#▫️Switch 2

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agile berry
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And the SDR picture is just stretched across that range

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Makes sense, guess I'm keeping HDR off for this one

silver lake
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yeah, same. I love this kind of game. The first level, where you don’t have that sense of “openness,” felt kinda meh, but once you get to the next layer where you can just go anywhere, search, and discover stuff feels so great

gilded siren
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I fully finished that first real layer, on the 2nd now 😁

silver lake
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it's the same as in Odyssey for me

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I also didn't know I like this game yet in the first/intro level

gilded siren
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I loved odyssey, I got all 900 moons

silver lake
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same, one of my favourite games of all time

modern cosmos
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I’m liking this more than odyssey for sure. Feels like the game they actually wanted to make when making odyssey

gilded siren
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Got 100% on the 2nd layer now, it's quite a bit shorter than the first

silver lake
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I'm collecting as much as I can on every single layer, but I'm not pushing to always do 100%. If I can't find more stuff, I just move on to the next layer and I'll clear it after beating the game. It's my favourite way to play games like this

strange shadow
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oh no

modern cosmos
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honestly a relief that it's low brightness lol

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400 nits for ITM is a good choice

tardy anvil
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Just tried the game, the HDR “implementation” is downright terrifying

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Everything is overly bright and hyper saturated

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Borderline hurts my eyes at time

modern cosmos
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At least the 400 nit cap keeps it from being Mario kart bad pain

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Very similar art choices have been made though

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It’s still very bright and very colorful

agile berry
modern cosmos
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I thought 400 nits was the ceiling regardless

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But it could scale down

agile berry
silver lake
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don't you need to push paper white like crazy to get a higher peak brightness

frail vessel
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I tried it at Best Buy. Highlights seems saturated and felt untonemapped/tonemapped by luminance

hollow shuttle
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Is DK worth picking up? I need a game for my unopened Switch 2!

modern cosmos
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I wasn't sold on it until I spent a good chunk of time in the first actual level. The intro had me feeling super skeptical, but yeah it's great. I have some weirder thoughts on the game, but I need to sit with them some more lol

sweet geode
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My only criticisms, after the first 3 hours: it’s really easy, it’s a bit too frantic to play for long stretches and the camera can be a bit unwieldy at times (especially after you get super deep or in a tight spot). Otherwise it’s been a ton of fun.

modern cosmos
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I'll just share them now, even though they may change as I play more. Game kinda feels like it's built for extremely low attention span children. I get an experience that's not terribly dissimilar to scrolling social media. It's hellbent on giving me a dopamine hit every like 10 seconds, and at the end of a session I feel like I had a good time but it's hard to pull anything of value out of the experience. I don't feel like I'm overcoming much of a challenge or experiencing a well built world/narrative or anything, so it's entertaining but kinda empty.

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monkey brain light up, maybe that's fitting for DK idk

sweet geode
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That’s a good point. I’ve gotten a bunch of bananas just super randomly, with no real effort. Others took some focus, though, like one that requires you to be fast in a time trial.

strange shadow
hollow shuttle
strange shadow
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doesn't matter if its a cart or digital

silver lake
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The same like in RDR2 they made sure there are random encounters or quests or something every X meters on the map. It's just a good design of an open world like this where you are encouraged to jus go anywhere and find stuff

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the "tiktok generation" probably wouldn't even want to play this game, you actually have to look for stuff and that already might be too much lol

modern cosmos
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Odyssey was easily the worst 3D Mario imo

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I’m weird with this opinion though

tardy anvil
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And they did not need to confirm it was the same team doing Bananza lol

silver lake
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that opinion is something else though lol

tardy anvil
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It absolutely is the worst one lol

silver lake
tardy anvil
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They perfected Mario's controls (kinda, more or less...) like never before... only to make us play the most stale and uninspired 3D Mario levels they ever did

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Backed up by the most braindead collectathon since DK 64 with the Moons

silver lake
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I couldn't disagree more

tardy anvil
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Odyssey's level design is literal light years behind anything even Mario 64 did, and let's not even mention Galaxy 1 and 2

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Which again is made so much worse by the fact that Mario controls so well in Odyssey

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He's a joy to play

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But the content you have to play through is so... easy, not like 3D Mario games were ever hard aside from a few challenge levels, but in the sense that the world is doing more or less nothing to push me to use and exploit the moveset I've been given

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After 2-3h, Bananza also plays very well, little camera issues aside, but I am kinda starting to see the multiple collectathons being pushed to my face, as in the game telling me "you really really really should collect these stuff, you know!"

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I really hope the next 3D Mario will be done by another team, ideally Wonders' team because these guys really freaking nailed it

tardy anvil
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lol

silver lake
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It's literally not possible though, people loved Odyssey

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and this team behind it has almost a legendary status now I'm pretty sure

tardy anvil
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(Sadly...)

silver lake
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there is no shot they take 3D marios from them

tardy anvil
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Eh, technically Nintendo does not have an issue with switching IPs around teams, just to get new flavors in each iteration

silver lake
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isn't the Mario Wonder team experienced with 2D games only

tardy anvil
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Maybe... There was a lot of fresh blood in that team tbh

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I'd really prefer if they'd pursue what they did with Bowser's Fury instead in terms of experimentation, rather than Odyssey's approach

silver lake
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I'm sure there will be a lot of more new stuff and it won't be just more Odyssey

tardy anvil
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Just... no more of that collectathon BS, please

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It's shaping their level design so much it's suffocating

silver lake
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yeah, no comments from me here

tardy anvil
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🙂

silver lake
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I really loved Odyssey

modern cosmos
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I’d love a new odyssey with things to jump on

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At the end of the day that was my issue. Bing bing wahooing my way across empty bland dogshit levels

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DK is much better in this regard

tardy anvil
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Yeah, since I discovered the roll button, I am using that shit a lot lol

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Odyssey's transformation mechanic was its downfall in that regard, I believe

modern cosmos
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Final challenge level was really fun in odyssey

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Shame it was the only time they ever explored the mechanics.

tardy anvil
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These transformations are sometimes mandatory to advance further... all while taking away all player agency regarding how you are supposed to do things, since these transformations usually take away most of your moveset

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It's extremely weird, thinking about it again

strange shadow
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and I'd totally be down for the wonder team making the next 3d mario

tardy anvil
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||https://www.youtube.com/watch?v=kQCpeeMBR20|| That one took me by surprise earlier lol

#shacknews #donkeykongbananza #nintendoswitch2

Read More Here: https://www.shacknews.com/article/144778/donkey-kong-bananza-co-op-gameshare

Donkey Kong Bananza’s co-op capabilities were detailed during today’s dedicated Nintendo Direct. In co-op, one player controls Donkey Kong, while the other controls Pauline. DK navigates the environme...

