#✅RenoDX: The Witcher 3

1 messages · Page 3 of 1

soft flame
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That dim cinematic look

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I dig it actually

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But the art direction of the game has to be tailored around it, so idk how it’d look in-motion in W3

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Actually it’s more like RDR2

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GoT is more contrasty

ebon shore
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after I took the second screenshot I thought it looked kinda like Kingdom Come Deliverance lol

soft flame
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Gonna play at 24fps with no HUD and filmic preset on for PURE CINEMA

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(cuz the game runs like shit)

fallen pawn
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wow, you just cleard up 50GB of space from form C drive, thank you

unique cliff
unique cliff
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I´ve read vsync or reflex can be at fault

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Or steam overlay

fallen pawn
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so that almost surely was the cause, (don't even know what eventually "fixed" the crashign btw)

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one theory I had was Nvidia hairworks but idk

unique cliff
fallen pawn
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do you haev hairworks on?

unique cliff
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Started in Novigrad, but now also happens outside of novi

unique cliff
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I read it might be vsync, Steam overlay or reflex. Will try changing those and see if it changes

fallen pawn
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W3 next-gen port is a pretty consistent reminder of why they moved to UE5

unique cliff
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But I'm pretty sure it's probably just the RT. I also checked VRAM and even on Ultra+ in Novi the max i use is 15.1gb/16gb so its not that

unique cliff
fallen pawn
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that's true, but when they had to do everything on their own you get all this fundmental jank that gets hard to root out

sonic hawk
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jank upon jank

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yet still manages to have less/ no stuttering compared to ue5slop

ebon shore
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every engine is jank in some way

sonic hawk
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cursed timeline

fallen pawn
unique cliff
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Im sad about redengine dying honestly

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It has such a characteristic look and runs awesome with proper optimization (like in CP)

fallen pawn
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I think they did a good job of keeping the style with that tech demo honestly

ebon shore
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after that demo, I'm optimistic about their efforts in UE

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it's still sad that they abandoned their tech though

unique cliff
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Yeah same, but I won't believe anything until the game releases. Absolutely anything

fallen pawn
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yeah for sure

ebon shore
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but like, tw3 and cyberpunk took ages to develop

unique cliff
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I did find the demo overly saturated tho

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Even more so than witcher 3

fallen pawn
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true

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just a bit

unique cliff
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Will need a Reno mod to correct that and have proper HDR if its the same in the final game pepeToast

ebon shore
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I liked the color use in the demo personally lol

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but I do get the desire for more grim tones

unique cliff
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Yeah? I think it didnt fit the vibe at all. Almost a cartoony palette with mega saturation

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I do like saturation, like in Witcher 3. But in the demo was even more. But then there´s Cyberpunk which is kinda the same... I guess its just their way of doing it

ebon shore
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it has a unique look. Not sure there's another game utilizing blues/oranges quite like that

fallen pawn
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depends on if the whole game is like that or jsut that region, could also depend on time of day etc.

unique cliff
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Yeah if it had grimmer tones it would probably look more like UE slop

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Boi im so hyped for witcher 4, the wait will be long

ebon shore
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can't wait to play it in 2035

unique cliff
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Hahahahah should be 2027/2028

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And then they "plan" to release 2 sequels each 2 years (no way but i think thats the plan). So 2028-2030-2032/33 could be a new witcher trilogy

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Which will probably end up being more like 2028 (2029 expansion) - 2031 (2032 expansion) -2034 (2035 expansion) or something like that

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And somewher in the middle (probably 2030?) Witcher 1 Remake

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And they also have Cyberpunk 2, I really don't know how they are going to pull off those timelines

ebon shore
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Witcher 1 remake has to be one of my most anticipated games. I want to experience that story but in a game that isn't straight ass

unique cliff
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Same, almost equally hyped as for the 4th

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I just hope they dont botch anything due to tight timelines

fallen pawn
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Was very sad when I saw that the Witcher 1 remake is still in the "concpet" phase.

