#▫️Switch 2
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yeah, same. I love this kind of game. The first level, where you don’t have that sense of “openness,” felt kinda meh, but once you get to the next layer where you can just go anywhere, search, and discover stuff feels so great
I fully finished that first real layer, on the 2nd now 😁
it's the same as in Odyssey for me
I also didn't know I like this game yet in the first/intro level
I loved odyssey, I got all 900 moons
same, one of my favourite games of all time
I’m liking this more than odyssey for sure. Feels like the game they actually wanted to make when making odyssey
Got 100% on the 2nd layer now, it's quite a bit shorter than the first
I'm collecting as much as I can on every single layer, but I'm not pushing to always do 100%. If I can't find more stuff, I just move on to the next layer and I'll clear it after beating the game. It's my favourite way to play games like this
oh no
Just tried the game, the HDR “implementation” is downright terrifying
Everything is overly bright and hyper saturated
Borderline hurts my eyes at time
At least the 400 nit cap keeps it from being Mario kart bad 
Very similar art choices have been made though
It’s still very bright and very colorful
It's not a 400 cap. It takes the brightness you set your second screen at as cap
Nah it can go to 1000 if you let it. I believe that's with 10k peak and second slider maxed
don't you need to push paper white like crazy to get a higher peak brightness
I tried it at Best Buy. Highlights seems saturated and felt untonemapped/tonemapped by luminance
Is DK worth picking up? I need a game for my unopened Switch 2!
Yes
It's great
I wasn't sold on it until I spent a good chunk of time in the first actual level. The intro had me feeling super skeptical, but yeah it's great. I have some weirder thoughts on the game, but I need to sit with them some more lol
My only criticisms, after the first 3 hours: it’s really easy, it’s a bit too frantic to play for long stretches and the camera can be a bit unwieldy at times (especially after you get super deep or in a tight spot). Otherwise it’s been a ton of fun.
I'll just share them now, even though they may change as I play more. Game kinda feels like it's built for extremely low attention span children. I get an experience that's not terribly dissimilar to scrolling social media. It's hellbent on giving me a dopamine hit every like 10 seconds, and at the end of a session I feel like I had a good time but it's hard to pull anything of value out of the experience. I don't feel like I'm overcoming much of a challenge or experiencing a well built world/narrative or anything, so it's entertaining but kinda empty.
monkey brain light up, maybe that's fitting for DK idk
That’s a good point. I’ve gotten a bunch of bananas just super randomly, with no real effort. Others took some focus, though, like one that requires you to be fast in a time trial.
do keep in mind that you might not be able to play it on launch firmware
You mean set up the system and download everything first? Also did most of you purchase the digial version. I still like to have physical copy, im old school that way.
if the game was made on firmware 20.0 it will not work on 19.0
doesn't matter if its a cart or digital
Isn't this kinda a point of games like this? First of all it's a game which main mechanic is literally "smash everything". This game just like Odyssey is designed for you to find something every 30 seconds, there are predesigned "paths" you can follow like if you find and item in a cave you immediately see crack in the wall to find next item. But this is the main fun of games like this
The same like in RDR2 they made sure there are random encounters or quests or something every X meters on the map. It's just a good design of an open world like this where you are encouraged to jus go anywhere and find stuff
the "tiktok generation" probably wouldn't even want to play this game, you actually have to look for stuff and that already might be too much lol
Feels different compared to old collectathons imo, which better differentiated between minor and major rewards.
Odyssey was easily the worst 3D Mario imo
I’m weird with this opinion though
It's the Mario Odyssey syndrome
And they did not need to confirm it was the same team doing Bananza lol
wow I'd understand an opinion that it wasn't the best 3D mario
that opinion is something else though lol
It absolutely is the worst one lol
I mean you're the one having unpopular opinion here
They perfected Mario's controls (kinda, more or less...) like never before... only to make us play the most stale and uninspired 3D Mario levels they ever did
Backed up by the most braindead collectathon since DK 64 with the Moons
I couldn't disagree more
Odyssey's level design is literal light years behind anything even Mario 64 did, and let's not even mention Galaxy 1 and 2
Which again is made so much worse by the fact that Mario controls so well in Odyssey
He's a joy to play
But the content you have to play through is so... easy, not like 3D Mario games were ever hard aside from a few challenge levels, but in the sense that the world is doing more or less nothing to push me to use and exploit the moveset I've been given
After 2-3h, Bananza also plays very well, little camera issues aside, but I am kinda starting to see the multiple collectathons being pushed to my face, as in the game telling me "you really really really should collect these stuff, you know!"
I really hope the next 3D Mario will be done by another team, ideally Wonders' team because these guys really freaking nailed it
oh god, please no
lol
It's literally not possible though, people loved Odyssey
and this team behind it has almost a legendary status now I'm pretty sure
(Sadly...)
there is no shot they take 3D marios from them
Eh, technically Nintendo does not have an issue with switching IPs around teams, just to get new flavors in each iteration
isn't the Mario Wonder team experienced with 2D games only
Maybe... There was a lot of fresh blood in that team tbh
I'd really prefer if they'd pursue what they did with Bowser's Fury instead in terms of experimentation, rather than Odyssey's approach
I'm sure there will be a lot of more new stuff and it won't be just more Odyssey
Just... no more of that collectathon BS, please
It's shaping their level design so much it's suffocating
yeah, no comments from me here
🙂
I really loved Odyssey
I’d love a new odyssey with things to jump on
At the end of the day that was my issue. Bing bing wahooing my way across empty bland dogshit levels
DK is much better in this regard
Yeah, since I discovered the roll button, I am using that shit a lot lol
Odyssey's transformation mechanic was its downfall in that regard, I believe
Final challenge level was really fun in odyssey
Shame it was the only time they ever explored the mechanics.
These transformations are sometimes mandatory to advance further... all while taking away all player agency regarding how you are supposed to do things, since these transformations usually take away most of your moveset
It's extremely weird, thinking about it again
the music was a step back
and I'd totally be down for the wonder team making the next 3d mario

https://www.youtube.com/watch?v=BMN9r5EX_dQ The game has some catchy stuff alright
No copyright infringement intended, all characters and copyright belong to their own respected owners.
||https://www.youtube.com/watch?v=kQCpeeMBR20|| That one took me by surprise earlier lol
#shacknews #donkeykongbananza #nintendoswitch2
Read More Here: https://www.shacknews.com/article/144778/donkey-kong-bananza-co-op-gameshare
Donkey Kong Bananza’s co-op capabilities were detailed during today’s dedicated Nintendo Direct. In co-op, one player controls Donkey Kong, while the other controls Pauline. DK navigates the environme...
just curious, what gives you the expectation that they'd manage that job? Isn't this kind of like saying, "I'd be totally down for the Cuphead team to make a new Call of Duty game"?