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strange shadow
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DK

DONKEY KONG

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I hope they add it to the music app soon'

silver lake
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Super Mario Wonder was great, but this is a totally different type of game

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and personally, I'd not want 3D Marios to be similar to Wonder in a level design way (because I assume this is what you all mean). Freedom that Odyssey gives you is the best part.

strange shadow
silver lake
strange shadow
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rip

silver lake
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Wonder team is great at making 2D Marios, and I also wouldn't want them to take on a 3D Mario game because I want them to keep doing more 2D Mario in the future

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I like 2D Marios for different reasons than 3D marios

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Don't really get that argument "make 3D mario more like Wonder"

strange shadow
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nah I just wanted super mario galaxy 3

tardy anvil
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Both Odyssey and Wonder were conceived by EPD, after the merge of EAD with another division anyway

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The key Galaxy people are definitely not involved in Odyssey from what I just checked

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Funnily enough, Miyamoto was just an Executive Producer on Odyssey, contrary to his usual role of being at least Supervisor if not more, when it comes to the big, important games

silver lake
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I mean, Galaxy is a 2007 game and Odyssey came out a decade later. It's natural that teams change over time, some new people come in, some old ones stay and some leave. But Odyssey was definitely made by Nintendo's top talent and the ones with the most experience in 3D platformers. They're still the go-to team whenever there's a 3D platformer to be made. Downplaying their importance just doesn't make sense to me

tall horizon
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DK bonanza is so fineeeee

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I look for all collectibles before moving on from a layer

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its super easy tho, but thats OK

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It's a shame they dont use DLSS tho, I hope all future 1st party titles will use it

median fox
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yeah im having a blast with it

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it's nice having a female character with actual personality for once it makes the world feel more real

hollow shuttle
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this is good to hear i just purchased DK Bonanza tonight as my first Switch 2 game

tall horizon
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its so adorable when she stars pounding her chest when finishing a layer 😄

tall horizon
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I had a switch 1 in 2017 which I later sold, so I am having a good time replaying some of the backlog now on SW2

silver lake
tall horizon
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Without any spilers: Pauline's song is so amazing, it is going to top the pop chsrts for years to come

tall horizon
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Alright I take back what I said about the game being too easy

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once u finish it YOU'll see!

strange shadow
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yea it gets harder

frail vessel
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got Bananza, looks autohdr

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in some areas HDR blows out more

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good game though. not all that important IMO, since HDR here is more for color than tonemapping and all HDR color is fake anyway with bt709 rendering

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would look better with real hdr, of course, but i'm playing this in my living room with my kids so not exactly going for filmic here

modern cosmos
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I await your reaction to canyon layer

silver lake
tall horizon
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Bananza is one of the cutest game ever made

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its a very solid 9/10 almost 10/10 because of the end credits song

alpine tundra
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Best Nintendo game since BotW imo

weak hemlock
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For some reason I'm just not quite vibing with it. I just find the gameplay a bit....mindless

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Sorry!

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Can't wait for silksong though .

tall horizon
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it is mindless

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ELEPHANT!!!

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but the endgame challenges are pretty fun and difficult

strange shadow
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It seems like Star Wars Outlaws is out in some regions

austere light
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It is. And it has HDR frogsippy

weak hemlock
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Silksong is delightful. Playing on TV and I've decided to stick with the higher res. 60hz plays nicely enough

strange shadow
remote gorge
vivid tendon
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1440p tops since sw2 doesn't support 4k120

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i assume it's max res, the game is probably piss easy to run

strange shadow
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yea I'm sure it can do it

weak hemlock
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Defo appreciate the slighter crisper image on 4K. I would also say it's the best looking game (of the 3 I have!) on the switch 2 screen itself

weak hemlock
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  • Hollow Knight: Silksong has two display modes on Nintendo Switch 2. Nintendo Switch only offers one mode.
  • Switch 2 offers the option t...
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vivid tendon
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huh that's surprising

austere light
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Unless by "real" you mean ITM

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which, no, it's real real

strange shadow
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nice

strange shadow
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this is confirmed by checking reshade in an emulator

modern cosmos
tardy anvil
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Yeah, I was about to say

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Does it mean that basically every other game are doing it completely wrong... because why not?

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No issues on the OS or APIs side?

austere light
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I have no idea what the other games are doing

tardy anvil
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Same for Switch 1 being stuck at 720p/60fps in both modes too

tardy anvil
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So it's the usual El Analista BS? 🙂

strange shadow
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probably

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docked is actually 720p though

alpine tundra
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Fair

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Switch 2 version is insane lmao

austere light
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It's worth noting that a lot of the Steamdeck comparisons are not really apples to apples, because without config file changes, the PC version caps out at 720p internal.

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If you were to reduce res further, the deck would fair better. Even if still not on the level of the Switch 2 version.

strange shadow
austere light
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not everything

strange shadow
vivid tendon
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very good port all around

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congrats to everyone involved

silver lake
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I like how the cuts in graphics features are so smart and deliberate. Sure, if you compare it side by side with more powerful platforms, the missing details are obvious. But in actual gameplay, probably, it never feels like anything's missing. It's not like the Series S port of Wukong where they just went "let's turn off GI completely". Very cool.

weak hemlock
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I had such a great time with Outlaws on PC.

And oh man, I just realised there is cross save? I'm getting it

hollow shuttle
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How is Outlaws HDR on Switch compare to the PC version?

strange shadow
viral sparrow
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▫️Switch 2

winter merlin
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Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx

DLSS is widely acknowledged as a game-changing upscaling technology for PC players - but Switch 2 hardware has the tensor cores required to support it, with key support from a number of games. But how can Switch 2 run it when the...

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median fox
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Ooo finally been waiting for more info on this even tho I’m not a big fan of df I’ll still watch it after work

coarse musk
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Just wondering :)

median fox
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I don’t like how they talk about nuanced topics like they’re black and white

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Also imo they’re just low quality videos and clickbait a lot of the time

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I watched that video above and It added nothing to my understanding it was pretty much what I expected already

austere light
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Idk what DF you're watching lol.

median fox
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Played pokemon violet recently on my switch 2

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it didn't look AS bad as i was expecting tbh

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still not great but usable

strange shadow
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it looks pretty good in pokemon

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upsamples to 1440p

agile berry
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That's using some form of either temporal upsampling or DLSS right?

vivid tendon
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last pokemon is using dlss on switch 2 yes

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as opposed to noAA on switch 1

median fox
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the comments all just saying they're the same picture really says a lot

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looks like they maybe just added dlss but stil it's very clear there's a difference

strange shadow
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its kind of funny how instead of taking a screenshot from an emulator

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they just opted to probably use some ai upscaler

median fox
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Oh yeah I didn’t see he just used a “image texture editor”

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No wonder it looks like dlss lol

agile berry
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Wait did that game get an update for Switch 2?