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Even Cyberpunk 2 is further along

ebon shore
ebon shore
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native hdr | hdr look | filmic

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I fucked with the camera angle a bit but uh, here's one with defaults too lol

next gulch
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filmic is pretty clean

ebon shore
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it's feeling like the right fit for the game the more I use it

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toussaint will likely feel pretty wrong though

next gulch
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though I'd need to see how it pairs with those e3 mods

ebon shore
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I can't imagine it's gonna pair very well with most of the lighting/weather mods tbh

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step 1 for most of those mods is to desaturate

next gulch
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True

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Is there a definitive best one of those e3/vgx weather mods

unique cliff
ebon shore
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when I tried out a lot of the weather mods, I thought the benis one was the best. Though I have to mention that the author is, apparently, a super mega turbo racist

ebon shore
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both

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oh, the screenshots on the mod page look like shit

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somehow he made a good weather mod and a dogshit reshade to go with it

faint ingot
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I like the filmic preset

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fits the world of witcher more imo

glad crane
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I remember this folder growing to insane values. like 30+ GB

carmine thunder
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@unique cliff @glad crane can either of you screenshot the files in the folder?

unique cliff
carmine thunder
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they're not going to listen otherwise

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although if you're in the area anyway I guess you could upload one .dmp for the sake of my curiosity

unique cliff
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What do you want a screenshot for btw?

glad crane
carmine thunder
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(there's no personal data fwiw)

unique cliff
unique cliff
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Anyone knows the differences between this 2 versions of DLSS?

small aspen
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First one has both J & K transformer model presets, second only has J

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Likely some other stuff but that's the main difference

unique cliff
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Oh gotcha, I asked in case updating dlss was causing my crashes so I would use the .1 version which is vanilla. But I so want preset K so I´ll keep it updated

carmine thunder
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iirc the crashes are due to a game bug

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dlss versions likely have 0 effect

unique cliff
carmine thunder
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couldn't tell ya

unique cliff
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I also tried disabling some mods just in case

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But its weird cause I played up until Novi with 0 crashes

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And yesterday I got 3 lol

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One even outside of Novi

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And it's driving me crazy

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But realistically its probably just a bug with RT yeah

unique cliff
ebon shore
unique cliff
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Where´s the snapshot?

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And the snapshot is different from the one you sent here?

ebon shore
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yes, but functionally no

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linked on renodx mods page and github discussions

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gonna see if any magic compiler selection can get this to pass virustotal tired_wojak

unique cliff
# ebon shore yes, but functionally no

Ohhh gotcha. Maybe it helps my game being more stable. Cause I think reno might be the think ocasionally crashing my game. Just did a 2h test session without reno and got no crashes where yesterday got 3 in 3h. Maybe this github version is better for me well see

ebon shore
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all 3 compilers came back with 8/72 on virustotal, sigh

ebon shore
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decided to update anyway and I guess nexus staff did something to make it so it wouldn't be a problem

small aspen
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If it's got the blue mark instead of the green one, it's staff manually checking/testing it

ebon shore
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yeah, but it was instant

small aspen
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One of them is lurking around here I guess ? 😉

ebon shore
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oh lmao it just switched to quarantined

small aspen
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Oh nooooo

ebon shore
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time to send another email tired_wojak

unique cliff
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@ebon shore something may have broke in the latest update. Torches or fire sources have sunshafts as strong as the sun for me

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I'll send a clip in a bit

ebon shore
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oh no

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idk why that would be

ebon shore
ebon shore
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the god rays don't have any sort of depth test afaik, so in theory they can happen on things that are simply bright enough

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might just be a freak error with how I had to set things up

unique cliff
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Maybe? Its weird tho I havent noticed till now

ebon shore
unique cliff
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Saw it in several places already. Not a lot tho so its not a massive issue

unique cliff
ebon shore
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the only slider things that should affect it would be scene grading stuff

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and obviously bloom/sunshafts

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so it could be a weird thing that happens with some combination of scene grading sliders

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frankly it's a miracle the bloom/sunshafts work as well as they do lmao

unique cliff
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I don't even know if Reno is 100% to blame, seems the most likely culprit, but could be a sneaky mod too

