had better hue shift or something
0 technically has the least weird colors but then the tones don't match sdr
No perfect solution
I'd set blowout restoration 100, then blowout 60
Thats pretty extreme but you're already using bt2020 so what else isnt
It'll break down really quick whenever u have strong tones like in cantarella's castle
new version is doing some unexpected hue shifting on aerover ult, its no longer a white flash
previous version looks like this
also its clamping in the new version
took lupa for a spin in the trial, seems fine
yeah it used to not clamp in the old version so this would be a regression
when is enalbe ray tracing my client just on the loading screen with reshade
is there a fix for that
its clamping to ui
had it set to 180 nits for game/ui on the old version
yeah...this is at 500 nits UI and the skill effects disappear
Thats kinda expected
U shouldnt have it that high anyways
Same as the old version actually
the old version didn't clamp for me
was confirming it was ui clamp by setting to 500
I think wino was saying thats just how the math works out
#1383049193186136216 message
that's for fleur which was already clamping before. aerover was working fine with old version but not in the new one
Everything that was using impact frames were probably utilizinf the same shaders
Its the same thing with lupas intro as well
The old aero rover version also probably broke for me i just never paid attention to it, maybe ill check later with an older buils
dunno could be another additional effect tied to it but anyways, for reference here's old version vs new version, both using same settings with 180 game/ui nits
nvm lupa ult impact frame is clamping in new version, missed it earlier
blur effect during slow motion from finishing lupa trial clamps to UI, brant ult impact frame also clamps, but both of those were broken in old version as well
both at 180
Its there but yeah not really easy to capture
I never tried tackling it bc its impossible to get a snapshot for something that quick
Changli skill was split second to snapshot too
But its easily repeatable
This one u have to enter a node where that triggers and fight the boss lul
Also for lupa's gacha intro
Its the same issue where the impact frames are low brightness
U tried the renderdoc fork yet
new version, game 500 ui 48
they work fine on my phone
they play straight in discord for me
but ya looks like it is tied to game, impact frame goes brr 1000 nits
gonna check the lupa trial stuff again with these settings
What phone
So the issue is that its working
But its not bright enough
Cant be called impact frames if it has no impact
Eksdee
ok good news is the blur/lupa ult/brant ult i checked earlier are not clamping to ui, they're clamping to game 500 nits
needa head off now though, can test more tmr
actually that might be just fine lol
cause its impact frames itt gotta be impactful yo
setting for this
recording vid with 500 UI brightness
400*
I think you've successfully untied it from UI brightness
now it's probably game brightness affecting it (?)
idk, maybe i should try with game brightness 203 or 300
yeah
it seems like it gets better with 300
probably 300 with default settings will make it appear right
hmm i tried 800 game bright with all defaults
screen was all white
lul
400 game brightness and 800 game brightness just for kicks
not sure how helpful this would be
wdym, I think I showed the reshade menu in the vid before i ran the move
oh I just use this boss lol
i mean its not optimal, ideally I just put ER gear
cause right now the boss dies by just doing normal moves to build up energy
Holograms now give full charge at fight start.
good idea
Horror movie core
I believe Jiyan ult also clamps
I'm new to this but I'll try to get a vid, I'll let you know
I didn't confirm with the hdr analysis but everything becomes washed out for a couple of seconds when ulting so I assume it's clamping
seems so? tried one ult at 299 game brightness and max nits said 305
then lowered game brightness to 151 for another ult and then max nits said 163
Can I use scRGB from special k with renodx?
im using your exact same setup with just a slight change in saturation
Ok
I'll check later
i never checked this cus if ur doing that ult variation that means ur playing jiyan incorrectly

But yeah we should cover everything
i dont really play him, just noticed it during a mission
but the other animation also clamps
Double check in about an hour
When i get home
Its likely something wino broke fr fr
Yeah
I see some partial clamp
Ok
Just for kicks
Redo all of theae
These
With r.kurotonemapping=0
doesnt wino's version ignore that?
Like this?
I'm staring at clouds right now, and it doesn't go further than 203 nits for some reason
Ah damn, forgot I did reset on contrast
Thanks!
Finally, proper JXR!