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Nvm saw the title of the post skuul

strange shadow
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so

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it seems like the switch 2 sends metadata

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and its bad

modern cosmos
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Huh, Kirby air riders might be native hdr

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At the very least it’s not the deep fried special

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It’s mostly just effects that are HDR for better or worse

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To my eye anyway

vivid tendon
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sakurai saving nintendo hdr?

strange shadow
agile berry
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Really interesting application of HDR in Air Riders. Seems like the entire scene is kept in SDR range (or whatever you define as paper white in the settings) and only particle effects, important markers, boost pads and grind rails are pushing beyond that so you can easily see what's important

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Fantastic application of merging HDR with gameplay if you ask me

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Wonder why no other game took this approach so far

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Wonder if we could do something similar with reno or luma

median fox
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That’s how I imagined hdr was implemented before this server

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There’d have to be specific shaders for all those things I’d imagine

agile berry
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Probably yea. If we were to mod in something like this we'd need to very selectively upgrade certain shaders only. Would probably be a nightmare to do lmao

modern cosmos
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Would be doable yeah, just not super desirable imo. Idk if the game is doing that on purpose, I think it just clipped before and most of the actual lighting is SDR range.

strange shadow
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yea that's what I was thinking as well jon

agile berry
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Could definitely be the case

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It just looks too deliberate in some cases

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What it definitely is is native HDR, no ITM

alpine tundra
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I just hope values ​​are correct lol

median fox
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nice

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maybe cause kirb air riders

agile berry
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Industry best practice adoption from Nintendo? That I live to see the day

vivid tendon
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no paper white value on the 2nd calibration screen

median fox
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woah calm down there

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they can only do so much

vivid tendon
austere light
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Considering multiple games are already reporting the correct brightness based on system level calibration, it would have been very impressive if they fucked this up

vivid tendon
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you never know with nintendo snig

soft spruce
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Did they finally add an option to clamp sdr to srgb

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On the internal screen

vivid tendon
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negative

austere light
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Getting a bit too optimistic now are we

soft spruce
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Yikes

vivid tendon
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they did have one for swoled

austere light
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I would expect that the oversaturation is a feature, not a bug

soft spruce
vivid tendon
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switch 1 game icons are so deepfried on the internal screen

austere light
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I had someone tried to convince me the other day that the switch 2 screen was better than the OLED's

vivid tendon
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more hz = better

austere light
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Unfortunately, best I can tell no one ever did proper color testing on the OLED

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So we only have HWUB's SW1 vs SW2 numbers

gilded tangle
alpine tundra
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Really curious to test Kirby’s HDR given the feedback here

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I’ve completely disabled Switch’s HDR due to their terrible ITM implementation

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This need to change michaelscott1

modern cosmos
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nintendo probably had data that showed that like 95% of users ran it at defaults

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it looked horrible, but people like it deep fried

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(and also probably didn't even know there was an option)

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(also it was poorly named)

strange shadow
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so

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at this point I'm pretty sure the switch 2 is sending metadata

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I tested it with the official dock

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actually lemme check one more thing

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alright I guess windows is sending 800 nit metadata

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probably because of sk

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bleh I don't feel like plugging the switch dock into a different source

rose frigate
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https://youtu.be/4vjs_z9QbFA?si=jj5GzyRpfp6jhaZA&t=196 MP4 HDR gameplay. opefully this was just a bad capture or weird console settings, holy moly plasmaGuyHdr

We’ve played Metroid Prime 4: Beyond on Nintendo Switch 2 exclusively to tell you what we thought. All gameplay is shown in 4K HDR and was directly captured by us at Nintendo’s offices.

INDEX:
00:00 Intro
01:14 A new beginning for Samus Aran
02:57 Changing Metroid’s world to go beyond
05:47 Space violence in action-packed combat
07:50 The...

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vivid tendon
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did they ever confirm HDR on switch2?

sweet geode
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They did today at the end of the overview trailer https://youtu.be/7mBR0H1F5hs

Pre-order Metroid Prime 4: Beyond now: https://ninten.do/6002tGvJC

The Metroid Prime 4: Beyond game launches December 4, 2025, only on the Nintendo Switch 2 and Nintendo Switch systems.

When responding to a distress call from the Galactic Federation, Samus Aran becomes entangled in an unexpected disaster. Now, she must explore the unknown pla...

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vivid tendon
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oh ye i just skimmed through that

sweet geode
strange shadow
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they did at the switch 2's reveal

modern cosmos
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So weird that this is such a thing, it’s not like it even results in big numbers.

agile berry
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Looks like the capture is SDR and they throw some ITM on it for every video

median fox
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im on the version is says

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oh wait you have to enable it

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what is that brightness setting

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i was playing air riders and stuff seemed too dark so i had to bump it up

mellow wasp
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Vincent's chart covers setting it up for ~200 nits brightness on the second screen

median fox
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it shows a number now if you enable it so you don't need clicks

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whats the second screen mean

mellow wasp
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general brightness, that's what I meant with the ~200 nits

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so use that as your baseline and knock it up a couple more clicks if that's too dim for you

median fox
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oh okay i was thinking it was like a second display split screen or something lol

alpine tundra
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Please someone delete Reddit

modern cosmos
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one of the most deep fried games in HDR

agile berry
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Washed out choking

alpine tundra
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💀

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Kirby’s HDR is clean actually

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Perhaps paper white is a bit too high, but that’s Nintendo games in a nutshell

modern cosmos
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yeah it looks solid

agile berry
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Yea looks like the SDR game but uncapped

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Also you can define paper-white yourself in the switch settings

alpine tundra
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There is also brightness settings in the game

modern cosmos
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yeah, there's a contrast slider even

alpine tundra
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I’ll try to play with the sliders

agile berry
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Oh wow really, haven't even looked

modern cosmos
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or that's what the preview images lead me to believe, I don't know if the preview image is accurate

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but all brightness going down looks like a contrast increase

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the biggest enemy to HDR really is vivid mode. People just don't know how things are supposed to look

vivid tendon
modern cosmos
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being in this server is like forever being walt in the car

alpine tundra
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I’ve tried these settings

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I just lowered the first slider and the UI one

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There’s a bit more contrast

vivid tendon
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"i'd take mkw hdr over kirby hdr anyday"
-john df

sand bough
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Is it real sun is in sdr

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What about unclamped details plasmaGuyHdr

agile berry
modern cosmos
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Shortfuse looked at it. We think it may be getting clamped by LUTs with some effects rendering over them. Some zones look better than others.

mellow wasp
#

Digital Foundry is now fully independent! Join the DF Supporter Program and support the team: https://bit.ly/3jEGjvx

Let's get straight to the point: Metroid Prime 4 is an exceptional Switch 2 release, with brilliant performance in both 60fps and 120fps in both docked and handheld configurations. John Linneman goes into depth on Retro Studios' ...