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Regardless its a minor issue, just wanted to report it in case anyone else sees this

ebon shore
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I appreciate it

unique cliff
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I have bloom at 50 btw, might also influence this

ebon shore
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the bloom slider is a simple scale on the strength of the effect, it won't control what it does and doesn't apply to

unique cliff
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Gotcha

ebon shore
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I couldn't figure out the cbuffers for that

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otherwise I would have tried to rewrite them for HDR lol

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may give that another go at some point though, it's gotta be there and I just missed it

alpine jackal
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Probably a silly question but does this work with or add support for Classic/v.1.32 which does not natively support HDR?

faint ingot
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Probably not since it would need those shaders I guess

sonic hawk
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Classic doesn't even feature HDR

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And this is using native HDR swapchain for rewriting shaders so that FG doesn't suffer any shenanigans

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Jon would have to do another Reno + add support for SDR path to Reno HDR swapchain upgrade

alpine jackal
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Figured that'd be the case but wanted to confirm. Thanks!

fast anchor
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does menus and loading screens supposed to be blotchy? Game looks fine once loaded

ebon shore
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I’ve messed with classic a bit, it has way more shader permutations.

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Overall doesn’t seem worth finishing

fast anchor
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my inventory menu page looks like oversharpened mess

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i mean the game itself looks fine

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some menus doesnt seem to be affected by UI slider

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i just checked some other games with reno.. maybe i broke something with HDR settings in general, but no

unique cliff
fast anchor
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yes

unique cliff
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That's a vanilla issue

fast anchor
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btw i figured it out it also needs that special k trick

unique cliff
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Happens with upscaled

unique cliff
fast anchor
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otherwise everything is overbrightened

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no, i mean my thing with overbrighten menus

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and game itself aparently

unique cliff
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Oh ok gotcha

fast anchor
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second game so far that refuses to hook reno up

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i had to enable fake full screen and native hdr pass trough in special k

fast anchor
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also pc reboot fixed it

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something did break i guess

stark whale
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i just booted up witcher 3 after two weeks and suddenly its super dark, wtf

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could that be because of the hotfix they released?

steep spindle
fading moat
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i kind of love jpn crt tbh

steep spindle
stark whale
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No HDR / RenoDX issue peepopray

patent frost
fallen pawn
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it's an obvious bug but one that occurs because the game wasn't made with ray tracing in mind and mirrors didnt work like that before

patent frost
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but good idea, will mod it black I guess

fallen pawn
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non-witcher gear isn't blue right?

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if no-then modding in a set that isn't dyeable (usaully any of the 4k versions on Nexus) shoudl fix it

fallen pawn
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also use that mod, slight perfomance costs but it fixes most of the "blueness"

patent frost
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oh cool

fallen pawn
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should fix the corssbow in that instance

patent frost
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thanks

fallen pawn
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Mod author just chose literally the worst name for it possible

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"I wanna make sure no normal persons finds this fix"

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but no prob

unique cliff
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Kinda lame this happens even in Ultra+https://cdn.steamusercontent.com/ugc/14132390556412211515/28E4F391F6EEB3FDDC00BB1CE0C708E7FB488919/

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Also this when coming out of caves sometimes lol (its zoomed in but still)

stark whale
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Yo, i didnt explore RenoDX modding yet, but shouldnt it also--in theory--be possible to create a mod for the fellow SDR gamers that removes the sky banding (by correctly dithering)?

next gulch
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Could also include higher bit depth in the mod

stark whale
inland ridge
stark whale
inland ridge
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10 bit SDR is a thing

stark whale
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ye but not for most people

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A lot of monitors are even 6 bit + 2bit FRC (which in software is also 8 bit)

inland ridge
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ironically I often remove dithering code in games that I analyzed 😂

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thinking that dithering = information loss

stark whale
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It's the exact opposite. You lose information during quantization and dithering compensates for this by distributing a high precision signal across multiple adjacent pixel

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Here you can see an example shader i wrote on correct linear to sRGB dithering: https://www.shadertoy.com/view/t3BXWW
At the top you can see quantization to 4 bits, at the bottom an 8 bit gradient and in the middle the same gradient done with only the 4-bit shades at the top

carmine thunder
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would dithering be implemented in the sky shader or as a post-process pass?

