#RenoDX: Wuthering Waves

1 messages ยท Page 4 of 1

frank heart
#

??????????????

astral night
#

in-game shot please

frank heart
#

take a picture in the game

misty brook
#

Isn't brightness supposed to be at 50

raven wedge
#

vanilla

astral night
#

somebody check if brightness is default 50

#

that screen might break it

raven wedge
#

In-game camera shot?

frank heart
#

but those brightness sliders don't break the game

#

only global filter does

astral night
#

we should disable it anyway

frank heart
#

entering the menu once clamps the rest of your game

#

until you delete localstorage.db

astral night
raven wedge
#

RenoDX contrast 100
RenoDX exposure 2.0

misty brook
#

I was referring to ; r.Kuro.KuroBloomStreak - Slightly reduce bloom brightness when set to 0 but I'll use that build and not this ๐Ÿ‘

astral night
# raven wedge

what's your renodx setting in full? (peak game, brightness, etc)

pastel pond
#

vanilla defaults brightness 50 )

astral night
#

i think he was testing pure vanilla

pastel pond
#

yea pure vanilla

astral night
#

it's not clipped

#

just 400 peak nits hdr is meh

frank heart
#

LOL

#

i figured

raven wedge
astral night
# raven wedge

thanks, can you set exposure to 1.0 and contrast to like 75 now?

raven wedge
frank heart
#

jesus christ

#

this is not clipped

raven wedge
#

Shouldn't I use 400 nits since my monitor is hdr400?

astral night
# raven wedge

now with those exact settings, can you take a screen shot of the Off preset?

frank heart
#

and HDR400 means its likely a fake hdr monitor

raven wedge
frank heart
#

lol

pastel pond
#

renodx without the brightness and exposute

raven wedge
frank heart
#

this was really a

#

goose chase

astral night
#

it's fine

#

we learned something today

raven wedge
astral night
#

and checked out code as well

pastel pond
#

exposure 2.0 contrast100

frank heart
#

welp

misty brook
#

Does this look right to you guys? Just updated my addon

astral night
#

@raven wedge HDR is basically peak nits / game brightness, so your ratio is 400/203, which is 2:1, only 2x better than SDR. SDR's range is 1:1. Your is 2:1. the recommended, spec ratio is 5:1 (1000/203), for something like 400 nits, if you want like 100 game brightness to get back 4:1, but man, you're going to be squinting unless you're in a dark room

frank heart
raven wedge
astral night
#

do you have an OLED android phone to look at the images? because generally HDR on your phone is going to look much better than on your 400 nit display

misty brook
#

Laptop?

raven wedge
#

Yup, this is better than sdr

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Thanks

misty brook
#

I wouldn't even use hdr then

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My stock screen was the same one

astral night
#

nah, you can use hdr

misty brook
#

HDR sucked

astral night
#

just gotta dial down the game brightness

#

and live in a cave

raven wedge
#

AMOLED, 68B colors, 120Hz, 1920Hz PWM, Dolby Vision, HDR10+, 1400 nits (HBM), 3200 nits (peak)

frank heart
#

1000:1 contrast really gives a bad impression of hdr

raven wedge
#

Damn, my phone has better display than my pc

frank heart
#

whenever u reach anywhere dim

raven wedge
#

Which app tho?

astral night
#

for reference, my panel is 800 nits, and i do 203 with the light on 140-170 with the lights off

astral night
astral night
#

i'm on a 42" LG C3

misty brook
pastel pond
#

i got the lg C2 42" and it would be hard to go back to something smaller

frank heart
#

on laptop if you dim your screen

astral night
#

even the 1000 nit pc monitors are 2% 1000 nit. whereas TVs peak nits stay peak until 10%

frank heart
#

it also increases your clipping point

astral night
#

the 1000 nit PC monitors are like 450 nits 10%

frank heart
#

so prob keep that in mind

misty brook
raven wedge
#

Never saw apps on android phones for hdr view

astral night
#

chrome itself works

frank heart
#

open the images here in chrome

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on mobile

raven wedge
#

I use firefox xd

astral night
#

discord mobile will open chrome

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firefox doesn't support hdr

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your kind ain't welcome round here bucko

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HDR or get out! /s

raven wedge
#

xd

frank heart
#

blurbuster guy donated a lot

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to the mozilla foundation

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to nudge them

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to add hdr

astral night
#

they probably used that money and bought sdr screens

frank heart
#

๐Ÿคฃ

raven wedge
#

xdd

astral night
#

i do webdev for real money. firefox has become worse than safari

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safari was like barely better than IE for a while

raven wedge
frank heart
#

man

astral night
#

yeah, i need to explain range better

frank heart
#

this could be solved

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like an hour ago

#

if you just followed the faq

astral night
#

nah

astral night
#

he was on 400 nits

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faq has too many words

raven wedge
#

on github

#

With all pictures

astral night
#

there's nothing really broken though

astral night
#

just how hdr works, if you set peak to 400, then it's going to be weak

pastel pond
#

remember they do this for free... and the fact that we are getting helps is already huge

#

making a wiki for everyone is a lot of time, and effort

raven wedge
#

Damn, this game look way better with HDR

astral night
#

some addons have game brightness automated tuned to the recommended settings (eg: ~100 for 400 nits)

frank heart
astral night
#

in one of the game i read the Windows SDR level and set that as deafult UI brightness and i think the suggested value for game brightness

raven wedge
astral night
#

@raven wedge what display do you have?

#

maybe it has some dynamic tonemapping on, because 1000 should just look clipped to hell with hgig on a 400 nit panel

raven wedge
frank heart
#

he probably changed it back to 400

pastel pond
#

btw after increasing contrast and exposure what else should i try ?

frank heart
#

or did he

raven wedge
#

To 500+

astral night
raven wedge
#

One sec

astral night
#

no PQ testing on rtings though

frank heart
#

huh

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i thought they did

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or just not for monitors seciton

astral night
#

not very comfortable to sit on

raven wedge
frank heart
#

i think we are asking the other guy

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not you

astral night
#

i meant Sokrates but yeah, it's working

raven wedge
#

Ahhhhhhhhhh

#

Ok

#

xd

pastel pond
#

with exposure and contrats set t 2.0 and 100 right ?

astral night
#

you can do 1.0 and 50

pastel pond
#

ok

astral night
#

if it looks overly wrong we can troubleshoot with exposure and contrast to ensure it's not capped. capped specifically means the game dosen't go past game brightness