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sand bough
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realsies hdr or not

winter merlin
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mentions good hdr

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john, so unsure how trustworthy for hdr

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🐸

sand bough
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the only reference is unclipped details kitzu not "only effects but the sun is sdr" bullcra

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please check unclipped details

vivid tendon
sand bough
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good hdr is simple :
Looks like sdr
no gamma mismatch
unclipped details

winter merlin
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called it top tier HDR implementation

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early in the video

vivid tendon
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bananza is top tier in his book too

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while he calls Kirby super bad

winter merlin
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I'm just reporting frog_pregnant

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one of the finest HDR presentations in years

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standing shoulder to shoulder with the very best

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(his words)

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(on a tv of course, not on the handheld itself, which is ass)

vivid tendon
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how many years is "in years"
because we've had aw2 just 2 years ago (and fbc this year...), cod continues to be fine, sony games are good on console, etc

modern cosmos
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unfortunately john hasn't learned much about HDR over the years. His criteria is just if he likes what he sees, and he has a proclivity for deep fried HDR.

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which tbf is fine enough. I'd honestly take that over the kind of pseudo-objective analysis some other channels do

vivid tendon
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yeah but the issue i have with this is that he doesn't clearly state it's his (and most likely a lot of people's) opinion of hdr
he often talks about hdr as his takes are the plain truth

modern cosmos
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yeah there is that

tardy anvil
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Hard to know whatever that means coming from him

weak hemlock
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Many many people will like what John likes. Especially on shittier panels

vivid tendon
sand bough
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it's the technical/scientific approach

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it's like you say earth being a sphere isn't "truth" because some people belive it's flat

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I mean come on

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they can like their opinion but it doesn't make it true

austere light
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Since the crux of the problem is related to artistic intent it's hard to know what exactly the reference point should be though

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that being said, fundamentally, if your HDR presentation looks drastically different from your SDR one, something probably went wrong. Because the goal is to give the best possible experience to both types of players, which, in a perfect world, would be building things in HDR and making the SDR look as close as possible.

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Any differences between SDR and HDR that are not related to the things SDR physically can not do (higher dynamic range, or wider color gamuts in some rare cases) is probably unintentional. Because if it was intentional in HDR, it would've been mirrored in SDR too.

strange shadow
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also its kinda odd to see it running at 1440p

strange shadow
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yea

sand bough
weak hemlock
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We need standards, guidelines, and widely adopted/agreed upon success criteria. The sort of work the HDR Den team are doing with the likes of the wccftech interview is a great start!

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But absolutely the RenoDX/HDR Den way must become the truth

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In John's defense (DF), he's at least starting to talk about HDR a lot more now. He's clearly taken on feedback on that, since their independence. He mentions it most videos now.

sand bough
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Well yes

hollow shuttle
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Anyone picking up Metroid 4 today?

rose frigate
#

I played up to the bit where you meet everyone's favourite, Myles. HGIG on a BX, everything set correctly in that terrible Switch HDR calibration screen. Pretty meh so far, overall scene brightness seems really high. The scene with Myles looks particularly blown out.

alpine tundra
#

Another DF’s shit take ?

agile berry
#

Anyone know if it's just ITM

vivid tendon
#

no in-depth analysis afaict

vivid tendon
graceful hatch
#

Hi! Could you (or anyone) say whether this capture is at least somewhat truthful to what the game looks like out of the console? (And I sure as hell hope it isn't, because my god this is atrocious) https://youtu.be/D7doebVqEfQ

Metroid Prime 4: Beyond (Switch 2) 4K 60FPS HDR Gameplay - (Switch 2 Version)

Metroid Prime 4: Beyond is a 2025 action-adventure game developed by Retro Studios and published by Nintendo for the Nintendo Switch and the Nintendo Switch 2. It is the tenth main game in the Metroid series. Players control the bounty hunter Samus Aran, who is transp...

▶ Play video
vivid tendon
#

FA Gamez uploads in fake hdr

graceful hatch
#

Ok, I sort of knew the channel wasn't super reliable (hence the question), didn't know it was that bad. I thought this could have been actual HDR capture since there's a brightness setup screen at the beginning of the video. Thanks!

sand bough
hollow shuttle
#

We’ve played Metroid Prime 4: Beyond on Nintendo Switch 2 exclusively to tell you what we thought. All gameplay is shown in 4K HDR and was directly captured by us at Nintendo’s offices.

INDEX:
00:00 Intro
01:14 A new beginning for Samus Aran
02:57 Changing Metroid’s world to go beyond
05:47 Space violence in action-packed combat
07:50 The...

▶ Play video
tardy anvil
#

Played the first hour of the game… I am not too sure what to think lol

#

Such conflicted feelings

tardy anvil
#

And I obviously cannot say for sure, but it looks like a “John approved” HDR implementation to me lol

#

Likely ITM, or at least has the look of it, outdoor scenes are overall very bright, with barely any range differences

#

Okay, the default brightness is really too high lol, had to tune it down to 26 instead of 50 out of 100 for the logo to be barely visible anymore

strange shadow
#

like holy shit I thought I wasn't going to care, but he does genuinely detract from the experience

#

I do think the 120fps mode is worth using in handheld mode imo

#

but in docked I feel more mixed about it

agile berry
sand bough
#

Is all clipped plasmaGuyHdr

agile berry
#

Idk it doesn't look like that to me at all but I'm not the expert

modern cosmos
#

I don’t think Kirby is ITM. It seems like clamping by LUT sampling

#

It’s hard to say cause effects after LUTs would be weird

#

Someone with an HDR capture card would need to get some examples

sand bough
#

Itm not itm, is just not hdr plasmaGuyHdr

#

Gib hdr jon

#

Realsies

tardy anvil
#

The whole progression/level design feels… weirdly dry

#

As much as Metroid games are linear, the key was always trying to make it so it looks like you have agency as a player, even though it’s just one single path really

#

But here, it feels… really really linear somehow lol

#

And without much flair too

sweet geode
#

I felt like Dread was pretty linear too. Was the first Metroid game where I didn't get lost at all (not a compliment)

modern cosmos
#

how would you compare the two?

tardy anvil
#

Dread checked almost all the marks for me in comparison haha

#

It actually felt like a 2D Metroid of its era, updated in all the right ways almost

#

After 3-4h, and I know it might sound harsh, Prime 4 can sometimes feels like a patchwork of levels from 1 or 2 that did not really reach the proper level of quality and got rejected

#

Like I said there’s something weird about playing the game, and it’s not like the nostalgia of this formula or whatever is not affecting me anymore or something, I played the entire series again since the beginning of the year, and it went great as expected

#

Here… I dunno

modern cosmos
#

I'm anxious about playing this lol

#

my copy arrived yesterday, but I was sick as a dog so I didn't play

#

gonna start it sometime today

tardy anvil
#

Also, when people say the gameplay feels the same as Prime 1, they are not joking lol

#

It’s really a 1:1 copy, and the psychic powers are not moving the needle nearly enough

modern cosmos
#

I've only ever finished prime 1. Prime 2 never hooked me...