stark whale
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It depends where the quantization happens. There's only two common buffer formats where i would say dither is neccessary, 8 bit per channel or R11G11B10F, because that is float with only 6/6/5 bits mantissa (horrible format honestly XD)

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For Witcher 3 i suspect it happens in the sky shader though, because otherwise the game looks quite ok

carmine thunder
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yeah I was curious if the 16-bit pipeline upgrade was enough by itself

stark whale
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It definitely should be (if it affects all necessary buffers)

carmine thunder
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technically you could use the existing renodx addon in hdr mode and tonemap it back to sdr, along with dithering

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last time I tried it was a bit finnicky though

stark whale
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Do you know how windows handles a scRGB buffer in SDR mode?

carmine thunder
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not important

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the only thing that matters is what's presented to d3d (a swap chain's backbuffer format)

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the game can render using any kind of buffers it wants

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unless you mean forcing a 16-bit backbuffer on a sdr monitor... creation likely fails

stark whale
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Ah okay, i thought the addon changes that too.

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No, that's a good idea. Just a single dither pass when rendering to the swapchain

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Could probably also ask lilium or kaldaien how to best tonemap to SDR gamut beforehand

carmine thunder
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yeah. 10-bit SDR (w/o dither) would be an interesting experiment as well

stark whale
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Definitely

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So when i figure out a solution, it can be ported to the Witcher 3 mod.

next gulch
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SDR can use scrgb

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You just have to set game/peak/ui brightness all to 80

carmine thunder
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dxgi allows 16-bit backbuffer formats in sdr mode?

next gulch
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It encodes srgb in sdr

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The town of light mod has an sdr mode

carmine thunder
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hm

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I'll have to check that again

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half of reno's options are missing on my computer (likely because I lack an hdr output)

next gulch
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Any scrgb mod should work fine in sdr

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Just set gamma correction to off (assuming your display is 2.2) and brightness all to 80

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Dying light doesn’t tonemap

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So it’s useful in games like that

carmine thunder
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am I blind? where are brightness settings hiding?

stark whale
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I'm on mobile rn hidethepain
But if you mean max CLL and SDR whitepoint, it should have been directly at the top for HDR users

next gulch
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So it must be just using vanilla townamper in sdr

carmine thunder
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ouch

next gulch
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Do all the sliders work

carmine thunder
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90% do. didn't check the other 10%

next gulch
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SDR support was added to done mods like mh wilds

carmine thunder
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I suppose I can patch game code to force hdr as I did in 2077/starfield

next gulch
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I think it only has hdr10 support

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Which won’t work in sdr

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Well unless you change colorspace

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Idk how that affects fg

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The lack of brightness sliders tells me that Jon must have added sdr support though since it hides the sliders

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I think you can set it to not change color space in Reno

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So swapchain can be upgraded to 10 bit in sdr

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I assume it’s 8 bit in sdr

carmine thunder
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ah I didn't think about frame generation either

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I believe it's always going to assume 10bit is hdr

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there's a chance it handles different colorspaces but I doubt it

next gulch
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UE is always 10 bit

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In sdr

carmine thunder
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that's interesting

ebon shore
# carmine thunder

Sdr path is normal sdr, not scRGB. I hide sliders that don’t need to exist for Sdr and hardcode some tonemapping values to look at least mostly okay.

carmine thunder
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Using an Advanced Color swap chain when the display is in SDR mode

You can use an Advanced Color swap chain even if the display doesn't support all Advanced Color capabilities. In those cases, the Desktop Window Manager (DWM) will downconvert your content to fit the display's capabilities by performing numeric clipping. For example, if you render to an FP16 scRGB swap chain, and target a standard display, then everything outside of the [0, 1] numeric range is clipped.

That downconversion behavior will also occur if your app window is straddling two or more displays with differing Advanced Color capabilities. AdvancedColorInfo and IDXGIOutput6 are abstracted to report only the main display's characteristics (main being defined as the display containing the center of the window).