Super Mario Wonder was great, but this is a totally different type of game
and personally, I'd not want 3D Marios to be similar to Wonder in a level design way (because I assume this is what you all mean). Freedom that Odyssey gives you is the best part.
iirc the wonder team is the same team who made super mario galaxy
hmm, according to wiki, Galaxy was made by the Tokyo EAD team, so the same as Odyssey. And Wonder was made by EPD, which I think is the main Nintendo studio which is huge and the team itself, I'd guess, is the Super Mario 2D team
rip
Wonder team is great at making 2D Marios, and I also wouldn't want them to take on a 3D Mario game because I want them to keep doing more 2D Mario in the future
I like 2D Marios for different reasons than 3D marios
Don't really get that argument "make 3D mario more like Wonder"
nah I just wanted super mario galaxy 3
Both Odyssey and Wonder were conceived by EPD, after the merge of EAD with another division anyway
The key Galaxy people are definitely not involved in Odyssey from what I just checked
Funnily enough, Miyamoto was just an Executive Producer on Odyssey, contrary to his usual role of being at least Supervisor if not more, when it comes to the big, important games
I mean, Galaxy is a 2007 game and Odyssey came out a decade later. It's natural that teams change over time, some new people come in, some old ones stay and some leave. But Odyssey was definitely made by Nintendo's top talent and the ones with the most experience in 3D platformers. They're still the go-to team whenever there's a 3D platformer to be made. Downplaying their importance just doesn't make sense to me
DK bonanza is so fineeeee
I look for all collectibles before moving on from a layer
its super easy tho, but thats OK
It's a shame they dont use DLSS tho, I hope all future 1st party titles will use it
yeah im having a blast with it
it's nice having a female character with actual personality for once it makes the world feel more real
this is good to hear i just purchased DK Bonanza tonight as my first Switch 2 game
its a must have for switch 2 players yea
I had a switch 1 in 2017 which I later sold, so I am having a good time replaying some of the backlog now on SW2
you can do it yourself with a controller in your hand during gameplay and it will activate bananza power btw
Without any spilers: Pauline's song is so amazing, it is going to top the pop chsrts for years to come
Alright I take back what I said about the game being too easy
once u finish it YOU'll see!
yea it gets harder
got Bananza, looks autohdr
in some areas HDR blows out more
good game though. not all that important IMO, since HDR here is more for color than tonemapping and all HDR color is fake anyway with bt709 rendering
would look better with real hdr, of course, but i'm playing this in my living room with my kids so not exactly going for filmic here
I await your reaction to canyon layer
do you like the usage of those colors though? To me it looks really bad even the UI feels weird when HDR is on
Bananza is one of the cutest game ever made
its a very solid 9/10 almost 10/10 because of the end credits song
For some reason I'm just not quite vibing with it. I just find the gameplay a bit....mindless
Sorry!
Can't wait for silksong though .
it is mindless
ELEPHANT!!!
but the endgame challenges are pretty fun and difficult
It seems like Star Wars Outlaws is out in some regions
It is. And it has HDR 
Silksong is delightful. Playing on TV and I've decided to stick with the higher res. 60hz plays nicely enough
I assume its "real?"
Debating on what I want to play it on. I'm not sure what res the 120Hz mode is
1440p tops since sw2 doesn't support 4k120
i assume it's max res, the game is probably piss easy to run
yea I'm sure it can do it
Defo appreciate the slighter crisper image on 4K. I would also say it's the best looking game (of the 3 I have!) on the switch 2 screen itself
1080p apparently
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- Hollow Knight: Silksong has two display modes on Nintendo Switch 2. Nintendo Switch only offers one mode.
- Switch 2 offers the option t...
huh that's surprising
yes
Unless by "real" you mean ITM
which, no, it's real real
nice
btw handheld mode is 576p
this is confirmed by checking reshade in an emulator
hell yeah. Good to know the system isn't locked to ITM
Yeah, I was about to say
Does it mean that basically every other game are doing it completely wrong... because why not?
No issues on the OS or APIs side?
I have no idea what the other games are doing
It's 1080p/120fps on both handheld and docked mode? That's weird
Same for Switch 1 being stuck at 720p/60fps in both modes too
So it's the usual El Analista BS? 🙂
Fair
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Star Wars Outlaws - Experience the first-ever open world Star Wars™ game and explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life
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Switch 2 version is insane lmao
It's worth noting that a lot of the Steamdeck comparisons are not really apples to apples, because without config file changes, the PC version caps out at 720p internal.
If you were to reduce res further, the deck would fair better. Even if still not on the level of the Switch 2 version.
you can match switch 2 settings on pc?
not everything
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Cyberpunk 2077 was impressive on Switch 2 but Ubisoft Red Lynx and Ubisoft Massive take things a step forward with a hugely impressive port of Star Wars Outlaws for Switch 2. Hardware-accelerated RT, DLSS, high output resolutions...
I like how the cuts in graphics features are so smart and deliberate. Sure, if you compare it side by side with more powerful platforms, the missing details are obvious. But in actual gameplay, probably, it never feels like anything's missing. It's not like the Series S port of Wukong where they just went "let's turn off GI completely". Very cool.
I had such a great time with Outlaws on PC.
And oh man, I just realised there is cross save? I'm getting it
How is Outlaws HDR on Switch compare to the PC version?
^ I assume its the same
▫️Switch 2
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DLSS is widely acknowledged as a game-changing upscaling technology for PC players - but Switch 2 hardware has the tensor cores required to support it, with key support from a number of games. But how can Switch 2 run it when the...
Ooo finally been waiting for more info on this even tho I’m not a big fan of df I’ll still watch it after work
Why are you not a big fan of DF besides HDR takes?