#

prime 2 just makes me want to play prime 1 again

tardy anvil
#

Dread had that total makeover of the movements, and it just felt sooo good playing Samus

modern cosmos
#

dread was a fucking amazing game to me

#

one of the best feeling games ever made

tardy anvil
#

It really was great yeah

#

Here, it feels like they did not remotely try to modernize that formula

#

I have a feeling we’ll learn about the likely very troubled development of the game in due time lol

modern cosmos
#

well we know it was troubled on account of the whole canceling it and restarting thing

#

surely they didn't throw out everything

tardy anvil
#

As much as people were going kyaaaaa about Retro doing the game, I always kept in mind that these people are not the same that did the original

#

Oh and to be clear

#

That desert + bike is as useless and void of any meaning as we could have imagined lol

#

That is the one big part where I went ?????

#

It’s literally just a massive (almost) empty space that connects that different levels and that you have to traverse everytime

#

Why would anyone think this is a good idea in 2025, don’t ask me

tardy anvil
#

It does not feel organic in the slightest

#

Just to be clear, it’s not a bad game or anything, it’s just not remotely reaching (for now) the heights of Prime 1-2, or even 3

vivid tendon
tardy anvil
#

I’m really waiting for it lol

#

And I am sure Nintendo was aware, given how little promotion it gets (compared to something like Kirby that got multiple deep dives and stuff, Prime 4 always stayed at surface level stuff, and only the last few months despite for how long the project was in development) and how they very carefully avoided showcasing any of the problematic parts

#

Even Dread got a more meaningful and in-depth promotion campaign lol

#

And that one was supposed to be the Hail Mary of the franchise, not the return of the prodigal son

modern cosmos
tardy anvil
#

Yup

modern cosmos
#

The bike stuff could have been cool. Like, hyrule field isn’t all that interesting, but it’s an important part of making it feel like a place.

#

But if it’s just a big desert it’s not gonna succeed at that.

#

Maybe idk, I’ll have to see how I feel about it.

#

But previous Metroid games also succeeded at that without having big empty spaces lol.

tardy anvil
mellow wasp
#

you should have zoomed around the desert as a hyper speed morphball instead of on a motorbike, that would have been funnier at least

modern cosmos
#

Levels interconnected with Haste gameplay

#

Or Exo One

tardy anvil
#

HF was something that had to come after LTTP and its (double) massive, sprawling overworld on the SNES, so it made sense they’d want you to get a sense of that for the first time in 3D

#

But in 2025, you cannot do HF anymore for obvious reasons

#

Yet they did… and kinda worse because it’s way too big and even more empty in a way lol

#

It’s just a baffling choice

modern cosmos
#

Yeah I mean it works in OOT to this day I feel, but it doesn’t work great in Twilight Princess so much.

#

But OOT was very clever with hyrule field

tardy anvil
#

Not as much yes, but at least it’s more interesting/pretty to traverse and you actually have things that happen in there lol

modern cosmos
tardy anvil
#

I really don’t think it’s the case here

modern cosmos
#

If Samus can become a ball then samus can become a disc

tardy anvil
#

It’s barren barren

modern cosmos
#

Oof

tardy anvil
#

And you collect green energy crystals

#

lol

modern cosmos
#

Is the music good at least?

tardy anvil
modern cosmos
#

I can vibe out to some music at least

tardy anvil
#

Not Prime 1 groundbreaking obviously, but it’s good

modern cosmos
#

In the desert specifically I meant btw

tardy anvil
#

Ah

#

Uh

#

Kinda I guess lol

mellow wasp
#

so far I think the game's okay, but it's only reviewed 7/10 - 8/10 because it has Metroid Prime in the title and you could easily deduct a point or two if this was some random other release

tardy anvil
#

I am sort of shutting my brain off in these sections rofl

#

No Phendrana boogy so far

#

Nor Chozo

#

Nor Magmoor

#

But again, that’s be an extremely unfair comparison lol

#

And I was not going in expecting Prime 1 quality, that’d just be unhealthy expectations

modern cosmos
#

Yeah nor will I

#

I’m scared of the HDR

tardy anvil
#

It’s less bad than I expected when I actually tuned the brightness

#

On my LG C2 (800nits), HGiG with the Switch 2 properly calibrated, it was waaay too bright at the default 50 value

#

I tuned it down to 26, and now it’s where it’s supposed to be according to the menu

#

It’s funny because if you switch off HDR, then the game because super dark in SDR with that value lol

tropic mountain
#

The highlights are nice but I’m fighting w/ a ton of black crush

modern cosmos
#

does it seem like native HDR?

tropic mountain
#

Pretty sure it is, yeah

tardy anvil
#

It also has modern day brainrot as it cannot let me look for how to get into a room for more than 30secs without displaying on the top of the screen what I should “try”

#

Same thing with Myles telling you by comms lol

#

It just feels so unnecessary for such a game

modern cosmos
#

actual worst thing to add to a metroidvania

#

can you disable it?

mellow wasp
#

you can disable tutorial pop-ups, but I think that's going to disable the first time explanation stuff as well

#

it loves to instantly remind you about a specific power where you can use telekinesis on a morphball bomb whenever the need to use one in that fashion comes up

modern cosmos
#

this is so weird. It's unlike basically anything Nintendo has made

#

where did this AAA-ification come from

tardy anvil
#

Next time I see one of these dumbass clues, I’ll try disabling the option to see if it makes a difference

tardy anvil
modern cosmos
#

I didn't watch the DF video, is the game using DLSS on switch 2?