#

hmm, set contrast to 100 and exposure to 2.0

pastel pond
#

ok

frank heart
#

clamped

misty brook
#

Hmm... The sliders don't seem to be doing anything

pastel pond
#

exposure 2.0 contrast 100

misty brook
#

Haven't opened global filters

frank heart
#

include a renodx settings screenshot

misty brook
#

RenoDX doesn't seem to be working ๐Ÿค”

astral night
#

it's not capped

astral night
frank heart
pastel pond
#

exposure 1.0 contrast 75

astral night
#

it's not capped at least

misty brook
frank heart
#

i'll need to sanity check this

#

the clouds dont look right

misty brook
#

Put contrast and saturation to 0 to test ๐Ÿค”

astral night
#

new lut builder?

frank heart
#

im in the same area

astral night
frank heart
#

i probably ran through that area

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are you using d3d12 to inject

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or SK

misty brook
#
19:15:55:099 [14304] | INFO  | Recreated runtime environment on runtime 000000011A93E030 ('C:\Program Files\Special K\Profiles\Wuthering Waves\ReShade\ReShade.ini').
19:15:55:275 [14304] | WARN  | Failed to resolve search path 'C:\Program Files\Special K\Global\ReShade\Shaders\' with error code 2.
19:15:55:277 [14304] | WARN  | Failed to resolve search path 'C:\Program Files\Special K\Profiles\Wuthering Waves\ReShade\reshade-shaders\Shaders\' with error code 3.```
frank heart
#

yeah man use D3D12 method

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if it's an SK issue you probably have to reset settings

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and figure out on ur own

#

wanna fix some output shaders

misty brook
frank heart
#

lol

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the D3D12 method can be used with SK

astral night
#

there's a reshade addon that does frame cap

frank heart
#

you're just injecting it locally

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instead of using SK

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#1383049193186136216 message

misty brook
#

Let me delete my config and try that then

astral night
frank heart
#

i have a surefire way

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can you copy these exact settings

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then take a pic anywhere with bright lights

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for example

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this wouild work

pastel pond
#

yea im trying to look for a better place

misty brook
#

Is effect runtime sync necessary?

frank heart
#

disable all reshade effects except reno

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and SK if you managed to get it to work

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lol

pastel pond
#

is this scene better?

frank heart
#

@tough ember linear ftw, look at the clouds definition

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like real life clouds fr fr

astral night
pastel pond
#

i have it set to 700 atm

frank heart
#

just copy my settings i mentioned

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and take a picture at that exact same spot

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should be easy once we match settings

pastel pond
#

okj

frank heart
#

you either look exactly the same or you're not

#

just copy exactly

pastel pond
frank heart
#

time of day?

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that loks clipped

#

clouds with those settings

astral night
#

idk what linear tonemapper is, not my work pepe_hide

frank heart
#

should not loose definition

pastel pond
#

it doesn't let me change it

frank heart
#

how can you not change time of day

#

huh?

pastel pond
frank heart
pastel pond
#

i have not completed the story so idk if the time change is related to that

frank heart
#

im pretty sure you're clipped

#

your waveform abruptly cuts off at like close to 400

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when it shouldn't

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with those settings

pastel pond
#

yea, idk what else to try / do

frank heart
#

there's really nothing that can be causing this if you've been doing everything correctly

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other than

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opening the global filter menu

astral night
#

could be bad output shader

frank heart
#

can the output shader change and be teh same hash?

astral night
#

it's clipping before the lut sampling i think?

#

no, same hash

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but he's on a different hash than magic wizard was

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0x271e is old though

frank heart
#

can 0x271e itself change after i turn on global filter but still has teh same hash

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nothing after 0x271e turns screen black

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even though the game is clipping

astral night
#

global filter or some brightness thing lerps to 1

pastel pond
astral night
#
  r2.xyz = t0.Sample(s0_s, r0.xy).xyz;  // render
  r2.xyz = cb0[69].xyz * r2.xyz;
  r0.xy = cb0[68].xy * r0.xy + cb0[68].zw; // scaling
  r0.xy = max(cb0[60].xy, r0.xy);
  r0.xy = min(cb0[60].zw, r0.xy);
  r0.xyz = t1.Sample(s1_s, r0.xy).xyz; // bloom
  r0.xyz = r2.xyz * v1.xxx + r0.xyz;  // v1.x scaling? + bloom
  r2.xy = cb0[73].xy * float2(2, 2) + v1.zw;
  r2.xy = float2(-1, -1) + r2.xy;
  r2.xy = cb0[71].xx * r2.xy;
  r2.xy = cb0[71].zw * r2.xy;
  r0.w = dot(r2.xy, r2.xy);
  r1.w = saturate(cb0[72].w);
  r1.w = r1.w * 9 + 1;
  r0.w = r0.w * r1.w + 1;
  r0.w = rcp(r0.w);
  r0.w = r0.w * r0.w;
  r2.xyz = float3(1, 1, 1) + -cb0[72].xyz; // lerp
  r2.xyz = r0.www * r2.xyz + cb0[72].xyz; // color lerp
  r0.xyz = r2.xyz * r0.xyz; // lerp?

  float3 untonemapped = max(0, r0.xyz);
#

maybe

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so whatever cb0[72].xyz is

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idk if wino messed with the shader though

pastel pond
#

ok

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using the same settings spiwar told me

astral night
#

ye

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same though

frank heart
#

I dont clamp with either urs or repo

astral night
#

it's capped before 0x271

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the lut builder output isn't capped

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texture upgrades?

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don't you normally need bgra8u for asian games?

pastel pond
#

idk it seems to be cursed

frank heart
#

And restart the game

pastel pond
#

ok ill delete it again

frank heart
#

Delete after you closed the game please

#

Not when the game is opened

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All good

subtle warren
#

I have scene color fringe quality disabled and tonemapper quality, but the hdr did not break

misty brook
#

My dumb ass had compat mode on

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All good now

frank heart
#

One of it could break

misty brook
#

Yes I am using it right now

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Although reflex is gone for some reason ๐Ÿ—ฟ

subtle warren
#

I just hope this mod won't break on the next update

#

Hdr is vital for my eyes

frank heart
#

Reflex?

misty brook
#

Weird

frank heart
#

Nvidia overlay or sk overlay

misty brook
#

Maybe the discord build of SK is bugged or something

frank heart
#

Nvidia overlay wiuld show reflex stats

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If theres active refresh

frank heart
#

Cuz im always on the latest build of everything

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With no issue ๐Ÿ˜Ž

pastel pond
frank heart
#

Can you go to another area

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And take a picture

pastel pond
#

yea

frank heart
#

In rinascita

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Daytime

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Look at clouds

astral night
frank heart
#

He deleted localstorage.db

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....

pastel pond
astral night
#

time to add a button to the Wuwa mod

pastel pond
#

this is the third or 4th time i delete localstoage btw...