Just wondering :)
I don’t like how they talk about nuanced topics like they’re black and white
Also imo they’re just low quality videos and clickbait a lot of the time
I watched that video above and It added nothing to my understanding it was pretty much what I expected already
Idk what DF you're watching lol.
Really?
Played pokemon violet recently on my switch 2
it didn't look AS bad as i was expecting tbh
still not great but usable
That's using some form of either temporal upsampling or DLSS right?
the comments all just saying they're the same picture really says a lot
looks like they maybe just added dlss but stil it's very clear there's a difference
its kind of funny how instead of taking a screenshot from an emulator
they just opted to probably use some ai upscaler
Oh yeah I didn’t see he just used a “image texture editor”
No wonder it looks like dlss lol
Huh, Kirby air riders might be native hdr
At the very least it’s not the deep fried special
It’s mostly just effects that are HDR for better or worse
To my eye anyway
sakurai saving nintendo hdr?
yea I noticed that too
Really interesting application of HDR in Air Riders. Seems like the entire scene is kept in SDR range (or whatever you define as paper white in the settings) and only particle effects, important markers, boost pads and grind rails are pushing beyond that so you can easily see what's important
Fantastic application of merging HDR with gameplay if you ask me
Wonder why no other game took this approach so far
Wonder if we could do something similar with reno or luma
That’s how I imagined hdr was implemented before this server
There’d have to be specific shaders for all those things I’d imagine
Probably yea. If we were to mod in something like this we'd need to very selectively upgrade certain shaders only. Would probably be a nightmare to do lmao
Would be doable yeah, just not super desirable imo. Idk if the game is doing that on purpose, I think it just clipped before and most of the actual lighting is SDR range.
yea that's what I was thinking as well jon
Could definitely be the case
It just looks too deliberate in some cases
What it definitely is is native HDR, no ITM
I just hope values are correct lol
Industry best practice adoption from Nintendo? That I live to see the day
no paper white value on the 2nd calibration screen
the value i counted at release (with Vincent's video) ended up being correct (1060nits)
Considering multiple games are already reporting the correct brightness based on system level calibration, it would have been very impressive if they fucked this up
you never know with nintendo 
negative
Getting a bit too optimistic now are we
Yikes
they did have one for swoled
I would expect that the oversaturation is a feature, not a bug
Yea, insane that they removed it lol
switch 1 game icons are so deepfried on the internal screen
I had someone tried to convince me the other day that the switch 2 screen was better than the OLED's
more hz = better
Unfortunately, best I can tell no one ever did proper color testing on the OLED
So we only have HWUB's SW1 vs SW2 numbers
There is a measurement from someone out there, idk where atm.
The OLED Switch has a setting for a BT.709/sRGB gamut clamp and the native display gamut. The clamp was pretty accurate.
Same for me, 800 nits
Vincent did an incredible job
Really curious to test Kirby’s HDR given the feedback here
I’ve completely disabled Switch’s HDR due to their terrible ITM implementation
This need to change 
nintendo probably had data that showed that like 95% of users ran it at defaults
it looked horrible, but people like it deep fried
(and also probably didn't even know there was an option)
(also it was poorly named)
so
at this point I'm pretty sure the switch 2 is sending metadata
I tested it with the official dock
actually lemme check one more thing
alright I guess windows is sending 800 nit metadata
probably because of sk
bleh I don't feel like plugging the switch dock into a different source
https://youtu.be/4vjs_z9QbFA?si=jj5GzyRpfp6jhaZA&t=196 MP4 HDR gameplay. opefully this was just a bad capture or weird console settings, holy moly 
We’ve played Metroid Prime 4: Beyond on Nintendo Switch 2 exclusively to tell you what we thought. All gameplay is shown in 4K HDR and was directly captured by us at Nintendo’s offices.
INDEX:
00:00 Intro
01:14 A new beginning for Samus Aran
02:57 Changing Metroid’s world to go beyond
05:47 Space violence in action-packed combat
07:50 The...
did they ever confirm HDR on switch2?
They did today at the end of the overview trailer https://youtu.be/7mBR0H1F5hs
Pre-order Metroid Prime 4: Beyond now: https://ninten.do/6002tGvJC
The Metroid Prime 4: Beyond game launches December 4, 2025, only on the Nintendo Switch 2 and Nintendo Switch systems.
When responding to a distress call from the Galactic Federation, Samus Aran becomes entangled in an unexpected disaster. Now, she must explore the unknown pla...
oh ye i just skimmed through that
Ignoring the capture for a sec, the voiceover in this is absolutely grating. Just way too affected.
they did at the switch 2's reveal
Looking at their other uploads, seems they do fake hdr slop for views
So weird that this is such a thing, it’s not like it even results in big numbers.
Looks like the capture is SDR and they throw some ITM on it for every video
this is not a thing
im on the version is says
oh wait you have to enable it
what is that brightness setting
i was playing air riders and stuff seemed too dark so i had to bump it up
Vincent's chart covers setting it up for ~200 nits brightness on the second screen
it shows a number now if you enable it so you don't need clicks
whats the second screen mean
general brightness, that's what I meant with the ~200 nits
so use that as your baseline and knock it up a couple more clicks if that's too dim for you
Please someone delete Reddit
I'm gonna have to be confined in a padded room after this one
one of the most deep fried games in HDR
Washed out 
💀
Kirby’s HDR is clean actually
Perhaps paper white is a bit too high, but that’s Nintendo games in a nutshell
yeah it looks solid
Yea looks like the SDR game but uncapped
Also you can define paper-white yourself in the switch settings
There is also brightness settings in the game
yeah, there's a contrast slider even
I’ll try to play with the sliders
Oh wow really, haven't even looked
or that's what the preview images lead me to believe, I don't know if the preview image is accurate
but all brightness going down looks like a contrast increase
the biggest enemy to HDR really is vivid mode. People just don't know how things are supposed to look
HDR in Mario kart world is beautiful! Try tweaking more. The last switch update made some changes to HDR settings too
I’ve tried these settings
I just lowered the first slider and the UI one
There’s a bit more contrast
"i'd take mkw hdr over kirby hdr anyday"
-john df
I mean
Is it real sun is in sdr
What about unclamped details 
In the first map it is kinda, the other maps fare fine with the sky being bright and all
Shortfuse looked at it. We think it may be getting clamped by LUTs with some effects rendering over them. Some zones look better than others.