#

(I suppose that would be tough to achieve with a 120 fps mode so probably not....)

tropic mountain
tropic mountain
tardy anvil
#

It’s SMAA at best

tardy anvil
#

Disabling the tutorials does disable such messages actually

#

But obviously that will make you disable everything

mellow wasp
#

really should have limited the heavy handed guiding to easy difficulty

tardy anvil
#

Or just have a separated Assist Messages option or something

mellow wasp
#

yeah, even better

modern cosmos
#

hopefully we'll get an update

vivid tendon
tardy anvil
#

It’s not as crisp as I was expecting actually

#

If it’s actually 4K, it really could have used some proper AA

#

DLSS would have been a godsend

vivid tendon
#

quality mode is 1440p with smaa sprinkled on top

tardy anvil
tardy anvil
vivid tendon
#

yeah, with 4k hud only

tardy anvil
#

Mkay

mellow wasp
tardy anvil
#

Why would eeeever do that

tardy anvil
mellow wasp
#

I saw a post and I've no idea if it's true, but it said you need to scan the motorbike amiibo to get music on the bike in the desert because it unlocks a jukebox feature

hollow shuttle
#

If I’m not mistaken the art director of Battlefield V left DICE to work on Metroid Prime 4. Is it it worth picking up? Skill Up on YouTube didn’t like it.

vivid tendon
vivid tendon
#

or close to it

#

it's g*mingtech but look at the 98 from the visor lol

tardy anvil
vivid tendon
#

In addition, after completing the game, you'll also unlock two more themes for the jukebox, taken from the main title theme's of the Metroid games:

Metroid Prime Theme
Metroid Prime 4 Theme

who would even drive around the desert after finishing the game just to hear Prime 1's theme

#

just go on youtube icant

tardy anvil
#

“We know what you wanted, but it’s not there, get fucked lol”

tardy anvil
#

Man, that open desert area makes even less sense when you realized the game is lying to you lol

#

When you first have access to the bike in the desert, Myles tells you to go to one of the three other main areas to get the keys, in any order you want

#

Except it’s a lie, since you cannot enter two of the three without an upgrade you can from the previous areas

#

So it’s actually fully linear (and Myles is purposefully telling you to check out that particular area first…), and that world structure makes no sense

short oxide
#

Is Metroid 4 itm

vivid tendon
short oxide
#

Then I must come from a different planet, why is John from DF basically praising it as the best thing since sliced bread.

prisma wharf
#

digital foundrys good understanding of most tech and their complete lack of understanding of good HDR is wild

#

need to get alex battaglia im here

austere light
#

he is in here lol

tardy anvil
#

I’m in a room that’s flooded with harsh highlights, and a bit of a difference aside, said highlights are nearly as blown out in HDR as in SDR

#

As you can kinda see, nothing groundbreaking

tardy anvil
#

It tends to boil down to the brighter and the more “””vibrant””” the colors are, the better

prisma wharf
#

honestly if you like hdr woth blwo out highlights ITM is pretty good but on PC only

#

I still prefer ITM to no HDR contrary to most people in here

#

@tardy anvil always remember all of SK creaming over gears 5 and when we get an expert on it in here its one of the worst implementations haha

tardy anvil
#

🤷‍♂️

tardy anvil
#

But on other games like Bananza in particular as it’s been discussed before, it’s downright distracting in certain stages

modern cosmos
#

Really just comes down to how much clipping there is

tardy anvil
#

Oh my god Myles just told me exactly where to go next and why as I was barely starting to wonder what I should do

#

Fuuuck that

modern cosmos
short oxide
#

I mean to say "the finest HDR presentations I've seen in years, standing shoulder to shoulder with the very best" sounds nuts to me but maybe he has only seen Dying light HDR.

modern cosmos
#

That’s the kind of HDR he’d love

#

Idk if he ever said anything about it

hollow shuttle
#

I gather everything is mid at best with the game?

tardy anvil
#

That’d be a bit mean lol

prisma wharf
#

I mean obviously Alan Wake 2, but it's very subdued purposely

short oxide
#

@prisma wharf I think he likes Mario Kart World HDR lol

strange shadow
#

also

#

it might be important to specify that it feels the same as prime remastered

#

since the gc original and wii version would feel different

agile berry
rose frigate
#

Just finished the Volt Forge. Genuinely thought I was still in the tutorial but I guess that was actually the 2nd out of 5 dungeons...? doomerWojak

soft spruce
#

Nerrel says HDR is fake again

#

we assumed it as such already

agile berry
#

Yea it does seem to be ITM

soft spruce
#

but he has some hdr captures over on his discord

soft spruce
vivid tendon
#

"shoulder to shoulder with the best HDR implementations of the last few years"

#

i wonder how effective it would be to provide this footage in DFcord

short oxide
modern cosmos
soft spruce
#

just an eventual prime 4 one

weak hemlock
sweet geode
#

Yeah someone needs to try

modern cosmos
#

It’s been brought up before and he wasn’t interested iirc

sweet geode
#

I’m not going to pretend to be an expert but I also know where my knowledge is high and low and don’t loudly proclaim things to be good without knowing for sure. Just a weird attitude to say no to being smarter when you’re in the public eye like that.

modern cosmos
#

Finally booted up Metroid. It’s pretty obviously itm just looking at the flames when the game starts

#

Seems decent as far as ITM goes though

#

Brightness slider might be gamma

#

Might have gamma mismatch

#

Yeah I’m pretty certain it does

short oxide
modern cosmos
#

I don’t have capture gear so grain of salt since I’m just comparing modes on my TV.

#

So I guess it’s doing all the wrong things but has an art style that carries it in HDR

#

Lowering brightness creates posterization artifacts in shadows, not a good solution for the gamma mismatch

sweet geode
#

The gamma mismatch absolutely needs to be called out, as prevalent as it seems to be nowadays.

modern cosmos
#

@soft spruce Since you asked ^

soft spruce
#

thanks!

#

pretty sad

modern cosmos
#

Disgusting amount of clipping

mellow wasp
#

it can look alright in some interiors, but it's especially horrible when you're outside

#

John saying Kirby had terrible HDR and Prime 4 has fantastic is a crazy take

#

Kirby might have its own issues, but I'd take that any day over this

sand bough
#

they are both sdr clipped

mellow wasp
#

the demo track(s) looked fine in the Kirby trial, but I haven't seen the full game

tardy anvil
modern cosmos
#

Damn this 120 fps mode is awesome

#

It’s my clear preference here

#

Does performance hold up as you progress?

#

(Also I can understand how John loved the HDR here, the art is so fucking good and even ITM looks fine enough with it).

tardy anvil
#

I switched to it at about half of the game, not looking back

modern cosmos
#

On account of no motion blur, it just looks so much better to me

#

The res hit doesn’t hurt too bad

austere light
#

that's what the blurry screen is for you see

modern cosmos
#

Haven’t seen much else reduced with that mode either

#

The thought of playing this game on the switch 2 screen is downright repulsive to me.

#

I’d rather not play it

strange shadow
#

in handheld I prefer performance

modern cosmos
#

I’m not super resolution sensitive playing on my TV. Probably cause I’m near sighted lol

strange shadow
#

are you using the mouse mode?

tardy anvil
#

Good lord, that was some shit ending rooofl

#

Mfw the gallery is betraying the fact they likely wanted them to be included but there’s actually none aside from the one you see in the intro of the game lol

#

Why is it called “Metroid” “Prime”, I have no idea

#

Maaaan that is an unfinished and/or rushed game if I ever saw one 😂

#

It’s really… not a bad game per se at all, it had some genuinely good moments, like the pocket where you are actually alone, with no one accompanying you or talking to you…

But it’s all loosely connected by the least enjoyable world, in terms of structure, of a Metroid game I can remember (Other M could be worse, I obviously haven’t replayed that pile of garbage for such a long time).