misty brook
astral night
#

where is the localstorage.db btw?

misty brook
#

Anyways is this bloom slider what you meant?
@tough ember

pastel pond
#

F:\Wuthering Waves\Wuthering Waves Game\Client\Saved\LocalStorage

astral night
#

time to buy an F drive

frank heart
frank heart
#

so it just rebuilds a new one on exit

pastel pond
#

im pretty sure i didnt but could be, as i said i delete dit more than a few times trying to fix the issue before

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thanks for the help

frank heart
#

enjoy your game

pastel pond
#

thanks now i can do the story LOL

astral night
#

i wonder why it happens though

misty brook
#

Woah this bloom slider is so nice

#

Finally

astral night
#

i've never needed to delete anything

misty brook
#

I think 25 should be good

frank heart
#

dont click on global filters button ever again or misfortune will come

misty brook
#

100 is way too strong

frank heart
pastel pond
#

i click on global filters once when the update hit, then deleted the game since a friend tried to help me and no luck so nuked everything twice... and never touched itagain

astral night
#

should just find that shader

misty brook
#

Should grain stay at 100?

astral night
#

with Oblivion i went through all of them because it's more time to troubleshoot than just fixing them

frank heart
#

any shader that turns the game black or freeze at this point for me

#

is before the lutbuilder

frank heart
#

if you dont want to try

#

just copy this

misty brook
#

I can't really tell the difference between 0 and 100 honestly

regal owl
#

sorry if i missed something but how do i get the wuthering waves options?

pastel pond
#

wel thanks again, appreciate the work you guys do , hopefulyl it doesnt break again

misty brook
#

I already thought 80 saturation was a bit too much, this looks a lot more balanced

frank heart
#

search for files posted by wino

misty brook
#

Is 140 too low for a 1100 nits panel? ๐Ÿค”

frank heart
#

140 game brightness?

#

i have it at 120 because my room is dark

misty brook
#

Yes

frank heart
#

you basically adjust it until it doesn't look overtly bright for you

#

or looks balanced

regal owl
misty brook
#

Apparently I disabled my NVAPI somehow? Doesn't make much sense

autumn jetty
echo jackal
#

Wino latest build - Scene grading strength 100 - Kurotonemapping/Filmic/Aces/Linear - skin and color comparison

#

Scene grading strength 0 - Kurotonemapping/Filmic/Aces/Linear

astral night
#

where is Kurotonemapping/Filmic/Aces/Linear coming from?

#

why is there aces

echo jackal
#

the new sliders wino added

astral night
#

yeah, that doesn't make sense

frank heart
#

; 0 = Off, 1 = Genshin, 2 = Death Stranding, 3 = Kuro (Default)

; Yes, those are the information Kuro used for the tonemapping command lol

astral night
#

i'm assuming this: ```cpp
[branch]
if (asint(cb0[86].y) != 0) {
r2.xyz = r0.xyz * float3(1.36000001, 1.36000001, 1.36000001) + float3(0.0469999984, 0.0469999984, 0.0469999984);
r2.xyz = r2.xyz * r0.xyz;
r3.xyz = r0.xyz * float3(0.959999979, 0.959999979, 0.959999979) + float3(0.560000002, 0.560000002, 0.560000002);
r3.xyz = r0.xyz * r3.xyz + float3(0.140000001, 0.140000001, 0.140000001);
// r0.xyz = saturate(r2.xyz / r3.xyz);

r0.xyz = (r2.xyz / r3.xyz);
if (RENODX_TONE_MAP_TYPE == 0.f) {
  r0.xyz = saturate(r0.xyz);
}

}
[branch]
if (asint(cb0[86].z) != 0) {
r2.xyz = float3(-0.195050001, -0.195050001, -0.195050001) + r0.xyz;
r2.xyz = float3(-0.163980007, -0.163980007, -0.163980007) / r2.xyz;
r2.xyz = float3(1.00495005, 1.00495005, 1.00495005) + r2.xyz;
// r3.xyz = cmp(float3(0.600000024, 0.600000024, 0.600000024) >= r0.xyz);
// r3.xyz = r3.xyz ? float3(1, 1, 1) : 0;

r3.xyz = (float3(0.600000024, 0.600000024, 0.600000024) >= r0.xyz) ? float3(1, 1, 1) : 0;
r4.xyz = -r2.xyz + r0.xyz;
// r0.xyz = saturate(r3.xyz * r4.xyz + r2.xyz);
r0.xyz = (r3.xyz * r4.xyz + r2.xyz);
if (RENODX_TONE_MAP_TYPE == 0) {
  r0.xyz = saturate(r0.xyz);
}

}
[branch]
if (asint(cb0[86].w) != 0) {
r2.xyz = cb0[37].yyy * r0.xyz;
r2.xyz = cb0[37].www * cb0[37].zzz + r2.xyz;
r3.xy = cb0[38].xx * cb0[38].yz;
r2.xyz = r0.xyz * r2.xyz + r3.xxx;
r3.xzw = r0.xyz * cb0[37].yyy + cb0[37].zzz;
r3.xyz = r0.xyz * r3.xzw + r3.yyy;
r2.xyz = r2.xyz / r3.xyz;
r0.w = cb0[38].y / cb0[38].z;
// r0.xyz = saturate(r2.xyz + -r0.www);
r0.xyz = (r2.xyz + -r0.www);
if (RENODX_TONE_MAP_TYPE == 0.f) {
r0.xyz = saturate(r0.xyz);
}
}

frank heart
#

@tough ember should probably change the options name back to how theyre called in the ini

astral night
#

a, b, c, (none)

#

they're also layered

#

toggled not exclusive

#

.y on/off, .z on/off, .w on/off

#

all 3 can run at the same time

#

uh..