@tough ember eks dee
its the camellya shader
I'll need to get OBS set up on this laptop
well
it might actually be the camellya shader + something else
What's this btw?
@tough ember
- impact frames ✅
- camellya shader ✅
- just clamping in general ✅
weird embed not working with AMD
@stoic vortex nice find btw
ok embed works if i record as mp4
sec
oh
actually maybe in half an hour
gotta go home
my eyes
@tough ember
recognize any of these?
there's that new one inbetween'
0xc0befb6c
ok this one seems like its just a new shader in general
it's the last picture
0x26801d61 is the camellya shader
#1383049193186136216 message
so we already got that one, you just haven't fixed it yet
the impact frame is only for a split second and it looks fine so I guess it's okay (?)
so just 0xC0BEFB6C and 0x26801d61 is needed to fix this (and would fix a lot of other places i think)
ik this isn't really the place but, do you guys know if there's any way to change the fov? I'm playing ultrawide but even then it feels like the camera is a bit too close
Uh... use hacks
Ur on ur own if u get banned though
Generally they dont catch you unless you're blatantly hacking
well all I was looking for was just smth to increase fov but can't really find anything
@tough ember turns out the fleur ult
Can break in SDR too
Jank shader they made 
I saw a facebook post
If you used the color settings in the menu too aggressively it can also break the shader in sdr
Why does it peak 203 nits on your end?
IPS display?
Impact frames are clamped by UI brightness
My monitor is a 4K60Hz JOLED panel,peak brightness 400nit
Smooth Motion with NVIDIA driver 590.26
Cannot work with RenoDX
What a pity
Upgrade ReShade
My poor English proficiency
Avg gatchoid intelligence
Thats why the skip button is invented
No need to learn to read if u dont have to read
How are you logging in then?
No wonder they flash you with pretty pictures and vibrant colours in the cash shop
I see the G button to login
I click that
Log in with g0gle
Tjen i press the green button on my controller
Cause green is good
It logs me in
And i play
🐒

any reason this happens?
When Reno is doing SDR path to HDR upgrade (e.g when a game doesnt have Native HDR or native HDR is borked so using SDR base is easier as a base)
Transformer FG borks itself, The FG frames clamp themselves to SDR and then alternate between SDR/HDR hence the flicker. The higher your base framerate, the less noticable the flicker will be
ohh i see thank you both
Wait™ for trans fix
or cope with CNN FG
I wont go back to CNN FG so I suffer by not being able to play 
my display peak is around 1k but if i set in setting renodx i put 2000 it can peak 2000 somehow is this a bug or my display actually hit 2000 nits
Wdym by peak? I can set Reno to run at 4000 nits as well but it will look overblown whilst clipping highlights because the display can only do 1000
but when i use hdr analy it tells me i peak 1800
does that mean my display can do that or is just hdr analy being dum
ok i see
ye
if it's simple then sure
yeah sure, I assume you just send me a new addon file and I test
yeah can do that np
ive noticed other types of behaviours as well
like the ends of quests conversations
not clamping tho, not sure what to call it
I believe that may be it ye
it's like a transition is missing
I assume it should be fading to either white or black so it's probably that
There was a problem like that with Taoqi's ult too, idk if it's fixed tho
for some reason raytracing makes me crash in specific spots on the map, is that a known thing
well what i can find is supposedly nvidia related but im on amd
and it's not random at all for me, it's specific areas on the map
if i get close, fatal crash
otherwise no crash
not sure how to check but I doubt it? it's the ingame raytracing causing issues after all
i see a crash log ye, cant read this at all tho 💀
Paste it into GPT and see what it says. XP
I would like to ask
Has anyone used the automatic HDR feature in system version 23H2?
The automatic HDR feature of 23H2 is supported by Wuwa
The automatic HDR feature of 24H2 does not work with Wuwa, it is ineffective.
That's a good question
I'm just puzzled why 23H2 supports automatic HDR with Wuwa, but 24H2 no longer does. What's the reason for this?
I did — I used forceHDR to enable it when I first started about a month ago. Now I’m using Reno like everyone else, I assume.