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Let's get straight to the point: Metroid Prime 4 is an exceptional Switch 2 release, with brilliant performance in both 60fps and 120fps in both docked and handheld configurations. John Linneman goes into depth on Retro Studios' ...
realsies hdr or not
the only reference is unclipped details kitzu not "only effects but the sun is sdr" bullcra

please check unclipped details
might as well believe plasma 
I'm just reporting 
one of the finest HDR presentations in years
standing shoulder to shoulder with the very best
(his words)
(on a tv of course, not on the handheld itself, which is ass)
how many years is "in years"
because we've had aw2 just 2 years ago (and fbc this year...), cod continues to be fine, sony games are good on console, etc
unfortunately john hasn't learned much about HDR over the years. His criteria is just if he likes what he sees, and he has a proclivity for deep fried HDR.
which tbf is fine enough. I'd honestly take that over the kind of pseudo-objective analysis some other channels do
yeah but the issue i have with this is that he doesn't clearly state it's his (and most likely a lot of people's) opinion of hdr
he often talks about hdr as his takes are the plain truth
yeah there is that
That was exactly my concern roooofl
Hard to know whatever that means coming from him
Is the HDR Den take on good HDR (same as SDR but with unclipped highlights) the plain truth?
For me it certainly looks the best - but is there "a truth" at all?
Many many people will like what John likes. Especially on shittier panels
i mean it's certainly the less offensive take
there is a truth yes
it's the technical/scientific approach
it's like you say earth being a sphere isn't "truth" because some people belive it's flat
I mean come on
they can like their opinion but it doesn't make it true

I mean, the problem with a lot of this is that people don't qualify what they mean in general. 'great hdr' ends up just being vibes which is not great.
Since the crux of the problem is related to artistic intent it's hard to know what exactly the reference point should be though
that being said, fundamentally, if your HDR presentation looks drastically different from your SDR one, something probably went wrong. Because the goal is to give the best possible experience to both types of players, which, in a perfect world, would be building things in HDR and making the SDR look as close as possible.
Any differences between SDR and HDR that are not related to the things SDR physically can not do (higher dynamic range, or wider color gamuts in some rare cases) is probably unintentional. Because if it was intentional in HDR, it would've been mirrored in SDR too.
for what its worth I think he did use dtm in bananza
also its kinda odd to see it running at 1440p
2000APL
yea
It's nothing like that
Very well put 👍🏻
What is truth then 
We need standards, guidelines, and widely adopted/agreed upon success criteria. The sort of work the HDR Den team are doing with the likes of the wccftech interview is a great start!
But absolutely the RenoDX/HDR Den way must become the truth
In John's defense (DF), he's at least starting to talk about HDR a lot more now. He's clearly taken on feedback on that, since their independence. He mentions it most videos now.
Well yes
Anyone picking up Metroid 4 today?
I played up to the bit where you meet everyone's favourite, Myles. HGIG on a BX, everything set correctly in that terrible Switch HDR calibration screen. Pretty meh so far, overall scene brightness seems really high. The scene with Myles looks particularly blown out.
Another DF’s shit take ?
Anyone know if it's just ITM
no in-depth analysis afaict
common HDR John L
Hi! Could you (or anyone) say whether this capture is at least somewhat truthful to what the game looks like out of the console? (And I sure as hell hope it isn't, because my god this is atrocious) https://youtu.be/D7doebVqEfQ
Metroid Prime 4: Beyond (Switch 2) 4K 60FPS HDR Gameplay - (Switch 2 Version)
Metroid Prime 4: Beyond is a 2025 action-adventure game developed by Retro Studios and published by Nintendo for the Nintendo Switch and the Nintendo Switch 2. It is the tenth main game in the Metroid series. Players control the bounty hunter Samus Aran, who is transp...
Ok, I sort of knew the channel wasn't super reliable (hence the question), didn't know it was that bad. I thought this could have been actual HDR capture since there's a brightness setup screen at the beginning of the video. Thanks!
We’ve played Metroid Prime 4: Beyond on Nintendo Switch 2 exclusively to tell you what we thought. All gameplay is shown in 4K HDR and was directly captured by us at Nintendo’s offices.
INDEX:
00:00 Intro
01:14 A new beginning for Samus Aran
02:57 Changing Metroid’s world to go beyond
05:47 Space violence in action-packed combat
07:50 The...
Played the first hour of the game… I am not too sure what to think lol
Such conflicted feelings
And I obviously cannot say for sure, but it looks like a “John approved” HDR implementation to me lol
Likely ITM, or at least has the look of it, outdoor scenes are overall very bright, with barely any range differences
Okay, the default brightness is really too high lol, had to tune it down to 26 instead of 50 out of 100 for the logo to be barely visible anymore
it was good until you meet miles
like holy shit I thought I wasn't going to care, but he does genuinely detract from the experience
I do think the 120fps mode is worth using in handheld mode imo
but in docked I feel more mixed about it
What, Kirby isn't ITM
Is all clipped 
Idk it doesn't look like that to me at all but I'm not the expert
I don’t think Kirby is ITM. It seems like clamping by LUT sampling
It’s hard to say cause effects after LUTs would be weird
Someone with an HDR capture card would need to get some examples
So that’s the thing, as much as he’s a net negative overall… That’s not what’s bothering me the most I think
The whole progression/level design feels… weirdly dry
As much as Metroid games are linear, the key was always trying to make it so it looks like you have agency as a player, even though it’s just one single path really
But here, it feels… really really linear somehow lol
And without much flair too
I felt like Dread was pretty linear too. Was the first Metroid game where I didn't get lost at all (not a compliment)
This was a common criticism with Metroid Dread as well, but tbh I didn't feel it so much (I'm a dummy and got lost still)
how would you compare the two?