#

i know what that third one is

#

wow, they really didn't know what they're doing

frank heart
#

๐Ÿ‘€

astral night
#

cb0[37].w is the UE tonemapping that already runs in the lutbuilder

#

they're double tonemapping

#

what dumb dumbs

#

they didn't actually disable the lut builder

echo jackal
#

so is that why the skin is all blown out

astral night
#

that shoud have per channel correction as well

frank heart
astral night
#

but honestly better to throw it out completely and just do your own custom grading

frank heart
#

^

astral night
#

yeah because it's tonemap to sdr in per channel and blowout then pass that to UE lut builder

#

the output shaders should have ApplyPerChannelCorrection in the output shader here as well as in the UE lut builder

echo jackal
#

damn they really messed it up good

frank heart
#

Cant really blame them

#

They did whatever they did to make their look in sdr

astral night
#

@tough ember try this ```cpp

float3 untonemapped = max(0, r0.xyz);
bool is_tonemapped = false;
[branch]
if (asint(cb0[86].y) != 0) {
r2.xyz = r0.xyz * float3(1.36000001, 1.36000001, 1.36000001) + float3(0.0469999984, 0.0469999984, 0.0469999984);
r2.xyz = r2.xyz * r0.xyz;
r3.xyz = r0.xyz * float3(0.959999979, 0.959999979, 0.959999979) + float3(0.560000002, 0.560000002, 0.560000002);
r3.xyz = r0.xyz * r3.xyz + float3(0.140000001, 0.140000001, 0.140000001);
// r0.xyz = saturate(r2.xyz / r3.xyz);

r0.xyz = (r2.xyz / r3.xyz);
if (RENODX_TONE_MAP_TYPE == 0.f) {
  r0.xyz = saturate(r0.xyz);
}
is_tonemapped = true;

}
[branch]
if (asint(cb0[86].z) != 0) {
r2.xyz = float3(-0.195050001, -0.195050001, -0.195050001) + r0.xyz;
r2.xyz = float3(-0.163980007, -0.163980007, -0.163980007) / r2.xyz;
r2.xyz = float3(1.00495005, 1.00495005, 1.00495005) + r2.xyz;
// r3.xyz = cmp(float3(0.600000024, 0.600000024, 0.600000024) >= r0.xyz);
// r3.xyz = r3.xyz ? float3(1, 1, 1) : 0;

r3.xyz = (float3(0.600000024, 0.600000024, 0.600000024) >= r0.xyz) ? float3(1, 1, 1) : 0;
r4.xyz = -r2.xyz + r0.xyz;
// r0.xyz = saturate(r3.xyz * r4.xyz + r2.xyz);
r0.xyz = (r3.xyz * r4.xyz + r2.xyz);
if (RENODX_TONE_MAP_TYPE == 0) {
  r0.xyz = saturate(r0.xyz);
}
is_tonemapped = true;

}
[branch]
if (asint(cb0[86].w) != 0) {
r2.xyz = cb0[37].yyy * r0.xyz;
r2.xyz = cb0[37].www * cb0[37].zzz + r2.xyz;
r3.xy = cb0[38].xx * cb0[38].yz;
r2.xyz = r0.xyz * r2.xyz + r3.xxx;
r3.xzw = r0.xyz * cb0[37].yyy + cb0[37].zzz;
r3.xyz = r0.xyz * r3.xzw + r3.yyy;
r2.xyz = r2.xyz / r3.xyz;
r0.w = cb0[38].y / cb0[38].z;
// r0.xyz = saturate(r2.xyz + -r0.www);
r0.xyz = (r2.xyz + -r0.www);
if (RENODX_TONE_MAP_TYPE == 0.f) {
r0.xyz = saturate(r0.xyz);
}
is_tonemapped = true;
}

if (RENODX_TONE_MAP_TYPE != 0.f) {
r0.xyz = max(0, r0.xyz);
if (is_tonemapped) {
if (CUSTOM_COLOR_GRADE_BLOWOUT_RESTORATION != 0.f
|| CUSTOM_COLOR_GRADE_HUE_CORRECTION != 0.f
|| CUSTOM_COLOR_GRADE_SATURATION_CORRECTION != 0.f
|| CUSTOM_COLOR_GRADE_HUE_SHIFT != 0.f) {
r0.xyz = renodx::draw::ApplyPerChannelCorrection(
untonemapped,
r0.xyz,
CUSTOM_COLOR_GRADE_BLOWOUT_RESTORATION,
CUSTOM_COLOR_GRADE_HUE_CORRECTION,
CUSTOM_COLOR_GRADE_SATURATION_CORRECTION,
CUSTOM_COLOR_GRADE_HUE_SHIFT);
}
r0.xyz = renodx::tonemap::UpgradeToneMap(
untonemapped,
renodx::tonemap::renodrt::NeutralSDR(r0.xyz), // Intentional
r0.xyz, 1.f);
} else {
r0.xyz = untonemapped;
}
}

#

with whatever you have

#

honestly should fork wuwa into it's own mod anyway

#

very custom

#

that's what i shared above ^

frank heart
#

No more clipped fleurdelys ult ๐Ÿ‘€

misty brook
#

Bloom is finally usable now

echo jackal
misty brook
#

Wino the goat ๐Ÿ‘

echo jackal
#

guessing that disabling it just skips over the shader that clamps the output, not sure what other parameters that engine.ini tweak affects though

cosmic hearth
#

๐Ÿ˜‚

frank heart
#

Fleur should be that one

frank heart
#

If I set UI brightnwss to 400

#

Then the ult works properly

#

The trial is

#

Available

#

So u can test what i mean by that

frank heart
#

no

#

@tough ember i was barely noticing any perf gains

#

with grain and bloom off

#

but then I remember

#

I have a crappy iGPU

#

Im not home today so perfect chance to test stuff on the iGPU

#

i can't even notice

#

it looks within margin of error

#

game looks okay on an iGPU with FSR2 via optiscaler

#

500p FSR2 -> 1000p FSR1 -> 1800p hehe

subtle warren
#

@tough ember bro, can you send the renodx with the bloom slider?

#

Is it the one on pinned messages?

cosmic hearth
subtle warren
#

Thank you

frank heart
#

Will do later

#

U can drop a quick clip

#

Obs hevc is pretty quick

cosmic hearth
#

Visually speaking, I think the four options are very suitable for their respective styles

#

r.KuroTonemapping=0๏ผŒNone

#

Basically consistent

#

It's interesting.
If you choose any of the Tonerapper options, switching SDR will still be affected
Switching between Vanilla and OFF will work

#

๐Ÿ‘

tough ember
#

[Latest version](#1411110125732892807 message)

misty brook
echo jackal
#

scene grading sliders like blowout restoration is still not working in v2 with tonemappers other than off

#

ah ok i'll take a deeper look in a bit

#

skin appears to have been fixed and no longer blown out

#

need to test more scenes but so far changes look like a great improvement

frank heart
#

ah like that earlier build from the other day

echo jackal
frank heart
#

@tough ember looks like we have issues

#

you probably still haven't fixed that

#

things being tied to the brightness issue

#

even no tonemapper is clipping now

#

I might have

#

looked at this game for too long

#

the moment i booted the game up and looked at the clouds i knew it didn't look right hehe

#

all highlights are tied to UI

#

V1 is fine, so this is one of your V2 changes

frank heart
#

since I can do 1:1 comparisons with kuro on now

#

this will broadly match vanilla (including how raised the shadows are) but you get the extra highlight details from having the tonemapper off