Anything is better than windows autohdr, but you can probalby force enable it
does smooth motion not work with renodx ?
no is nvidia app
Yes, RenoDX works with it and exhibits strange behavior.
The screen flickers at high speed
In addition, the frame generation in version 3.10.2 can be used
The UI brightness needs to be increased to match the screen brightness
This way, it won't flicker
Im stranded at the airport so nows a good time as any to test the new patch
@tough ember camellya seems fixed
there seems to be some minor parts thats still clamping
seeing 180 nits (my UI brightness)
cantarella ult seems clamping
jiyan is fixed
i cant use fram gen im on dx11 frame gen works fine for me only smooth motion doesnt
RenoDX cannot work with smooth motion
Yes. Update ReShade to nightly
Wdym
I think he's talking about reshade, not reno
I can’t find reshade nightly
#🧩renodx-dev message
remember to check the pins
but now nvidia filter stop working lmao
Probably shouldn't use Nvidia filter with ReShade. Sounds like a bad time.
ye im just not gonna use smooth motion
nvidia filter is literally just reshade but with a bigger fps cost https://cdn.discordapp.com/emojis/1309186257238360135.gif?size=64&animated=true&name=kekw
bruh i try to mess around with reshade but i just cant get the same effect using nvidia filter
do u know what are counterfit for each nvidia filter
What are you trying to do?
Adjustment or calibration of the monitor is required to get good results.
not recommended for TN or VA with low quality
My OSS settings [ Lenovo R34w-30 ]
Brightness : 85
Contrast : 80
Color Settings [ User ]
Red : 80
Green : 90
Blue 95
Saturation : 50
Nvidia Filter
[ Brightnes...
im using his looking really good with renodx
no like my setting rn in renodx and the filter works prefectly
i want to get a similar effect using reshade shaders instead of nvidia filter
but i cant find the correct shaders that match nvidia
i paid for his patreon i have his upgraded version
cant really get the same detail
like is the texture detail that i want
yea ik is sharpening but somehow the nvidia one does a better job
rn im just downloading random preset to test
you can try these, some ppl ported the nvidia shaders to reshade https://reshade.me/forum/shader-suggestions/7664-can-someone-port-details-yfx-from-freestyle-to-reshade#45451
i gave up imma take the L losing 15 fps
i just cant find the setting i want
nvidia filter is fine for me only 15 fps lost i can bear with that
or ill just get a better gpu
no idea nvidia optimizations are just bad
Imo, if you want sharpening, lilium's CAS and RCAS shaders for HDR are the way to go. I'm partial CAS hdr. It kinda looks good no matter what you do with it. It can look crisp but never crunchy. It's amazing. And it costs next to nothing.
Nah... Default UE tonemapper.sharpen at 3.66666 is better
Is not just sharpen also color and detail
Does it introduce grain?
And I thought the tonemapper.sharpen cvar didn't work anymore
I should have added a /s
Pls don't use UE's sharpener
At 1 it is already bad enough, Wukong uses a default of 3.666
It's eye cancer
can you make a preset that simular i was messing around with the sharpening but doesnt get the same result
is the sharpen + (texture detail)
Hdr Rcas is the best sharpening option tbh, no artifacts, just pure details
Or no haloing
imma try it then i kinda got the same effect but is the same fps drop like 10 fps
so i dont think it matter much after trying it
Do you find rcas better than Nvidia Sharpen (Old)?
r/cas is generally better than nis
NIS sucks. This is true. XD
But I'm talking about Old Sharpen.
I basically have the old sharpen always on
and then apply RCAS on top of it
so I wouldn't know
well
only if the game is blurry enough
old sharpen is always on for convenience basically
and wuwa is basically the only game I use RCAS on top of old sharpen
You find WuWa that blurry?
If you don't like grain and artifacts such as haloing, old sharpen is not for you
extra crispy chicken 4K
I think I only applied a tiiiiny bit extra
was fine playing without RCAS, since RCAS performance cost is basically 0 with optiscaler I just decided to use it on top
Reno for 2.5 seems all fucked up. I have rainbows EVERYWHERE
Some things are worse than others. Yangyang was the worst so far. Sometimes shows up only a little bit as an artifact.