Dread checked almost all the marks for me in comparison haha
It actually felt like a 2D Metroid of its era, updated in all the right ways almost
After 3-4h, and I know it might sound harsh, Prime 4 can sometimes feels like a patchwork of levels from 1 or 2 that did not really reach the proper level of quality and got rejected
Like I said there’s something weird about playing the game, and it’s not like the nostalgia of this formula or whatever is not affecting me anymore or something, I played the entire series again since the beginning of the year, and it went great as expected
Here… I dunno
I'm anxious about playing this lol
my copy arrived yesterday, but I was sick as a dog so I didn't play
gonna start it sometime today
Also, when people say the gameplay feels the same as Prime 1, they are not joking lol
It’s really a 1:1 copy, and the psychic powers are not moving the needle nearly enough
I've only ever finished prime 1. Prime 2 never hooked me...
prime 2 just makes me want to play prime 1 again
Dread had that total makeover of the movements, and it just felt sooo good playing Samus
It really was great yeah
Here, it feels like they did not remotely try to modernize that formula
I have a feeling we’ll learn about the likely very troubled development of the game in due time lol
well we know it was troubled on account of the whole canceling it and restarting thing
surely they didn't throw out everything
As much as people were going kyaaaaa about Retro doing the game, I always kept in mind that these people are not the same that did the original
Oh and to be clear
That desert + bike is as useless and void of any meaning as we could have imagined lol
That is the one big part where I went ?????
It’s literally just a massive (almost) empty space that connects that different levels and that you have to traverse everytime
Why would anyone think this is a good idea in 2025, don’t ask me
And it also kind link back to that idea of a patchwork I mentioned above
It does not feel organic in the slightest
Just to be clear, it’s not a bad game or anything, it’s just not remotely reaching (for now) the heights of Prime 1-2, or even 3
jason will bless us with a super lengthy article in 2 years 🙏🏻 (or maybe even before)
I’m really waiting for it lol
And I am sure Nintendo was aware, given how little promotion it gets (compared to something like Kirby that got multiple deep dives and stuff, Prime 4 always stayed at surface level stuff, and only the last few months despite for how long the project was in development) and how they very carefully avoided showcasing any of the problematic parts
Even Dread got a more meaningful and in-depth promotion campaign lol
And that one was supposed to be the Hail Mary of the franchise, not the return of the prodigal son
That’s the most confusing part. The bad parts are straight up conceptually bad. I don’t know how they even get started in dev if they also know that it’s a bad idea
Yup
The bike stuff could have been cool. Like, hyrule field isn’t all that interesting, but it’s an important part of making it feel like a place.
But if it’s just a big desert it’s not gonna succeed at that.
Maybe idk, I’ll have to see how I feel about it.
But previous Metroid games also succeeded at that without having big empty spaces lol.
I really like the comparison with Hyrule Fields, because people defending the desert tends to trip over themselves on this one lol
you should have zoomed around the desert as a hyper speed morphball instead of on a motorbike, that would have been funnier at least
HF was something that had to come after LTTP and its (double) massive, sprawling overworld on the SNES, so it made sense they’d want you to get a sense of that for the first time in 3D
But in 2025, you cannot do HF anymore for obvious reasons
Yet they did… and kinda worse because it’s way too big and even more empty in a way lol
It’s just a baffling choice
Yeah I mean it works in OOT to this day I feel, but it doesn’t work great in Twilight Princess so much.
But OOT was very clever with hyrule field
Not as much yes, but at least it’s more interesting/pretty to traverse and you actually have things that happen in there lol
Now I think something like this could even be cool in Metroid lmao
I really don’t think it’s the case here
If Samus can become a ball then samus can become a disc
It’s barren barren
Oof
Is the music good at least?
It’s fine, yes
I can vibe out to some music at least
Not Prime 1 groundbreaking obviously, but it’s good
In the desert specifically I meant btw
so far I think the game's okay, but it's only reviewed 7/10 - 8/10 because it has Metroid Prime in the title and you could easily deduct a point or two if this was some random other release
I am sort of shutting my brain off in these sections rofl
No Phendrana boogy so far
Nor Chozo
Nor Magmoor
But again, that’s be an extremely unfair comparison lol
And I was not going in expecting Prime 1 quality, that’d just be unhealthy expectations
It’s less bad than I expected when I actually tuned the brightness
On my LG C2 (800nits), HGiG with the Switch 2 properly calibrated, it was waaay too bright at the default 50 value
I tuned it down to 26, and now it’s where it’s supposed to be according to the menu
It’s funny because if you switch off HDR, then the game because super dark in SDR with that value lol
Fwiw digital foundry called it one of the best implementations they’ve seen in years
The highlights are nice but I’m fighting w/ a ton of black crush
does it seem like native HDR?
Pretty sure it is, yeah
It also has modern day brainrot as it cannot let me look for how to get into a room for more than 30secs without displaying on the top of the screen what I should “try”
Same thing with Myles telling you by comms lol
It just feels so unnecessary for such a game
that's depressing af
actual worst thing to add to a metroidvania
can you disable it?
you can disable tutorial pop-ups, but I think that's going to disable the first time explanation stuff as well
it loves to instantly remind you about a specific power where you can use telekinesis on a morphball bomb whenever the need to use one in that fashion comes up
this is so weird. It's unlike basically anything Nintendo has made
where did this AAA-ification come from
I was wondering about that and I think you’re right
Next time I see one of these dumbass clues, I’ll try disabling the option to see if it makes a difference
I was not saying this yesterday for no reason lol #1382389414050922570 message
I didn't watch the DF video, is the game using DLSS on switch 2?
(I suppose that would be tough to achieve with a 120 fps mode so probably not....)
Nah, it’s a flat 1080p in performance mode, and 1440p in “4k” mode, with certain parts (the HUD, I think Samus’ gun) rendering at native 4k
It’s insane, there one part where you download the map and open a door, get a ping for where you should go next, then immediately afterwards an NPC chimes in with “hey you just opened that door! Next head down to the engine room, check your map for the location”
Not at all
It’s SMAA at best
Exactly, like literally right now on me lol
Disabling the tutorials does disable such messages actually
But obviously that will make you disable everything
really should have limited the heavy handed guiding to easy difficulty
Or just have a separated Assist Messages option or something
yeah, even better
hopefully we'll get an update
no but the df footage looked aight wrt edges
It’s not as crisp as I was expecting actually
If it’s actually 4K, it really could have used some proper AA
DLSS would have been a godsend
quality mode is 1440p with smaa sprinkled on top
On that topic, this ||triple bike tutorial just… had no place existing in the Prime series, what were they freaking thinking…||
So when they say 4K, it’s just the output signal?
yeah, with 4k hud only
Mkay
it felt like it was from a different era, even down to the way the camera looks back at you afterwards and you press A to continue like it was a PS2 racing game
It felt like some ||FF7 chocobo race rooofl||
Why would eeeever do that
To answer that question, there’s actually no music most of the time in the desert overworld lol
I saw a post and I've no idea if it's true, but it said you need to scan the motorbike amiibo to get music on the bike in the desert because it unlocks a jukebox feature
If I’m not mistaken the art director of Battlefield V left DICE to work on Metroid Prime 4. Is it it worth picking up? Skill Up on YouTube didn’t like it.
https://www.ign.com/wikis/metroid-prime-4-beyond/Amiibo_Functionality,_Rewards,_and_Unlocks seems like jukebox is amiibo-only for now
HUD is apparently displayed at peak brightness
or close to it
it's g*mingtech but look at the 98 from the visor lol
🤔 🤔 🤔
As an added bonus, you will also unlock a Jukebox function for the Vi-O-La bike, which will become available after completing the Volt Forge. When driving through Sol Valley, you'll be able to access different music themes while driving.