#

Vanilla+ preset ( Set flare to 35 though )

frank heart
subtle warren
#

That one to check the nits

native sinew
#

hdr analysis

subtle warren
#

Ah how to get it?@native sinew

native sinew
#

i recommend selecting it always

subtle warren
#

Ok thank you, one last thing, what's the difference between regular rcas and lilium rcas hdr?

echo jackal
#

something is griefed in v1, my game keeps crashing when i try to fleur ult

#

yeah 3 times in a row i tried to use it

#

went back to ue4 addon and it worked fine

#

aerorover ult also crashing the game, i think it might be some effect triggering it

#

ah ok makes sense

echo jackal
#

aite let me try that one

#

still crashes

#

ya outside

#

let me check in the trial

#

crashed in the trial too

frank heart
# echo jackal crashed in the trial too

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

0x00007fff8b20fdde renodx-wutheringwaves-V1.addon64!UnknownFunction []
0x00007fff8b1c0000 renodx-wutheringwaves-V1.addon64!UnknownFunction []

Crash in runnable thread RHIThread

#

confirmed cashing

subtle warren
#

@tough ember the renodx tab won't open, its hdr works but the tab won't appear, this is with the new one you uploaded

#

Found the issue nvm

#

@tough ember do I have to delete the ktm command from the ini file?

#

For it to work correctly?

#

I did, the tab appeared, and all works wonderfully

#

But do I have to delete the ktm cvar from the engine ini to be able to use ktm of reno?

subtle warren
#

@tough ember kuro tonemapping is better on or off?

patent blade
#

this one seems fine, I have been using it for two days

frank heart
#

your mod just reads the unrealengine renoDX settings before

#

I didn't need to do any adjustments

#

so if I'm following your logic correctly letting your mod re-do the ini section would be a cope solution for now?

#
09:55:04:553 [68732] | ERROR | [RenoDX] utils::shader::PipelineShaderDetails(Failed to replace pipeline)
09:55:04:570 [60836] | DEBUG | [RenoDX] utils::shader::BuildReplacementPipeline(Replacing 0xd52834a1)
09:55:05:019 [60836] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000007B15D0D8) ...
09:55:05:019 [60836] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000007B15D0D8) ...
09:55:05:020 [60836] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000007B15D0D8) ...
09:55:05:020 [60836] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000007B15D0D8) ...
09:55:05:021 [60836] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000007B15DA38) ...
09:55:05:021 [60836] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000007B15DA38) ...
09:55:05:021 [60836] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000007B15DA38) ...
09:55:05:022 [60836] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000007B15DA38) ...
#

not sure if relevant but this is what it was throwing out beofre crashing

#

just when that fleur shader is replaced

#

probably

#

oh well

#

back to the mod before then

frank heart
#

whats your UI brightness?

#

I think you might mistaking when it's fixing itself with high enough UI brightness

echo jackal
#

i'm running default 203

#

probably doesn't fix in all situations i guess

frank heart
#

u can test in trial its not going to fix

#

you're probably having sufficient brightness for it to not be a problem

#

set ui to 120 and the problem is very obvious

#

๐Ÿ˜ญ

echo jackal
#

not completely black like before

frank heart
#

Its probably not related to tonemapper quality

#

Must be something else you're doing

echo jackal
#

that was the setting that fixed it for me, but I suppose it could be a result of a combination of other things I disabled

frank heart
#

engine.ini

#

for a quick check

#

let me see if i can replicate this

echo jackal
#

most likely these i'm betting

r.SceneColorFringeQuality=0```
frank heart
#

although at least i now get why you're getting those weird colors

#

actually

#

what build are you using

echo jackal
#

which weird colors

frank heart
#

are you using the build with the broken highlights?

echo jackal
#

i went back to an earlier ue4 build that was dropped here, been swapping too many not sure which exact one tbh

frank heart
#

the V2 build and one of the earlier builds

#

had highlights tied to UI

#

you can very easily test

#

just change the UI slider

#

if it's changing your image other than the UI

#

then you have one of the broken builds

echo jackal
#

actually no its kinda weird the highlights go back to normal after adjusting the slider, it just fluctuates while adjusting

frank heart
#

the overall highlights are borked though, probably why its accidentally working

#

the clouds are clipping even in your clip

#

or maybe not and that's just how kurotonemapper looks hehe

frank heart
#

its still broken somewhere else though

#

so prob move back to a working build

#

#1383049193186136216 message

echo jackal
#

thats the build you're using?

frank heart
#

yeah

echo jackal
#

aite gonna do another sanity check on the ult

#

๐Ÿ˜‚

frank heart
#

#1383049193186136216 message

#

this is probably the build you were using

#

or maybe a build close to that

echo jackal
#

but ya the ui slider is normal now

echo jackal
# echo jackal

actually wait its the same build i was already on, build date is the same

frank heart
#

and its broken now

#

you just have enough UI brightness

#

u can compare with your own video from before

#

your previous vs current vid

echo jackal
#

at least mine is still visible with 120 ui, but ya needa wait for the real fix

#

wonky stuff going on

frank heart
#

What did u change

subtle warren
#

Do we paste this one on the reshade folder?

frank heart
#

Replace your existing addon...

subtle warren
#

This is a 2.60 mb file, is it the same file?

frank heart
#

Yes

#

Delete all your old addons

#

Replace it with this one

astral night
#

are you building with visual studio?

#

well, if you forked it, you don't have all the ue shaders

echo jackal
#

doesn't crash now, but its still broken in a different way

#

new bug

#

going to test some stuff first

#

i doubt there's suddenly new shaders

#

yeah its just the boss area where we first found some issues

#

and had some extra shaders which spiwar got

#

aite false alarm, deleting pso and forcing it to recompile shaders fixed it

#

yeah i thought it was a bit odd

#

\Wuthering Waves\Wuthering Waves Game\Client\Saved\PSO\

#

delete the folders there

umbral granite
# echo jackal

If you want to visually showcased a characters sheer OPness... This is one way to do it

autumn jetty
frank heart
#

i'll probably add this to the wiki

#

do r.kurotonemapping=0

#

for all tests now

#

since you can toggle kurotonemapping on back via the addon

#

but you don't get all the stray clamped output shader

#

that you get with kurotonemapping on any values other than 0

nocturne lava
plush narwhal
#

this fixed roccia's ult crashing the game as well ๐Ÿซถ thanks!!

#

something kinda weird is that when i used carthethyia in crisis trial before even updating the mod ive never had it crash or had any weird effects?