Add to it one of the most baffling item upgrade/progression (in terms of pacing and placement) in a Metroidvania.

Sprinkle on top of it the most ridiculously forced collectathon in recent memory with the green crystals… but also more generally the fact that they made the different elemental shots now using their own consumable, just so that they can bloat the amount of things to do/collect…

And obviously your usual reminder that Metroid is a franchise absolutely cursed in terms of writing and no one should even attempt to write a dialogue in such games (seriously, the whole narrative aspect of the game is insaaanely bad, Sylux will go down in history as one of the shittiest antagonists ever in a game)

short oxide
#

@tardy anvil Do you agree with the 80 metascore.

tardy anvil
#

Might be because I just finished it and it’s still fresh, but no

#

That’d be too high imo

#

60 in its most egregious moments, 70 in its best, so I’d settle in the middle lol

#

(Not taking into account that 75-80 on metacritic will contain any game from mid to good)

#

A 80 would Prime 3 for me, I guess

#

And it’s definitely not as good as Prime 3

#

And sure as hell not as 1-2 lol

mellow wasp
#

I hope we get a 2 remake at the same quality of Prime Remastered

tardy anvil
#

Hot take, I am very well within the side of people that prefer that something stays “dead” so that we won’t risk… this lol

#

Prime 2-3 remastered sure, I guess

#

Because they don’t have to provide anything but the art/tech

short oxide
#

I've yet to read through the reviews but lets see how many trash the game while giving it a 9/10.

tardy anvil
#

But here, they showed that aside from monkeying (and not that successfully) a decades old formula with virtually nothing new, if not downright regressing, they did fuck all with visors for example

#

We didn’t get much

#

Again, it’s an okay-to-fine game, with flaws I know I’ve have never tolerated if it was not called Metroid Prime 4

#

And I’d have preferred to keep a more pristine memory of that franchise, if possible

short oxide
#

Is the mclovin npc that bad lol

tardy anvil
#

He is, not because of his character (although that still has no place in a Metroid game), but because he's the one constantly telling you where to go or do next the moment you are not doing the "right" thing for more than 2-3 minutes

#

I think I'l get myself a drink rooofl

#

I usually have so few chances to be disappointed because I tend to not except much of a given game most of the time, very few exceptions aside, and that was one of these

short oxide
#

This seems to be a common thing, it must be in the Nintendo commandments.

  1. Assume all players are idiots
tardy anvil
#

Well, I don't really agree

#

Directing players to their objective was already a thing in Prime 1, 23 years ago

#

If you were struggling, the game tended to indicate you an elevator or a path that you likely didn't explore yet

#

but

#

It was not nearly as fast, and simply not that often (literally one clue, and after that you are on your own, it's not constantly repeated)

#

I can't remember if Prime 1 on GC had that option, but Prime Remastered has a dedicated option to disable these navigations clues, even

#

But not 4

#

Not without disabling all messages, including tutorials when you get a new item

#

Which is... again, baffling

#

And in Prime 1 it felt a lot more understandable that after some time, the game could give you a little cue, given how you could actually get lost in its sprawling, interconnected world

#

Here? There is just no way to be lost, as far as I am concerned

#

It's neither sprawling not interconnected lol

strange shadow
#

damn that sucks

#

at least dread was good

tardy anvil
#

Dread was great lol

#

If you had told me years ago that the new mainline 2D Metroid by MercurySteam of all studios would be that great, and that we had waited all this time for Prime 4 by Retro for it to be just good, I’d not have believed you

modern cosmos
#

I'm liking this game so far on its own terms, but as a metroid prime game it's falling short

#

(says guy who's played all of 1 and loves it, a few hours of 2, and never touched 3 lol)

prisma wharf
#

the gane doesnt even need fucking NPCs

#

like certainly not voice acted ones

#

OMagherrdd are you da real samussss

#

I swear millenial and maybe gen z writers try to make everything marvel tongue in cheek garbo

modern cosmos
#

I probably would have had a more severe reaction to the writing had I not been warned by the previews. I was expecting the absolute worst and what I've experienced so far isn't quite that, so I'm enjoying the good stuff that is here

prisma wharf
#

yeha i just dont understand why they did it

modern cosmos
#

yeah it's baffling

#

no human being has ever thought metroid needed this stuff

#

idk where the idea came from

prisma wharf
#

like honestly i think zelda with voiced orotags is also worse even though its way more subtle

#

voiced npcs**

#

Its kinda nice just reading text i dunno

#

lole you're nintendo

#

leav the voiced mocap characters to the rest thats not your wheelhouse

tardy anvil
modern cosmos
prisma wharf
#

yeah i played like the intro so far makes me want to play remastered hah

modern cosmos
#

but as an experience I'm really enjoying it. I just also imagine how much better it would be if myles shut the fuck up lol

prisma wharf
#

PC might have nice modding soon we will see

#

maybe can mute that fuck

modern cosmos
prisma wharf
#

I've legit played 3 to completion all 2ds

#

i played like 1/3 of prime using primehack

#

dread, and the two excellent gba titles

#

dread js my fave though for real

modern cosmos
#

I'll have to check it out someday...I'm curious to know

tardy anvil
#

Are you, though feelsAmazingMan

modern cosmos
#

I am but there's also a never ending supply of games to check out so we'll see haha

#

I'm certainly not jumping into it before I finish prime 2 and 3

prisma wharf
#

dread is kinda like a rehash of Metroid fusion but better imo

#

maybe one too many robot chase sections in dread

tardy anvil
prisma wharf
#

ita fire af ive wanted to emulate it i beat it on swotch 1 its probably peak at 4k with ITM

modern cosmos
#

it and prime remastered are games I'd like to add HDR to

#

not sure when I'll get around to it though

sand bough
#

The quoicoubix characters were written by @tardy anvil just sayin

short oxide
#

Sweet jesus what is with all the "Metroid 4 has the best HDR ever" I feel sick.

short oxide
#

Good god

#

This all from that DF guys opinion.

modern cosmos
#

DF has a lot of influence in public perception of anything rendering.

#

They’re largely responsible for people thinking Ori and Gears 5 HDR are also standouts

austere light
#

The unwashed masses yearn for ITM

modern cosmos
#

The people want their SDR white to be 1000+nits

austere light
#

Interestingly, GamingTech realized it's ITM

#

Still said it was amazing though

#

HDR innit

short oxide
#

How do you fix the unwashed masses

sweet geode
#

You wash* ‘em

*educate

#

Honestly we need good videos showing good vs bad HDR in games. Plainly stated with examples

modern cosmos
austere light
#

Yeah. He points out a lot of the issues in his video (didn't manage to diagnose gamma mismatch, but did recommend reducing brightness, which incidentally seems to be gamma), But with those tuned settings he still said it looks amazing, despite not having any extra detail

modern cosmos
#

It also doesn’t properly fix the gamma mismatch, and causes artifacts in shadows

#

“Yeah it’s doing literally everything wrong but game pretty” is such an annoying recommendation.