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(for my own personal reference)

sonic hawk
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Right, I'd would like to ask again about NG and the whole translation layer topic

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He mentioned the reason RT runs like straight ass in NG is because of a translation driver overhead

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and NG not having a native DX12 implementation

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because of most likely 'le war' and having to pull the project from Saber Russia

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But Nukem corrected me and a few others here saying that the whole DX11toDX12 translation layer is bs meme

carmine thunder
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w3 does not use 11on12

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but that doesn't mean a translation layer is not being used

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as in, the engine was architected with directx 11 in mind and they had to quickly come up with a solution for a directx 12 port

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internally this is done through an odd pseudo-translation layer (tl;dr it "behaves" as d3d11 would w.r.t. command submission, but it's native d3d12)

sonic hawk
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Thank you for the correction

carmine thunder
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iirc w3 is stuck using 1 command submission thread (a side of effect of d3d11 and subsequent engine design) and it's often the source of the cpu bottleneck

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native d3d12 ports require parallel command generation/submission for adequate performance

sonic hawk
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How would the translation layer work on consoles?

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are they still doing the samething? I though Sony has their own API

carmine thunder
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unknown

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it's certainly possible to use the same concept on consoles

sonic hawk
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Thank you for the rundown

slate night
carmine thunder
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idk go refactor it using the leaked source code

astral ridge
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reminds me of the evil within

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cursed opengl to dx11 pseudo-translation layer

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it spawns an invisible opengl windows

patent frost
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Oh, I didn't scroll down enough

unique cliff
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It’ll probably stay like that forever unfortunately

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Unless that rumored dlc connecting with the 4th also comes with a patch fixing the game itself. But I wouldn’t be too hopeful

sonic hawk
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Well as Nukem mentioned... Leaked source code 'technically' exists out there

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So the world is your oyster

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I am still confused by how a lot of RE projects can exist without immediate C&D?

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Too small to care?

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Well I guess just don't do anything involving Ninteblow

unique cliff
sonic hawk
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We need more Wall_SoGBs on this planet

unique cliff
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Cdpr should just put a small team to fix it. It’s their most important game. But I guess since it won’t sell much more at this point they don’t care but somehow they are supposedly making a dlc for it lol

patent frost
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as long as you're not redistributing source code, which by the definition of RE, you don't have, it should be fine

broken scarab
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Hi

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I don''t know if it's really comes from renodDX but I have a problem with my game

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I was trying to install the add on file for the ninja gaiden 2 game

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I had some problem but now when I launch witcher the brightness of my tv goes up and I don't know what's the problem

ebon shore
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Screenshot doesn’t look super wrong, sounds like HDR is messed up on the system somehow.

broken scarab
broken scarab
mortal tulip
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I have that weird bug where there is background music missing.

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Any idea how I can fix that?

patent frost
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Turn on the musicpepeToast

dire sail
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there's some workarounds that involve fast travel and some other weird shit

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need to google around

steep spindle
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i hate if a game has a background music because you cant tell unless you know it should be there

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i remember dark souls 1 remastered had this

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you needed to go back to the menu

lost girder
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With an LG C1 in HGIG what values should I use for Game Brightness and Peak Brightness?

For now I have Peak Brightness ad default and Game Brightness maxed out at 500 (my TV supports 790 nits, so I don't know why I can't go higher)

astral ridge
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game brightness is the brightness of diffuse white, which is the brightness of midtone, not the peak brightness

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default value is a good start point

steep spindle
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like he says in the mod, lesser npcs will give more performance gain

patent frost
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I used to run that, but I found that it messed with image stability.

steep spindle
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im using the quality one, didn't notice anything

serene kelp
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@sonic hawk do you know what version of dlssg is the best for the game ?