#

or maybe they were just so subtle i didnt notice

subtle warren
#

What are the best rcas hdr settings? @frank heart

frank heart
#

it's included in the 4 shaders zip I've posted here

#

but in the future it's better just to turn it off bc there's no reason not to

misty brook
#

What bloom setting do you guys use? 35 looks pretty decent to me

patent blade
#

Is game default 100?

frank heart
#

yes

frank heart
#

does this look too dim for you guys

#

not sure if I should turn up to 150 diffuse just for recording

frank heart
#

Like paper white/game brightness

visual sand
#

So anything new regarding this?

visual sand
#

What did you add?

#

Well not like I can test it anyway cause Iโ€™m currently in HK away from my PC until October

#

All I have with me rn is a Mid Tier laptop thatโ€™s good enough to run my usual games but not anything fancy

frank heart
#

Depends on the version you're moving from

cosmic hearth
#

buddy
This is really funny
The animation flaw of the ultimate skill, in my opinion, looks much better than before

#

๐Ÿ˜‚

frank heart
#

Theres a recorded vud here before

#

#1383049193186136216 message

#

Was this one?

frank heart
#

weird embed is not working

#

there you go

#

card game animation

#

looks pretty good in hdr

patent blade
#

If using dx11 to play game, should I rename dxgi.dll to d3d11.dll?

frank heart
#

Wtf lol

#

Not the one i sent?

#

Fleur fix soon(tm)

nocturne lava
#

I'll try it out tomorrow if I have time! Thank you

echo jackal
#

can confirm fleurdelys ult fixed

#

just checked vanilla and it looks like its supposed to fade to black

#

needa test more in game, but so far looks like sliders are working

frank heart
#

all my presets are broken

#

so its definitely working

#

probably broken in a good way

#

kuro tonemapping on

#

doesn't completely kill highlights

#

and strength 0

#

looks the same

#

between all kurotonemappers

#

which i think is the more intended behavior

frank heart
#

the highlights blowout stuff from the kuro is mitigated as well

echo jackal
#

highlight slider is working really well with all of the tonemappers now, skill effects blow out to white just like in sdr but without the clipping

frank heart
#

it really still doesn't

#

but i never had a problem with that hehe

#

it's definitely very close now

#

probably also not possible to match SDR saturation exactly

echo jackal
#

yeah not exactly like sdr but close enough

#

also seems like none of my engine.ini tweaks broke

#

so i can keep chromatic aberration and vignette disabled

frank heart
#

vignette might be interesting to tweak

#

because

#

if you play the new tacet field

#

it flickers between vignette on and off

#

some accident because of the output shaders that were fixed

#

I've got a decent preset going

#

kuro on preset this time

#

probably won't even bother doing kuro offf this time around

echo jackal
frank heart
#

Vanilla / RenoDRT

#

black was still tweaked because the lifted black levels look really really bad in HDR

#

it's still lifted but less so

#

more appropriate in HDR

#

last thing to decide on is just

#

Ictcp

#

vs OKLab

#

OKLab / Ictcp

#

might be so subtle it's not worth muttering over

#

OKLab / ICtCP

#

this one should be more noticeable

#

yeah

#

it's my last knob as well

#

if u look at the flowers

#

not sure what i should settle with rn

#

color changes

#

or just more options for vignette/ca

#

i mean like in general

#

new preset (turn Shadows to 45 if you want deeper shadows)

#

Vanilla / RenoDRT

frank heart
#

man

#

immersive mode looks good

#

but it really does turn off too much UI

#

like stamina bar

frank heart
#

OK

#

Fleur's ult is not fixed

#

I'm also not getting the red color

#

@echo jackal is having

autumn jetty
cosmic hearth
cosmic hearth
#

I have encountered it

#

I suspect it is
Non native 10
Problem caused

#

But I'm not sure
I need to ask what his monitor is

echo jackal
cosmic hearth
#

oh
Thatโ€™s too bad
I don't know where the problem is now

#

ๆˆ‘่ฎคไธบๆ˜ฏๆ˜พ็คบๅ™จ็š„้—ฎ้ข˜๏ผŒๆˆ‘็š„ๆ˜พ็คบๅ™จๅฎƒไธๆ˜ฏๅŽŸ็”Ÿ10๏ผŒๆ˜ฏ8ๆŠ–10ๆฅ็€็š„

#

่€Œไธ”ๆ‰˜่ฟ™ไธช๏ผŒๅฏผ่‡ดๆˆ‘่ฟ™้‡Œ็š„RenoDXๅ’Œไฝ ไปฌไธๅคชไธ€ๆ ท

#

I think it's a problem with the monitor. It's not a native 10, it's an 8-to-10 display
And because of this, my RenoDX here is different from yours

#

ๅ—ฏ๏ผŒ่ฟ™ๆ˜ฏๆˆ‘่ง‚ๅฏŸไฝ ไปฌ็š„ๅฏนๆฏ”ๆˆ‘่‡ชๅทฑ็š„

#

Well, this is my observation of your comparison and my own

#

ไธ€ๆ ท็š„่ฎพ็ฝฎ๏ผŒไธ€ๆ ท็š„ๆ“ไฝœ
ไป็„ถๅ‡บ้—ฎ้ข˜๏ผŒๆˆ‘่ฎคไธบๆ˜ฏ็กฌไปถ้—ฎ้ข˜

#

Same settings, same operations
Still having problems, I think it's a hardware issue

frank heart
cosmic hearth
#

ๆˆ‘ๆ˜Ž็™ฝไฝ ็š„ๆ„ๆ€
ๅชๆ˜ฏๆˆ‘ๅทฒ็ปๅš่ฟ‡ๅฅฝๅคšๆฌก
ๆฏ”ๅฆ‚้‡ๆ–ฐๅฎ‰่ฃ…็ณป็ปŸ๏ผŒ้‡ๆ–ฐๅฎ‰่ฃ…ๆธธๆˆ๏ผŒ้‡ๆ–ฐๅฎ‰่ฃ…Reshade
ไฝ†ไป็„ถๅ‡บ็Žฐ่ฟ™ไธช้—ฎ้ข˜

#

I know what you mean
I've just done it many times already
For example, reinstalling the system, reinstalling the game, reinstalling Reshade
But this problem still occurs****

#

Do you still remember?
The SDR image you sent last time made us guess
I thought it was RTX HDR at the time

#

It's too troublesome
If I knew these questions
I will definitely buy an OLED monitor