In addition, after completing the game, you'll also unlock two more themes for the jukebox, taken from the main title theme's of the Metroid games:
Metroid Prime Theme Metroid Prime 4 Theme
who would even drive around the desert after finishing the game just to hear Prime 1's theme
just go on youtube 
mfw it’s a self aware insert
“We know what you wanted, but it’s not there, get fucked lol”
Man, that open desert area makes even less sense when you realized the game is lying to you lol
When you first have access to the bike in the desert, Myles tells you to go to one of the three other main areas to get the keys, in any order you want
Except it’s a lie, since you cannot enter two of the three without an upgrade you can from the previous areas
So it’s actually fully linear (and Myles is purposefully telling you to check out that particular area first…), and that world structure makes no sense
Is Metroid 4 itm
very much looks like it
Then I must come from a different planet, why is John from DF basically praising it as the best thing since sliced bread.
digital foundrys good understanding of most tech and their complete lack of understanding of good HDR is wild
need to get alex battaglia im here
he is in here lol
It might be tbh
I’m in a room that’s flooded with harsh highlights, and a bit of a difference aside, said highlights are nearly as blown out in HDR as in SDR
SDR vs HDR
As you can kinda see, nothing groundbreaking
Because he historically has horrifying taste when it comes to HDR lol
It tends to boil down to the brighter and the more “””vibrant””” the colors are, the better
I thought that was old john not you g john
honestly if you like hdr woth blwo out highlights ITM is pretty good but on PC only
I still prefer ITM to no HDR contrary to most people in here
@tardy anvil always remember all of SK creaming over gears 5 and when we get an expert on it in here its one of the worst implementations haha
🤷♂️
It really depends, it’s not the end of the world on Prime 4 and it does help here and there on some fire, energy, electric thing to be a bit more attractive compared to SDR
But on other games like Bananza in particular as it’s been discussed before, it’s downright distracting in certain stages
Really just comes down to how much clipping there is
Oh my god Myles just told me exactly where to go next and why as I was barely starting to wonder what I should do
Fuuuck that

I mean to say "the finest HDR presentations I've seen in years, standing shoulder to shoulder with the very best" sounds nuts to me but maybe he has only seen Dying light HDR.
I gather everything is mid at best with the game?
That’d be a bit mean lol
I really wanted him to name some titles. There are only a handful with near perfect HDR out of the box. I actually can't think of any that are perfect the two that come to mind are diablo 4 and marvels guardians which both need BFF and then they are pretty much perfect to me
I mean obviously Alan Wake 2, but it's very subdued purposely
@prisma wharf I think he likes Mario Kart World HDR lol
yea I see what you mean
it does have mouse mode though
also
it might be important to specify that it feels the same as prime remastered
since the gc original and wii version would feel different
Real cool they took the Metroid game loop out of Metroid
Just finished the Volt Forge. Genuinely thought I was still in the tutorial but I guess that was actually the 2nd out of 5 dungeons...? 
Yea it does seem to be ITM
but he has some hdr captures over on his discord
shame..
"shoulder to shoulder with the best HDR implementations of the last few years"
i wonder how effective it would be to provide this footage in DFcord
Is this all for some upcoming video "The Nintendo Switch 2 HDR is garbage"
Cool lol
probably not lol
just an eventual prime 4 one
John sure does need educating on this
Yeah someone needs to try
It’s been brought up before and he wasn’t interested iirc
I’m not going to pretend to be an expert but I also know where my knowledge is high and low and don’t loudly proclaim things to be good without knowing for sure. Just a weird attitude to say no to being smarter when you’re in the public eye like that.
Finally booted up Metroid. It’s pretty obviously itm just looking at the flames when the game starts
Seems decent as far as ITM goes though
Brightness slider might be gamma
Might have gamma mismatch
Yeah I’m pretty certain it does
Exactly, he has a massive youtube channel to spread BS information and now it's everywhere.
I don’t have capture gear so grain of salt since I’m just comparing modes on my TV.
So I guess it’s doing all the wrong things but has an art style that carries it in HDR
Lowering brightness creates posterization artifacts in shadows, not a good solution for the gamma mismatch
The gamma mismatch absolutely needs to be called out, as prevalent as it seems to be nowadays.
@soft spruce Since you asked ^
it can look alright in some interiors, but it's especially horrible when you're outside
John saying Kirby had terrible HDR and Prime 4 has fantastic is a crazy take
Kirby might have its own issues, but I'd take that any day over this
the demo track(s) looked fine in the Kirby trial, but I haven't seen the full game
“Glad” to see I was not wrong lol
Same
Damn this 120 fps mode is awesome
It’s my clear preference here
Does performance hold up as you progress?
(Also I can understand how John loved the HDR here, the art is so fucking good and even ITM looks fine enough with it).
It does, yes
I switched to it at about half of the game, not looking back
On account of no motion blur, it just looks so much better to me
The res hit doesn’t hurt too bad
that's what the blurry screen is for you see
Haven’t seen much else reduced with that mode either
The thought of playing this game on the switch 2 screen is downright repulsive to me.
I’d rather not play it
yea
I kinda prefer the quality mode
in handheld I prefer performance
I’m not super resolution sensitive playing on my TV. Probably cause I’m near sighted lol
are you using the mouse mode?