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nvm i think forcing dlaa through sk just broke the game

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with dlss quality no issue

velvet sparrow
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which lightning mod would you guys recommend to go with RenoDX?

ebon shore
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Pretty much whatever lighting mod you’d prefer in SDR.

serene kelp
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@ebon shore my eyes

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this game is such a treat with rt and your mod

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tysm

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leagues above blitzfx + autohdr

small aspen
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Oh. Putain ! Poggerfish

elder cedar
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Anyone know how to get it to stop starting the game in 1440p i have to set it back to 4k everytime i open it and i don't think it even works

steep spindle
wet fern
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so i installed a bunch of mods for ray tracing, and my renodx broke

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🙁

graceful sparrow
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lol

wet fern
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its one of these whyGodWhy

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i need to fix it, the black crush is horrible on the default setting for me

wet fern
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it was this one, it overwrote the dxgi.dll

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is there another way i can force DLAA into the game?

sonic hawk
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NV inspector

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you can also rename DLSS Tweaks dxgi.dll to something else

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winmm.dll

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XInput1_3.dll

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both of those will also hook

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that way you can keep reshade as dxgi.dll

wet fern
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oh

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okay ill try that thanks

elder cedar
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just opened my game to this view

magic solstice
magic solstice
serene kelp
steep spindle
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geralt an craite

serene kelp
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I wonder why i have such a terrible amount of dissoclusion fizzling with dlss

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does the game not like preset K ?

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@sonic hawk

ebon shore
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Preset k looks alright to me, the foliage just doesn’t look very good with DLSS in general

serene kelp
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i have constant fizzling even with swords, moving objects leave heavy ghosting trails

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even a paysant racking something it's ghosting

steep spindle
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try turning off Map Bias in ini

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could be also its just RT not working right with dlss

broken scarab
elder cedar
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Reshade takes hdr pngs btw

junior spear
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reshade hdr pngs never work on discord for me, even after i convert them to avif. is there some trick to it? ffmpeg shows bt2020 and smpte2084, but discord just doesnt like it

elder cedar
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you dont have to convert them

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in fact don't avif doesn't work properly on discord

junior spear
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well reshade pngs don't work for me either

elder cedar
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skill issue idk all you do is press the screenshot button and it works

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unless you changed default settings

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might try reinstalling

junior spear
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yeah I can take the screenshot but they never appear as HDR on discord, with default 11 bit settings on a fresh reshade install

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they show as HDR in mpv, idk discord issue like usual

elder cedar
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sometimes previews don't show but that's only on mobile from my experience

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and firefox ig but hdr doesn't work at all on firefox for windows

junior spear
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i just took this with reshade 6.5.1 + latest reno and it kinda looks hdr to me when viewed on discord but not as bright as what i see in-game

elder cedar
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ur trippin

junior spear
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does it not appear hdr to you?

elder cedar
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yes

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take a pic with the hdr analysis tool display so i can compare nits to what you're seeing

junior spear
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ffmpeg says this fwiw

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image should be hdr

elder cedar
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it is

junior spear
elder cedar
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the analysis seems to be matching whats actually shown in the image so im not sure what you're talking about

junior spear
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the image as viewed (to me) in discord or chrome looks nowhere near as bright as in-game

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it looks totally neutered

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if i take a hdr jxr with nvidia and view it in windows photo viewer, it actually matches what i see in-game

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or if i take a hdr png with reshade, convert it to avif, then view it in windows photo viewer, it also looks the same as in-game

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but hdr pngs never look right

elder cedar
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send the jxr

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also holy crap new hdr analysis update finally

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i've missed the colors

junior spear
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i just opened this in windows photo viewer and tabbed back and forth between it and the game and it definitely matches, unlike png (viewed in chrome or discord) which looks much dimmer

elder cedar
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jxr and png and discord match each other for me so you must have an issue with ur chrome or discord app

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hardware acceleration off maybe

junior spear
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it's not a display issue, because i can see all the hdr pngs people post in the screenshots channel just fine

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it's just my own ones don't look right when i upload them

elder cedar
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they look fine for me

junior spear
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how bizarre

elder cedar
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reshade png shown in right in discord

fallen pawn
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(testing reshade screenshot on here, didn't realize they did HDR png's_

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Seemed to work (it's the top 1 with the non-crushed blacks). Good to know, thanks. Bottom one is a standard xboxPC png.
Good to know resahde can do that thanks.

ebon shore
junior spear
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I have it at 0, but others' HDR images seem to appear fine to me

fallen pawn
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what quality should you choose for the Reshade HDR screens in the settings btw? just whatever quality matches the display?