#

This way, I can rule out these issues

#

๐Ÿ˜‚

#

ๆˆ‘่ฎคไธบๆˆ‘็š„้—ฎ้ข˜๏ผŒๅชๆœ‰ๆ˜พ็คบๅ™จ็š„่พ“ๅ‡บ้ขœ่‰ฒๆทฑๅบฆใ€‚
็Žฐๅœจๆˆ‘้œ€่ฆๅŒๆ ท็š„้—ฎ้ข˜๏ผŒไฝ ไปฌ็š„ๆ˜พ็คบๅ™จๆ˜ฏไป€ไนˆๆ ท็š„
ๅฆ‚ๆžœไฝ ไปฌไธๆ˜ฏ8ๆŠ–10๏ผŒๆ˜ฏๅŽŸ็”Ÿ10
ไป็„ถๆœ‰่ฟ™ไธช้—ฎ้ข˜
้‚ฃไนˆๆˆ‘ๅฐฑๅฏไปฅๆŽ’้™คๆ˜พ็คบๅ™จ็š„้—ฎ้ข˜
ๆˆ‘ไผš่ฎคไธบๆ˜ฏ็”จๆˆทๆ“ไฝœ้”™่ฏฏ็š„้—ฎ้ข˜

#

I think my problem is only the output color depth of the monitor.
Now I need the same question, what is your monitor like
If you're not 8 Douyin 10, you're a native 10
There is still this issue
So I can rule out the issue with the monitor
I would think it's a user error

frank heart
#

It isnt related to bit depth

#

Or hardware in this case

#

If its hardware related he wouldnt have been able to record and post it here

cosmic hearth
#

All right

cosmic hearth
frank heart
#

not sure if it's a known issue

#

@tough ember but yeah certain moves/ animations becomes super dark

#

probably because of a shader being used there

#

Sanhua's Heavy attack
Cantarella's Ult
Camellya's Gacha animation

#

it's not just dark, it's clamping to UI whereas it wasn't clamping before ๐Ÿ™‚

echo jackal
#

haven't used those characters in a while but yeah seeing the same clamping now

frank heart
#

yeah and these were the shaders that were fixed/ had no issues before

subtle warren
#

@frank heart I have hdr analisys in reshade, but somehow the texts are missing, do I have to enable something ?

#

For example
1000 nits
800 nits etc..

frank heart
#

enable the shaders

subtle warren
stiff oak
#

The new addon64 file doesn't work properly on AMD graphics cards, similar to what @frank heart encountered, but even more severe.

frank heart
#

JXRs are so 2000 and late

#

SK can take HDR PNGs
Reshade can take HDR PNGs

#

post it here

misty brook
#

Y'all getting crashes or nah

#

Not sure if it's from the game or something else

autumn jetty
#

No crashes so far

#

but I'm still using the 572.83 nvidia driver

frank heart
frank heart
#

can't you just use the HDR analysis shader

#

with reno

#

in vanilla mode

stiff oak
#

thx,I'll try it when I get home

#

There's a time difference between us, and I still need 7 more hours before I can finish work and use my pc.

frank heart
#

What about the legendary fleur's ult tho

frank heart
#

i believe you added the color space becaus you wanted to match SDR saturation?

#

not sure if this is the right approach

#

although it looks

#

interesting

#

Vanilla / RenoDRT / RenoDRT (Color Space Bt.2020)

frank heart
#

kk

autumn jetty
frank heart
#

vanilla / renodrt

#

saturation is probably a match for SDR this time around

#

Vanilla / old preset / current preset

frank heart
#

aight ( set 50 if want closer to vanilla shadows )

frank heart
#

Yeah it looks way diff

#

I think my new preset matches how the sdr saturation is supposed to look in hdr now

#

Check out the grass

stiff oak
#

@frank heart Can you demonstrate how you save and share HDR screenshots? I tried using Reshade's screenshot function, but the PNGs are still very large and do not retain HDR information.

frank heart
#

Paste the PNG here

frank heart
#

Paste here and we'll know

stiff oak
#

The black level issue still persists after using the new file

frank heart
#

You're not using any grading options....

stiff oak
#

When I switch to renoDRT, the screen noticeably turns gray, similar to the problematic HDR seen in some games

stiff oak
#

Alright, I just switched back to the old file to compare, and I'll switch again to adjust the settings and observe

#

The file from around 6/24,it's works properly

frank heart
#

vanilla/RenoDRT
today's build

#

Vanilla/RenoDRT (2025-06-24 build)

#

yeah he's supposed to use the color grading tools but he's not ๐Ÿ˜ญ

#

also

#

on a side note

#

do you notice the slight saturation loss

#

is that intended?

#

related to the color correction/hue corrections ETC also applying to kurotonemapping yeah?

#

yeah that's what i figured

stiff oak
#

I've identified the issue: in the older version, all sliders under Scene Grading were non-functional, but they work in the new version. The key difference is the 'Strength' parameterโ€”adjusting it to 100% replicates the old version's behavior.

frank heart
#

good for you

#

i guess you can call that

#

suffering from success

#

cause the sliders actually work now

autumn jetty
#

fwhm is using a mod loader and DX11 though

stiff oak
#

Thanks, folks!
This version is performing great now.
I can confidently recommend it to other AMD users

frank heart
#

@autumn jetty mods can we have more emotes

autumn jetty
frank heart
#

Can they fix the game's performance too

#

Or make it even worse by adding path tracing hehe

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Thanks for all the work though

umbral granite
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one does not simply 'fix' UE

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Better get used to that MFG 4x

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because that + 60FPS cap is the only way forward frenzy

frank heart
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one shader in the gacha animation is clamping to UI

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hmm

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they broke something in this patch with carte's gacha animation

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DLSS disables itself with her

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actually probably two shader

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one with the black and white impact frames

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and one where it pans up

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from her legs

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do you have camellya then?

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I'll grab the camellya shader, but it's probably shared between these characters

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u can grab the lupa ones

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im guessing the radia blur one is shared with camellya

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camellya

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nice

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I'm back on my lg c2

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and putting the same preset I made on my laptop

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looks like there's too much contrast

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this is what I get for making a preset on uncalibrated hardware frenzy

peak geyser
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Couldn't you have just ran her trial while it was going?

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Got ya.
Thanks for explaining. ^^

frank heart
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dialed down contrast and upped shadows

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going through all the resonator intros

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to see if anywhere else is clamping now

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looks like its only camellya and lupa
i dont have brant, zhezhi, Ciaconna, phoebe, roccia, zani though so whoever has them can try em out

frank heart
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Nope

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The entire intro

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Until she opens her eye

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Then it unclamps

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So just an output shader like u said

echo jackal
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white clip slider seems to be broken, i'm not seeing any differences at all in the histogram when adjust the slider now

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ya it worked before

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it would noticeably affect highlights

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nope no effect at all

echo jackal
# frank heart

spiwar settings, saturation feels a bit overcooked here compared to vanilla

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interesting, i recall it would increase highlights as i moved the slider closer to 0

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good thing that was a cutscene so I can replicate the exact conditions, here's actual sdr with no rendox

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saturation is very close to renodx vanilla/off

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yeah sure i can retake with those

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you want sdr and renodx vanilla comparison?