Good lord, that was some shit ending rooofl
Mfw the gallery is betraying the fact they likely wanted them to be included but there’s actually none aside from the one you see in the intro of the game lol
Why is it called “Metroid” “Prime”, I have no idea
Maaaan that is an unfinished and/or rushed game if I ever saw one 😂
It’s really… not a bad game per se at all, it had some genuinely good moments, like the pocket where you are actually alone, with no one accompanying you or talking to you…
But it’s all loosely connected by the least enjoyable world, in terms of structure, of a Metroid game I can remember (Other M could be worse, I obviously haven’t replayed that pile of garbage for such a long time).
Add to it one of the most baffling item upgrade/progression (in terms of pacing and placement) in a Metroidvania.
Sprinkle on top of it the most ridiculously forced collectathon in recent memory with the green crystals… but also more generally the fact that they made the different elemental shots now using their own consumable, just so that they can bloat the amount of things to do/collect…
And obviously your usual reminder that Metroid is a franchise absolutely cursed in terms of writing and no one should even attempt to write a dialogue in such games (seriously, the whole narrative aspect of the game is insaaanely bad, Sylux will go down in history as one of the shittiest antagonists ever in a game)
@tardy anvil Do you agree with the 80 metascore.
Might be because I just finished it and it’s still fresh, but no
That’d be too high imo
60 in its most egregious moments, 70 in its best, so I’d settle in the middle lol
(Not taking into account that 75-80 on metacritic will contain any game from mid to good)
A 80 would Prime 3 for me, I guess
And it’s definitely not as good as Prime 3
And sure as hell not as 1-2 lol
I hope we get a 2 remake at the same quality of Prime Remastered
Hot take, I am very well within the side of people that prefer that something stays “dead” so that we won’t risk… this lol
Prime 2-3 remastered sure, I guess
Because they don’t have to provide anything but the art/tech
I've yet to read through the reviews but lets see how many trash the game while giving it a 9/10.
But here, they showed that aside from monkeying (and not that successfully) a decades old formula with virtually nothing new, if not downright regressing, they did fuck all with visors for example
We didn’t get much
Again, it’s an okay-to-fine game, with flaws I know I’ve have never tolerated if it was not called Metroid Prime 4
And I’d have preferred to keep a more pristine memory of that franchise, if possible
Is the mclovin npc that bad lol
He is, not because of his character (although that still has no place in a Metroid game), but because he's the one constantly telling you where to go or do next the moment you are not doing the "right" thing for more than 2-3 minutes
I think I'l get myself a drink rooofl
I usually have so few chances to be disappointed because I tend to not except much of a given game most of the time, very few exceptions aside, and that was one of these
This seems to be a common thing, it must be in the Nintendo commandments.
- Assume all players are idiots
Well, I don't really agree
Directing players to their objective was already a thing in Prime 1, 23 years ago
If you were struggling, the game tended to indicate you an elevator or a path that you likely didn't explore yet
but
It was not nearly as fast, and simply not that often (literally one clue, and after that you are on your own, it's not constantly repeated)
I can't remember if Prime 1 on GC had that option, but Prime Remastered has a dedicated option to disable these navigations clues, even
But not 4
Not without disabling all messages, including tutorials when you get a new item
Which is... again, baffling
And in Prime 1 it felt a lot more understandable that after some time, the game could give you a little cue, given how you could actually get lost in its sprawling, interconnected world
Here? There is just no way to be lost, as far as I am concerned
It's neither sprawling not interconnected lol
Dread was great lol
If you had told me years ago that the new mainline 2D Metroid by MercurySteam of all studios would be that great, and that we had waited all this time for Prime 4 by Retro for it to be just good, I’d not have believed you
I'm liking this game so far on its own terms, but as a metroid prime game it's falling short
(says guy who's played all of 1 and loves it, a few hours of 2, and never touched 3 lol)
the fucking millennial writting characters ive seen are so bad
the gane doesnt even need fucking NPCs
like certainly not voice acted ones
OMagherrdd are you da real samussss
I swear millenial and maybe gen z writers try to make everything marvel tongue in cheek garbo
I probably would have had a more severe reaction to the writing had I not been warned by the previews. I was expecting the absolute worst and what I've experienced so far isn't quite that, so I'm enjoying the good stuff that is here
yeha i just dont understand why they did it
yeah it's baffling
no human being has ever thought metroid needed this stuff
idk where the idea came from
like honestly i think zelda with voiced orotags is also worse even though its way more subtle
voiced npcs**
Its kinda nice just reading text i dunno
lole you're nintendo
leav the voiced mocap characters to the rest thats not your wheelhouse
cough cough Sakamoto cough cough Other M cough cough
I will say that, at least in the first 2 hours or so, it's kinda staggering how high quality the game is. Like it's dense with high production value content. That strength is also a bit of a weakness for a metroid game because it also kinda falls short in the core metroidvania department
yeah i played like the intro so far makes me want to play remastered hah
but as an experience I'm really enjoying it. I just also imagine how much better it would be if myles shut the fuck up lol
other than knowing that people hate it, I know next to nothing about other m tbh. I pretty much entirely checked out of nintendo during the Wii. I fucking hated motion controls
I've legit played 3 to completion all 2ds
i played like 1/3 of prime using primehack
dread, and the two excellent gba titles
dread js my fave though for real
Good, stay that way
I'll have to check it out someday...I'm curious to know
Are you, though 
I am but there's also a never ending supply of games to check out so we'll see haha
I'm certainly not jumping into it before I finish prime 2 and 3
dread is kinda like a rehash of Metroid fusion but better imo
maybe one too many robot chase sections in dread
It’s called a sequel 😛
ita fire af ive wanted to emulate it i beat it on swotch 1 its probably peak at 4k with ITM
it and prime remastered are games I'd like to add HDR to
not sure when I'll get around to it though
Sweet jesus what is with all the "Metroid 4 has the best HDR ever" I feel sick.
DF has a lot of influence in public perception of anything rendering.
They’re largely responsible for people thinking Ori and Gears 5 HDR are also standouts
The unwashed masses yearn for ITM
The people want their SDR white to be 1000+nits
Interestingly, GamingTech realized it's ITM
Still said it was amazing though
HDR innit
How do you fix the unwashed masses
You wash* ‘em
*educate
Honestly we need good videos showing good vs bad HDR in games. Plainly stated with examples
Oh did he? That’s a pleasant surprise
Yeah. He points out a lot of the issues in his video (didn't manage to diagnose gamma mismatch, but did recommend reducing brightness, which incidentally seems to be gamma), But with those tuned settings he still said it looks amazing, despite not having any extra detail
It also doesn’t properly fix the gamma mismatch, and causes artifacts in shadows
“Yeah it’s doing literally everything wrong but game pretty” is such an annoying recommendation.