#

It’s an endorsement of the art, not the HDR.

#

Do people not realize they can get this in all their games by using the fake hdr modes on their TVs?

alpine tundra
#

Even RTX HDR with proper sliders would be much better

#

I’m so disappointing

modern cosmos
#

The people yearn for everythingoled recommendations but have already been told that tv sliders are cringe.

vivid tendon
#

control, aw2, recent cod games, ff16, sony first party games on console, gt7

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all very good implementations

short oxide
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Thanks

copper plover
modern cosmos
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The part in Metroid prime 4 where you don’t simply get the upgrade but have to bring it back to an annoying npc to then give you the upgrade is some serious stupidity. Straight up feels like playtime padding

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Does this happen often?

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Nvm it’s become clear the game will do this at least two more times

weak hemlock
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Yeah I think the game is a hard pass tbh.

alpine tundra
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I’m a bit disappointing by the game right now

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Mackenzie is just so annoying

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And the Metroidvania part seems a bit weak ?

sand bough
alpine tundra
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Heureusement que Kirby est là

sand bough
#

hmm j'ai un backlog de 3000 banger a faire ?

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je vais day uno du slop bidetendo

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!!!

alpine tundra
#

Après ça se revend

sand bough
#

a 80 euros ttc

alpine tundra
sand bough
#

🤓

alpine tundra
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Nn

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50 balles monsieur

modern cosmos
tardy anvil
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Once for every beam, as well as another time

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And yes, peak brainrot

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Padding padding padding padding

modern cosmos
#

It’s a pretty stark difference when up until the moment you’re done with the second dungeon the game is just funneling you through high quality content. After that it feels like they’re just wasting my time but not in the fun metroidvania way.

tardy anvil
tardy anvil
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||Volt Forge is too riddled with these flying mechs that you’ll fight a lot throughout the game, they always feel like bullet sponges with almost no feedback to what you do to them, and as you backtrack that area, the game turns each room into an arena against these fucks||

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||And that fucking FF7-like bike tutorials for what should have been the final tower… please…||

modern cosmos
#

That bike tutorial felt like it belonged in a different game lol

tardy anvil
#

||And the ice base is technically the best, if only the game was not forcing you to scan shit left and right to find “keys” in the most random places, but until you light up the generator it feels kinda close to be Prime-like as you’d have hoped, then you turn said generator up and while it finally adds music, it also lit up the whole thing and most rooms becomes an arena fight against a pack of grievers…||

tardy anvil
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And it’s a clear sign of that global “we have no idea what to do/we had not enough time (somehow, after so long)/…” I mentioned before

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The game is clearly putting emphasis on that tower, bigger that the two others, you’d expect a step up in the level design and/or difficulty as it leads to the boss, and… they do this

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It makes zero sense

modern cosmos
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I actually really like the level design of that tower, despite it still falling short in metroidvania terms

tardy anvil
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The final one, you mean?

modern cosmos
#

No, I’m not done yet

tardy anvil
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There’s basically no level in it besides the bike stages tbh, and then the boss room haha

modern cosmos
#

Oh I just mean that whole area of towers lol

tardy anvil
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Yeah I mean it’s fine, it’s just kinda too samey looking inside, the structure is basically always that same elevator —> arena room —> room where to have to find a way to get to that next elevator —> rinse and repeat until you are at the bottom

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It’s not the worst, but… eh

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It’d have been a lot more interesting to be outside much more tbh

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The whole environment begs for it

modern cosmos
#

I enjoyed the “bike factory” angle of it

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Though it’s a concept that has been done better many times before

tardy anvil
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Well for me again, it’s fine, but it should have been extended past that idea

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Basically, you can do that in the first tower… but not the second one once again

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It should have been something different 100%, just for variety’s sake

modern cosmos
#

Yeah that’s fair

tardy anvil
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Not using that exterior environment with all the storms and lightning strikes is a freaking crime lol

strange shadow
#

well I guess I'll go back to red dead

rose frigate
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He's basically pulling the HDR equivalent of "runs fine on my machine" constantly, except to a platform of 1 million+ people who would otherwise know better

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Who then parrot this over and over again... like the number of positive comments I've seen about the HDR in MP4 on their videos, Resetera, etc. is crazy. There's hundreds and hundreds of them! And they're all wrong! I beat the game, the HDR is bad!

modern cosmos
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It would be like them saying Elden Ring has some of the best graphics in a long time just cause they made something that looks nice with some dogshit tech. It’s a shame they don’t have an eye for this.

winter merlin
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at least elden ring hdr is pretty good (imho)

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and the art is excellent!

tardy anvil
modern cosmos
#

yeah lol

tardy anvil
#

Yet it’s really one those things where you wonder how much of that quality exists because of how “limited” their tech was and how much more they had to push the envelope artistically 😄

winter merlin
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first time too

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it looks so good (with CA and FXAA disabled) at 4k60

tardy anvil
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Depending on which side of the bed I woke up from, it’s either one of the, or the best art direction I’ve ever seen in a game, partly because it checks a lot of personal boxes

winter merlin
tardy anvil
#

They cooked from the beginning to the end

azure brook
azure brook
winter merlin
strange shadow
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yea

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one other thing is the switch 2 does send false metadata

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it happens on the offical dock too

median fox
#

Idk why it doesn’t just display peak brightness automatically I had to select a button to show it

modern cosmos
#

If a consumer sees a number they might implode on the spot

winter merlin
weak hemlock
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Ninja Gaiden Ragebound is very good

coarse musk
#

Is their any good examples of hdr on switch 2 even in handheld mode?

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IIRC the handheld screen caps at 400 peak

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Or is it all auto/ITM for the games out rn

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And also I know the handheld is LCD and not OLED which is a bummer

austere light
#

Outlaws is true HDR, but that doesn't fix the screen

vivid tendon
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ac shadows should be true too

coarse musk
#

Ahh gotcha. Sucks that the first party games aren’t really getting the same treatment.

I was playing the switch 2 version of BOTW and I swear the HDR is hardly noticeable except when an explosion happens on screen

sand bough
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Even on a miniled display i couldn't see botw hdr

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Ff7r and elden ring would be native hdr without gamma mismatch

vivid tendon
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oh yeah ff7r too

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has a demo also

coarse musk
coarse musk
vivid tendon
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they likely didn't disable a lot of the dithering from the original versions, unlike what Luma did for its DLSS integration

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so dlss ends up sharpening the dithering patterns and it looks ugly