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i have it on in engine.ini so it should be like for like comparison

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your off looks really washed

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mine is almost matched

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my off looks identical to the vanilla screenshot above with the settings open

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which is bt709

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yeah not sure why yours is like that, i can't get mine to look like that

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yup untouched in game sliders

peak geyser
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Just noticed now (been a while since I've used camellya) that her ultimate clamps.
Am using the last version of UE Reno from the Github.

peak geyser
echo jackal
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had it on 180 there

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true, although it doesn't explain the difference

tough ember
echo jackal
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the transitions fade to full white, i just checked some random youtube playthrough

echo jackal
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time of day really messes with getting good comparison shots

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it transitions too quickly

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alright lemme move on from this cutscene then

peak geyser
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Thought there was a chance that might be the case, which is why I figured I'd point that I was getting it too. ^^

echo jackal
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oh i thought it just overrides it with the addon

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looks like the game tone mapper still affects vanilla/off output

peak geyser
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Makes sense

echo jackal
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i think that part is broken, when i set it off it looks the same as the last tonemapper i had it set to

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with other tone mappers

echo jackal
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same behavior after nuking my reshade ini

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yeah latest reshade 6.5.1, tried no sk and same thing

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gonna try clean engine.ini

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no difference with clean engine.ini and no sk

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ya loading the same reshade.ini

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confirmed all my settings reset when i nuked it

echo jackal
peak geyser
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Should I switch to your version for WuWa? Or is it still pretty WiP?

echo jackal
peak geyser
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Can I copy over my settings or do I have to start over?

echo jackal
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most likely will need to dial in your settings again as it'll look quite different

peak geyser
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Fuuuuuuuuu....

peak geyser
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It looks like my settings copied over. ๐Ÿคท

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Will do.
I'm not a color expert of any sort though so if "grading" or something is wrong, my normie ass probably won't be able to tell.

But if there are any standout bugs I'll call em out.

peak geyser
echo jackal
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just checked this is what sdr looks like

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aite lemme get that

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hmm colors are still pretty off, can't get it close at all

stiff oak
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have a similar concern.
The Vanilla/Off mode of the new addon has a completely different color tone compared to Renodrt, especially in the blue hues.
The difference is particularly noticeable in the sky background of the login interface.
When using BT.709 color gamut under Renodrt, the visual appearance significantly diverges from the native game graphics without Reshade.

frank heart
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Should be neutral sdr + a tiny bit more contrast

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Colors are matched to sdr to be pretty punchy but not too overboard

nocturne lava
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I'm trying it out now

echo jackal
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was trying to run through story with updated settings, ended up doing more testing and finding issues instead frenzy

frank heart
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both should match if you tryna compare

nocturne lava
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That rec 2020 mode is PepeLa

echo jackal
frank heart
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it's intended though

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the game is actually saturated in vanilla

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if you look at how green they are

echo jackal
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it is saturated but not so much that the skin turns pinkish, some locations it looks good, other places it looks too cooked

frank heart
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if you look at stuff like the green grass and lupa's clothes /reds

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it's not really the same

frank heart
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if you want less reds

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switch to ICtCP

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it will have less saturated reds

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but shorekeeper's blue/purple tones will become a bit off instead

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its just a compromise to see whichever's close to SDR without compromising too much

echo jackal
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yeah i get that it won't be a perfect match and haven't settled on my settings yet either, still trying to see what works best

frank heart
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FYI

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you can set blowout restoration to 0

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if you want SDR blowout

echo jackal
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yeah i played around a bit with that earlier too

frank heart
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mine's probably the best to match the tones across the board

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if you do too low sat

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in avinoleum

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the buildings will be pale

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instead of yellow ish golden glow ish

nocturne lava
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hmm

echo jackal
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and then i ran into that area right above where the hue is completely different

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so now its all up in the air again

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๐Ÿ˜‚

frank heart
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I think for the area you mentioned

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it's not the actual saturation

nocturne lava
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pardon my copium night time settings

frank heart
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its just the contrast

nocturne lava
frank heart
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you can do contrast 50 for SDR shadows/contrast

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since that also affects the look

echo jackal
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contrast doesn't affect the hues there

nocturne lava
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Hmm I'm not sure what I think lol

frank heart
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SDR / current preset

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old preset

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don't know why discord's acting up

stiff oak
# frank heart if you want less reds

Is it possible to implement a feature I envisioned?
Add RGB channel level sliders based on BT.2020, allowing adjustment of the sliders to limit saturation and shift hue,
so that skin tones don't become overly red and skies don't turn excessively green

echo jackal
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rip discord

frank heart
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sdr / old / new

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Although i'll probably use ICtCP now

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It's probably safer

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I dont think many would notice SK's being slightly out of wack

echo jackal
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blue is def the most problematic to match from what i tested so far

nocturne lava
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hrmmm

frank heart
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I think it might just be

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the mobiel version

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looking like completely dogshit

nocturne lava
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oh maybe the colors are shifted on mobile?

echo jackal
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thats my thought too

frank heart
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also

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no ray tracing

nocturne lava
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ah that's true too

frank heart
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@echo jackal are you still getting issue with ur setup tied to UI nits

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im playing thru the quest with my settings

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it looks fine

nocturne lava
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yeah I bet its rtgi lmao

echo jackal
frank heart
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running thru the quest

echo jackal
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this area is doomed, reno vs vanilla

nocturne lava
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I like how we all rolled for lupa day 1

echo jackal
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this is story lupa

frank heart
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i hate her

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I just rolled for her by accident

nocturne lava
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oh lmao

frank heart
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well

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happy 10x free lupa accident

echo jackal
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i'm saving for phrolova

frank heart
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hmm

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i haven't reached it yet

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probably some

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unique snowflake the game is doing

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maybe something like

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expedition 33 black and white cutscenes

echo jackal
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the hue shift barely changed anything

nocturne lava
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would a p3 one maybe be doable? might be a nice midpoint KEK

echo jackal
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tbh feels like the blue is less accurate, the lighting in the area should be more orange with the candles and stuff. maybe something custom they're doing in that location

nocturne lava
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is that part as simple as putting the color primaries in or is it more complicated for you? I'd try it if you added it

nocturne lava
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ah, well no biggie if it's a bunch of work

echo jackal
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ya i tried all the scene grading sliders but couldn't make it match at all, and if i did it would grief other areas

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its just poor ue4 optimization, they have bad settings

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not supposed to see the culling

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so they prob went overboard making it too aggressive

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what did they do here with these razor sharp shadows