It’s an endorsement of the art, not the HDR.
Do people not realize they can get this in all their games by using the fake hdr modes on their TVs?
The people yearn for everythingoled recommendations but have already been told that tv sliders are cringe.
bright = good
What's the best example
control, aw2, recent cod games, ff16, sony first party games on console, gt7
all very good implementations
Thanks
Is there a good explanation of proper HDR anywhere
The part in Metroid prime 4 where you don’t simply get the upgrade but have to bring it back to an annoying npc to then give you the upgrade is some serious stupidity. Straight up feels like playtime padding
Does this happen often?
Nvm it’s become clear the game will do this at least two more times
Yeah I think the game is a hard pass tbh.
I’m a bit disappointing by the game right now
Mackenzie is just so annoying
And the Metroidvania part seems a bit weak ?
et voila quand on day one du slop pour faire tourner le hardware de roumain
Après ça se revend
a 80 euros ttc

🤓
Oh yeah, god damn you were not kidding. There’s fucking no music out here. Baffling.
Four times, I think
Once for every beam, as well as another time
And yes, peak brainrot
Padding padding padding padding
It’s a pretty stark difference when up until the moment you’re done with the second dungeon the game is just funneling you through high quality content. After that it feels like they’re just wasting my time but not in the fun metroidvania way.
You misspelled “close to non existent” lol
I’d like to disagree a bit regarding the “funneling you through high quality content” tbh 😛
||Volt Forge is too riddled with these flying mechs that you’ll fight a lot throughout the game, they always feel like bullet sponges with almost no feedback to what you do to them, and as you backtrack that area, the game turns each room into an arena against these fucks||
||And that fucking FF7-like bike tutorials for what should have been the final tower… please…||
That bike tutorial felt like it belonged in a different game lol
||And the ice base is technically the best, if only the game was not forcing you to scan shit left and right to find “keys” in the most random places, but until you light up the generator it feels kinda close to be Prime-like as you’d have hoped, then you turn said generator up and while it finally adds music, it also lit up the whole thing and most rooms becomes an arena fight against a pack of grievers…||
That shit took me by surprise so much… and not in a good way
And it’s a clear sign of that global “we have no idea what to do/we had not enough time (somehow, after so long)/…” I mentioned before
The game is clearly putting emphasis on that tower, bigger that the two others, you’d expect a step up in the level design and/or difficulty as it leads to the boss, and… they do this
It makes zero sense
I actually really like the level design of that tower, despite it still falling short in metroidvania terms
The final one, you mean?
No, I’m not done yet
There’s basically no level in it besides the bike stages tbh, and then the boss room haha
Oh I just mean that whole area of towers lol
Yeah I mean it’s fine, it’s just kinda too samey looking inside, the structure is basically always that same elevator —> arena room —> room where to have to find a way to get to that next elevator —> rinse and repeat until you are at the bottom
It’s not the worst, but… eh
It’d have been a lot more interesting to be outside much more tbh
The whole environment begs for it
I enjoyed the “bike factory” angle of it
Though it’s a concept that has been done better many times before
Well for me again, it’s fine, but it should have been extended past that idea
Basically, you can do that in the first tower… but not the second one once again
It should have been something different 100%, just for variety’s sake
Yeah that’s fair
Not using that exterior environment with all the storms and lightning strikes is a freaking crime lol
well I guess I'll go back to red dead
I feel like John might be single-handedly doing more to misinform people about HDR than literally anyone on the planet, lol
He's basically pulling the HDR equivalent of "runs fine on my machine" constantly, except to a platform of 1 million+ people who would otherwise know better
Who then parrot this over and over again... like the number of positive comments I've seen about the HDR in MP4 on their videos, Resetera, etc. is crazy. There's hundreds and hundreds of them! And they're all wrong! I beat the game, the HDR is bad!
It would be like them saying Elden Ring has some of the best graphics in a long time just cause they made something that looks nice with some dogshit tech. It’s a shame they don’t have an eye for this.
The fact they managed to pull off one of the most monstrous art direction ever with that engine and tech (same with Bloodborne before) will never fail to blow me away lol
yeah lol
Yet it’s really one those things where you wonder how much of that quality exists because of how “limited” their tech was and how much more they had to push the envelope artistically 😄
playing bloodborne right now on pc
first time too
it looks so good (with CA and FXAA disabled) at 4k60
Depending on which side of the bed I woke up from, it’s either one of the, or the best art direction I’ve ever seen in a game, partly because it checks a lot of personal boxes
they cooked with the ||moonlight gs|| in this game 
They cooked from the beginning to the end
i see no signs of HDR. But it's possible they applied some SDR to HDR conversion while editing this video?
i mean this is probably true when you compare it to oother switch games
Nintendo has changed the [Adjust HDR] process on the Switch 2. Thanks to @UbigiOfficial for making this video possible! Get a convenient eSIM here: https://rebrand.ly/UbigixHDTVTest & use promo code HDTVTest for a 10% discount on your plan.
Check if your phone is eSIM compatible by dialing *#06# on your keypad... if an EID number is displ...
yea
one other thing is the switch 2 does send false metadata
it happens on the offical dock too
Idk why it doesn’t just display peak brightness automatically I had to select a button to show it
If a consumer sees a number they might implode on the spot
Ninja Gaiden Ragebound is very good
Is their any good examples of hdr on switch 2 even in handheld mode?
IIRC the handheld screen caps at 400 peak
Or is it all auto/ITM for the games out rn

And also I know the handheld is LCD and not OLED which is a bummer
Outlaws is true HDR, but that doesn't fix the screen
ac shadows should be true too
Ahh gotcha. Sucks that the first party games aren’t really getting the same treatment.
I was playing the switch 2 version of BOTW and I swear the HDR is hardly noticeable except when an explosion happens on screen
Even on a miniled display i couldn't see botw hdr

Ff7r and elden ring would be native hdr without gamma mismatch
FF7R gives you the HDR options when in handheld which is?? 
It’s okay, the hair has a lot of noise