serene kelp
orchid breach
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Is it possible to use Special K alongside reshade in this game? According to SK wiki the .dll file needs to be called dxgi.dll for the DX12 version, though there already seems to be a dxgi.dll file in the game folder. (not sure if that one is from reshade)

astral ridge
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Dont inject sk locally

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use skif

ebon shore
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SKIF %COMMAND% --launcher-skip

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if you wanna do yourself an extra favor lol

orchid breach
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Good to know, thanks 🫡

orchid breach
paper nest
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Finally was able to afford a 5080. Figured TW3 would be the first game to witness RT splendor, but feeling a little underwhelmed by the RT GI/AO. - Any mod recommendations?

elder cedar
orchid breach
elder cedar
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probably a lil dark sometimes but rt looks pretty good

elder cedar
# paper nest Finally was able to afford a 5080. Figured TW3 would be the first game to witnes...
Nexus Mods :: The Witcher 3

The long-awaited final version of the project appreciated by the amazing Witcher community and CD Project RED, which now raises the game's visuals to the highest level yet and enchance it to a truly n

Nexus Mods :: The Witcher 3

Improves Ray-Traced Reflections and Shadows

Nexus Mods :: The Witcher 3

Leverages the power of RTX to make your fires more cozy!

ebon shore
orchid breach
spice lichen
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I thought after redkit modding tool release, improved visuals mods would be made by the community, But uh... looks like nothing was made

sonic hawk
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Everyone moved on

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If the Redkit came out after B&W, it would have been massive

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By the time they announced the kit 8 years later, 9/10 of the modders who released the top mods are either gone, no longer interested or work for CDPR now

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Weather mods are still being worked on

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Most are discord exclusive

serene kelp
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i'm not sure you can do good stuff with the redkit anyways

fallen pawn
lilac latch
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In the latest GitHub snapshot, launching the game with Special K in HDR10 Passthrough mode causes the Peak Brightness and other controls to disappear. This does not occur without Special K, and older builds from Nexus Mods do not show this behavior

lilac latch
ebon shore
lilac latch
ebon shore
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good to know, thanks

eager heron
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✅RenoDX: The Witcher 3

spice lichen
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Green tick indicates?

magic solstice
broken scarab
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Hello ! Do you think this "halo" around the windows and the candles is produced by RenoDX ?

broken scarab
ebon shore
ebon shore
ebon shore
ebon shore
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There were other changes between the last two addons I forwarded here, I forgot

sweet cape
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Any reason why Lillium's HDR Metadata fix doesn't do anything at all in Cyberpunk and FF7 Rebirth for me?

ebon shore
kind blaze
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Was the game lacking in dynamic range?

ebon shore
# kind blaze What are the tonemappers?

Game uses uncharted 2 with dynamic parameters. I upgraded that to HDR (replaced upgradetonemap with a much better setup).

Also yes sometimes the game is lacking in real dynamic range, and they fake HDR with their bloom that runs after tonemapping by using different parameters per scene. Toussaint is a particularly egregious example. Tbh I think the only way to improve the mod further would be to make a weather mod with renodx in mind.

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And I run display mapping after all the post processing

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This game also does some incredibly cursed per channel bullshit

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Most of their low light scenes end up with this ugly red look

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I’m doing luminance tonemapping with per channel chrominance outside of the shadows

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More of that ugly red here

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Toussaint is basically styled around SDR clipping, it wants those cyans and yellow-whites.

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Unfortunate really

kind blaze
ebon shore
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I modified them for hdr with this update

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If you have any ideas for improving bloom more, I’d love to hear them. I pushed the code to my GitHub, it’s handled in bloom start (the mask created there goes to sunshafts)

ebon shore
ebon shore
scenic marten
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the update rate sweats

nocturne zodiac
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in non-reno'ed Witcher 3 I almost always had to disable game bloom because it was so terribly distracting

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(not just in Toussaint, simply Novigrad was enough to irritate me, monster bloom with just a on/off toggle)

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so bloom on was just too much, but bloom off was darn... lacking. yay renodx and jon

ebon shore
ebon shore
long wagon
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Sorry if this is a dumb question but should i leave in game hdr on?